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Fixed several issues / exploits with conditional roof pieces
Fixed water hit projectile exploits
Fixed harbors sometimes spawning next to massive cliffs, making them difficult to reach
Fixed junkyard rarely spawning on maps due to monument count / density limits
Fixed some workshop mesh downloads not working (doors specifically)
Powered Water Purifier will now stop converting if it's output container is full
Fixed powered Water Purifier gibs incorrectly aligned
Fixed garage doors getting stuck closed if a vehicle was too close (garage doors should always be able to open)
Fixed case where players were incorrectly being blamed for kills a recently driven car was responsible for
Fixed the invisible extra item slot in the locker UI
Fixed right-clicking ammo into an autoturret only filling the first slot
Fixed another user being able to turn on/off single-user static "oven" objects (e.g. refinery, BBQ) while a user is using the UI
Fixed cockpit-with-engine module engine not being accessible when the module wasn't in the front slot. Engine can now also be accessed from inside the module, as long as the car isn't on
Fixed people being able to go AFK at a vending machine, preventing others from using it.
Fixed oil rig crate despawning
Fixed CH47 crashing into oil rig radio tower on ingress/egress on some map seeds
Eliminated frame rate drops from several new entities when moving around the map (pooling support)
Electric Heater will now heat up nearby planter boxes
Water Barrels will now drain evenly when connected to a splitter into other barrels
Increased the maximum length of water connections
Helicopters will no longer be visible at long distances if they are inactive
Server performance improvements for large farms
Improved performance and memory consumption when creating Gibs for destroyed entities
Painted signs will now display in a demo if they were painted when the demo started recording
Locker now allows right-click moves into either the clothing or belt slots, with items going to the apppropriate place automatically
F9 large screenshots now include the depth-of-field effect if it's turned on
Modular Car cockpit modules now have glass
Reactive Targets can now optionally use electricity, with power in/out and raise/lower triggers. Power flows from input to output while the target is lowered
Searchlight deployables now use electricity instead of fuel
Signs, paintings etc now show up when replaying demos (for demos that were recorded after this update)
Door Controller now includes an electric passthrough output
Increased interaction hotspot size for initiating locked crate hacking, should help if the keypad is blocked by something
Text muting a player will now mute their voice chat
Workbenches can now be picked up
Drinking tea now hydrates
Healing tea is no longer found in food crates
Updated Hapis with fishing villages
Improved RHIB physics, should now traverse across the water more smoothly
Fixed small wooden box being deployed inside trees
Fixed NPCAutoTurrets shooting shopkeepers or conversation providers
Fixed repeating outs while near the Launch site monument (hopefully)
Fixed scope overlay size changing with UI scale
Can now push minicopters
Vehicle textures now visibly degrade as a vehicle takes damage
Doors/gates can no longer close while blocked by a vehicle
EAC SDK update
All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag
Default world size is now 4500
Side roads are slightly wider
Smoother road layout (both vertically and horizontally)
Smoother road joining (at intersections)
Moved roadside decor slightly further away from the road
Slight road terrain offset tweak to prevent ground peaking through around intersections
Fully encapsulated bandit town in a safe zone
Animals no longer attack players in safe zones
You can no longer draw a weapon in a safe zone
Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them
Исправлены проблемы с размещением предметов в смежные настенные каркасы под определённым углом.
Исправлен баг, когда нельзя было изучить чертёж, даже если один из предметов, который будет разблокирован, ещё не изучен (квадратные/треугольные люки и напольные решётки).