Список изменений:
- Power Plant - New Heavy Fuses can be plugged into special fuseboxes to power up the island-wide power grid
- Power Plant - Added new red recycler
- Power Plant - Added another loot room, only accessible with sufficient power plant power
- Powerline poles can now provide electricity, amount dependent on power plant power
- Powerline poles which provide electricity can now be climbed
- Launch Site - New terminal for triggering satellite crash event
- Oil Rig - Dome Crude Oil pumping system
- Abandoned Supermarket - Added freezer that provides chilled food loot whilst receiving power from the power plant
- Water Treatment Plant - New mechanics for activating new water dispensers located around the map
- Oxum’s Gas Station - Added functional car lift and powered garage door
- Airfield - Updated control tower, added new terminals for triggering airdrop and cargo helicopter events
- Green recyclers (outside safezones) now operate at 50% by default, restoring to 60% with sufficient power from the power plant. Receive a 0.5s duration buff to 4.5s at maximum power
- Power Plant environment art updates for no power/powered on states
- IO entities can now have custom minimum/maximum wire slack levels. Enforced minimum slack level for wires connected to powerline poles
- Art updates for the powerline poles which now provide electricity
- The Recycle Bin workbench upgrade now has its own storage and bonus items automatically go there.
- NPC Vendors that sold the Kayak and Paddle blueprints now just sell a kayak and a paddle
- The Snow Jacket has been given a sizable buff to Bite and Cold protection, making it more useful in the arctic.
- The Wolf Headdress (And skin variants such as LNY masks) now require a Tier 1 workbench to craft, in line with other helmets.
- Improved texture sharpness overall, but especially when using TSSAA or DLSS.
- Slightly improved performance when switching between anti-aliasing modes.
- Added ability to show a sleeping bag/bed on the compass
- Added ability to mark a sleeping bag as a favourite and making it first in the list
- Mildly improved performance of weather fx
- Blowpipe now costs 10 cloth to craft, down from 25
- Wooden Dart now does 50 damage, up from 40
- Bucket Helmet now costs 20 frags, down from 35
- Bucket Helmet has a small buff to projectile and bite protection
- Collared Shirt has a small buff to radiation and projectile protection
- UsePlayerUpdateJobs 4 enables parallel entity saving
- Can now modify the volume of deployed boom boxes
- Reordered the gameui navigation to fix muscle memory, crafting button is back on the right
- Removed console's input field character limit
- Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
- Made siege weapon vulnerable to fire (as intended initially)
- Added a new 'snapping' bind for all snapping actions
- Improved startup loading times
- Optimised the F1 console, no more stalls when showing long texts
- Optimised the time taken to close and open the main menu
- Terrain shader optimisations
- Vagabond deep sea treasure mission no longer requires you to return to the Vagabond after finding the treasure
- Hunter NPC treasure mission and Vagabond deep sea treasure mission now display mystery reward icons
- Adjusted NPC dialogue readout times
- Model for Master Key
- Fixed battering ram not doing damage to constructions sometimes
- Fixed typo on the inside of the bus in Apartments monument
- Fixed Cacti having mismatched physical materials
- Fixed decals not appearing at all on low settings
- Fixed being able to continue stealing some items in apartment/shop after a break-in ends
- Fixed being able to jump through the ceiling of the medium apartment
- Fixed being unable to shoot other players inside apartments in hardcore mode
- Fixed Hatchet not sitting in players' hands properly in Workshop scene
- Fixed weapon attachment insert/remove sfx being audible for nearby players
- Fixed cannons spawning in stacks higher than their max stack size
- Made another attempt at fixing an OcclusionCulling error a very small number of players are experiencing (thank you for the reports!)
- Fixed water containers continuing to drain into a connected water container if the connection was disconnected from the source container
- Fixed not being able to use a CNY spear to craft a stone spear
- (Hardcore) Fixed being unable to loot players in vanilla safe zones
- (RustNav) Fixed animals walking through vine trees
- (RustNav) Fixed RustNav.Draw sometimes killing a player's connection
- (Softcore) Fixed workbench upgrades being lost inside T2 and T3 workbench corpses
- Fixed Compass clipping into the shield when bracing
- Fixed not being able to place wooden barricades or barbed wooden barricades
- Fixed armoured hot air balloon health after server restart
- Fixed being able to move safezone NPCs with a hot air balloon
- Fixed a handful of 'melee_collider_entity' antihack invalid false-positive scenarios
- Fixed multiple rock / cliff prefab's setup to resolve procedurally generated maps sometimes spawning with gaps between rocks and terrain
- New Facepunch.Pool doesn't leak (and is faster)
- Fixed health bars bluriness and artifacts at low ui scale
- Fixed BBQ not opening its lid in the skin viewer
- Fixed nameplates and pie menu not being cleared on disconnect
- Fixed horse eating sound not playing
- Fixed door controller triggering on server restart
- Fixed wallpaper planner mismatch when switching construction type
- Fixed +prevskin and +nextskin not being bound by default
- Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
- Fixed main menu errors when Steam is unreachable
- Fixed terrain parallax effect
- Fixed loot containers restarting rather than resuming their loot refresh cooldowns after a server restart
- Fixed an exploit with the treasure hunt mission given by the Hunter NPC which enabled shorter repeat cooldowns
- Renamed the Hunter NPC treasure mission from ‘Vagabond Treasure’ to ‘Treasure Hunter’. Vagabond is a different NPC with their own treasure hunt mission
- Fixed viewmodels for guns with high firing rates having animation glitches at low fps
- Fixed paintball overalls always appearing as white
- Fixed paintball gun equipped world model not always appearing in the correct state (current pellet count/pellet colour)
- Fixed NPC dialogue panel not correctly accounting for frame deltatime (was way too slow at low fps)
- Fixed crashes/freezes/exceptions related to UniTask pool allowing 2 threads to get the same instance from the pool
- Fixed Rust+ camera not updating when controlling a turret
- Fixed workshop item list not scrolling all the way down
- Removed UsePlayerUpdateJobs 2 mode, Jobs 3 is now default
Rust 2632 (6.08.2026/24587798) можно скачать по любой из этих ссылок:
Патч для обновления Rust 2631/24027499 до версии 2632/24587798:
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