Список изменений:
- Harbor monument reworks
- Cargo Ship docking
- Bradley Scientists will now help defend it
- Patrol Helicopter reworks and improvements
- IO entities snapping
- Saturation Tube for Large and Small oilrigs, including new CCTV station.
- New Seed and Mushroom World Models
- Ping estimation in server browser
- Added minigun
- Added military flame thrower
- Tool cupboard upkeep timer now in realtime
- Increased counter max target number from 100 to 999
- Reversed RAND switch behavior, passes power when on and resets to off
- Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered
- Updated smart switch guide mesh
- Vendor UI now closes automatically when map is closed
- Vendor name is now shown again on hover of single vendors
- Updated patrol helicopter map tooltip name
- Improved overgowth foliage at monuments
- More props and structures react to the snow biome in monuments and will display a snow variant
- Updated Head Bag World Model to use a Bloody Texture
- Prevent stashes from networking while underground
- Fixed being able to build close to Oil Rig/out in deep ocean
- Fixed cooking objectives not appearing in a specific sequence when playing the tutorial
- Fixed missing colliders on tutorial island
- Fixed incorrect information on Tutorial tag tooltip in server browser
- Fixed tutorial tag appearing incorrectly aligned in loading screen
- Fixed some tutorial Island text not localizing correctly
- Fixed tutorial achievements not unlocking correctly
- Fixed some tutorial popup videos not appearing after the player dies during the tutorial
- Tutorial island server performance improvements
- Fixed opening inventory causing large lag spikes after opening large amount of vending machines
- Fixed attachments being right clicked onto weapon instead of into backpack
- Fixed clothing being worn instead of right clicked into backpack
- Fixed items not being right clicked from backpack -> vending machine
- Fixed full server demo error when running with `-nonetworkthread`
- Fixed backpack UI being stuck on screen after opening & closing backpack
- Fixed a particular water pump IO configuration that could degrade server performance
- Fixed electrical deployables being offset when placed
- Fixed AND, & OR gates draining batteries on both sides instead of only the side with the highest power input
- Fixed memory cell draining battery on both sides instead of from the active output
- Fixed electrical branch draining power when nothing is connected to its branch out side
- Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
- Fixed auxiliary inputs/outputs draining power unnecessarily
- Fixed memory cell draining battery on both sides instead of from the active output
- Fixed memory cell power passthrough being shown on both outputs instead of on the active one
- Fixed counter power passing power through when under their target value
- Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
- Fixed wire tool not clearing active wire when right clicking
- Reduced the slight delay in showing UI passthrough value when looking at an IO entity
- Fixed timer time not editable until powered
- Fixed pressure pads blocking power passthrough for a bit when triggered
- Fixed industrial combiner deployable on self
- Fixed button deployable on the side of other components
- Fixed electrical flasher light and siren light having no emission when on
- Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
- Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
- Fixed switch and smart switch green/red lights feedbacks
- Fixed ceiling lights being powerable using only 1 power instead of 2
- Fixed storage monitor missing deploy guide
- Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
- Fixed stacking small sign exploit
- Fixed microphone stand typo
- Fixed weapon racks being able to be deployed underwater
- Fixed patrol helicopter not exploding when hitting the water
- Fixed patrol helicopter getting locked in an orbit around a non existent target
- Fixed patrol helicopter staying on the map when it's being told to retire
- Fixed elevator doors in Launch Site getting duplicated every time a server rebooted
- Disabled Easter Event
Полный клиент Rust 2546 за 4.04.2024 можно скачать по любой из этих ссылок:
Патч для обновления клиента 2524/13672684 до версии 2546/13950655:
- Скачать патч с CloudMailRu | PixelDrain | KF | GoFile | Торрента