• New Tutorial Island
  • Night Light
  • Item Store skins now show a 3D preview of the item
  • Checking vendor stock is now done in a dedicated window
  • Attack Helicopter driver's seat now has small LED lights indicating rocket and flare readiness
  • Attack Helicopter flares are now limited to one use every 30 seconds
  • Improved colors when assigning a player bag or turret auth to better reflect if they are teammate, friend or player on server
  • Workshop editor now has a toggleable light
  • Loot barrels visual improvement with corresponding decals (fuel, goods, etc.)
  • Added ESPCanvas.DisplayDistanceMultiplier, to modify the distance at which nameplates become visible
  • Improved nameplates client performance
  • Clothing slots now show what clothing will be replaced when equipping something
  • Binoculars now have an included rangefinder
  • Sled no longer requires high quality metal to craft or repair
  • Backpack UI now fades in and out when opening
  • Shader memory footprint reduced by an additional ~30%
  • Fixed hp flickering when spectating players
  • Fixed pipe tool resetting industrial pipe when unequipping & re-equipping the pipe tool
  • Fixed turrets shooting through frontier foundations
  • Fixed weapons very rarely becoming unequippable after looting it from a backpack
  • Fixed case where Auto Turret interference limits weren’t being processed correctly and causing a memory leak on the server
  • Fixed Large Backpack missing from Industrial Conveyor filters
  • Metal detector can no longer be used in safe zones
  • Fixed CNY spear weapon rack alignment
  • Fixed keycards held by other players always appearing green
  • Fixed microphone stand incorrect power usage display in the UI
  • Fixed upkeep resources cost texts being too large
  • Fixed map markers flashing when player is downed
  • Fixed map not opening when downed if using the new toggle map option
  • Fixed roof clipping exploits when seating in sofas and chairs
  • Fixed items being able to be crafted with a broken ingredient (eg stone spears being made with a broken wooden spear)
  • Fixed an NRE caused by vending machine screen fade out
  • Fixed transparent/glass modding cubes not visible
  • Fixed firefly artifacts blowing up bloom on glass modding cubes
  • Fixed player preview being affected by sun/moon directional light
  • Default nudity changed from uncensored to pixelated
  • Added Metal detector item
  • Added Small Backpack
  • Added Large Backpack
  • Added Shovel (Currently not useable, for future implementation)
  • Added white variation of Lunar New Year lantern for more neutral ambient lighting connoisseurs
  • Added option to show death marker on compass (can be disabled in UI settings)
  • Added an indicator to guns on the Belt Bar when burst mode is toggled on and off
  • Added Server.industrialTransferStrictTimeLimits to more accurately control Industrial performance on busier servers
  • Legacy Shelter can now be limited by server owners (default of 1) set by 'server.max_shelters'. Map marker is now displayed if kept at the default
  • Added option to have map button as toggle instead of hold
  • Reduce server side entity counts by selectively spawning Planner entities
  • Add a tooltip on the hostile indicator in the inventory
  • Improved behaviour of doors and gates when hitting vehicles while animating
  • Passing ‘teleport2marker’ a -1 argument will now teleport to the last placed marker
  • Improved client performance when excessive amounts of Laser Lights are deployed
  • Improved client performance when the player is getting shot
  • Improved client performance in the Main Menu
  • Improved server Industrial performance on some complex Conveyor setups
  • Refreshed visuals on loot barrels and some background props
  • Ladder hatches can be repaired without ladders
  • Convar to disable the fade in the death screen 'server.skipDeathScreenFade'
  • Legacy Shelters are now easier to place
  • Doors, hatches and embrasures can now be rotated while being deployed using R
  • Warning popup when logging out in a safe zone
  • Increased all plants ripe stage duration from 4h to 14h
  • Launch site monument static SAM sites will no longer shoot down MLRS rockets
  • Eoka more likely to shoot after every failed strike
  • Reduced memory footprint for textures, shaders and meshes
  • Improved texture quality
  • Weapon Racks can now hold Instruments
  • Updated rocket launcher handling sounds
  • Fixed locker displaying incorrect specular values when using workshop skins. Community Skin-makers can now include their own specular maps when submitting workshop locker skins.
  • Fixed incorrect repair costs for Auto Turrets
  • Fixed team markers being mis-aligned while using Night-Vision Goggles.
  • Fixed player clothing sometimes not updating properly when scrubbing in a demo file
  • Fixed Bar Doors sometimes loading in the incorrect orientation
  • Fixed being able to deploy other entities onto a specific Rustige egg
  • Entities reskinned with the Spraycan will no longer lose their OwnerId for admin purposes
  • Fixed ‘teleport2marker’ command not working when assigned to a key
  • Fixed incorrect behaviour when a Water Pump was connected to a barrel via a Combiner/Splitter
  • Fixed Smart Switch not calculating passthrough properly when Turn On/Off inputs are changed
  • Fixed Chainsaw continuing to consume fuel if a player disconnects while it’s in use
  • Fixed the Skinning Knife not producing player heads when the server has server side ragdolls disabled
  • Possibly fixed an exception some players were receiving when attempting to assign a player to a Wanted Poster
  • Fixed server-side ragdolls flickering briefly invisible when entering and leaving parenting triggers
  • Fixed rare bug where a door can't be picked up until a lock is placed and removed from it
  • Fixed player being incorrectly dismounted from rowboat
  • Fixed animals camping the Legacy Shelter
  • Fixed NRE whilst reloading and swapping weapons
  • Ensured all neon signs now stack to 5
  • Fixed unpowered turrets turning on their attachments
  • Fixed Legacy Shelter grass displacement not working properly on certain terrains
  • Fixed third person speargun being offset when held, and when holstered
  • Fixed missing bottom on the Storage monitor
  • Fixed boneknife & vampire stake disappearing from view when cancelling a throw animation (viewmodel)
  • Fixed locomotives being able to get stuck on railings in the train tunnels on certain seeds
  • Fixed Scientists sometimes dying to Cacti
  • Fixed EAC backend auth issue kicks
  • Fixed M4 shotgun playing the incorrect gunshot sound with a muzzle break attached
  • Cameras / Entities at Oilrigs resulting in error messages or nullref error kicks when a player interacts - We have identified the cause and fixes are currently undergoing testing.
  • Various behaviour and performance improvements to the new server-side ragdolls
  • Fixed dropped items occasionally falling through Cargo Ship
  • Fixed glitchy corpses when players are killed while in the back of a scrap heli and the corpse falls out
  • Fixed submarines being able to fire torpedos through very thin walls if right up against them
  • Player corpse ragdolls can now collide with all vehicles in the game
  • Added Pinata
  • Added Confetti Cannon
  • Added radiation to Oil Rig
  • Added Legacy Shelter
  • Added M4 Shotgun
  • Added Legacy Furnace
  • Birthday event now runs for over a week (7th of December to 16th of December inclusive)
  • Birthday Hat now randomises between 8 colours
  • Fixed splashing water from held entities would hit planters through solid construction, particularly the floor above
  • Added DDraw.hideDDrawDuringDemo, hides any DDraw from appearing while playing demos
  • Node hotspots can now be hit while standing further away, should no longer have to climb onto the node and crouch
  • Moved the Industrial Adaptor slot on the top of the Tool Cupboard closer to the centre to make pipe placement easier when TC is flush against a wall
  • Added search bar for keybinds
  • Changed model of heli crate from military to elite crate
  • Added "deployable" filter category to industrial conveyor
  • Changed HBHF from radial menu to user-friendly dialog
  • Optimized team update server performance for high player count servers
  • Added convars to configure player state cache (player_state_cache_count, player_state_cache_size, player_state_cache_evictions)
  • Don't show compass when the map is open
  • Show server's version in F8 menu
  • Show drone's id when selected in your inventory
  • Increased stacksize of HBHF from 1->5
  • Increased despawn from 5->20min (basic tea)
  • Increased despawn from 5->40min (roadsign gloves, tact gloves, advanced tea)
  • Increased despawn from 5->60min (diesel, spas12, pure tea)
  • Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
  • Terrain base pyramid texture block compression to save ~80MB of VRAM and reduce bandwith
  • Made an experimental setting for GC Buffer
  • Made car lifts able to be picked up
  • Bandages now revive downed players in the same way a syringe does
  • Fixed player corpses sometimes stretching unnaturally
  • Fixed player corpse interaction not always lining up perfectly with the visual corpse
  • Can no longer loot floating corpses from inside a submarine
  • Fixed some issues when reloading Snowball Guns while a snowball is wrapped in a gift
  • Fixed being able to swap weapon to skip the Chainsaw reload, the animation now needs to mostly play before the reload is applied
  • Fixed Vampire Stake worldmodels missing a highlight
  • Fixed two MGL’s dropping on one of the Advent Calendar days
  • Fixed Computer Stations and Auto Turrets requiring components to repair and displaying as 0/0 in UI
  • Fixed PTZ cameras repairing themselves when picked up
  • Fixed Electrical Switches not calculating passthrough correctly
  • Fixed mounted Trophies not respecting streamer mode
  • Fixed player attire in inventory not appearing after assigning a player to a Wanted Poster
  • Fixed multiple popups appearing on top of the Health Bar when using Teas
  • Fixed Head Bags getting a power icon after being placed in a Horse storage
  • Fixed Fish Trophies sometimes appearing mid animation
  • Fixed button to hide team leader's map markers not working
  • Fixed exploit to float concrete barricade above wall with a floor
  • Fixed inability to enter main code after authing as guest
  • Fixed desync in center of the map on certain servers due to industrial
  • Fixed binds repeating
  • Fixed modded servers not working with tags in cached browser
  • Fixed exploit to connect two TCs together with a wall
  • Fixed dropped item container showing the name "james" in streamer mode
  • Fixed "ent setgrade" not working with grades (brick, adobe, etc)
  • Fixed sprinkler wasting water when not watering 1,3 or 5 planters
  • Fixed server not saving ownerid immediately after adding / removing it
  • Prevent setting max fps below 20
  • Prevent storing rockets in turret
  • Fixed waterguns not correctly applying the last burst of water
  • Junkpiles will no longer spawn under boats
  • Horses will no longer hover if they're standing on a junkpile when it despawns
  • Fixed sunlight scattering in clouds looking square and not matching actual sun direction
  • Made large furnaces, oil refineries and water catchers unable to be shot through
  • When inside a tugboat with privilege: 'Building Privilege' will now be displayed
  • Train signals in the underground train tunnels are now functional
  • Above and below rail linking
  • Wire tool Reconnect
  • New Item Fish Trophy - Frontier Base Decor Pack DLC
  • New Item Hunting Trophy - Frontier Base Decor Pack DLC
  • New item Wooden Frontier Bar Doors - Frontier Base Decor Pack DLC
  • New item Wanted Poster - Frontier Base Decor Pack DLC
  • New item Torch Holder - Frontier Base Decor Pack DLC
  • New item Rocking Chair - Frontier Base Decor Pack DLC
  • New item Frontier Planters - Frontier Base Decor Pack DLC
  • New item Single Item Weapon Racks - Frontier Base Decor Pack DLC
  • New item Storage Barrels - Frontier Base Decor Pack DLC
  • Planters can now be picked up with a hammer
  • Graphics quality slider has been replaced with a dropdown
  • Dropped items no longer fall through vehicles
  • Can refill jackhammer in repair bench
  • Added ability to autoskin items by holding shift while right clicking into repair bench
  • Increased slots per horse saddlebag from 6->12
  • Horse storage loot panel seperated from horse equipment & stats
  • Added IO port to spooky speaker
  • When using laser attachment with scope, the laser is now always centred
  • Hover looting now uses the state of the Alt hover key at the time the hover occurred, instead of the later time that the transfer occurs
  • Improved team invites often not sending
  • Improved turret server side performance
  • Added 'client.showsashes true/false' client command to hide sashes - admin only
  • Added 'player.sethealth number playername/id' 'player.setfood number playername/id' 'player.setwater number playername/id' commands - admin only
  • 'refillvitals' now removes radiation - admin only
  • Updated skin bundles
  • Added retry logic for setting up Rust+ on server, if rust+ failed, we'll retry to connect
  • Fixed Acoustic Guitar skins not appearing in 3rd person
  • Fixed helicopters no longer taking damage when colliding with Cargo Ship or Excavator
  • Fixed ammo count not showing in weapons outside hotbar
  • Fixed fish trap allowing any item
  • Fixed Vehicles taking no damage when hitting certain surfaces
  • Fixed exploit to loot sleepers & corpses in safezone
  • Fixed codelock RPC not working when on the opposide side of a double door
  • Fixed team invite not working consistantly
  • Fixed crafted amount resetting each time you click "craft"
  • Fixed shotgun trap shooting authed players after the TC was destroyed in large multi TC bases
  • Fixed single armoured doors open delay
  • Fixed single wooden door opening delay
  • Fixed m249 glove clipping issues
  • Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use
  • Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
  • Fixed Electrical Branch missing lights at night
  • Fixed Root Combiner missing lights at night
  • Fixed craft amount resets to "1" each time you craft
  • Fixed lighting torch underwater
  • Fixed poor performance when using cached browser
  • Fixed Brick Skin Roof not casting any shadows
  • Fixed "Brutalist Triangle Roof pixel gap"
  • Halloween event disabled
  • Global rendering disabled
  • Включен хэллоуинский ивент
  • Brutalist building skin
  • Cached server browser
  • Global Networked Bases
  • Slightly increased mp5 damage
  • Increased mp5 accuracy while bursting
  • Thompson has increased center-hit probability
  • Custom smg has increased center-hit probability
  • Tool Cupboard now shows upkeep costs and tool slots on the same page
  • Tool Cupboard now has an extra tool slot
  • Added debug.repeatcommand convar, repeats the last command entered into the console
  • The debug console history will no longer add duplicate consecutive entries
  • Can now toggle vending machines on and off in the map
  • Vehicle dismount hold time option has now been modified to allow individual dismount hold times for Ground, Aquatic and Air Vehicles as well as Horses
  • Getting killed via a homing missile while in a helicopter will now list the missile and player responsible on the death screen instead of just the helicopter
  • The parachute now checks that there is vehicle free space above it when deploying, prevents parachutes deploying and clipping into helicopters causing erratic behaviour
  • The Minicopter and Scrap helicopter have had some new sounds added to bring them in line with the newer vehicles, including unique explosion sounds
  • Expanded workbench source area, able to stand slightly further away and craft
  • Reduced water pump preventbuilding volume
  • Small battery output, capacity
  • Water catchers now fill much faster when raining, even faster in stormy weather
  • Bad weather probability increased, higher chance of rain, storms and fog
  • Increased quarry no build radius
  • More loot in launch site main building of launch site
  • Moved light switches of LS main building to second set of entrance doors, players will now always pass one
  • Homing missile crafting cost reduced
  • Homing missiles now stack to 4
  • Fixed custom underwear not being applied when first joining a server
  • Fixed parachute killing players when landing on a flat-ish surface
  • Fixed players being able to use the parachute to skip a section of Launch Site using a small jump (forward momentum now takes 1s to kick in)
  • Parachute gibs no longer show the wind effect
  • Parachute pickup time can now be set on the server (server.parachuteRepackTime)
  • Fixed tooltips not getting properly clamped on screen
  • Fixed Filter Fail output on Industrial Conveyor not working if the Conveyor was set to Require All
  • Fixed issue where a gun inserted into the Attack Helicopter would incorrectly get attached to the player in the gunner seat
  • Fixed map marker legend getting pushed off screen if too many markers were placed
  • Fixed first person hands snapping into place when deploying the parachute
  • Fixed players being able to negate fall damage with incendiary ammo
  • Fixed Minicopter push command not applying correct forces
  • Fixed Industrial Conveyor not calculating filters properly when connected to a Locker after the parachute changes
  • Fixed jumping with a parachute equipped on the RHIB cousin the parachute to deploy and immediately crash
  • Fixed parachutes playing wood breaking noises when destroyed
  • Fixed quarries incorrectly animating when first entering network range
  • Fixed player hair no longer having a visible seam/shadow on the forehead.
  • Fixed not being able to access the vending machine admin panel if the vending machine was too far above the player
  • Fix for bows offsetting view slightly when deployed
  • Fixed not being able to wire IO connections when standing on a bed, sleeping bag or car lift
  • Fixed a case where the torch could be lit underwater
  • Fixed wood and armoured single doors preventing interaction through the doorway for a second after opening
  • Fixed recurring LS tower skip
  • Added Parachutes
  • Added Attack Helicopter
  • Added Hot Air Balloon armor upgrade
  • Added Homing Missile Launcher
  • Added Global Networked Bases
  • Improved jumping behaviour when attempting to climb onto solid objects in the ocean
  • HAB’s will now eventually decay over time if they get stuck on a solid object and are no longer moving
  • HAB’s will now get a slight physics push occasionally when they are stuck on an object to try and dislodge them
  • A blueprint will now display if it’s learned or if it is a default blueprint when selected in the inventory
  • Sleeping bags will now render underneath team markers on the map while alive
  • Airdrops will now become lootable if they land on a tugboat
  • Improved first person spectating behaviour when a player is piloting a vehicle
  • Boats abandoned for more than two hours (secondsUntilShoreDrift convar) now slowly drift towards the shore
  • Improved the F-15E end of wipe flyby by adding a new 3D skybox model
  • Hot Air Balloon cheaper to repair
  • Hot Air Balloon uses slightly less fuel
  • Smokestack VFX improvements
  • Updated quarry model
  • Updated pumpjack
  • Improved snow when using low shader levels
  • Fluid switch now stacks in the player's inventory
  • Fluid pump now stacks in the player's inventory
  • Fixed being able to break Patrol Helicopter’s attack behaviour by diving into deep water
  • Patrol Helicopter will now fly higher above the water
  • Fixed chinook ground particle effects not rendering on the terrain surface
  • Fixed being able to deploy elevators on a floor foundation from underneath the floor
  • Fixed Twitch Rivals trophy name list not rendering properly
  • Elevator item now lists correct power consumption when inspecting the item
  • Fixed spinner wheel not rotating properly when mounted on a tugboat
  • Fixed campfire visual not rendering properly when placed on a tugboat
  • Fixed jackhammer not playing attack animation in 3rd person
  • Fixed Rust PVE mode (convar) not allowing players to shoot NPCs
  • Fixed a null volume which may have caused audio to crash when mounting a boat
  • Fixed Industrial light missing texture on cargo ship
  • Fixed Code lock world model missing back face
  • Fixed Brick 2x2 Roof tips clipping through eachother
  • Fixed RHIB using incorrect LODs
  • Fixed Missile Silo computer station killing the player when mounted
  • Fixed water disappearing when exiting the sewer branch monument
  • Fixed building tier disappearing from radial menu when valid building skin is set
  • Fixed naked player censorship when inside smoke grenade smoke
  • Fixed Server side demos being unable to be played back
  • Fixed furnace skins not getting their correct emission colours
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Реакции: BanaDesolator
  • Added new wounded information
  • Added Chat Emoji
  • Added brick building skin
  • Added procedural generation customization (world.configstring / world.configfile)
  • Buffed the burst module weapon attachment
  • C4 and satchel charges can now be placed on all vehicles again
  • Less network data required for objects sitting on other moving objects
  • Scaling free CUI layer now scales by resolution but still ignores the user’s UI scale setting
  • Ping sfx are now affected by the Game Sounds UI slider
  • Added a new model for the Laser Detector
  • Added ammo world model variations to correlate with stack size
  • Fixed a missing collider on the above-ground Work Cart
  • Fixed not being able to swim through the door of tugboats that were sunk underwater at a steep angle
  • Fixed players being pulled down with sinking tugboats
  • Fixed Industrial Conveyor not respecting Maximum amount when transferring multiple Hazmat’s with different skins
  • Fixed Industrial Conveyor failing to move an item if a broken version of that item is in the output container
  • Upgrading the grade of a building block should be much less likely to destroy industrial pipes deployed along it
  • Fixed ceiling blocks incorrectly destroying industrial pipes around them
  • Gutting a fish now displays the correct item count popups above the vitals UI
  • Fixed an extra viewmodel sometimes appearing when entering a safe zone
  • Fixed “cinematic_list” command not working
  • Can no longer place Towels underneath Foundations
  • Fixed Slot Machines not having a shadow proxy box in the deposit slot
  • Fixed SAR missing internal face on both viewmodel and world model - improved shading on world model LODs
  • Fixed gaps in the RHIB
  • Fixed RF Transmitter not having aerial extended in world model
  • Fixed clipping and motion blur issues with the access cards
  • Fixed position of the 16x scope on Homemade LMG so it doesn't clip into the face in 3rd person
  • Fixed wrong gib rotation for the small storage box
  • Fixed missing bottom faces on all LODs for the gears world models
  • Fixed gaps in the WoodCrate model
  • Fixed startup issues on macOS Sonoma
  • Improved Steam auth NetworkIdentityFailure logging
  • Fixed several issues with server side demo recording
  • Fixed demo playback exceptions always stopping demo playback entirely
  • Fixed a crate blocking players on the small oilrig docks
  • Fixed collision accuracy at back of excavator, filled the room there to block LOS
  • Fixed several locations in monuments where dropped items would clip under
  • Fixed broken concrete rubble pile in the lighthouse
  • Fixed holes in the lighthouse exterior
  • Fixed getting stuck on pipes in arctic base
  • Fixed position and sizes of the supermarket ceiling lights
  • Fixed ceiling in one of the portacabins would disappear on low graphical settings
  • Fixed several collision mesh issues for powerlines
  • Fixed Abyss Torch being lit when dropped
  • Fixed an invisible collider near the smoke stack on small oil rig
  • Fixed a bug where some monument lights were glowing even when they were turned off
  • New water system
  • New Ferry Terminal monument
  • New driveable tugboat
  • Driver now visually holds and turns the wheel on the RHIB
  • Added turn on/off animations for torches
  • Shipping container skin meshes now batched
  • Caves lighting has been refreshed/fixed in areas where lights were too bright/too dark
  • Fixed voicemail failing to initialise properly when a cassette is inserted into a Telephone
  • Fixed some console warnings when listening to voicemails
  • Boom boxes that fail to connect to a streaming URL will now be able to reconnect to another URL if they are turned off/on
  • Fixed pools receiving too much water from sprinklers leading to excess water
  • Fixed Industrial Conveyor screen not showing moving items if those items were being stacked onto an existing item
  • Improved server performance with some problematic Industrial configurations
  • Fixed NVG screen effect scaling with UI scale, should now be consistent regardless of resolution or UI scale
  • Fixed torch/rocks skins not properly being applied on a fresh spawn
  • Fixed foot IK being applied incorrectly after being forcibly dismounted from a vehicle (eg. crashing a minicopter)
  • Fixed incorrect tooltip rendering
  • Fixed able to splash damage inside walls of shipping container walls with rockets from outside
  • Updated available radio stations
  • Fixed boat wake effects being framerate-dependent
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