1. Решение проблем с Rust
    Решение проблем с HurtWorld
    Как установить Rust
    Как установить Hurtworld
    Как обновить Rust
    Как обновить Hurtworld
    Список серверов Rust
    Список серверов Hurtworld

    Хостинг игровых серверов
[​IMG]

Список изменений:
  • New Hemp Plant Refresh
  • New Palm Trees in Arid Biome
  • Iterative entity networking (fixes frame rate drops when moving around the world)
  • Custom garbage collections (fixes frame rate drops when moving or in combat)
  • Added Mini Helicopter
  • Added Flasher Light
  • Added Siren Light
  • Added Audio Alarm
  • Added RF Broadcaster
  • Added RF Receiver
  • Added RF Transmitter
  • Added RF Pager
  • Added Player Sensor
  • Added RAND Electricity Component
  • Added Chinese New Year items
  • Fixed chat / player name "rich text" exploits
  • Fixed entity not taking damage when explosive was attached to lock
  • Fixed deployable rotation via R key when deploying on terrain at an angle
  • Fixed being able to see through floors on reconnect
  • Fixed sometimes receiving fall damage when respawning
  • Fixed toggling censorship option enabling worn light source
  • Fixed netgraph not working
  • Fixed entities sometimes missing when spectating
  • Fixed lens flares flickering in some cases
  • Fixed dive site tugboat windows visible over water
  • Fixed multiple Hapis out of bounds exploits
  • Unity 2018.3.3
  • EAC SDK update
  • Clear Log.EAC.txt on server start
  • Send delta snapshots instead of full snapshots when spawning (faster respawn)
  • Optimized memory allocations when applying skins to items on the client
  • Optimized rigidbodies on various entities on the client
  • Optimized memory allocations when building blocks are spawned on the client
  • Optimized client and server relating to buoyancy performance
  • Enabled entity pooling on ceiling lights on the client
  • Enabled multibox pruning broadphase (client and server physics performance)
  • Disabled rigidbody interpolation on HAB and CH47 (server physics performance)
  • Strip various client only components from the server (server memory usage)
  • Military Tunnels exit route balance
  • Enabled Fullscreen Exclusive by default
  • Optimized GunTrap/Autoturret/FlameTurret CPU usage
  • Increased SAM Site Lethality
  • Added 'Toggle' input to Memory cell
The_Air_Power_Update_0.jpg

Minicopters, RF Communications, Performance tweaks and more.

Wireless Communication
Electricity is no longer limited to wires! you can now send information between circuits wirelessly. To facilitate this system we have added some new items

RF Broadcaster
The_Air_Power_Update_1.png

RF Receiver
The_Air_Power_Update_2.png

RF Transmitter
The_Air_Power_Update_3.png
...

[​IMG]


Список изменений:
  • Permanent fix for OSX crash from network API bypass
  • Item invalidation / creation no longer allocates a ton of serverside allocations
  • Removed a ton of redundant map marker network objects
  • Ported object event subscriptions away from delegates to reduce allocations
  • Reduced max CPU usage of weather systems and spawn director

[​IMG]


Список изменений:
  • Added a heavy storage rack for storing heavy slot items
  • Improved DDoS protection
  • Added MinSpikeDebugTime console setting that will configure how often warnings for long frames will be output. Defaults to 5 seconds, will output a warning whenever a frame takes longer than the time (in seconds). If profiling server performance, a value of 0.5 should provide some good insight. We are curious what the max these spikes get up to on community servers
  • Added invert pitch option toggle for helicopters
  • Fixed in game changelog not showing properly
  • Improved positioning of owrong and bandage items
  • Improved entity update tick timing when in low performance situations (should improve smoothness and consistency when running FPS less than twice the tick rate)
  • Added handling for EAC shutdown error preventing servers from shutting down and restarting smoothly