- Удалена команда bakenavmesh используемая не по назначению.

Клиент HurtWorld Legacy 0.3.8.9
HurtWorld Legacy 0.3.8.9
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0.3.8.9
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0.3.8.8
- Improved accuracy of IsInRock check, should result in less false positives
- SendBufferSize can no longer be adjusted on the client
- Improved accuracy of trap door / hatch overlap check on close
- Vehicles now block doors from closing
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0.3.8.6
- Crash get up check now checks for machines as well
- Added checks against players and machines for pillbox construction
- Changed the is player inside rock check to run much more frequently
- Fixed a bug in the configuration of the is door blocked check for the trap door hatch
- Fixed a bug where construction items could be validated at one rotation but placed at another rotation
- Updated StructureAttachmentDependency to check for dependent attachment points even in...
- Crash get up check now checks for machines as well
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0.3.8.5
- Instant kill triggers have been added to the border of the Diemensland map to stop players from wandering too far
- No build colliders have been added to doors and the hatch preventing players from placing things inside their space while opened
- Fixed a range of bugs related to crouch behaviour, player height is now synced with crouch state more reliably
- Fixed the attachment dependency for the hatch, hatches will no longer destroy themselves incorrectly in unoccupied...
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0.3.8.4
- Plant placement validation has been reverted to previous behaviour
- The collision mesh of the desert aircraft carrier has been fixed so it will no longer incorrectly report players as being in a rock while inside
- The get up from crash check now also checks the stand up space against vehicles (can no longer stand up inside a vehicle)
- When player movement is rewound due to an incorrect move, vertical velocity is reset to 0
- Fixed a bug where emotes could get out of sync...
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0.3.8.3
- Inside rock check has been improved again to deal with a certain configuration of overlapping colliders
- Added rock checks to machine placement
- Added rock checks to players, if a player is found inside a rock they will be killed
- Fixed construction volume checks on several machines and construction items
- Added a raycast check when entering vehicles to check the path to the vehicle seat is clear
- Vehicle crash positions have been made safer for the Goat and Kanga (or any...
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0.3.8.1
- Fix for spawning after having your sleeper killed. Will now correctly respawn you inside your shack or at your stake if possible
- Patched up a small hole in the corner of the shack collider that people could use to access chests inside in certain setups
- Fix for TimedEffectZones not working properly, should make Medusa Vine behaviour more consistent
- Spear right click has been tweaked to make it a bit easier to flip over Goats
- Fix for the camera clipping through walls at...
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0.3.8.0
- Sleeper objects have been added to the game. After disconnecting a fesh cube will be spawned into the world to represent your sleeping player. These cubes can be shot, hit, exploded and ran over like a regular player. When they die they will drop the same loot as the player would have if they were killed. Killing a sleeper will apply infamy to you as if you had killed a player
- If your sleeper is killed you will be treated as dead when you next login, which will spawn you at...
- Sleeper objects have been added to the game. After disconnecting a fesh cube will be spawned into the world to represent your sleeping player. These cubes can be shot, hit, exploded and ran over like a regular player. When they die they will drop the same loot as the player would have if they were killed. Killing a sleeper will apply infamy to you as if you had killed a player
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0.3.7.6
- Vehicle depenetration force has been increased
- Door closing logic has been changed so collider only turns on clientside at the end of the close method after passing an overlap check
- Door prefabs have been resized to remove game object scaling and also slightly increase collider size
- Crafting categories scroll menu now correctly resets on opening the crafting window
- Increased size of radiation zones in the salt flats of...
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0.3.7.4
- Vehicle reverse behaviour changed, much more force is applied at low speed but this quickly falls off as speed increases. Can hillclimb in reverse again while speed is still capped
- Ownership stake validation has been improved again, it should be even harder to place stakes inside rocks
- Ownership stakes now check if they are inside a rock on server startup and destroy themselves if so
- The door obstructed check has been improved making it harder to close doors on players to...
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