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Tool Cupboard now shows upkeep costs and tool slots on the same page
Tool Cupboard now has an extra tool slot
Added debug.repeatcommand convar, repeats the last command entered into the console
The debug console history will no longer add duplicate consecutive entries
Can now toggle vending machines on and off in the map
Vehicle dismount hold time option has now been modified to allow individual dismount hold times for Ground, Aquatic and Air Vehicles as well as Horses
Getting killed via a homing missile while in a helicopter will now list the missile and player responsible on the death screen instead of just the helicopter
The parachute now checks that there is vehicle free space above it when deploying, prevents parachutes deploying and clipping into helicopters causing erratic behaviour
The Minicopter and Scrap helicopter have had some new sounds added to bring them in line with the newer vehicles, including unique explosion sounds
Expanded workbench source area, able to stand slightly further away and craft
Reduced water pump preventbuilding volume
Small battery output, capacity
Water catchers now fill much faster when raining, even faster in stormy weather
Bad weather probability increased, higher chance of rain, storms and fog
Increased quarry no build radius
More loot in launch site main building of launch site
Moved light switches of LS main building to second set of entrance doors, players will now always pass one
Homing missile crafting cost reduced
Homing missiles now stack to 4
Fixed custom underwear not being applied when first joining a server
Fixed parachute killing players when landing on a flat-ish surface
Fixed players being able to use the parachute to skip a section of Launch Site using a small jump (forward momentum now takes 1s to kick in)
Parachute gibs no longer show the wind effect
Parachute pickup time can now be set on the server (server.parachuteRepackTime)
Fixed tooltips not getting properly clamped on screen
Fixed Filter Fail output on Industrial Conveyor not working if the Conveyor was set to Require All
Fixed issue where a gun inserted into the Attack Helicopter would incorrectly get attached to the player in the gunner seat
Fixed map marker legend getting pushed off screen if too many markers were placed
Fixed first person hands snapping into place when deploying the parachute
Fixed players being able to negate fall damage with incendiary ammo
Fixed Minicopter push command not applying correct forces
Fixed Industrial Conveyor not calculating filters properly when connected to a Locker after the parachute changes
Fixed jumping with a parachute equipped on the RHIB cousin the parachute to deploy and immediately crash
Fixed parachutes playing wood breaking noises when destroyed
Fixed quarries incorrectly animating when first entering network range
Fixed player hair no longer having a visible seam/shadow on the forehead.
Fixed not being able to access the vending machine admin panel if the vending machine was too far above the player
Fix for bows offsetting view slightly when deployed
Fixed not being able to wire IO connections when standing on a bed, sleeping bag or car lift
Fixed a case where the torch could be lit underwater
Fixed wood and armoured single doors preventing interaction through the doorway for a second after opening
Industrial Conveyors will now attempt to fill existing stacks in a container before making a new stack
Demo shot UI system is now enabled by default
Added safe mode configs
Computer monitor UI now shows a health bar for the entity you're controlling
Added ability to move to next/prev entry on computer UI with arrow keys or mouse wheel
If you have vehicleDismountHoldTime set above zero, it's now used for dismounting the computer station if you're piloting a drone
Hold the alt-look key (left Alt by default) when right-clicking or hover-looting from a loot container in order to wear clothing items if the required clothing slot isn't already taken
Hold the alt-look key (left Alt by default) when right-clicking or hover-looting from inventory to treat the action as if there's no loot panel open
For destroyed entities: If the drop container is the floating type, use it even when there is only one item to drop, instead of dropping just the item on its own. Applies to submarine and boat storage.
Added translated monument name to "monuments" admin console command
Updated to Unity 2021.3.21f1
Enabled multithreaded networking by default for both client and server
Optimized memory pool when used from multiple threads in parallel (resource contention)
Fixed tactical gloves, diving gear and wetsuits not appearing in industrial filter dialogs
Fixed case where Buffer/AND Industrial Conveyor transfers would never complete
Fixed Industrial Crafter not dropping loot or blueprints when destroyed
Fixed incorrect research cost when researching the Baseball Bat (should use the cost of the Mace as it's a skin)
Fixed not being able to repair the Drone in a Repair Bench
Fixed computer UI allowing player to open inventory
Fixed disconnect reason not displaying correctly with multithreaded networking enabled