Rust 2624 за 7.05.2026 (Upgrade hard, raid harder)

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Список изменений:
  • Workbench Upgrades
  • New Mortar deployable
  • Vending machine UI refresh
  • Binoculars refresh
  • New Server Browser region system
  • Tin Can Alarm can be rigged with explosives
  • Computer Station now needs power
  • Improved consistency of player boat drag-by-angle system - boat shaped boats are faster than box shaped boats
  • Many light fixtures in monuments have been remodeled and updated
  • Can now use spraycan to reskin barrels
  • Improved 3p animation when throwing grenades by left clicking (rather than holding)
  • Reduced range of Armored Ladder Hatches SFX
  • Added split-out "dump" convar commands for each category of information
  • Improved Network Grid memory usage by reintroducing lazy-initialization
  • Internal constant GamePhysics.DefaultMaxResultsPerQuery is now a ServerVar
  • Improved UniTask pooling to consistently pool internals
  • Replaced StableObjectCache with StableObjectArray which can be more cache efficient
  • The boat vendor in the Floating City now sells boat building items and a cheaper DPV (and no longer sells kayaks or torpedos)
  • ownerid and moderatorid commands now set the connection authlevel, was only done after relogging in, removeowner and removemoderator remove it
  • Optimised the deep sea island navmesh generation
  • Horse network optimisations
  • Improved search in item list, typing 'wood' will show the wood item first
  • Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
  • Scaled up the progress image on weapon attachment item icons
  • Buying items on the Steam web store will now show a notification in-game
  • Animations on grenades, syringes, and bandages now play out correctly when using the last in a stack
  • Smoothed out admin 3rd person camera mouse scroll zoom
  • Pressing F3 to change admin camera viewmodes will now only toggle between standard 1st/3rd person. Must now press Shift+F3 to cycle through the additional available viewmodes
  • Connecting to a server via the console will now correctly add it to the Quickjoin menu history
  • Fixed some interactions breaking when hanging up a phone mid-call by changing weapon
  • Fixed players not always transferring between mainland and deep sea with their boats
  • Fixed dropped items often clipping through player boats and cargo ship
  • Fixed deploy guide on flame turret being too bright
  • Fixed contacts (and images) being added for players that are not actually visible
  • Fixed player elevator cables sometimes appearing in the wrong location
  • Fixed players getting killed when jumping underneath the elevators at Launch Site
  • Fixed players being killed by elevators even if there is a surface between them and the elevator
  • Fixed being able to deploy parachutes when standing on top of other players
  • Fixed an exploit allowing players to pass explosives through walls
  • Fixed players taking damage if they are crouched under a surface and there is an explosion on the other side of the surface
  • Fixed an exploit in Softcore allowing players to override auth of destroyed TC's
  • Fixed food cache not spawning at Water Well B
  • Fixed Armored Ladder Hatches getting culled at some view angles on low quality settings
  • Fixed recycler not stopping and unloading a loaded weapon if the weapon was inserted while recycler is active
  • Fixed code locks on cars disappearing after a player enters the wrong code too many times
  • Fixed exception when renaming a shot and the shot name already exists (Demos)
  • Fixed not being able to descend on Vines
  • Fixed terrain rendering issues on some older hardware
  • Fixed bug when trying to auth a friend at a TC/Turret with blocked visibility
  • Fixed HasCloseConnections not seeing connections in a >128m range
  • Fixed being able to jump on the side of the train and stick to it as it moves
  • Fixed cases of noclipping through walls using helicopters
  • Fixed cases of falling through helicopter floor
  • Fixed a rare bug that could cause NREs when corpses appeared in trigger volumes
  • Fixed the Fire Rate tooltip on guns referencing attachments
  • Fixed deep sea marker masking issues on the MLRS map
  • Fixed server admin ui player panel health rounding issues, it matches the health vital now
  • Fixed wallpaper planner errors
  • Fixed performance issues caused by the friends menu for player with a large friend list
  • Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
  • Fixed console auto complete preventing you to go through the history when open
  • Fixed console autocomplete not scrolling when using the arrow keys
  • Fixed client convars with an empty default value showing as [?] in the console
  • Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
  • Fixed salvaged axe not showing skins in third person
  • Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
  • Fixed deep sea loot spawning on top of each other after a server restart
  • Fixed F1 menu tools tab not showing in demos
  • Fixed cannonball using seimic sensor level 3 instead of 1
  • Fixed battering ram head not showing its health
  • Fixed HBHF sensor retaining its detection state if powered off while detecting someone
  • Fixed HBHFSensor detecting player through doors and thin wall in some cases
  • NPC’s now temporarily hide their held item whilst performing a gesture, like players do
  • Fixed various spectating functionality only working in 1st person view
  • Metabolism values now update immediately upon spectating a player
  • Metabolism values now get recorded for all players in demo recordings
  • Fixed player name of the currently spectated player being invisible in 3rd person
  • Fixed 3rd person camera mouse scroll zoom being inverted. Old behaviour can be restored with ‘client.invertthirdpersoncamzoom'
  • Whilst spectating in 1st person the camera viewmode should now update to the same viewmode of the spectated player if they interact with something which sets a new camera viewmode
  • Fixed not being able to change viewmode if the spectated player is using something which overrides their current viewmode
  • Fixed not being able to use additional viewmodes during demo playback
  • Fixed breasts becoming uncensored if mounting a ballista in 3rd person if nudity setting was set to pixelated
  • Fixed fog density decreasing if spectating a player who is using a computer station
  • Fixed chainsaw viewmodel VFX visibility issues
  • Fixed hover looting weapon attachments inside the gun inventory being inconsistent
  • Fixed an issue with invisible players appearing in some monuments with great height differences
  • Fixed legacy shelter door and cooking workbench bbq not having an owner id assigned when placed
  • Fixed some parenting volume issues with trains
  • Fixed items with custom names / icons stacking together
  • Fixed custom item names / icons not being preserved when splitting a stack
  • Fixed a community UI error with closable layers
  • Fixed elevators being able to kill players through ceilings
  • Fixed planters not being filled with water after reskinning via spray can
  • Fixed launch site elevator killing players jumping underneath
  • Fixed not being able to harvest planters on boats in the deep sea
  • Fixed road signs no longer spawning inside some monuments
  • Fixed health bar showing up for unbreakable softcore containers
  • Fixed only 4 servers showing up in the server browser until scrolling for the first time
  • Fixed being able to plant multiple seeds in the same planter slot
  • Fixed building blocked preview not working well for monuments with multiple zones (harbor, abandoned cabins)
  • Removed UsePlayerUpdateJobs 0 and 1 code
  • Deployable snapping currently has issues, will be addressed in a hotfix




Rust 2624 (7.05.2026/23134674) можно скачать по любой из этих ссылок:

Патч для обновления Rust 2623/22607931 до версии 2624/23134674:



 
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