Список изменений:
- New player model
- New player animations
- Upgrade to Unity 6
- New Navmesh (default disabled)
- New Attire: BDU Shirt
- New Attire: BDU Pants
- New Attire: Ballistic Helmet Armour
- New Attire: Ballistic Vest Armour
- New Attire: Ballistic Leg Armour
- New Weapon: M16A2
- Re-skinning electric components and storage boxes will now nicely adjust connected wires / storage adaptors
- Optimised the HUD UI
- The item and vehicle F1 tabs last open category now persists across sessions
- Improved the skin viewer, added a button to preview tools/weapon in hands
- Added a button to teleport to the associated entity on UGC entries in the admin panel
- Added global.teleport2entityid command
- Added confirmation popups when deleting loadouts and copypastes files
- Added a warning popup when you're about to override a bind from the keybind menu
- Better support for non QWERTY keyboard layouts
- Can now refine the position and rotation separately in the Demo shot editor
- Workbench range upgrade now also boosts comfort range
- Added Weather.rain_grace_period convar to control how many hours after a wipe before it can rain
- Optimisations for mission objectives which have dynamic objective markers for moving target entities - now runs faster and clientside rather than serverside
- Must now use the spraycan to change deployable button colour, making it consistent with other colour changing entities
- Last applied button colour is now remembered for when deploying the next button
- Button colour change menu now shows the currently applied colour
- Rewrote Facepunch.Pool to be more efficient in high-contention scenarios. Can spill objects when almost full during high contention. To revert back to original pool use pool.usemutexpool 1.
- UsePlayerUpdateJobs 3 - skip NetWrite preallocation, can save 0.6ms on busy frames
- Added PlayerModelBenchmark scene - spawns 100 naked player models and tracks various rendering stats
- Removed or amortised about 20 different sources of allocations on the server
- Improved scaling of the new F1 menu on smaller resolutions
- Improved the debug.drawcolliders command to support all colliders and have different colors for different layers
- Added a spawn.reset_groups debug command
- Fixed not being able to connect electrical wires from the surface to caves
- Fixed lunar wall dividers all named Wall Divider Pack
- Fixed the ice throne showing as Ice King Pack
- Fixed BBQ skins having different icon
- Fixed diving hazmats named Abyss Pack
- Fixed DigitalClockAlarm pooling issue
- Fixed wire isolation not working on player boats
- Fixed auto turret not targeting players mounted to chippy machine, at some angles
- Fixed chippy arcade sprites looking all blurry
- Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
- Fixed copypaste names not being truncated in list view
- Fixed not being able to connect a wire to a door controller when the door is open
- Suppressed all the shader error/warning logs on server startup
- Fixed wiretool connection rejected by the server in some cases after clearing previous connection
- Fixed wallpaper skin picker not showing the default skins
- Fixed BatteringRam.DamageEntities NRE
- Fixed torch fire effect texture compression artifacts
- Fixed console input field being confused when navigating through the command history
- Fixed binds being overriden on game startup for non QWERTY users
- Fixed binds menu showing the wrong keys for some actions (Mouse0 and Mouse1 showing from Primary Attack)
- Restored "Get Premium" button on the connect modal when looking at a premium server when not having premium
- Update our text package, fixing a bunch of errors caused by TextMeshPro
- Fixed the Refine Shot option in the demo editor not applying DoF
- Fixed not being able to access workbench inventory with ‘server.useLegacyWorkbenchInteraction’ enabled
- Fixed bandage and medical syringe viewmodel animations persisting after being holstered
- Fixed bandage and medical syringe sounds still being audible after being holstered
- Fixed grenade throws sometimes not animating properly if a player clicked the throw button
- Fixed emission levels for the furnace in workshop skins
- Fixed placement issues with the "simple" deployable snapping mode
- Fixed the "shipshape" achievement triggering under incorrect conditions
- Fixed broken materials and colliders on a few lights in monuments
- Fixed the Nvidia Reflex option missing from the settings menu
- Fixed map downloads failing sometimes writing an incomplete file to disk
- Fixed "<br>" not creating a newline in custom server loading messages
- Fixed an issue with autoturrets still hitting a players shield after it broke
- Fixed a modding issue with the chat.add2 command causing wrong player names to be cached
- Fixed it always raining right after a server wipe when using a custom map
- Fixed heli crates becoming unlootable if heli crashed near an unloadable train wagon
- Fixed not being able to pick up wall shelves when another deployable was placed nearby
- Fixed a demo issues with globally networked entities (cargo ship, supply drops, etc.)
- Fixed being able to place mortars on weapon racks
- Fixed a mortar error kicking players nearby
- Fixed crate icons sometimes appearing beneath the cargo ship on the map
- Fixed not being able to re-skin a tomaha snowmobile back to default
- Fixed not being able to re-skin ceiling lights
- Fixed re-skinning computer stations removing the connected wire and all saved CCTV codes
- Fixed being able to shoot mortars through walls and deployables
- Fixed "Banned" UI showing up incorrectly in certain cases when getting kicked from servers
- Fixed an issue causing server descriptions to often fail to load in the server browser - thanks to server hosts for their cooperation
- High polling rate mice can cause some performance issues. Make sure to lower your mouse polling rate to <1000hz
Rust 2627 (5.06.2026/23573931) можно скачать по любой из этих ссылок:
Патч для обновления Rust 2625/2314633 до версии 2627/23573931:
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