1. Решение проблем с Rust
    Решение проблем с Rust Legacy
    Решение проблем с HurtWorld
    Как установить Rust
    Как установить Rust Legacy
    Как установить Hurtworld
    Как обновить Rust
    Как обновить Rust Legacy
    Как обновить Hurtworld
    Список серверов Rust
    Список серверов Rust Legacy
    Список серверов Hurtworld

    Хостинг игровых серверов
Experimental HurtWorld 0.4.8.3

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Список изменений:
  • Added airdrops that spawn all over the map and drop valuable packages of weapons and gear
  • Added meteor strikes that spawn rare resources, incoming and active meteor strikes will be displayed on the map, WARNING: meteor strikes can damage bases!
  • Added craftable vehicle air drop beacons to spawn a vehicle via air drop
  • Heavy slot type items have been added to the game, the player can only carry one heavy slot item at a time and is slowed down and cannot use other items while carrying a heavy item
  • Slug vehicles have been added to the game, they are a large heavy truck designed for transporting heavy slot items
  • Vehicles now have health and can be destroyed, vehicle health can be viewed in vehicle ui window
  • Vehicle repair wrench has been added for healing vehicles
  • Vehicle handling has been overhauled, vehicle weight plays a much greater factor as does engine power, the Kanga is easier to handle at low speeds
  • Vehicles will now accelerate at different rates based on the material type they are contacting (eg. snow, dirt, stone etc.)
  • Added a new crafting ui for items that have several different recipes (eg. arrows)
  • Biome based building restrictions have been removed
  • Weather systems have been re-enabled
  • Female player customisation options have been added
  • Gear stat progression has been flattened out, there are 2 tiers of workbench now (down from 4)
  • Vehicle wheels can be shot off again
  • A player vision cone has been added to the map for when the players line of sight diverges from the direction they are facing
  • Inventories now stack column first for easier management
  • Raid drills now create a nobuild zone similar to C4
  • C4 no longer contributes to machine build limit
  • Improved chat window message handling
  • Increased ladder climb speed
  • Shotguns can no longer be fired without having a shell chambered
  • Fixed a bug that would scale down some weapons while crouching and aiming down sights
  • Added option to have the aim down sights action work as a toggle rather than something that needs to be held 'Toggle Sights'
  • Fixed bugs with third person construction placement validation
  • Added camera shake to explosions
  • Fixed a bug where players in an attachable vehicle seat wouldn't be entered into the seat properly when initially loading them
  • Fixed a bug where multiple player entities could be spawned for a single player
  • Fixed several issues with vehicle lights not tearing down properly
  • Vehicles no longer show hit markers when shot
  • Fixed an issue where the skybox was not being rendered into the reflection map
  • Fixed several memory leak issues
  • Server memory usage improved
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Список изменений:
  • Bases repair themselves if upkeep resources are in TC
  • Bases require upkeep resources to be kept in TC
  • New on/off sounds for a bunch of deployables
  • New active/burning loops for a bunch of deployables
  • New searchlight movement sounds
  • New open/close sounds for a few deployables
  • New Junkyard monument
  • New procedural roads art
  • Brought back old caves (Hapis)
  • Added "Pumping station" and "Abandoned Boat" loot areas (Hapis)
  • Added Launch Site (Hapis)
  • Added Ice sheets and Icebergs (Hapis)
  • Added new static quarrys (Hapis)
  • Foundations can now be placed at a half height offset
  • Added half height walls
  • Fixed various wall stacking exploits
  • Roofs occupy wall sockets and can no longer be used as honeycombs
  • Building privilege is emitted by the entire building
  • There can only be one tool cupboard per building
  • New monument placement algorithm
  • Procedural roads now connect to monument roads
  • Print last placement error in chat when pressing LMB while placement guide is red
  • New power line placement algorithm
  • Tool cupboard can store upkeep resources
  • Fixes to older radtowns (Hapis)
  • Fixes to loot and ore scarcity (Hapis)
  • Monument chainlink fences can be shot through
  • Roads are no longer split in half by rivers
  • Fixed gaps between roads and terrain
  • Fixed roads sometimes being partially flooded
  • Fixed hammer highlight on wooden triangle foundations
  • Fixed weird camera movement when jumping introduced last patch
  • Small Furnace Art Updated
  • Complete rework of site A (Hapis)
  • Moved Site B to east coast (Hapis)
  • Reduced size of arctic biome slightly
  • Increased size of arid biome slightly
  • Health bars are only visible when damaged or holding a hammer
  • Grenades inherit player movement velocity
  • F1 grenade has larger blast radius
  • Dropbox is now Tier 1 WB
  • Stone Spear no longer requires WB
  • Experimentation at WB1 costs 75 scrap instead of 100
  • Armored building tier costs 25 hqm and no wood/stone
  • Armored doors have had their costs reduced accordingly
Rust_DevBlog_189_0.jpg
Major changes incoming: Building 3.0, base upkeep, two new radtowns, procgen improvements, Hapis Island updates, and more. This patch wipes servers and blueprints. Enjoy!

Building 3.0
The new building system is in! Here's what you need to know:

  • Foundations can now be placed at a half height offset
  • Added half height walls
  • Fixed various wall stacking exploits
  • Roofs occupy wall sockets and can no longer be...
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Список изменений:
  • Исправлен краш игры из-за подсветки предметов.
  • Исправлена ошибка Null при входе на сервер.
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Список изменений:
  • Add ignite and extinguish sounds to campfire and furnace
  • Add turn on and turn off sounds to the ceiling light
  • Added worldmodel outlines
  • Lots of misc sound tweaks and polish
  • EAC SDK update
  • Stricter dropbox placement
  • Python is now skinnable
  • Reduced aim sway on semi auto weapons
  • Finalized recoil design for semi auto weapons
  • Grenades pinpull and throw happens much faster
  • Stance recoil only active when moving or after first shot
  • Grenades always throw at max velocity (farther)
  • Fix dark sign painting UI
  • Fixed reflections on hair shader
  • Fixed tree minigame X appearing too low
  • Fixed thompson having too much aimcone
  • Fixed delay/jitter of mounted objects
  • Fixed weird satchel behavior