HurtWorld Legacy

Игра HurtWorld Legacy 0.3.8.9

  • Bug fix for Roach wheel radius being incorrectly set to wrong wheel
  • Bug fix for vehicle passenger explosions, can no longer explode passengers at their original entry position
  • Should now be able to consistently kill vehicle passengers with explosions
  • Client now correctly shuts down when failing to load a default mod pack (ie. constructions and vehicles)
  • Bug fix for footsteps being played when entering vehicles sprinting in third person
  • Roach and goat vehicle exits reverted to prepatch settings
  • Made vehicle sleep behaviour more consistent, wheels sleep instantly on driver exit and wheels can now set themselves up for sleep when not grounded
  • Fixed vehicles spawning allowing limitless vehicles to spawn across server restarts
  • Tweaked explodable rock to increase drop rates
  • Update Russian Localisation
  • Added Raid Drill, a new raiding tool craftable in the workbench. Attach this to structures, and insert gasoline and coolant, to slowly drill through the wall. Will sometimes jam, which will cause it to quickly heat up and require unjamming. Don't let the temperature get too high or the machine will explode!
  • Added structural decay - structures in unclaimed territory will slowly decay over time if they have not been modified for a given amount of time. Under the hood, a structure will select a random attachment every `structuredecayfrequency` seconds, and do `structuredecaydamage` damage to it.
  • Added console command `structuredecayenabled <bool>` - enable or disable structural decay. Default is enabled (1).
  • Added console command `structuredecayfrequency <seconds>` - the amount of time between decay damage. Default is 5 minutes (600).
  • Added console command `structuredecaydamage <min> <max>` - the range of damage done when decaying a structure. Default is 5-10.
  • Added console command `structuredecaymodifytime <seconds>` - the amount of time a structure must be unmodified before it begins to decay. Default is 24 hours (86400).
  • Added console command `structureframepacketlimit` - this will throttle the speed at which your server will send structures to connecting clients. Default is 200.
  • Improved removal point visualisation to show a ghost of the object you are removing
  • Fixed incorrect timeout issue when downloading structure data
  • Adjusted loadbalancer costs - if you have low server FPS after this patch and have increased your loadbalancerframebudget, consider lowering it again.
  • Added 5 new music tracks
  • Added new workbench category - "Raiding" - which contains all items relating to raiding. C4 has been moved to this category.
  • Added new items - Rough Diamond, Diamond Dust, Diamond Saw, Cut Diamond, Tokar Acid, Raid Drillbit, Raid Drill Motor, Raid Drill Base, Raid Drill
  • Fixed pillbox being immune to C4 due to it being on the wrong physics layer
  • Improved load message feedback when joining a server
  • Improved structure load times when joining a server
  • Improved disconnect times
  • Fixed autowipe receiving an incorrect path
  • Mods that fail to load will no longer be listed as a dependency in the savegame
  • You can now force a savegame to load when there are missing mod dependencies. USE WITH CAUTION AS THIS MAY BREAK SAVEGAMES. Use the `forceload` command in your autoexec.
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Реакции: arsen.abuba
  • Fixed missing bottom on 2m concrete foundation
  • Teleport command can now take Steam IDs as parameters
  • Enforced protocol versions more - you will no longer be able to connect to older/newer servers through the console
  • Fixed structures sometimes failing to load in busy servers, due to BitStreams not being pooled correctly
  • Itemslots will now show if they are locked or one-way
  • Fixed error message for failing to load mods
  • Added support for custom 4-wheeled vehicles from the modding SDK
  • Fixed structure damage cracks not displaying when a structure is damaged
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