- Исправлен размер прицела на больших разрешениях.
- Исправлен мелкий шрифт у имён тиммейтов на карте.
- Лучше отображается текст длинных никнеймов в команде.
- Лошади восстанавливают выносливость до полного значения во время еды.
- Исправлена возможность доступа пассажира на коптере к топливному баку.
- Исправлена серверная ошибка с ракетными турелями.
- Новые эмоции (Любовь и счастье).
- Added cinematic animations for video creation
- Added player tick rate convars to the server
- Added Streamer mode to options menu
- Added new horse model and breeds
- Added Hitch-Trough deployable
- Added Minicopter fuel gauge
- Added Minicopter pilot IK
- Added 'hattip' gesture
- Added a bunch of secret achievements
- Fixed exploit to stack foundation steps
- Fixed swamp fog too bright at night
- Fixed water purifier disappearing after going out of network range
- Fixed misclicking accept would reject the team invite
- Fixed Rustige Egg not taking splash damage
- Fixed being able to pick up sam site when it contained ammo
- Optimized distant tree networking (client memory savings)
- Optimized physics queries by removing collider batching entirely (previously disabled)
- Optimized all entity queries
- Optimized buoyancy physics transform sync
- Optimized server player updates and transform sync
- Optimized server packet handling
- Optimized client inventory update
- Optimized monument memory use
- Optimized ocean wave foam rendering
- Optimized gpu-side wave simulation for rendering
- Optimized cpu-side wave simulation for buoyancy
- Horses require far less food
- Enabled skin unloading by default for everybody
- Enabled the new multibox pruning broadphase algorithm for the physics system
- Added 'gesture' console command
- Fixed 'Ride Horse' being visible when someone is already on the horse
- Improved network interpolation time offset calculation
- Optimized the AI sensory system
- Added skin memory usage to print_loaded_skins
- Optimized the vending machine world UI (also affects the new Chippy arcade)
- Прибрежные волны теперь они идут к берегу, а не от него.
- Добавлен игровой автомат.
- Скины бетонных баррикад и мешков с песком снова работают.
- Небольшие улучшение пользовательского интерфейса.
- Исправлена ошибка, когда карьеры добывали не те ресурсы.
- Исправлены некоторые эксплойты.
- Added granular skin loading (greatly reduces skin memory usage)
- Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
- Map uses less memory and can be zoomed out much farther
- New Hunting Bow model
- Fixed riot hat skin preview (workshop)
- Fixed metal / spec material issues (workshop)
- Fixed cave lift parenting trigger exploit
- Fixed projectile line of sight exploit
- Fixed several graphics issues with the Linux client
- Fixed players exploiting inside large furnace
- Fixed LR300 condition being too low
- Fixed 40mm smoke grenade climb exploit
- Fixed Oil Rig keycard doors being permanently locked
- Optimized UI background blur shader by removing unused grab pass
- Optimized GC allocs from client entities that are waiting for their parent
- Bandit Town lighting overhauled
- Cave Large Sewers lighting overhauled
- Puzzle fuse boxes now run high voltage, and as such look more dangerous
- Reduced external wall and gate crafting time
- M39 has much more manageable recoil
- Faster right click quick looting
- Bone arrows are less expensive
- Bone arrows move faster
- Bone arrows have a larger 'radius'
- HV arrows cost metal fragments instead of stone
- EAC SDK update
- Added debris system to block placement of new walls and doors immediately after destruction
- Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
- Fixed exploit to spawn explosive ammo impact entity through walls
- Fixed exploit to circumvent certain server side LOS tests
- Fixed water junkpile save / load
- Fixed a problem with corpses spawning partially inside stuff
- Fixed stash hide / unhide sound playing whenever they spawned on the client
- Fixed ores spawning inside hilltop rocks
- Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)
- Fixed vehicle seat clipping exploit
- Fixed colored nametag exploit
- Fixed anti hack false positives after projectile reflection and refraction
- Fixed fall damage exploit with global.free and debug.stall console commands
- Fixed anti hack exploit in elevators
- Fixed minicopters having hitmarkers
- Fixed Hapis vending machines reset
- Fixed shelve stacking
- Fixed vending machines placed inside rocks
- Fixed dropboxes being repaired
- Fixed Oil Rig distance flares not turning off during day time
- Fixed Oil Rig lights pulsing intensity after toggled
- Fixed water near-clipping issue
- Fixed water artifacts on macOS/Metal
- Fixed wave crest foam not disabled on water quality 0
- Fixed boats sinking into rivers
- Fixed some flares not disappearing during day time
- Fixed minicopter collision shape being too large
- Fixed missing first person projectile 'spheres'
- Fixed muzzle brake not properly applying recoil reduction to all weapons
- Fixed sleeping/wounded players hovering in mid air
- Fixed invisible shell casings
- Fixed incorrect scope zoom levels and naming
- Optimized item skin list loading when selecting items in the crafting menu
- Stripped several client only components from the server
- Optimized player mesh rebuild (players coming into view or ragdolls spawning)
- Added pooling to several clothing items that did not support it before
- Added pooling to player corpses and ragdolls
- Optimized player model bone remapping (ragdolls spawning)
- Optimized player model bone lookup (particularly during continuous gunfire)
- Added oilrig to Hapis
- Added super potato mode
- Codelocks now stack to 10
- Barricades now stack to 10
- Updated scientist visuals
- Tweaked waves: longer, less frequent & softer foam
- Improved water buoyancy performance by 35%
- Optimized water rendering across the board
- Improved performance for gunfire muzzle lights
- Backpacks now float
- Underwater crates untie twice as fast
- Fuel access on Minicopter restricted to pilot when in use
- Can recycle empty cans in recycler
- Water Jugs can be placed in fridges
- Salvaged Axe harvests more animal flesh
- Improved laser visuals
- Reduced flashlight shadow bleeding
- Thompson can now take Flashlight or Lasersight
- Minicopters now slowly decay when indoors
- Explosive ammo can be heard much farther away
- Explosive ammo causes weapons and silencers to lose condition faster
- Improved tracer visuals
- Compound bow in line with Hunting Bow when not charged (and cheaper)
- Muzzle brake reduces damage by 20%
- Added fractional reloading
- Can no longer use weapons in deflated hot air balloon canvas
- Can no longer see through deflated hot air balloon canvas
- Fixed FOV zoom bugs when using a non default FOV
- Pistols + Shotguns have less zoom
- Added Grenade Launcher
- Added Combat Knife
- Sam Site now requires electricity
- Fixed Sam Site targeting bugs and shooting through walls
- Improved muzzle flash performance and visuals
- Improved Simple Sight crosshair
- Holosight provides an accuracy bonus and 2x zoom factor
- AI takes less damage when mounted
- Heavy Plate Armor provides more explosive protection
- Heavy Plate Helmet obscures vision less
- Added "Admire" animation button to workshop
- FOV clamped is now 70-90
- Disabled graphics jobs on Linux due to crashes
- Улучшена производительность.
- Исправлено зависание при крафте.
- Исправлено освещение на нефтяной вышке.
- Исправлена ошибка, когда NPC появлялись на платформе в то время, когда там еще есть игроки
- Исправлен звук закапывания тайника во время захода игрока на сервер
- Еще одно исправление проваливающихся тел игроков
- Волны теперь более реалистичны и оптимизированы
- Рюкзаки теперь не тонут
- Ряд исправлений эксплойтов
- Исправлены ошибки со звуковой сигнализацией
- Улучшения плавучести игроков и лодок