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Added Shovel (Currently not useable, for future implementation)
Added white variation of Lunar New Year lantern for more neutral ambient lighting connoisseurs
Added option to show death marker on compass (can be disabled in UI settings)
Added an indicator to guns on the Belt Bar when burst mode is toggled on and off
Added Server.industrialTransferStrictTimeLimits to more accurately control Industrial performance on busier servers
Legacy Shelter can now be limited by server owners (default of 1) set by 'server.max_shelters'. Map marker is now displayed if kept at the default
Added option to have map button as toggle instead of hold
Reduce server side entity counts by selectively spawning Planner entities
Add a tooltip on the hostile indicator in the inventory
Improved behaviour of doors and gates when hitting vehicles while animating
Passing ‘teleport2marker’ a -1 argument will now teleport to the last placed marker
Improved client performance when excessive amounts of Laser Lights are deployed
Improved client performance when the player is getting shot
Improved client performance in the Main Menu
Improved server Industrial performance on some complex Conveyor setups
Refreshed visuals on loot barrels and some background props
Ladder hatches can be repaired without ladders
Convar to disable the fade in the death screen 'server.skipDeathScreenFade'
Legacy Shelters are now easier to place
Doors, hatches and embrasures can now be rotated while being deployed using R
Warning popup when logging out in a safe zone
Increased all plants ripe stage duration from 4h to 14h
Launch site monument static SAM sites will no longer shoot down MLRS rockets
Eoka more likely to shoot after every failed strike
Reduced memory footprint for textures, shaders and meshes
Improved texture quality
Weapon Racks can now hold Instruments
Updated rocket launcher handling sounds
Fixed locker displaying incorrect specular values when using workshop skins. Community Skin-makers can now include their own specular maps when submitting workshop locker skins.
Fixed incorrect repair costs for Auto Turrets
Fixed team markers being mis-aligned while using Night-Vision Goggles.
Fixed player clothing sometimes not updating properly when scrubbing in a demo file
Fixed Bar Doors sometimes loading in the incorrect orientation
Fixed being able to deploy other entities onto a specific Rustige egg
Entities reskinned with the Spraycan will no longer lose their OwnerId for admin purposes
Fixed ‘teleport2marker’ command not working when assigned to a key
Fixed incorrect behaviour when a Water Pump was connected to a barrel via a Combiner/Splitter
Fixed Smart Switch not calculating passthrough properly when Turn On/Off inputs are changed
Fixed Chainsaw continuing to consume fuel if a player disconnects while it’s in use
Fixed the Skinning Knife not producing player heads when the server has server side ragdolls disabled
Possibly fixed an exception some players were receiving when attempting to assign a player to a Wanted Poster
Fixed server-side ragdolls flickering briefly invisible when entering and leaving parenting triggers
Fixed rare bug where a door can't be picked up until a lock is placed and removed from it
Fixed player being incorrectly dismounted from rowboat
Fixed animals camping the Legacy Shelter
Fixed NRE whilst reloading and swapping weapons
Ensured all neon signs now stack to 5
Fixed unpowered turrets turning on their attachments
Fixed Legacy Shelter grass displacement not working properly on certain terrains
Fixed third person speargun being offset when held, and when holstered
Fixed missing bottom on the Storage monitor
Fixed boneknife & vampire stake disappearing from view when cancelling a throw animation (viewmodel)
Fixed locomotives being able to get stuck on railings in the train tunnels on certain seeds
Fixed Scientists sometimes dying to Cacti
Fixed EAC backend auth issue kicks
Fixed M4 shotgun playing the incorrect gunshot sound with a muzzle break attached
Cameras / Entities at Oilrigs resulting in error messages or nullref error kicks when a player interacts - We have identified the cause and fixes are currently undergoing testing.
Tool Cupboard now shows upkeep costs and tool slots on the same page
Tool Cupboard now has an extra tool slot
Added debug.repeatcommand convar, repeats the last command entered into the console
The debug console history will no longer add duplicate consecutive entries
Can now toggle vending machines on and off in the map
Vehicle dismount hold time option has now been modified to allow individual dismount hold times for Ground, Aquatic and Air Vehicles as well as Horses
Getting killed via a homing missile while in a helicopter will now list the missile and player responsible on the death screen instead of just the helicopter
The parachute now checks that there is vehicle free space above it when deploying, prevents parachutes deploying and clipping into helicopters causing erratic behaviour
The Minicopter and Scrap helicopter have had some new sounds added to bring them in line with the newer vehicles, including unique explosion sounds
Expanded workbench source area, able to stand slightly further away and craft
Reduced water pump preventbuilding volume
Small battery output, capacity
Water catchers now fill much faster when raining, even faster in stormy weather
Bad weather probability increased, higher chance of rain, storms and fog
Increased quarry no build radius
More loot in launch site main building of launch site
Moved light switches of LS main building to second set of entrance doors, players will now always pass one
Homing missile crafting cost reduced
Homing missiles now stack to 4
Fixed custom underwear not being applied when first joining a server
Fixed parachute killing players when landing on a flat-ish surface
Fixed players being able to use the parachute to skip a section of Launch Site using a small jump (forward momentum now takes 1s to kick in)
Parachute gibs no longer show the wind effect
Parachute pickup time can now be set on the server (server.parachuteRepackTime)
Fixed tooltips not getting properly clamped on screen
Fixed Filter Fail output on Industrial Conveyor not working if the Conveyor was set to Require All
Fixed issue where a gun inserted into the Attack Helicopter would incorrectly get attached to the player in the gunner seat
Fixed map marker legend getting pushed off screen if too many markers were placed
Fixed first person hands snapping into place when deploying the parachute
Fixed players being able to negate fall damage with incendiary ammo
Fixed Minicopter push command not applying correct forces
Fixed Industrial Conveyor not calculating filters properly when connected to a Locker after the parachute changes
Fixed jumping with a parachute equipped on the RHIB cousin the parachute to deploy and immediately crash
Fixed parachutes playing wood breaking noises when destroyed
Fixed quarries incorrectly animating when first entering network range
Fixed player hair no longer having a visible seam/shadow on the forehead.
Fixed not being able to access the vending machine admin panel if the vending machine was too far above the player
Fix for bows offsetting view slightly when deployed
Fixed not being able to wire IO connections when standing on a bed, sleeping bag or car lift
Fixed a case where the torch could be lit underwater
Fixed wood and armoured single doors preventing interaction through the doorway for a second after opening