1. Решение проблем с Rust
    Решение проблем с Rust Legacy
    Решение проблем с HurtWorld
    Как установить Rust
    Как установить Rust Legacy
    Как установить Hurtworld
    Как обновить Rust
    Как обновить Rust Legacy
    Как обновить Hurtworld
    Список серверов Rust
    Список серверов Rust Legacy
    Список серверов Hurtworld

    Хостинг игровых серверов
[​IMG]

Список изменений:
  • Upgraded to Unity 2017.1.2
  • Added debug.log convar to toggle log output
  • Miner / Candle Hat provides protection
  • Caves have a good chance of spawning stone tools
  • Added toggled map grid coordinates (off by default)
  • Added Debris Field marker on map when heli/bradley is destroyed
  • Boonie/Bandana/Cap provides minimal protection instead of none
  • Miner hat has emissive blinding flare
  • Added radial map marker (mod support)
  • Pickaxe vm - Fixed hands intersecting when aim running
  • Fixed launchsite exploit allowing to hide in the wall
  • Big cleaver vm - Fixed hands intersecting when aim running
  • Satchel charge wm- Fixed wrong texture appearing when thrown
  • Satchel charge vm - Fixed arms clipping when thrown
  • Beancan grenade vm - Fixed arm clipping when thrown
  • Bone club vm - Fixed popping from throw cancel to idle
  • m249 vm - fixed arms clipping at max FOV
  • Fixed packet exploit to bring down servers
  • Fixed stone ore scarcity
  • Sawnoff shotgun vm - Fixed arm clipping at max FOV
  • Fixed indoor shadow issues introduced by viewmodel shadow changes
  • Fixed missing viewmodel shadow feet
  • Fixed node hotspots invisible during med-high fog
  • Fixed some water reflection artifacts
  • Fixed not being able to pick up items outside of any TC
  • Fixed Vending Machines not displaying if item for trade is a blueprint or not
  • Fixed Steam Inventory Items not unlocking their blueprint
  • Miner hat no longer emissive to other players when switched off
  • Fixed workbench status everywhere exploit
  • Fixed candle hat having a 30m light radius (!)
  • Fixed peacekeeper turrets not firing
  • vm hierarchy and folder structure
  • new vm arm mesh
  • All viewmodels set to use base mesh vessel, all anims contain anim data only
  • Bow vm - anim tweaks
  • Salvaged axe, hammer & icepick vm - Removed attack2 lerping blends
  • Water jug vm - removed static left hand in view when thrown at max FOV
  • Sawnoff shotgun vm - Removed wobble at end of deploy anim
  • Ak47 vm - Updated base pose, transition additions
  • Increased speed of outro anim blend on ironsights
  • Supply signal vm folder restructure
  • Only allow drinking when water has certain depth
  • Improved water intersection test performance
  • Added process memory usage to system info
  • Tweaked high external wall and gate deploy volumes
  • Reduced scrap tier of many decorative items
  • Can now pick up research / repair benches
  • Broken items now have a minimum recycle yield of 10%
  • Items now remove attachments/ammo when recycled
  • Sewing kit is made of less rope (less recycle yield)
  • Lantern and Tuna Can Lamp provide more light
  • Lantern costs 25 Metal Fragments (was 40)
  • Less fuel / hqm in caves
  • Small/Medium wooden signs default blueprints
  • Stone Spear default blueprint
  • Workbench radius tripled
  • Workbenches can be rotated with hammer
  • Radsuit leaks small amounts of radiation at NPP/LSR
  • Lowered HQM yield from heli/bradley gibs
  • Satchel has slightly less chance to be a dud
  • Flamethrower Requires Workbench Tier 2
  • Hoodie/Pants require 75 scrap to research ( Was 250 )
  • Snow Jacket/vagabond more common and much cheaper to make
  • Elite crate spawns half as much stuff
  • Elite crates spawn every 2 hours instead of 20 min at LSR
  • Bradley drops elite crate loot
  • Hapis site B now has a chance to spawn elite creates
  • Cluttery deployables drop as blueprints instead of full items
  • Bradley begins healing much slower
  • Bolt rifle vm - removed unused anims
Rust_DevBlog_181_0.jpg

Map Additions
Now that the map is default, I feel like we have a bit more freedom to upgrade it as it's not classified as a piece of paper. Earlier this week I fixed the Vending Machine tooltips, so that if a blueprint was being sold/bought it would display (BP) next to it instead of just the item name, which was kind of misleading.

While players can not currently draw on maps, this feature is enabled for mods, so they can...
[​IMG]

Список изменений:
  • Исправлено отображение магазинов на карте.
  • Мелкие фиксы.
Experimental HurtWorld 0.4.7.0

[​IMG]


Список изменений:
  • Most clothing and some weapons now have a range of different looks, one is selected based on probability when the item is created. Some looks are much rarer than others
  • Items with internal storage (like items that can take attachments) can now be inspected through the right click context menu, this allows you to see what items are equipped in what slots and see their tooltips
  • Weapon attachments have been configured for the AR15 and AWM rifles, when an attachment is equipped (by dragging the attachment into the item or into a slot in the inspection window) the attachment it is replacing will be destroyed
  • Server loot mode can now be configured, choose between: None, BackpackOnly, BackpackOnlyPlusOne, BackpackOnlyPlusTwo, BackpackOnlyPlusThree, Everything or DestroyAll
  • Bunnyhop friction can now be set on or off through 'bhopfriction <true/false>'
  • Improved shot validation in third person to properly account for camera offset
  • Added world item meshes for Stone Brick and Armor Panel construction materials
  • Reduced compass world item scale to a sensible level
  • Fixed a bug that was causing player animation transitions to become much longer than intended
  • The raid drill has been reintroduced and simplified by removal of the coolant mechanic
  • Set a more aggressive falloff profile for several creature sounds (so distance has an increased effect on volume)
  • Roaches can now spawn with doors in the right attachment slot
  • Improved subframe primary input detection to make it easier to single fire automatic weapons
[​IMG]

Список изменений:
  • Добавлены верстаки.
  • Добавлены чертежи.
  • Добавлены озера в арктический биом.
  • Добавлен новый алгоритм генерации дороги.
  • Улучшен файл сохранения для карты.
  • Более эффективная компрессия файла карты.
  • Улучшено кодирование карты воды.
  • Высокие внешние стены и ворота требуют некоторого пространства между параллельными стенами.
  • Торговый автомат + снижение стоимости магазина.
  • Заблокировано все элементы, кроме чертежей по умолчанию.
  • Футболка стоит дешевле и не требуют набора для шитья.
  • Можно ремонтировать только предметы с чертежом.
  • Исправлены проблемы с питьевой водой из рек и озер.
  • Невидимое тело больше не бросает тени на viewmodel.
  • Фиксированная окружающая окклюзия вокруг растительности.
  • Фиксированная проекция тени игрока на потолки.
  • Исправлено отображение интенсивности отраженного отражения.
  • Исправлено размытие движения, игнорируемое вокруг на границе сетки.