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Added Steam Networking (requires server to be launched with -swnet and -queryport)
Added server demo recording
Added desire trails to small monuments
Added additional side road connections to monuments (larger overall road network)
Fixed recycling stacks yield fewer resources than individuals
Fixed cargo ship lights not turning off during the day
Fixed invisible barrier across airfield rear door
Fixed glitchy interior door at airfield
Fixed not being able to place water items (boogie boards, tubes) after the servers water level was changed
Fixed search text appearing on crafting UI incorrectly
Fixed barrel gibs appearing in the wrong colour
Fixed not being able to download some textures from the Workshop Submission UI
Fixed vehicle parenting exploit
Fixed projectile velocity change exploit
Fixed projectile penetration exploit
Fixed several RPC exploits and DOS attack vectors
Fixed roof conditional model flyhack false positive
Fixed spawning on beach too close to fishing village
Fixed fishing villages sometimes spawning on islands
Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
Fixed ORSwitch sparks
Fixed Sphere/Dome monument barrel spawners inside each other
Fixed allowing deployment through reinforced glass window
Fixed placing furnace on construction when placed at max-height
Fixed green card respawn at swamp_c
Fixed inside terrain antihack false positives at the water treatment plant (instant death spots)
Fixed unable to plant next to sapling or higher stage berry bush in a planter
Fixed engine stats not appearing when inspecting an engine on a car
Fixed some inconsistency shooting through glass (one way)
Fixed Autoturret targeting shotgun trap
Fixed windmill not rotating to the wind direction
Fixed Unable to break down multiple Steam items in inventory
Fixed the point of interest and death map markers using the center of the image as the origin, should have been bottom center
Fixed being unable to power storage monitors directly from batteries
Fixed minicopter being able to penetrate windows
Player collider now resizes correctly versus projectiles like rockets when the player is crouched or lying down (wounded, sleeping)
No longer showing "1ft" on wire or hose items, since they're unlimited
Boats now decay at an increased rate when in deep water
Kayaks will now be slightly slower when when two players are paddling (still faster than just one paddler)
Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
Disabled mip maps on terrain normal map to preserve terrain detail in the distance
Power lines can end at ring road (massively speeds up power line layout generation on large maps)
Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
Berry Bushes can now be cloned at earlier growth stages
Reduced building block around swamp_c
Reduced range of bandit sentry turret (Fishing Villages)
Reactive target now requires a hammer to pickup
Tweaked Powerplant radiation volumes, no longer result in high levels of radiation moving around the sides
Updated some old and incorrect/out dated item descriptions
Reduced chance of finding T1 car parts at road and water junkpiles
Moved garage door lock position higher
Push Button now sends a small burst of electricity when pushed even with no input
Refreshed player map color scheme
Update scope overlays to scale the color with the time of day (so no more bright scope at night)
Added server.censorplayerlist (default false) to streamer mode the player list returned by A2S_PLAYER server queries (will not apply to already connected players so set it at startup)
Added world.rendermap to render a high res PNG of the map
Updated tea icons
Healing Tea - Advanced and Pure versions now provide a small amount of instant health, As well as greater healing over time
Wood Tea - Basic +50%, Advanced +100%, Pure +200%.
Scrap Tea - Basic +50%, Advanced +100%, Pure +200%.
Max Health Tea - Duration increased to 20mins.
NPC vendors now refill their stock slowly instead of having an infinite amount always available
Improved picking up deployables by holding E with a hammer equipped
Fixed several issues / exploits with conditional roof pieces
Fixed water hit projectile exploits
Fixed harbors sometimes spawning next to massive cliffs, making them difficult to reach
Fixed junkyard rarely spawning on maps due to monument count / density limits
Fixed some workshop mesh downloads not working (doors specifically)
Powered Water Purifier will now stop converting if it's output container is full
Fixed powered Water Purifier gibs incorrectly aligned
Fixed garage doors getting stuck closed if a vehicle was too close (garage doors should always be able to open)
Fixed case where players were incorrectly being blamed for kills a recently driven car was responsible for
Fixed the invisible extra item slot in the locker UI
Fixed right-clicking ammo into an autoturret only filling the first slot
Fixed another user being able to turn on/off single-user static "oven" objects (e.g. refinery, BBQ) while a user is using the UI
Fixed cockpit-with-engine module engine not being accessible when the module wasn't in the front slot. Engine can now also be accessed from inside the module, as long as the car isn't on
Fixed people being able to go AFK at a vending machine, preventing others from using it.
Fixed oil rig crate despawning
Fixed CH47 crashing into oil rig radio tower on ingress/egress on some map seeds
Eliminated frame rate drops from several new entities when moving around the map (pooling support)
Electric Heater will now heat up nearby planter boxes
Water Barrels will now drain evenly when connected to a splitter into other barrels
Increased the maximum length of water connections
Helicopters will no longer be visible at long distances if they are inactive
Server performance improvements for large farms
Improved performance and memory consumption when creating Gibs for destroyed entities
Painted signs will now display in a demo if they were painted when the demo started recording
Locker now allows right-click moves into either the clothing or belt slots, with items going to the apppropriate place automatically
F9 large screenshots now include the depth-of-field effect if it's turned on
Modular Car cockpit modules now have glass
Reactive Targets can now optionally use electricity, with power in/out and raise/lower triggers. Power flows from input to output while the target is lowered
Searchlight deployables now use electricity instead of fuel
Signs, paintings etc now show up when replaying demos (for demos that were recorded after this update)
Door Controller now includes an electric passthrough output
Increased interaction hotspot size for initiating locked crate hacking, should help if the keypad is blocked by something
Text muting a player will now mute their voice chat
Workbenches can now be picked up
Drinking tea now hydrates
Healing tea is no longer found in food crates
Updated Hapis with fishing villages
Improved RHIB physics, should now traverse across the water more smoothly