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Клиент HurtWorld 0.3.8.9

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  1. 0.3.8.9

    KosiakS
    Удалена команда bakenavmesh используемая не по назначению.
  2. 0.3.8.8

    KosiakS
    • Improved accuracy of IsInRock check, should result in less false positives
    • SendBufferSize can no longer be adjusted on the client
    • Improved accuracy of trap door / hatch overlap check on close
    • Vehicles now block doors from closing
  3. 0.3.8.6

    KosiakS
    • Crash get up check now checks for machines as well
    • Added checks against players and machines for pillbox construction
    • Changed the is player inside rock check to run much more frequently
    • Fixed a bug in the configuration of the is door blocked check for the trap door hatch
    • Fixed a bug where construction items could be validated at one rotation but placed at another rotation
    • Updated StructureAttachmentDependency to check for dependent attachment points even in...
  4. 0.3.8.5

    KosiakS
    • Instant kill triggers have been added to the border of the Diemensland map to stop players from wandering too far
    • No build colliders have been added to doors and the hatch preventing players from placing things inside their space while opened
    • Fixed a range of bugs related to crouch behaviour, player height is now synced with crouch state more reliably
    • Fixed the attachment dependency for the hatch, hatches will no longer destroy themselves incorrectly in unoccupied...
  5. 0.3.8.4

    KosiakS
    • Plant placement validation has been reverted to previous behaviour
    • The collision mesh of the desert aircraft carrier has been fixed so it will no longer incorrectly report players as being in a rock while inside
    • The get up from crash check now also checks the stand up space against vehicles (can no longer stand up inside a vehicle)
    • When player movement is rewound due to an incorrect move, vertical velocity is reset to 0
    • Fixed a bug where emotes could get out of sync...
  6. 0.3.8.2>0.3.8.3

    KosiakS
    • Inside rock check has been improved again to deal with a certain configuration of overlapping colliders
    • Added rock checks to machine placement
    • Added rock checks to players, if a player is found inside a rock they will be killed
    • Fixed construction volume checks on several machines and construction items
    • Added a raycast check when entering vehicles to check the path to the vehicle seat is clear
    • Vehicle crash positions have been made safer for the Goat and Kanga (or any...
  7. 0.3.8.2

    KosiakS
    • Inside rock check has been made more robust and can deal properly with overlapping colliders
    • Added defensive checks for corrupted data during level loading, corrupted objects will be skipped over
    • Removed door overlap check on close from client. This prevents the client getting desyncronised from server
    • Improved construction validation checks on trapdoors and shacks
    • Fixed a bug with player colliders that could cause desyncs during player to player collisions...
  8. 0.3.8.0

    KosiakS
    • Sleeper objects have been added to the game. After disconnecting a fesh cube will be spawned into the world to represent your sleeping player. These cubes can be shot, hit, exploded and ran over like a regular player. When they die they will drop the same loot as the player would have if they were killed. Killing a sleeper will apply infamy to you as if you had killed a player
    • If your sleeper is killed you will be treated as dead when you next login, which will spawn you at...
  9. 0.3.7.6

    KosiakS
    • Vehicle depenetration force has been increased
    • Door closing logic has been changed so collider only turns on clientside at the end of the close method after passing an overlap check
    • Door prefabs have been resized to remove game object scaling and also slightly increase collider size
    • Crafting categories scroll menu now correctly resets on opening the crafting window
    • Increased size of radiation zones in the salt flats of...
  10. 0.3.7.4

    KosiakS
    • Vehicle reverse behaviour changed, much more force is applied at low speed but this quickly falls off as speed increases. Can hillclimb in reverse again while speed is still capped
    • Ownership stake validation has been improved again, it should be even harder to place stakes inside rocks
    • Ownership stakes now check if they are inside a rock on server startup and destroy themselves if so
    • The door obstructed check has been improved making it harder to close doors on players to...