Palworld 0.2.4.0

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  • Increased the HP of all Alpha Pals (larger than normal Pals), including Lucky Pals, by 1.2
  • Breeding eggs now have a slight chance to produce an Alpha Pal
  • Reduced the damage reduction rate of enemy bosses by 18%. (The HP adjustment above has been adjusted so that battles don't become too difficult.)
  • Items and Pals dropped on death can now be picked up by anyone 24 hours after they are dropped
  • Items and Pals dropped on death will now disappear 48 hours after they are dropped

Rust 2547 за 3.05.2024

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  • Upgraded to Harmony 2
  • Tier 2 and Tier 3 Workbenches now cost an additional 10%/20% scrap per purchase
  • External Structures now take 1.5 seconds to deploy
  • Moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
  • Safezone recyclers yield 20% less resources than before and take 8 seconds per cycle

Palworld 0.2.3.0

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  • The electric egg incubator now has increased hatching speed. Hatches at 1.5 times the normal rate
  • Optimized the processing load on dedicated servers
  • You can now pet some pals that could not be pet due to a bug that prevented the "pet" option from working correctly
  • Fixed an issue where base pals would sometimes collide with each other on dedicated servers
  • Fixed other minor bugs

PixARK 1.195 (0.1.0.895)

Palworld 0.2.2.0

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  • Corrected an issue that caused all Pal attacks to deal only half the intended damage.
  • Corrected the hit detection in the latter parts of the "Nightmare Ray" and "Nightmare Bloom" attacks.
  • Reduced the jittering of sleeping Pals on Pal beds.
  • You can now close the character editing screen of the antique dresser using the ESC key.
  • Corrected other minor bugs.

Valheim 0.217.46

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  • Upgraded Unity engine to 2022.3.17f
  • Changes to how locations/dungeons/rooms are loaded and unloaded. For more information regarding this change, please see the FAQ
  • Fixed issue where Seasonal groups that extended over a year change wouldn't work in the new year
  • Fixed terrain modifications around locations not getting applied properly
  • Fixed bug where old pre-Mistlands terrain modification did not blend with newer modifications [Note! you have to run the “optterrain” command to update the terrain]
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