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Added Raid Drill, a new raiding tool craftable in the workbench. Attach this to structures, and insert gasoline and coolant, to slowly drill through the wall. Will sometimes jam, which will cause it to quickly heat up and require unjamming. Don't let the temperature get too high or the machine will explode!
Added structural decay - structures in unclaimed territory will slowly decay over time if they have not been modified for a given amount of time. Under the hood, a structure will select a random attachment every `structuredecayfrequency` seconds, and do `structuredecaydamage` damage to it.
Added console command `structuredecayenabled <bool>` - enable or disable structural decay. Default is enabled (1).
Added console command `structuredecayfrequency <seconds>` - the amount of time between decay damage. Default is 5 minutes (600).
Added console command `structuredecaydamage <min> <max>` - the range of damage done when decaying a structure. Default is 5-10.
Added console command `structuredecaymodifytime <seconds>` - the amount of time a structure must be unmodified before it begins to decay. Default is 24 hours (86400).
Added console command `structureframepacketlimit` - this will throttle the speed at which your server will send structures to connecting clients. Default is 200.
Improved removal point visualisation to show a ghost of the object you are removing
Fixed incorrect timeout issue when downloading structure data
Adjusted loadbalancer costs - if you have low server FPS after this patch and have increased your loadbalancerframebudget, consider lowering it again.
Added 5 new music tracks
Added new workbench category - "Raiding" - which contains all items relating to raiding. C4 has been moved to this category.
Improved load message feedback when joining a server
Improved structure load times when joining a server
Improved disconnect times
Fixed autowipe receiving an incorrect path
Mods that fail to load will no longer be listed as a dependency in the savegame
You can now force a savegame to load when there are missing mod dependencies. USE WITH CAUTION AS THIS MAY BREAK SAVEGAMES. Use the `forceload` command in your autoexec.