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Rust 2318 за 7.10.2021

Тема в разделе "Обновления", создана пользователем KosiakS, 8 окт 2021.

От KosiakS 8 окт 2021 в 00:09
  1. KosiakS

    KosiakS
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    Регистрация:
    11 ноя 2014
    Сообщения:
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    Симпатии:
    841
    [​IMG]

    Список изменений:
    • New Camper Module
    • New F1 Admin UI
    • Added Missions system
    • Added a search text box to the skin picker in the Repair Panel and Crafting menu
    • Added a button to enter the last entered code in the code lock (can also press Reload to trigger the button)
    • Added an Aim Down Sights sensitivity multiplier (acts as a multiplier on base sensitivity eg. 0.5 mouse sensitivity x 0.5 ADS sensitivity = 0.25 sensitivity while aiming)
    • Item descriptions now scale to fit long descriptions in the Crafting menu
    • Binoculars now fade in/out twice as fast and start at the lowest zoom setting
    • Can now voice chat while painting signs
    • Sign painting will no longer use a low resolution texture on low graphics settings
    • Show the total amount of an item in your inventory on the item pickup pop up in the bottom right of the screen
    • The planter inventory can now only be accessed by looking at the edge of the planter
    • Large planters now snap to the centre of foundation and floor blocks (hold Sprint to disable)
    • Flipped boats should now reliably flip rightside up with one push
    • Looking at vehicles that have no seats left will now show as Occupied instead of showing a Mount option that won’t work
    • Painted signs can now be picked up (includes empty picture frames and neon signs) without losing their painted data
    • Unpainted signs can now be stacked up to 5
    • Painted signs have a small icon in their inventory and clicking on them will show the painted data
    • Increased range of light source in painting UI so large signs aren’t partially illuminated
    • The sign painting UI will now remember the rotation of the last sign that was painted (per session)
    • Open/closing doors while crawling now takes three seconds
    • When attempting to build too close to a monument the error message will now display the translated name of the monument (instead of “Can’t build here”)
    • Improved several placement error messages
    • F4 and F9 keys are no longer hardcoded to screenshots, added screenshot.takescreenshot and screenshot.takehiresscreenshot that can be bound as needed
    • Right clicking scrap while a research panel is open will put the scrap in the bottom slot
    • Lowered volume of audio static in the background of boom boxes, speakers, etc
    • Right clicking a pumpkin in the inventory will now move the pumpkin to the belt instead of clothing
    • Ceiling light can now be repaired more reliably from below
    • Worms and grubs will go the inventory by default instead of the belt
    • Auto Turrets now automatically self-auth when placed (like TC’s)
    • Added an Assign to Friend option to Auto Turrets
    • Any team members in the Assign to a friend Sleeping Bag/Auto Turret UI will now appear first in the list
    • Don’t show steam ID’s on Sleeping Bag/Auto Turret friend UI while streamer mode is active
    • Human skulls being sold in vending machines will now display their name in the tooltip
    • Item search in crafting menu should now disregard accented characters when filtering (eg. Pólvora and Polvora will now both return gunpowder when playing in Portugese)
    • Supply Drops now have small lights that activate at night
    • [Admin] entity.deleteby now accepts multiple steam ids
    • [Admin] Added entity.deletebytextblock that parses a text block for steam ids (eg. can use the results of “ent auth”)
    • Added "cargoshipevent" command for server owners to start the cargo ship event
    • Horses now produce dung more often
    • Dung yeilds more Fertilizer
    • Added custom junkyard prefabs for map makers
    • Military tunnels NPCs no longer respawn while players are inside tunnels
    • Military tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned)
    • Added small (50) MinDistanceDifferentType to roadside monuments
    • Less strict locker placement
    • Added "Copy" and "Clear" to the console UI
    • Reduced crafting time of all modular car engine components from 30s to 10s
    • Fixed garage doors blocking placement on the floor above them while open
    • Running a dedicated server will no longer set graphics quality to 0 on clients on the same machine
    • Fixed issue where binding a key to nothing that was also a default key wouldn’t save correctly and the binding would be lost on next boot (can now unbind mouse wheel)
    • Fixed glowing hair in player inventory preview
    • Fixed issue where players would get stuck in a placeholder dance when respawning if they were dancing when killed
    • Fixed Boom Box loading incorrect URL after a player leaves and enters network range or after a respawn
    • Fixed tanker car module not getting properly disconnected from water sources when moving
    • Fixed Small sign stacking
    • Fixed elevator exploits
    • Fixed excessive explosion force on the chinook
    • Fixed cargo ship layouts breaking during server restart
    • Fixed paddle glow outline being flipped
    • Removed Gravis Island from Facepunch servers


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