Список изменений:
- Added Powered rowboat vehicle
- Added Chinook Event
- Multiple seats in vehicles
- Added lakeside forests
- Added Birch, Oak and Beech trees
- Added projectile pooling (gunfight performance)
- Bullets now impact water
- Added server asset warmup (performance hiccups)
- New client side entity parenting (performance, vehicle support)
- Added triangular conditional wall models
- Junkpile Scientists
- Hapis - Added Junkyard monument
- Hapis - Added Outpost B3 small monument
- Hapis - Added sewer branch monument
- Hapis - Added Collapsed Tunnel small monument
- Hapis - Mining outpost
- Added vehicle spawns to Savas KOTH
- Added horse meat (needs icons)
- vehicle_flipy and vehicle_sensitivity convars (unused)
- Hair Cap system
- Head and Facial hair styles
- Player Corpses float on water
- Variable wind animation
- Added floating offshore junkpiles
- Updated ingame map to be more detailed
- Map coords swapped so that the letter is horizontal
- Eye Adaptation and LUTs updated
- Tweaks to dynamic grass and terrain splat colours to align
- Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery
- Changes to ocean and river reflectivity to be more physically accurate
- Caves Spikes Trap nerfed
- Major network interpolation & extrapolation improvements
- Updated EAC
- Stripped server schema refresh (performance hiccups)
- Significantly improved shading on new foliage
- Increased overall forest sizes
- Big mix pass over most of the sounds in game
- Spawning scientists are invulnerable until activated
- Scientist reaction time goes up when they get hit
- Hapis - Updated Site A and B tunnels
- Hapis - 8 new cave and tunnels
- Hapis - updated roads
- Hapis - Updated site b tunnels to have radiation
- Updated Savas KOTH loot table with all recently added items
- AK47 has more hip aimcone
- Water reflections
- Temporal anti-aliasing
- Pubic, Armpit and Eyebrow hair
- AK47 has more difficult recoil
- Added 4 HQM to SAR cost
- Removed most Junk from Airdrops + Elite Crates
- TShirt/LongShirt additional radiation protection
- Reduced SAP HQM cost by 4
- Heavy Plate Armor slightly less movement speed reduction
- Heavy Plate Armor cost Halved
- HV Rockets cost slightly more than 1/4 that of regular rockets
- HV Rockets do 1/4 damage of regular rockets
- Reduced longsword cost
- Reduced rocket launcher cost
- Rocket lancher has increased durability
- You can now research and craft Binoculars
- CCTV + Targeting Computer are stackable to 64
- Hide armor costs halved
- SMGs HQM cost halved
- TShirt/LongShirt costs reduced
- TShirt/LongShirt research cost now 20
- Fixed gather amounts being inaccurate on HUD
- Fixed NPCs showing in the report list
- Fixed main menu only showing one friend
- Fixed hitching when opening map
- Fixed that servers needed a restart before newly released skins could be used
- Fixed health bars not updating when buildings are repaired via upkeep
- Fixed being able to walk far away while looting
- Fixed ore bonus nodes doing pointless position update ticks
- Fixed field rocks sometimes overlapping monuments
- Fixed some floating rocks near monuments
- Fixed sometimes falling through terrain near monuments
- Fixed rare world checksum mismatch on certain seeds
- Fixed exploits to dive underneath terrain
- Fixed some rock terrain adjustments having reverted
- Fixed skin selection icons not refreshing until clicked
- Junkpile scientists no longer hover above ground
- Hapis - Fixed some out of bounds exploits
- Hapis - Fixed junkpile spawns on cliff edges
- Fixed gap in Garage door which allowed traps to be trigged through
- Fixed blueprint read not using master sound
- Fixed flame turret been trigger through walls
- Pubic hair clipping through clothing
- Broken wrists on some clothing items
- Placement guides not showing underwater looking from above
- Z-fighting in stomped grass when grass displacement is enabled
- Particle shadowing inside caves and interiors
- Argument exception in motion blur
- Number overflow in occlusion culling
- Null reference exception in MaterialColorLerp
- River UV stretching in direction of flow
- Crash in terrain texturing initialization
- Fixed skin shading when in shadow
- Foliage biome tinting
- Fixed Chainsaw chain direction
- Fixed garage door culling at short range when gfx settings low
- Fixed thrown objs impacting vehicle they were thrown from
- Removed workshop vote counts (Valve doesn't send them anymore)