Список изменений:
- New farmable animal - Cow
- New farmable animal - Sheep
- Added Milk, Skimmed Milk and Cream
- New Creamy and Milky versions of most pure Teas
- New Beef and Mutton Meat
- New Shepherds Pie
- New Beef Pie
- Added Wool
- Added vendor bartering mechanic
- Added decorative frogs, rabbits, squirrels, sea turtles, crabs and jellyfish
- Added new powergrid loot rooms to many monuments
- Revamped sandbags deployable that can be stacked up
- Machete art and animation refresh
- Added 11 New achievements
- Added Plague Hazmat Suit skin
- Made ladder hatches skinnable (all variants)
- Oil Rig crude pumping now takes 15 minutes to start producing
- Removed duplicated hand mesh in viewmodels, saves ~100mb memory
- Trimmed 15k+ renderers from standard proc gen world
- Removed old animation clips for the old player model
- 3p anim subsystem updates for many weapons
- Air Wolf vendor at Bandit Camp will no longer sell air vehicles until their helipad has been repaired
- Power Plant heavy fuse decay now scales based on server population - last 4x longer with 10 or lower players, same lifespan as before at 100 or greater players. Adjustable with convars powergrid.fusedecaylowpop, fusedecayhighpop, fusedecaylowpopscale
- Improved colliders on the entrance to Legacy Shelter so its easier to get into or out of
- Massively increased the melee protection of the Water Wheel, should be 4-5x as strong.
- Rust client now downloads store assets from our backend, showing a blurred image in progress
- Rust client no longer loads store assets by default, saving ~250MB on boot
- Rust client now dynamically unloads store assets if it hasn't been opened for a minute, saving ~450MB
- Updated some old DLC store media
- Optimized the sizes of LOD textures, saving ~100-300MB memory in some instances
- Remotely controlled turrets can now hit reactive targets
- Improved physics performance of vehicles by ticking them in parallel
- Added detailed frame timing info to the F8 performance overlay to help identify CPU/GPU bottlenecks.
- Reduced the size of the HQM collectable
- Optimized Newtonsoft JSON allocations
- Optimized blueprint buttons running updates when the crafting menu is closed
- Added analytics for signs being painted
- Improved the country selection UI in the server browser
- Improved server console compatibility with linux and windows terminals
- Admin loadouts now correctly save and load item positions
- Added option to invert the color of the brush preview when painting
- Armor plates on the attack heli now fall off in random order instead of being predictable
- Added option to change lock code on boat steering wheels
- Can now deploy smart alarms on top of other deployables
- Improved deployment of carvable pumpkins
- Horses now drop considerably less dung, livestock are more efficient
- Added colour wheel option to neon sign painting
- Added larger brush size to neon sign painting
- Painting brush outline is now a higher contrast inverted grayscale variant, the old version that shows the colour is still available behind the ConVar `paint.outlineinvert`
- Fixed a rare client crash that would primarily occur in the deep sea
- Fixed a console warning when hitting objects with a torch
- Possibly fixed an issue where standing too close to the wall of a player boat when entering/leaving the deep sea would leave a player behind
- Fixed handbrake on non cars not working as intended when toggle duck is enabled
- Attempt #2 to fix an issue where players would get killed in boats when driving close to the shore
- Fixed eggs dropped from wild chickens sometimes falling through the terrain
- Possibly fixed a case where players would swap between running and swimming animations when swimming on the surface of the ocean
- Fixed issues with head item overlay effects when downed/dying
- Fixed inconsistent text alignment and spacing on item descriptions in inventory UI
- Fixed dialogue on boat vendors on floating cities stating wrong direction for where to find purchased boats
- Fuseboxes now show the model for the currently inserted fuse type rather than always showing a regular fuse
- Fixed animations on player models stopping too early when using the last item in a stack on various entity types
- Jobs 4(experimental) - fixed protobuf string serialization not being thread safe
- Jobs 4(experimental) - fixed syncvar serialization not being thread safe
- Fixed PlayerMovement NREing if server sends snapshots out of order on connect
- Fixed battering ram hitting TCs through walls
- Fixed item pickup and item dropped notices layout issues
- Fixed settings search text highlighting issues
- Fixed store showing "Store content failed to load" when your Rust item inventory is totally empty
- Fixed cannon clippable through deployables
- Fixed console and menu toast occasionally drawing lines on top of each other
- Fixed hammerhead bolt ragdolling player without line of sight
- Fixed input issues with Greek and Cyrillic keyboard layouts
- Fixed player boats exploits
- Fixed campfires cooking certain foods 2x as fast
- Fixed composter showing "Turn On" and "Turn Off" options
- Fixed players being kicked by errors in background work
- Fixed RCON disconnect messages sometimes causing other RCON connections to drop out
- Fixed elevator causing NRE when saved
- Fixed server browser causing error when refreshing quickly
- Fixed a rare map generation issue causing "holes" in the ocean
- Fixed rail junctions sometimes being impassable by train
- Fixed arrows being slightly rotated inside the crossbow viewmodel
- Fixed oil rig radiation being able to start even though the locked crate was not looted
- Fixed a rare case of crates duplicating on oil rig
- Fixed minigun ammo counter not updating correctly when inside a container
- Fixed an error that could happen when using binds with a greek keyboard layout
- Fixed diving tanks and shields not occupying the backpack slot in the admin loadout UI
- Fixed hackable crates giving out more clan points than intended
- Fixed upgrading high external gates messing up attached door controller's positions
- Fixed reskinning sheet metal doors messing up attached door controller's positions
- Fixed pool cues being low quality in first person
- Fixed an exploit where players could clip their head through the roof using storage adaptors
- Fixed animation issues when shooting while in the new running animations
- Fixed triangle foundations connecting together when they shouldn't
- Fixed some items having a condition bar even though they could never lose HP
- Fixed sometimes not being able to enter cctv codes in computer station UI
- Fixed missile silo disappearing when looking from far away
- Fixed an issue with searching in the settings causing incorrect text highlighting
- Fixed PT boat turrets not appearing correctly on the death screen
- Allowed various client commands to be set from the server again
- Fixed cooking workbenches sometimes turning off mid-cooking
- Fixed drop box placement allowing for a one way peek
- Fixed salvaged cleaver sounds being audible from too far away
- Fixed a crate spawn clipping into the wall in one of the caves
- Fixed landmines being too big, caused by a recent change
- Slightly decreased the size of the HQM collectable
- Fixed locomotive bell not being audible by other players when rung
- Fixed a floating light on large oil rig exhaust
- Fixed static piano in outpost randomly breaking
- Fixed parent history antihack causing invincibility on cargo ship under weird conditions
- Fix country selection tag showing players country regardless of streamermode settings when in between updates
- Fix SyncVar buffers being leaked when using parallel saves
- Fix NaN values sometimes being generated for water level
- Fixed player count of gamemodes changing when you click on different game modes
- Fixed paintbrush outline on ornate frames
- Removed MutexPool
Rust 2634 (1.10.2026/25654780) можно скачать по любой из этих ссылок:
Патч для обновления Rust 2633/25086780 до версии 2634/25654780:
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