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Tier 2 and Tier 3 Workbenches now cost an additional 10%/20% scrap per purchase
External Structures now take 1.5 seconds to deploy
Moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
Safezone recyclers yield 20% less resources than before and take 8 seconds per cycle
Radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
Large, Small and Fish hunting trophies now have gibs when destroyed
Added debris to foundations
Added debris to floors
Thinner holosight attachment edges
Reduced SAP aimcone
Reduce hv ammo gp cost
Slightly increased torpedo surface accuracy
Torpedo craft yield increased to 5 from 3
Decreased metal plate craft cost from 25 to 18 hqm
Increased roadsign armor condition
Removed tech trash from drone crafting cost
Reduced gear cost in HMLMG
Submarine duo fires torpedos slightly faster than solo
Decreased LR300 damage falloff (more damage at longer range)
Increased LR300 bullet velocity
Decreased LR300 horizontal recoil
Reduced refire delay for burst module from 3x refire to 2x refire rate
Reduced cost of incendiary rockets and slightly increased damage
Added ability to drag items directly into backpack without opening it
Can demolish external walls & external gates for 10 minutes after placement
Can rotate vending machine 90 degrees
Can authorize other users on the tool cupboard
Muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
Barricade always deploys horizontal rather than aligning to terrain
Relaxed Barricade deployment
Custom smg now has a 30 round magazine
Custom smg has slightly higher chance for more center-fire hits
Barricade always deploys horizontal rather than aligning to terrain
Compress server tags to avoid servers going above 128 tag character limit
NPC’s that can give you a mission will now appear on the map (this can be toggled on the right of the screen)
Missions can no longer be completed if the player doesn’t have enough space in their inventory for the rewards
Added a dedicated UI panel explaining the steps and rewards of a mission before accepting it
Active missions will now appear as a list in the map - clicking on a mission will focus the map to its current objective
Can now close conversations with the Escape key
Improved server performance of Industrial Conveyors - they should no longer cause as much Item churn
Improved server performance of Industrial Conveyors when sending the screen info to clients
Promoting a team leader is now done via the team section in your inventory, the old promote to leader prompt when looking at another team member has been removed
Improved the feedback and responsiveness of the Start Tutorial button in the options, including communicating when you are not connected to a valid server
Minigun now shows the movement speed reduction in it’s information panel
Containers spawned for Cargo/Harbor event should now all be climbable
Cargo Ship now will dock at both Harbors
The Cargo Ship icon on the map now communicates whether the ship has already docked
The Containers for the Cargo/Harbor event will now spawn when the ship begins its approach
Updated Cargo Ship sounds
Can no longer soft lock the tutorial by attacking the killed bear with your spear
Getting crushed by a Container in the Harbor will now show an appropriate death icon
Implemented PR #54 for CUI - Adding Support for Scrollable Containers (thanks to Kulltero)
Updated remaining viewmodels to use new renderer (for list see above)
Further Bradley gameplay changes. Heavy scientists and stage based spawning.
Added a ramp into the legacy shelter to ensure you can get in on difficult terrain
Wires and hoses can now be attached to doors and will move accordingly
Reduced Electrical Branch minimum branch out power from 2 to 1
Reduced electrical button press time from 5s to 1s
Added snapping support to Counter, Fluid Switch & Pump, Connected Speaker, Electrical Heater, Laser Light, CCTV camera and Simple Light
Improved Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
Added 'electricbattery.battery charge' and 'electricbattery.battery deplete' admin commands to respectively charge and deplete a battery easily
Added 'pipette' command: gives you the item you're looking at and places it in your hands
Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part
IO entities configuration screen now supports numpad enter key to confirm
Updated RF items crafting costs, removing tech trash and HQM
Increased RF frequency range from 4 to 6 digits
Improved client performance of bullet impact effects causing stuttering during gunfights
Increased default MLRS 'broken' time after use from 10 to 20 minutes
Reworked bandit camp's roulette randomness
Fixed erroneous black line on Hobo barrel icon
Fixed ping estimation causing large lag spikes on linux servers
Fixed industrial conveyors moving items into empty slots instead of filling partial stacks
Fixed photos & headbags not working when inside a backpack
Fixed several movement issues with ridable horses
Fixed head trophies not returning headbags to players when destroyed or picked up
Fixed heavy scientists not dropping minigun & flamethrower as much as intended
Fixed player health sometimes flickering when spectating
Fixed stashes sometimes being inconsistantly revealed
Fixed server disk space being endlessly consumed if full server demos is enabled but upload disabled
Fixed oil rig radiation not working after server restart
Fixed "Assign Friend" menu having dark names
Fixed steam nicknames sometimes being very slow to refresh
Fixed ammo sometimes being dropped to ground when unloading weapon / switching ammo types
Fixed horses sometimes taking 1.5x by bullets ricocheting
Fixed sleeping bags being difficult to place against walls in base
Fixed external wall snapping not being disabled when holding shift
Fixed storage adapter blocking looting chest
Fixed backpack being dropped in safezone when dying
Fixed hover looting clothing out of a full backpack not working
Fixed using doors & external gates to block up TCs behind walls
Fixed ability to rotate walls when an explosive is attached to it
Fixed holosight reticle being affected by motion blur
Fixed missions on the tutorial island counting towards the “Mission Accomplished” achievement
Fixed a case where dying during the tutorial island would result in duplicate objective markers appearing
Fixed error when starting some the lumberjack mission
Fixed incorrect translation string on the last objective of the lumberjack animal kill mission
Fixed lumberjack harvest wood mission step listing the incorrect amount
Fixed the mission objectives sometimes appearing on top of the marker list in the map screen
Fixed being able to right click scrap into an invisible loot slot at safe zone workbenches
Fixed some text not fitting in the help box in the tutorial
Fixed a case where holes in the terrain would appear in the tutorial island
Fixed a case where some environment props in the tutorial island would appear covered in snow
The hidden achievement in the tutorial should now be more reliable
Fixed being able to unequip the minigun while it is spinning and being able to fire immediately when it was next deployed
Fixed an exploit that allowed players to fly by dismounting a chair near a climbable surface
Fixed the reload button for the minigun not getting localised
Fixed a case where a specific configuration of hoses would cause massive server lag
Fixed several guns inventory panels showing too many attachment slots
Fixed an issue where Hobo barrels from the tunnel dweller decorations would leak to world origin after a server restart
Fixed Minigun having the same description as the HMLMG
Minigun reload help prompt now mentions Workbench T2/3
Fixed an NRE when rapidly switching between some weapons
Fixed not being able to open some storage containers with the chicken suit equipped
Fixed water wake components getting run on the server
Fixed several AI performance issues
Fixed animals sometimes floating above the ground until in range
Weapon rack collision area/bounds fixes
Military flamethrower scale fixed for weapon racks
Minigun can no longer be reloaded at weapon racks
Fixed buildable areas at harbor being inside the docking path of cargoship
Fixed NRE caused by the rangefinder in the binoculars
Fixed cargoship not destroying floatsams it passes over
Fixed cargoship stopping leaving if the server was saved mid-leave
Fixed NRE caused by our version of LeanTween
Fixed Splitter power distribution issue when not all outputs are used
Fixed Counter and HBHF sensor still rotating based on your view angle while being deployed
Fixed Smart Switch and Timers not deployable ~1 meter below ceilings
Fixed Smart Switch referred as Switch when looking at IO connection handles
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
Fixed AND, OR and XOR switches emitting light when unpowered
Fixed Memory Cell side inputs triggerable by 0 power circuits
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel
Fixed Storage Adaptor not working after reskinning a tool cupboard
Fixed Caboose light switches
Fixed physics regression bug for physics objects on moving vehicles, where the physics became "sticky"
Fixed gun audio issues from the previous update
Fixed the new cargo ship side doors being sometimes opened by cargo ship NPCs
Fixed Sprinkler incorrect water drain
Fixed patrol helicopter orbiting random zones far away on the map
Fixed patrol helicopter targeting players with strafes inside no go zones
Fixed patrol helicopter not exploding when hitting the ground at weird angles
Fixed an exploit allowing players to get inside the walls on the small oil rig
Fixed a flyhack violation when using one of the crane ladders in one of the harbors
Added Shovel (Currently not useable, for future implementation)
Added white variation of Lunar New Year lantern for more neutral ambient lighting connoisseurs
Added option to show death marker on compass (can be disabled in UI settings)
Added an indicator to guns on the Belt Bar when burst mode is toggled on and off
Added Server.industrialTransferStrictTimeLimits to more accurately control Industrial performance on busier servers
Legacy Shelter can now be limited by server owners (default of 1) set by 'server.max_shelters'. Map marker is now displayed if kept at the default
Added option to have map button as toggle instead of hold
Reduce server side entity counts by selectively spawning Planner entities
Add a tooltip on the hostile indicator in the inventory
Improved behaviour of doors and gates when hitting vehicles while animating
Passing ‘teleport2marker’ a -1 argument will now teleport to the last placed marker
Improved client performance when excessive amounts of Laser Lights are deployed
Improved client performance when the player is getting shot
Improved client performance in the Main Menu
Improved server Industrial performance on some complex Conveyor setups
Refreshed visuals on loot barrels and some background props
Ladder hatches can be repaired without ladders
Convar to disable the fade in the death screen 'server.skipDeathScreenFade'
Legacy Shelters are now easier to place
Doors, hatches and embrasures can now be rotated while being deployed using R
Warning popup when logging out in a safe zone
Increased all plants ripe stage duration from 4h to 14h
Launch site monument static SAM sites will no longer shoot down MLRS rockets
Eoka more likely to shoot after every failed strike
Reduced memory footprint for textures, shaders and meshes
Improved texture quality
Weapon Racks can now hold Instruments
Updated rocket launcher handling sounds
Fixed locker displaying incorrect specular values when using workshop skins. Community Skin-makers can now include their own specular maps when submitting workshop locker skins.
Fixed incorrect repair costs for Auto Turrets
Fixed team markers being mis-aligned while using Night-Vision Goggles.
Fixed player clothing sometimes not updating properly when scrubbing in a demo file
Fixed Bar Doors sometimes loading in the incorrect orientation
Fixed being able to deploy other entities onto a specific Rustige egg
Entities reskinned with the Spraycan will no longer lose their OwnerId for admin purposes
Fixed ‘teleport2marker’ command not working when assigned to a key
Fixed incorrect behaviour when a Water Pump was connected to a barrel via a Combiner/Splitter
Fixed Smart Switch not calculating passthrough properly when Turn On/Off inputs are changed
Fixed Chainsaw continuing to consume fuel if a player disconnects while it’s in use
Fixed the Skinning Knife not producing player heads when the server has server side ragdolls disabled
Possibly fixed an exception some players were receiving when attempting to assign a player to a Wanted Poster
Fixed server-side ragdolls flickering briefly invisible when entering and leaving parenting triggers
Fixed rare bug where a door can't be picked up until a lock is placed and removed from it
Fixed player being incorrectly dismounted from rowboat
Fixed animals camping the Legacy Shelter
Fixed NRE whilst reloading and swapping weapons
Ensured all neon signs now stack to 5
Fixed unpowered turrets turning on their attachments
Fixed Legacy Shelter grass displacement not working properly on certain terrains
Fixed third person speargun being offset when held, and when holstered
Fixed missing bottom on the Storage monitor
Fixed boneknife & vampire stake disappearing from view when cancelling a throw animation (viewmodel)
Fixed locomotives being able to get stuck on railings in the train tunnels on certain seeds
Fixed Scientists sometimes dying to Cacti
Fixed EAC backend auth issue kicks
Fixed M4 shotgun playing the incorrect gunshot sound with a muzzle break attached
Cameras / Entities at Oilrigs resulting in error messages or nullref error kicks when a player interacts - We have identified the cause and fixes are currently undergoing testing.