1. Решение проблем с Rust
    Решение проблем с Rust Legacy
    Решение проблем с HurtWorld
    Как установить Rust
    Как установить Rust Legacy
    Как установить Hurtworld
    Как обновить Rust
    Как обновить Rust Legacy
    Как обновить Hurtworld
    Список серверов Rust
    Список серверов Rust Legacy
    Список серверов Hurtworld

    Хостинг игровых серверов
The_Team_Update_0.jpg

A new Team UI is here, alongside the jackhammer, a deployable watchtower, and more. This patch wipes the servers.

Team System
We've added a rudimentary team system. This means you can create teams and invite other players to them. This will yield the ability for all team members to differentiate each other at long distances, as well as see each other on the map. You can also see if someone is online or dead. It's pretty straightforward:...
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Добро пожаловать в PixARK, огромный мир дикой природы, злобных динозавров, волшебных существ и бесконечных приключений! Чтобы выжить в этих таинственных землях, вам придется приручать диких существ, от милых и пушистых до самых свирепых, создавать высокотехнологичные и магические инструменты и построить свою базу из кубиков.
Благодаря продуманному редактору персонажа и бесконечному количеству воксельных карт и процедурно-генерируемых заданий, ваше приключение PixARK будет полностью уникальным. Стройте огромную крепость или исследуйте лабиринты пещер. Летайте верхом на драконе и сражайте врагов своей волшебной палочкой или оседлайте могучего тираннозавра и палите по ним из ракетницы. В мире PixARK вы можете придерживаться любого стиля игры — если он позволит вам выжить!

Список изменений:
  • Players are no longer able to harvest Magic Crystal from Gem Spider corpse. Instead, Magic Crystal is added to Gem Spider's drop table.
  • "Stats adjustment for Hippocampus (4-star creature → 8-star creature)
    Base Health: 1100 → 3818
    Health growth percantage for wild: 1% → 5.4%
    Health growth percantage for tamed: 1.25% → 1.35%
    Base Torpidity: 1000 → 3055
    Torpidity growth percantage: 1% → 5%
    Base Damage: 60 → 132
    Damage growth percantage for wild: 0.86% → 1.7%
    Damage growth percantage for tamed: unchanged
    Base Tame Affinity Requirement: 450 → 360
    Tame Affinity Requirement growth percentage: 0.83% → 4.17%"
  • "Stats adjustment for Manta (6-star creature → 8-star creature)
    Base Health:1700 → 3818
    Health growth percantage for wild: 1% → 5.4%
    Health growth percantage for tamed: 1.25% → 1.35%
    Base Torpidity: 1600 → 3055
    Torpidity growth percantage: 1% → 5%
    Base Damage: 80 → 119
    Damage growth percantage for wild: 0.86% → 1.7%
    Damage growth percantage for tamed: unchanged
    Base Tame Affinity Requirement: 540 → 360
    Tame Affinity Requirement growth percentage: 0.83% → 4.17%"
  • "Stats adjustment for Quetzal (7-star creature → 8-star creature)
    Base Health: 4000 → 5346
    Health growth percantage for wild: 1% → 5.4%
    Health growth percantage for tamed: 1.25% → 1.35%
    Base Torpidity: 3800 → 4277
    Torpidity growth percantage: 1% → 5%
    Base Damage: 115 → 119
    Damage growth percantage for wild: 0.86% → 1.7%
    Damage growth percantage for tamed: unchanged
    Base Tame Affinity Requirement: 630 → 360
    Tame Affinity Requirement growth percentage: 0.83% → 4.17%"
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Список изменений:
  • Мелкие исправления
  • Обновление скинов
Experimental HurtWorld 0.5.9.0

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Список изменений:
  • Added Mining Bow
  • Added amber protection information to item tooltips
  • Vehicles now cost amber to claim
  • The driver of a vehicle now receives an alert if the self destruct timer is activated
  • Added bow redraw speed stat to improve bow reload times
  • Added bow redraw fragments
  • Vehicle wheels now apply their force at a height equal to center of mass, this reduces the effect tire forces have on vehicle orientation
  • Improved vehicle handbrake so vehicles slide more like the legacy implementation, the new wheel force application point also fixes handbrake pulling the Kanga's front wheel up
  • Removed most of vehicle weight's influence over vehicle handling, vehicles are now more consistent between different attachment configurations
  • Removed vehicle top speed stat, a vehicles top speed is now defined by the point where engine power is matched by vehicle drag
  • Buffed AWP pvp damage (50 -> 70)
  • Buffed Iron Axe pvp damage (25 -> 35)
  • Fixed a bug where a passenger exiting a vehicle would always cause it to power off (now vehicle only powers off when empty)
  • Fixed an issue where Kangas could get stuck after returning upright due to the driver seat being blocked
  • Fixed an issue where a vehicles normalized top speed was not being calculated correctly causing vehicle control systems to be applied at the wrong strength (also fixes vehicle gearboxes never shifting out of 1st gear)
  • Fixed footstep audio playing after entering a vehicle sprinting in 3rd person view
  • Vehicle airdrops have been made 100% accurate
  • Fixed an issue where bows were not being affected by inaccuracy calculations, bows are now less accurate while running and while airborne
  • Improved handling of player name validation
  • Fixed a bug where melee attacks were not being denied properly when being blocked by level or base geometry
  • Improved FPS Sight offsets with Eureka scopes (Camera approaches lens when sighting in)
  • Made item context menus more robust
  • Fixed Roach and Kanga engines appearing black
  • Fixed an issue where vehicle health could fail to sync in vehicle UI
  • [SDK] Vehicle gearboxes now have user defined gear ratios in ItemComponentVehicleGearbox
  • [SDK] Fixed bugs with AdditiveMaskSupport, these assets should now work correctly
  • [SDK] Fixed bug where IconBuilder's Update Lighting Snapshot button didn't work