Список изменений:
- New Camper Module
- New F1 Admin UI
- Added Missions system
- Added a search text box to the skin picker in the Repair Panel and Crafting menu
- Added a button to enter the last entered code in the code lock (can also press Reload to trigger the button)
- Added an Aim Down Sights sensitivity multiplier (acts as a multiplier on base sensitivity eg. 0.5 mouse sensitivity x 0.5 ADS sensitivity = 0.25 sensitivity while aiming)
- Item descriptions now scale to fit long descriptions in the Crafting menu
- Binoculars now fade in/out twice as fast and start at the lowest zoom setting
- Can now voice chat while painting signs
- Sign painting will no longer use a low resolution texture on low graphics settings
- Show the total amount of an item in your inventory on the item pickup pop up in the bottom right of the screen
- The planter inventory can now only be accessed by looking at the edge of the planter
- Large planters now snap to the centre of foundation and floor blocks (hold Sprint to disable)
- Flipped boats should now reliably flip rightside up with one push
- Looking at vehicles that have no seats left will now show as Occupied instead of showing a Mount option that won’t work
- Painted signs can now be picked up (includes empty picture frames and neon signs) without losing their painted data
- Unpainted signs can now be stacked up to 5
- Painted signs have a small icon in their inventory and clicking on them will show the painted data
- Increased range of light source in painting UI so large signs aren’t partially illuminated
- The sign painting UI will now remember the rotation of the last sign that was painted (per session)
- Open/closing doors while crawling now takes three seconds
- When attempting to build too close to a monument the error message will now display the translated name of the monument (instead of “Can’t build here”)
- Improved several placement error messages
- F4 and F9 keys are no longer hardcoded to screenshots, added screenshot.takescreenshot and screenshot.takehiresscreenshot that can be bound as needed
- Right clicking scrap while a research panel is open will put the scrap in the bottom slot
- Lowered volume of audio static in the background of boom boxes, speakers, etc
- Right clicking a pumpkin in the inventory will now move the pumpkin to the belt instead of clothing
- Ceiling light can now be repaired more reliably from below
- Worms and grubs will go the inventory by default instead of the belt
- Auto Turrets now automatically self-auth when placed (like TC’s)
- Added an Assign to Friend option to Auto Turrets
- Any team members in the Assign to a friend Sleeping Bag/Auto Turret UI will now appear first in the list
- Don’t show steam ID’s on Sleeping Bag/Auto Turret friend UI while streamer mode is active
- Human skulls being sold in vending machines will now display their name in the tooltip
- Item search in crafting menu should now disregard accented characters when filtering (eg. Pólvora and Polvora will now both return gunpowder when playing in Portugese)
- Supply Drops now have small lights that activate at night
- [Admin] entity.deleteby now accepts multiple steam ids
- [Admin] Added entity.deletebytextblock that parses a text block for steam ids (eg. can use the results of “ent auth”)
- Added "cargoshipevent" command for server owners to start the cargo ship event
- Horses now produce dung more often
- Dung yeilds more Fertilizer
- Added custom junkyard prefabs for map makers
- Military tunnels NPCs no longer respawn while players are inside tunnels
- Military tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned)
- Added small (50) MinDistanceDifferentType to roadside monuments
- Less strict locker placement
- Added "Copy" and "Clear" to the console UI
- Reduced crafting time of all modular car engine components from 30s to 10s
- Fixed garage doors blocking placement on the floor above them while open
- Running a dedicated server will no longer set graphics quality to 0 on clients on the same machine
- Fixed issue where binding a key to nothing that was also a default key wouldn’t save correctly and the binding would be lost on next boot (can now unbind mouse wheel)
- Fixed glowing hair in player inventory preview
- Fixed issue where players would get stuck in a placeholder dance when respawning if they were dancing when killed
- Fixed Boom Box loading incorrect URL after a player leaves and enters network range or after a respawn
- Fixed tanker car module not getting properly disconnected from water sources when moving
- Fixed Small sign stacking
- Fixed elevator exploits
- Fixed excessive explosion force on the chinook
- Fixed cargo ship layouts breaking during server restart
- Fixed paddle glow outline being flipped
- Removed Gravis Island from Facepunch servers