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Игра Rust
2506 (7.09.2023)
Added Parachutes
Added Attack Helicopter
Added Hot Air Balloon armor upgrade
Added Homing Missile Launcher
Added Global Networked Bases
Improved jumping behaviour when attempting to climb onto solid objects in the ocean
HAB’s will now eventually decay over time if they get stuck on a solid object and are no longer moving
HAB’s will now get a slight physics push occasionally when they are stuck on an object to try and dislodge them
A blueprint will now display if it’s learned or if it is a default blueprint when selected in the inventory
Sleeping bags will now render underneath team markers on the map while alive
Airdrops will now become lootable if they land on a tugboat
Improved first person spectating behaviour when a player is piloting a vehicle
Boats abandoned for more than two hours (secondsUntilShoreDrift convar) now slowly drift towards the shore
Improved the F-15E end of wipe flyby by adding a new 3D skybox model
Hot Air Balloon cheaper to repair
Hot Air Balloon uses slightly less fuel
Smokestack VFX improvements
Updated quarry model
Updated pumpjack
Improved snow when using low shader levels
Fluid switch now stacks in the player's inventory
Fluid pump now stacks in the player's inventory
Fixed being able to break Patrol Helicopter’s attack behaviour by diving into deep water
Patrol Helicopter will now fly higher above the water
Fixed chinook ground particle effects not rendering on the terrain surface
Fixed being able to deploy elevators on a floor foundation from underneath the floor
Fixed Twitch Rivals trophy name list not rendering properly
Elevator item now lists correct power consumption when inspecting the item
Fixed spinner wheel not rotating properly when mounted on a tugboat
Fixed campfire visual not rendering properly when placed on a tugboat
Fixed jackhammer not playing attack animation in 3rd person
Fixed Rust PVE mode (convar) not allowing players to shoot NPCs
Fixed a null volume which may have caused audio to crash when mounting a boat
Fixed Industrial light missing texture on cargo ship
Fixed Code lock world model missing back face
Fixed Brick 2x2 Roof tips clipping through eachother
Fixed RHIB using incorrect LODs
Fixed Missile Silo computer station killing the player when mounted
Fixed water disappearing when exiting the sewer branch monument
Fixed building tier disappearing from radial menu when valid building skin is set
Fixed naked player censorship when inside smoke grenade smoke
Fixed Server side demos being unable to be played back
Fixed furnace skins not getting their correct emission colours
Added new wounded information
Added Chat Emoji
Added brick building skin
Added procedural generation customization (world.configstring / world.configfile)
Buffed the burst module weapon attachment
C4 and satchel charges can now be placed on all vehicles again
Less network data required for objects sitting on other moving objects
Scaling free CUI layer now scales by resolution but still ignores the user’s UI scale setting
Ping sfx are now affected by the Game Sounds UI slider
Added a new model for the Laser Detector
Added ammo world model variations to correlate with stack size
Fixed a missing collider on the above-ground Work Cart
Fixed not being able to swim through the door of tugboats that were sunk underwater at a steep angle
Fixed players being pulled down with sinking tugboats
Fixed Industrial Conveyor not respecting Maximum amount when transferring multiple Hazmat’s with different skins
Fixed Industrial Conveyor failing to move an item if a broken version of that item is in the output container
Upgrading the grade of a building block should be much less likely to destroy industrial pipes deployed along it
Fixed ceiling blocks incorrectly destroying industrial pipes around them
Gutting a fish now displays the correct item count popups above the vitals UI
Fixed an extra viewmodel sometimes appearing when entering a safe zone
Fixed “cinematic_list” command not working
Can no longer place Towels underneath Foundations
Fixed Slot Machines not having a shadow proxy box in the deposit slot
Fixed SAR missing internal face on both viewmodel and world model - improved shading on world model LODs
Fixed gaps in the RHIB
Fixed RF Transmitter not having aerial extended in world model
Fixed clipping and motion blur issues with the access cards
Fixed position of the 16x scope on Homemade LMG so it doesn't clip into the face in 3rd person
Fixed wrong gib rotation for the small storage box
Fixed missing bottom faces on all LODs for the gears world models
Fixed gaps in the WoodCrate model
Fixed startup issues on macOS Sonoma
Improved Steam auth NetworkIdentityFailure logging
Fixed several issues with server side demo recording
Fixed demo playback exceptions always stopping demo playback entirely
Fixed a crate blocking players on the small oilrig docks
Fixed collision accuracy at back of excavator, filled the room there to block LOS
Fixed several locations in monuments where dropped items would clip under
Fixed broken concrete rubble pile in the lighthouse
Fixed holes in the lighthouse exterior
Fixed getting stuck on pipes in arctic base
Fixed position and sizes of the supermarket ceiling lights
Fixed ceiling in one of the portacabins would disappear on low graphical settings
Fixed several collision mesh issues for powerlines
Fixed Abyss Torch being lit when dropped
Fixed an invisible collider near the smoke stack on small oil rig
Fixed a bug where some monument lights were glowing even when they were turned off
New water system
New Ferry Terminal monument
New driveable tugboat
Driver now visually holds and turns the wheel on the RHIB
Added turn on/off animations for torches
Shipping container skin meshes now batched
Caves lighting has been refreshed/fixed in areas where lights were too bright/too dark
Fixed voicemail failing to initialise properly when a cassette is inserted into a Telephone
Fixed some console warnings when listening to voicemails
Boom boxes that fail to connect to a streaming URL will now be able to reconnect to another URL if they are turned off/on
Fixed pools receiving too much water from sprinklers leading to excess water
Fixed Industrial Conveyor screen not showing moving items if those items were being stacked onto an existing item
Improved server performance with some problematic Industrial configurations
Fixed NVG screen effect scaling with UI scale, should now be consistent regardless of resolution or UI scale
Fixed torch/rocks skins not properly being applied on a fresh spawn
Fixed foot IK being applied incorrectly after being forcibly dismounted from a vehicle (eg. crashing a minicopter)
Fixed incorrect tooltip rendering
Fixed able to splash damage inside walls of shipping container walls with rockets from outside
Updated available radio stations
Fixed boat wake effects being framerate-dependent
Can no longer have more than 15 respawn options
Can connect to servers via Steam query port as well as game port
Respawn options are now visible on the map during gameplay
Can copy+paste filter configs on the conveyor screen by holding shift
Industrial tool now shows the name of the item attached to a storage adaptor when hovering over industrial connections
RF Transmitter can now change frequency via inventory (like pager)
RF Transmitter can now change frequency while in another player’s TC radius
Can now ping as soon as binoculars are equipped, no need to zoom
Pings now have unique sound effects
Pings placed outside of your field of view will now flash the compass
Added a crosshair to the binoculars
Pings now fade out when they time out
Pings can be deleted regardless of equipped item
Increased size of pings
Added a list of current local and team markers to the top left of the map
Markers will now show 4 characters from the label on the compass
Improved visibility of map markers on snowy areas
Raised attachment point of storage adaptor on vending machines for easier placement around windows
Horses now have several new idle animations
Building skins can now changed by pressing Q and E in the hammer radial menu
Internal memory pool improvements for better thread safety performance
Modders can now update CUI without destroying & recreating
'infiniteammo' convar
'repair_inventory' command
'skin_radius' and 'upgrade_radius' commands
Resolution of signs doubled
Debris added to shopfront & vending machine
Improved shader graphics of black telephone wires around the map
Fixed tooltips briefly flickering out of position in some UI
Fixed missing cowbell 3rd person mallet
Fixed old map markers staying on the map after changing server
Fixed RF pager no longer able to be set to Silent
Fixed items with redirect skins sometimes not being counted by Industrial Conveyor filters
Fixed steam://connect links not working
Fixed floaty pylon placement edge cases
Fixed building blocks getting fully repaired when changing their skin
Fixed sunlight leaks inside the Nuclear Missile Silo on some map seeds
Fixed loot getting stuck under the big missile in the Nuclear Missile Silo
Vending machines no longer give out stacks greater than max stacksize after restart
Steam nicknames fixed
Disabled legacy server analytics
Adobe building skin
New monument: Missile silo
New event: Wipe day
Flashbangs now work against Scientists
Added "UnderNonScaled" and "OverlayNonScaled" panels to community UI, content in these panels won't get scaled by screen resolution
Added RF transmitter viewmodel admire animation
Added recycler animation
Improved internal error logging via sentry.io
Only show steam nicknames when in team or player is friendly on the contact system
Added menu option to toggle steam nicknames
Added 'server_allow_steam_nicknames' replicated convar to allow modded servers to disable steam nicknames
Add menu option to use radial menu in toggle mode (trackpads)
Increased egg suit durability 25 -> 80
Phrases - removed a number of derogatory strings
Fixed decal.clear console command not working on glass decals
Fixed two vehicle lifts placed right next to each other sometimes causing unusual vehicle issues
Fixed errors caused by cassette player recordings that were less than 200ms long
Cassette player recordings now record right from the exact start time (previously the first 200ms was skipped)
Fix high pop servers spawning loot slower as servers are up for longer
Fix being kicked from server when dragging water out of container
Fix right-clicking pumpkins from inventory putting them on your head (you must drag them)
Fix lag when opening sleeping bag "give friend" UI
Fixed stashes disappearing on deployment
Fixed Cargoship front clipping exploit
Fixed elevator clipping into the world layer
Fixed a number of keycard puzzle bypasses
Fixed map not able to be opened while spectating
Fixed missing team leader map markers on death
Restricted ability to disable workshop skins to developers
Removed green military crates from power lines
Map marker enhancements
Surveillance pings
Industrial Conveyors will now attempt to fill existing stacks in a container before making a new stack
Demo shot UI system is now enabled by default
Added safe mode configs
Computer monitor UI now shows a health bar for the entity you're controlling
Added ability to move to next/prev entry on computer UI with arrow keys or mouse wheel
If you have vehicleDismountHoldTime set above zero, it's now used for dismounting the computer station if you're piloting a drone
Hold the alt-look key (left Alt by default) when right-clicking or hover-looting from a loot container in order to wear clothing items if the required clothing slot isn't already taken
Hold the alt-look key (left Alt by default) when right-clicking or hover-looting from inventory to treat the action as if there's no loot panel open
For destroyed entities: If the drop container is the floating type, use it even when there is only one item to drop, instead of dropping just the item on its own. Applies to submarine and boat storage.
Added translated monument name to "monuments" admin console command
Updated to Unity 2021.3.21f1
Enabled multithreaded networking by default for both client and server
Optimized memory pool when used from multiple threads in parallel (resource contention)
Fixed tactical gloves, diving gear and wetsuits not appearing in industrial filter dialogs
Fixed case where Buffer/AND Industrial Conveyor transfers would never complete
Fixed Industrial Crafter not dropping loot or blueprints when destroyed
Fixed incorrect research cost when researching the Baseball Bat (should use the cost of the Mace as it's a skin)
Fixed not being able to repair the Drone in a Repair Bench
Fixed computer UI allowing player to open inventory
Fixed disconnect reason not displaying correctly with multithreaded networking enabled
Reduced minimum gap between pipe points
Can hold Shift to place entities on top of other deployed entities
Reworked Maximum and Minimum filter behaviour and added a Buffer mode
Added 3 more blueprint slots to the Industrial Crafter
Improved pipe generation performance and fixed pipes being regenerated too often
Added a green pipe colour
Added an extra slot for storage adaptors on the front of small boxes
Electric Furnace and Storage Adaptor performance improvements
Buffer transfers will now be cancelled if a conveyor is turned off or runs out of the item mid-transfer
Added a UI visualisation to show what buffer transfers are in process
Conveyors will now turn back on when they receive power if they were on when they lost power
Reduced volume of Industrial sounds
Industrial Crafter will now only make noise when it is crafting
Industrial Crafter will now pulse red if it’s output storage is full
Various server garbage collection improvements
Looking at another entity while an IO connection is solo’d will now maintain the solo visualisation
Fixed being able to place storage adaptors in places where they would intersect with other colliders (eg. top of a small box placed under a workbench)
Fixed some cases where blueprints wouldn't respect number based item filters
Fixed sometimes being unable to build in areas where pipes used to be
Ziplines should now be much less likely to kill the player if they collide with the terrain
Ziplines should now use alternate paths more often if the terrain is too close to the desired zipline
Fixed some cases where the Repair resources required UI wouldn’t appear when attempting to repair an entity
Fixed contacts button staying disabled permanently after connecting to a server with contacts disabled
Fixed water catchers no longer filling up with water when connected to a full water container
Fixed edge case where underground train tunnel entrance would not connect to underground train station
Various fixes for multithreaded networking
Added Storage Adaptor
Added Industrial Conveyor
Added Pipe Tool
Added Industrial Combiner
Added Industrial Splitter
Added Industrial Crafter
Added Electric Furnace
Added multithreaded networking support (disabled by default)
Improved server performance for chains of water containers
Can now increase the blur quality of depth of field via graphics.dof_kernel_count (0,1,2,3)
Can disable particle and animator LOD for cinematics (graphics.disableParticleLod and graphics.disableAnimatorLod)
Server name no longer appears in Rust+ menu if streamer mode is active
Codelock default options changed around
There are now several different varieties of train loot wagons (different sets of crates)
Fixed behaviour when attempting to spectate a player via the admin tools when another player with the same name is on the server
Kicking a player via the admin tools will now correctly use the supplied kick reason
Fixed admin UI no longer functioning if player is disconnected from server while UI is open
Fixed aggressive rowboat LOD levels (details disappeared too soon)
Fixed incorrect notes on bass guitar and xylobones when using MIDI input
Fixed missing ceiling collision in water treatment plant "pigeon nest" building
Fixed code lock lights no longer being visible through transparent objects like glass
Fixed Blackjack tables using hold-to-dismount if the hold to dismount convar was set above zero
Fixed sfx playing incorrectly if a shot ends while a sfx is triggered in the demo editor
Fixed gibs sometimes failing to spawn after a while when scrubbing through a demo
Removed fullscreen exclusive support as it was causing degraded performance compared to borderless fullscreen mode
Отключен рождественский ивент.
Включен рождественский ивент.
Водитель теперь может управлять модульным автомобилем при выключенном двигателе. Позволяет одному человеку толкать, а другому управлять.
При разрушении миникоптера и вертолета от гниения больше не будет оставаться огонь
Контейнеры с выпавшими предметами (не рюкзаки с трупами) всегда исчезают через 2 часа независимо от содержимого.
Добавлена переменная «itemdespawn_container_scale», которая по умолчанию равна 2.