Список изменений:
- Apartment Complex Monument
- Rentable Stores
- Added an experimental shadow caching mode for improved shadow rendering performance
- (Softcore) Added 2x gathering rate
- (Softcore) Added raid windows
- Added a demo compatibility layer
- New sprinting animation system while holding rifles
- Hunting Trophies can now show player skins
- Demo cfg files will now be rerun whenever the demo is restarted
- New animation controller for vanilla hatchet
- Removed texture projectors that could be causing performance loss
- Optimized weapon rack config scripts to use PrefabAttribute
- Added a new way of setting entity flags within a disposable scope to discourage invoking multiple unnecessary entity snapshot sends
- Replaced usages of deprecated ‘FindObjectsOfType’ with faster unsorted ‘FindObjectsByType’
- Reduced persistent server heap memory usage of missions WorldPositionGenerator and sped up initial and subsequent execution time runs
- Turrets attached with a gun that only uses burst-fire (M16A2) will now also use burst-fire
- Added a screen explaining what's Softcore
- Improved main menu notifications
- Computer station UI is now scaled by the UI scale convar
- Added a new setting to control the quality of the player preview in the inventory
- Set UsePlayerUpdateJobs 3 as default
- Removed allocations from PlayerVoice processing
- Reduce how much player's server state we cache every frame
- Cleaned up a bunch of allocations (~15 sources, mostly more invokes)
- Reduce drawcalls by about 15-20% when rendering meshes with both occlusion and batching setups
- Opening the demo browser will now automatically refresh the list
- Vending machines, fridges, and wall cabinets now support storage adaptor sorting
- Added a better error message when placement is blocked by industrial piping
- Reskinning / crafting UI will now visually highlight the currently applied skin
- Possibly fixed case where voice chat would get more delayed over long play sessions
- Fixed some leg jittering when holding a torch on horseback
- Fixed some issues with cinematic_play and cinematic_stop commands
- Fixed Abyss torch not using new animation logic as other torches
- Fixed Wanted Poster text disappearing when entering/leaving the deep sea
- Fixed the player briefly standing when rapidly switching between items while sitting
- Fixed some clipping issues with the new player models in some Modular Car seats
- Fixed some body parts sometimes culling too early while they are still in view, particularly on ragdolls
- Fixed phones not attaching to the hand properly while in use
- Fixed Ladder Hatch unlocking after learning the Elevator blueprint
- Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
- Fixed case where sometimes reskinning the riot helmet would leave some parts on the prior skin
- Fixed the shield power bar staying visible if disconnecting while the shield was held
- Fixed motorbike player model hit reaction animations playing too often
- Fixed case where the female breast censorship effect would sometimes appear even if clothing was worn
- Possibly fixed a rare occlusion culling error
- (Softcore) Fixed skins of torches and rocks being included in reclaim terminal
- Fixed LR300 space skin ammo display count being initially invisible
- Fixed held entities potentially being visible whilst performing gestures when they are supposed to be hidden
- Fixed stale NPC conversations being active when disconnecting and reconnecting to another server
- Fixed hatch on the ladder hatch not rendering shadows with ‘graphics.aggressiveShadowLod’ enabled
- Fixed M16A2 viewmodel animation issues when firing at low FPS
- Fixed incorrect move/drop sound effects for ballistic leg armour
- Fixed store's cart button drawn on top of friend list
- Fixed painting binds not working in the painting menu
- Fixed F1 console input field losing focus when connecting/disconnecting
- Fixed wires attached to doors not following the doors correctly when it opens
- Fixed blurry wires on moving boats with motion blur enabled
- Fixed console input field text vanishing after pasting a long string
- Fixed console logs using UTC time instead of local time
- Fixed contact menu default mugshot resolution
- Fixed fuel tanks not being connectable together
- Fixed not being able to place wallpaper on finished boats
- Fixed escape not closing the console when mounted to a computer station
- Fixed painting mode not switching back to brush after picking a color at low FPS
- Fixed friend list missing context menu
- Fixed IO entities getting free power after being reskinned
- Fixed stacked steam items showing as one single item in the steam inv menu
- Fixed building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
- Fixed electric heater appearing ON after leaving and re entering network range
- Fixed industrial lights not lighting the player boats
- Fixed drone controls not being keyboard layout aware
- Fixed workshop file dialog still using the old input system
- Fixed player dying instantly when touching a cactus while mounting a horse
- Fixed battering ram middle wheels rotating backwards
- Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
- Fixed an NRE when closing the checkout result page too quickly
- Fixed DPV fuel bar text regression
- Fuzzy Pool no longer gets stuck spilling objects after a heavy multithreading contention
- Fixed some of player's server cached state being potentially out of sync for 1 frame after applying network positions from client(ex: IsSwimming)
- Fixed deep sea potentially using overworld heightmap for swimming checks and ocean wave simulation
- Fixed NRE when 2 player spectate a player being kicked/banned
- Fixed bots/sleepers potentially being network streamed out when cargoship moves
- Fixed ballistic armor and bowless crossbow drop/pickup sounds being audible from far away
- Fixed admin-only mannequin suit being invisible
- Fixed a server warning related to corpse buoyancy
- Fixed the bowless crossbow animation looking odd when firing in quick succession
- Fixed a case where streamer mode would not hide your own player name
- Fixed the flash of the instant camera being offset
- Fixed an issue with reskinning barrels giving you the wrong item
- Fixed an issue where the Frontier Decor barrels were not deployable in to shelves and half-height shelves
- Fixed the purchase amount not clamping correctly when buying from a vending machine
- Fixed the vending machine stats page sometimes updating / closing when it wasn't supposed to
- Fixed a random green light in the middle of radtown
- Fixed some lights in ferry terminal having oversized collision
- Fixed scientists chasing players into the water on the deep sea islands
- Fixed abandoned military base sometimes having a building clipped inside a silo
- Fixed some hair styles clipping with helmets
- Fixed small gaps appearing in the deep sea island terrain on low object quality
- Fixed the belt animation on quarries playing too fast
- Fixed a texture issue on quarries, with low object quality
- Fixed rich text rendering in various UI elements
- Fixed text written on photographs not saving
- Fixed streamer mode not applying to the chat messages when spawning items as an admin
- Fixed vending machine IO slot displaying "short cicruit" warning when selling skins seperately was enabled
- Fixed wanted posters deploy guide not matching their actual size when placed
- Fixed the ingame video player not working since the Unity upgrade
- Fixed certain characters creating new lines in chat to create spam
- Fixed military silencer not spawning in loot
- Fixed a case where unloadable traincars would stay locked when unloading
- Fixed the splash sound when jumping into water not playing
- Fixed the auto turret cover being invisible when viewing turret skins in the skin viewer
- Fixed being unable to invite players to a party in the ingame friends list
- Fixed the industrial garage door destroying vehicles when closing
- Fixed radtown buildings turning invisible when viewed from very far away
- Fixed industrial shelves missing from conveyor filters
- Fixed certain lights killing fps near the world origin on custom maps
- Fixed an issue with invalid projectiles when mounting to a boat
- Fixed player voices glitching out when heard through a computer station / CCTV
- Fixed an issue with shields when using an attack heli turret
- Fixed deployable snapping being inconsistent and often not working
- Removed all obsolete and generic versions of BaseEntity.ClientRPC, ClientRPCEx, ClientRPCPlayer, ServerRPC and ServerRPCList calls - switch to existing methods or write your own via *RPCStart->*RPCWrite->*RPCSend
- Removed Full Server Demo support (not related to recording normal player demos on the server)
Rust 2631 (2.07.2026/24027499) можно скачать по любой из этих ссылок:
Патч для обновления Rust 2627/23573931 до версии 2627/24027499:
- Скачать патч с CloudMailRu | PixelDrain | KF | GoFile | Торрента