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Crash get up check now checks for machines as well
Added checks against players and machines for pillbox construction
Changed the is player inside rock check to run much more frequently
Fixed a bug in the configuration of the is door blocked check for the trap door hatch
Fixed a bug where construction items could be validated at one rotation but placed at another rotation
Updated StructureAttachmentDependency to check for dependent attachment points even in owned cells (You now need to keep the door frame for doors, keep the window hole wall to have a window etc.)
Added protections in console to prevent clients trying to host games
Sleeper objects have been added to the game. After disconnecting a fesh cube will be spawned into the world to represent your sleeping player. These cubes can be shot, hit, exploded and ran over like a regular player. When they die they will drop the same loot as the player would have if they were killed. Killing a sleeper will apply infamy to you as if you had killed a player
If your sleeper is killed you will be treated as dead when you next login, which will spawn you at either the beach or your selected spawn point if you have one
Due to sleepers holding your items while you're offline they will continue to simulate (meaning food will go mouldy)
Sleepers will block construction where they are placed to prevent people glitching through walls
Sleepers can be enabled and disabled with the server command, 'enablesleepers <1/0>'
Sleeper names can be shown on sleepers using sleepernames <0/1>, this is disabled by default due to old saves with thousands of sleepers on the beach causing perf issues. Fresh wipes should have no issues with this enabled as the public sleeper population should cull itself.
Sleepers are enabled on all official servers by default
CombatLogTimeout has been reduced to 5 seconds by default
GiveItemTrigger has been fixed, deathmatch servers should hand out guns again
Shacks can no longer be constructed partially inside of rocks and other terrain
Fixed bug in how rigidbodies sleep, spear items should affect vehicles more consistently now
Extra validation added to all construction items to check against players more consistently
Constructions dependent on attachment points will now decay if no attachment points are found (ie. doors). Constructions destroyed in this way will drop their refund amount as loot
Fixes to mitigate physics drift over long periods of time, this should reduce vehicles tendency to move on their own when parked
Door closing logic has been changed so collider only turns on clientside at the end of the close method after passing an overlap check
Door prefabs have been resized to remove game object scaling and also slightly increase collider size
Crafting categories scroll menu now correctly resets on opening the crafting window
Increased size of radiation zones in the salt flats of Diemensland so the corners are no longer safe
Reduced interaction trigger size for Kangas and Goats
The get up method of the crash vehicle has been made more robust, the size of the capsule check has been increased to full character height and an additional inside geometry check has been added
When vehicles are disassembled passengers now correctly check for legal vehicle exits rather than exiting at the vehicle root, if no legal exits found (ie. they are all blocked) the passengers are killed
Vehicle drivers now correctly receive infamy when running over players
Fixed bug that was causing community servers to be sorted incorrectly when sorting by descending player count in the server browser
CharacterControllers now check against large unexpected changes in position and rewind when needed
CharacterController position corrections from the server now occur over a larger time frame
Wheel sleep colliders have had their bounciness removed
The right click push on spear items has been reduced in power and is now affected by the weight of the pushed object
An option to change the display has been added to the options menu under Options > Graphics > Resolution > Display Number
Vehicle reverse behaviour changed, much more force is applied at low speed but this quickly falls off as speed increases. Can hillclimb in reverse again while speed is still capped
Ownership stake validation has been improved again, it should be even harder to place stakes inside rocks
Ownership stakes now check if they are inside a rock on server startup and destroy themselves if so
The door obstructed check has been improved making it harder to close doors on players to push them in unintended ways
Bugfix for VehiclePassengerUnsafeEntry, Goat and Kanga entries are now correctly blocked by doors
Crash vehicle spawning has been made more robust. An additional raycast check has been added to check the crash vehicle spawn location, if it fails the crash will be cancelled
Entering a vehicle in first person with a bow equipped will no longer leave the players hands in the bow pose
Window removal marker is no longer offset from window
Removed unused fire prefab from SDK and vehicle default pack