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Игра Rust
2567 (7.11.2024/16321148)
Added Lumberjack suit
Added concrete hatchet
Added concrete pickaxe
Added prototype hatchet
Added prototype pickaxe
Added region server tags
Added Hardcore gamemode techtree tax
Updated Campfire model
Updated furnace VFX
Updated campfire VFX
Updated cauldron VFX
Improved server listings
Update tag search behavior
Added an option to cap framerate to 15 while window isn't in focus
Improved visibility of clusters of vending machines on map
Horse idle animations will no longer be synced
Radio stations can now be updated mid-month without releasing client/server updates
Added world position/seed/size to the F8 performance overlay (see debug.showWorldInfoInPerformanceReadout convar)
Added "entcount" convar that returns all entities placed by a given player
Added "authcount" convar that returns all TC's/Locks that a given player is authed to
Can now toggle render layers in demos
Improved train behaviour at end of line points
Modular Car camper module can now be looted from the outside after the vehicle has been destroyed
Furnace all slots now cook at the same time.
Added progress bar when smelting items
New burning icon for items
Add a button to clear filters in the server browser
Reimplemented dropdown menus in the options menu
Train fuel wagons now contain more low grade fuel
Debris building blocker now immune to explosive damage
Added Hardcore gamemode Techtree tax
Increased car storage module size from 18 to 48
Increased Camper storage 12 to 18
Increased Saddle bags 6 to 12
Updated EAC to EAC EOS
Updated inventory item handling sounds
Added vent door open/close sounds (small radius)
Fixed not being able to pickup wooden signs
Further reduced chance of trees blocking ziplines
Fixed some moving entities (horses, vehicles, etc) disappearing in demos
Fixed some viewmodel sway issues in demos
Player corpse ragdolls now collide with vehicles instead of passing through them
Fixed a number of issues relating to ores dropping out of furnaces when overfilling.
Fixed horses falling through the middle of the ramp construction block
Fixed several out of bounds exploits
Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
Fixed hurt punch screen overlay occurring when the debug cam is active
Fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate"
Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
Fixed reflection probe / ambient light updating slower than intended
Fixed several spawn populations theoretically being allowed to spawn on rail
Fixed gate external stone gates displaying incorrectly at a distance
Fixed fireplace output slots
Fixed the very first right-click of a vehicle module from player inventory into a vehicle on it modular car lift eating the module.
Fixed cauldron and campfires appearing with one output slot
Fixed an error when killed during talking to NPCs
Fixed "Hardcore" server tag search not correctly toggling
Fixed server exception in CompleteTrain / Mountable Cycle
Multiple bug & export fixes.
Fixed chat rate limits not applying in global chat
Added Hardcore game mode
Better line of sight check when deploying sleeping bags and beds
Slightly better mesh level of detail and batching performance
Hapis Island: The two big road tunnels have been reworked and improved.
Trees should no longer block ziplines
Use a single pickup UI widget when hitting resources
Add global.consolescale convar to change font size in console
Distant gunshot sounds are more muffled and reverberant
The nailgun attack is quieter
Added a new option in the experimental settings to enable Optimized Loading for faster loading on SSDs
Fixed rail mesh sometimes not being completely smooth
Fixed exception at server startup on certain map seeds
Fixed edge case where player could receive fall damage after respawn
Fixed camera snapping after closing inventory on OSX
Hapis Island: Fixed roads surface clipping.
Hapis Island: Fixed all the little cliff holes we've identified and had reported.
Hapis Island: Various other bugfixes.
Fixed sprays lasting too long when sprayed indoors
Fixed "Too close to monument..." messages appearing incorrectly when attempting to build
Fixed some cases where changing spectator target while first person spectating wouldn't hide the player's body
Fixed not being able to delete items in UGC browser
Fixed players on train tracks sometimes parenting to an oncoming train instead of taking damage from it
Fixed Twitch Rivals trophy clipping through the world when dropped
Fixed Sign collisions
Fixed Small sign being unable to be deployed on boxes
Fixed Water flickering when using TSAA has been resolved
Above-ground rail network now connects to Trainyard
New resource wagons can be unloaded at Trainyard
New Locomotive train engine
New ambient lighting model
New monument lights
Added light switches to monuments
Added Flash bang grenade
Added Molotov cocktail
Updated layout of contacts page
Added server.clearugcentity convar to clear a piece of content (takes an entity id)
Added global.clearugcentitiesinrange to clear all content within a range of a position
Improved LOD system on modding prefabs from last month
Added Toggle ADS option
Improved performance when hitting resources
Improved performance when entering network range of NPC's
Improved performance when near underground tunnel entrances
Slightly improved rendering performance in monuments
Improved performance of UGC admin browser when lots of content is on a server
Added 6 new radio stations
Boom boxes connected to speakers should now more reliably play in sync
Increased maximum length of server radio stations list to 1024 characters (was 256)
Increased size of radio station picker
Show the genetics of plant clones being sold in vending machines (in-person and via drone)
Updated Wooden Signs models and textures to be higher res and have a more even paintable surface area
Improved Cliff Collision - A number of cliff colliders have been improved, making them easier to climb
Scrap Tea now yields more scrap and lasts longer
Underwater labs size decreased by up to 75%
Fixed tech tree path counter not working properly on T1 tech trees
Fixed demos failing to play if the local player died during recording
Fixed several mountables not properly showing the characters head moving while mounted
Fixed radio playback becoming distorted if a player leaves audible range of the Boom Box but is still in range of Connected Speakers
Fixed a long standing bug causing invalid projectiles when mounted to vehicles
Above-ground Work Cart train engine wagon-pulling power has been reduced
Added tiled cube prefabs for community map makers
Added chat filtering
Improved M39 DPS and recoil
Lowered F1 grenade fuse time to 2.5s (was 3.0s)
Shotgun slugs have reduced damage falloff
Achievement todo list is now disabled if game tips are turned off in the game options
Added a crosshair while free spraying with a Spray Can
Increased the default number of sprays per player (25 -> 40)
Can now Mute and Report players from the Contacts screen
Z/C/Y keys no longer control zoom when in free camera (replaced with debugcamera_zoomin and debugcamera_zoomout binds)
Added debugcamera_raise and debugcamera_lower binds instead of hardcoding to Q/E
Added physical camera convars for the debug camera
Added camera info overlay command for the debug camera
Kayak now faces away from the player deploying by default
Mailbox, BBQ, Medium Battery and Windmill now face toward the player by default
(CUI) Add support for vertical overflow on Text components
Updated player inventory idle animation
Added interaction sounds for small loot containers (food, medical, tech, ammunition, etc)
Updated generic loot crates with existing interaction sounds
Hapis Island: Added 3 new monuments
Jackhammer will hit hotspot every time without tap firing
Torch despawns after 30 seconds
Dropped backpacks will despawn after 30 seconds for rocks + torches
Streamer mode will hide map name in server browser
Can insert photos into mailbox
`benchmark_demo {demo}` command to run the benchmark on different demos
Can connect 'domain.com' without a port on the end
Servers will no longer show the name of the custom map, only "Custom Map" if they are running one
Optimized bulk loading assets from bundles
Improved hide blood option
Added hurt flash disable option
m249 is slightly more aggressive
HMLMG recoil is more aggressive
Lowered HMLMG durability
Increased HMLMG crafting cost
Using scopes on weapons now increases their recoil
Reduced blur/blood effects
Accuracy bonus removed from the silencer
Fixed first shot while ADSing sometimes playing the non-ADS fire animation
Fixed missing deploy sound for combat knife
Fixed missing sounds for smoke grenades and supply signals
Fixed missing crosshairs and camera movement while first person spectating
Fixed smoke grenade effects not working correctly with first person spectating
Fixed horses not properly moving with elevators
Fixed error with a particular configuration of items when making Low Grade at a Mixing Table
Fixed missing localization on progress bar when Hold to dismount is enabled
Fixed some deployable entities changing rotation every time they are selected on the belt
(CUI) Fixed some skin id's not loading correctly (PR#37)
Fixed some missing sfx on the Spray Can
Fixed an exploit when changing water quality
Fixed flashlights & laser needing to be turned on every time you equip them
Fixed exploit to steal attachments out of shop fronts
Fixed nodes & animals taking extra hits
Hapis Island: Fixed berries not spawning
Hapis Island: Fixed roadside spawns being overly scarce
Hapis Island: Fixed numerous other reported issues.
Fixed flashlights & laser needing to be turned on every time you equip them
Fixed exploit to steal attachments out of shop fronts
Fixed nodes & animals taking extra hits
Fixed animal headshots not playing hitmarker
Fixed exploit to let you keep last item in softcore
Fixed ability to shoot through armored window collider
Fixed exploit to keep shopfront standing when breaking wall frame
Fixed debris not created for walls on triangle foundations
Fixed research tables getting stuck researching
Updated recoil
Added Hit cross
Added directional hit markers
Added hit punch
Added Crosshair
Added Handmade LMG
Added extended Magazine
Added Spray Can Decal Pack
New covered work cart train
Added invisible spawnable loot prefabs for map makers
Added Scientists to the Launch Site monument
Added sidings to rail network
Parenting to an entity in a demo shot will now properly be recorded in the shot
Compound bow now loses less durability while held back
Reduced landmine size
Add "autofocus" option to input fields for Community UI
Improved performance when picking up resources
Jittery magnet crane rotation is smoother
Added SedanRail entity for admins. Spawnable only on rails
Horses now get the same speed boost on rail as they do on road
WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter
Added FPS counter configs to the options menu
Improved loading screen on ultra widescreen
Basic ammo types can now be crafted from the mixing table
Fixed some UI layout issues on the answering machine UI
Fixed helicopters being visible when idle at long distances (also applied same behaviour to Hot Air Balloons)
Fixed Spear Gun not appearing in players hands correctly when equipped (affected players and NPC's)
Fixed auto turret missing open/close UI sounds
Fixed footstep sounds always being barefoot sounds after changing to other footwear
Fixed cargo ship RHIB being unusable after server restart (RPC error)
Fixed cargo ship RHIB leaking fuel and storage entity after server restart
Fixed solar panels pointing to the sun's location in the server's central sky dome instead of the sun's true direction. Light angle on solar panels now always matches visible sun position
Fixed floating wooden barricade cover
Fixed invalid projectiles when shooting under low ceilings
recoilproperties.version will be removed within the next 2 weeks while we evaluate feedback.
Added rail network branch lines
Added above-ground trains
Added 4 type of train wagons
Improved client performance
Improved zipline placement and monument integration
Reduced network traffic of sprinklers watering large amounts of filled planters
(Community UI) Added support for natively showing item icons (thanks Mughisi)
(Community UI) Added support for read only and multi line InputFields (thanks shooter46)
(Community UI) Added support for the NeedsKeyboard component
(Community UI) Adding "needsKeyboard" to an InputField will block keyboard input only while that input field is focused
Improved and fixed several issues in collection of official server analytics
Improved rail and road foliage performance and visuals
SAM Site can no longer be damaged by bullet type damage
Reduce the chance of vehicle parts from junkpile_j
Fixed grenade launcher reload error when first person spectating
Fixed long ziplines disappearing when the player is at the end of the line
Fixed a bug that was disabling the performance budget of budgeted systems (lasers, walk animations, etc)
Fixed incorrect prevent building bounds when building around zipline wires
Fixed very long ziplines disappearing when a player was near the end of the line
Fixed several overly strict antihack configs resulting in unable to damage construction
(Community UI) Fix countdown not working (thanks Ailtop)
(Community UI) Fix RectTransform only being added when a graphic component is added (thanks Jake-Rich)
Fixed junkyard keycard not respawning
Fixed junkpile scientists not spawning
Fixed junkpile scientists not despawning
Powerline ziplines
18 new achievements
Server analytics on official servers
Added dog tags (for event use only)
Generic snowmobile model updated to include visible lights
Updated landmine model
Magnet crane pedals now animate and have IK for the driver's feet
Added a blue light to the Magnet Crane cockpit. When the magnet crane cabin is within 10 degrees of facing straight forward, it lights up
Holding the crouch key while in the Magnet Crane now automatically rotates the cabin back to zero
Debug camera controls while spectating or in demos now uses the players movement bindings instead of WASD
Made lighting improvements to Airfield, Arctic Research Base, Excavator, Fishing Villages, Lighthouse and Stables monuments
Loading screen now alternates between a selection of images
Hopeful fix to prevent certain crashes when switching servers
Fixed missing passthrough name on DLC industrial wall lights
Fixed camper module rear lights not working correctly
Fixed magnet crane physics behaving strangely when the magnet arm was extended far out in front
Magnet crane is now much less prone to 'digging in' its magnet arm, getting it stuck in the ground without being able to easily back out
Fixed players being able to grip on to the sides of the train tunnel elevator shaft while falling down it
Fixed not being able to kick passengers from the taxi module
Fixed not being able to hear notes played from deployed instruments while mounted to something
Fixed the helmet slit overlay blocking the status effect UI, and fixed the scope overlay being in front of the helmet slit overlay
Fixed the autoturret idle animation moving more slowly at higher server framerates
Fixed Rust's graphics Quality setting defaulting to 0/6 ("Super Potato") on first install. Set the default to 4/6 ("Good")
Fixed loading screen text overflow
Fixed Ice AK showing an extra particle effect in first person
Fixed snowmobile losing fuel after reskinning
Fixed unable to mount vehicles after a server crash
Fixed a number of harsh road intersections
Added support for tag filtering to the server browser
Added new in game music
Added 14 new world models
Updated loading screen
Improved arm and body visuals on some vehicles
Improved 3rd person keycard animation
Can no longer reskin doors that are open
Can now switch to and from Ice Rifle skin regardless of ammo or attachments
Added support for infinitely scrolling MIDI knob convar bindings (see MidiConvar.BindKnobRelative convar)
Restricted how far a player can alt look up when looking down
IO Entities can now decay (fixes Water Barrel, Water Catcher, Above Ground Pool, Boom box, CCTV, Connected Speaker, Counter, Disco Floor, Sprinkler, Wind Mill, Car Lift, Paddling Pool, SAM turret, Search Light, Smart Alarm, Solar Panel, Sound Lights, Telephone, Water Pump not decaying when placed outside of a base)
Removed slot 8 input bind
Renamed slot 7 input bind to "Holster Item"
When opening the inventory the currently equipped belt item will automatically be selected
Modular cars take 4x longer to decay
Increased local player voice volume when recording a cassette
Junkyard magnet crane is more stable to drive
Junkyard magnet crane now uses 80% less fuel when not driving around, and 25% less fuel when not carrying anything on its magnet
Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed
Improved lighting in the Supermarket, Oxum's Gas Station, Bandit Camp and Launch Site
Large furnace now provides a small amount of heat and comfort
Added BuildingDark and BuildingVeryDark volumes for map makers
Polar bear should no longer migrate to warmer climates
Horses now trigger pressure pads
Fixed a case where changing weapon while gesturing would lead to incorrect viewmodels (missing attachments)
Fixed case where changing clothing while inventory was full would sometimes incorrectly delete an item
Fixed rounding issue when using Pure Ore Teas leading to an ore node giving 1501-1505 resources (now gives 1500)
Fixed some out of date radio stations
Fixed phantom footsteps continuously playing
Fixed incorrect sfx footsteps playing
Fixed modular cars using no fuel if they had multiple engine modules and one of those modules had no components
Fixed magnet crane arm movement speed slowing down at low server framerates
Fixed magnet crane driver not syncing up visually with the crane itself when rotating the cabin
Fixed magnet crane magnet hurting the driver if it was positioned as close as possible to the cabin
Fixed magnet crane treads sometimes animating in the wrong direction when turning
Fixed the snowy edges of ice lakes also being considered ice by modular cars and snowmobiles
Fixed the Tomaha suspension snapping to the wrong position when active updates stopped
Fixed a sleeper loot exploit
Fixed CCTV clipping exploit
Fixed BBQ looting exploit
Fixed pickle jar desc typo
Fixed Excavator puzzle reset bounds exceeding the prevent building volume, causes player to die when logged out
Fixed missing passthrough name on DLC industrial wall lights
Fixed oil hunt mission reward only being 50 scrap
Arctic base snowmobile no longer comes with 20 low grade fuel
Arctic base snowmobile garage no longer spawns puzzle loot
Added Snowmobile
Added Arctic bases
Added Spraycan tool
Added Polar bear
Added fire damage volumes for map makers
Native auto walk and toggle crouch options
Mute menu for managing muted players (next to chat input box)
Added slots for tools in the Tool Cupboard
Show total cost to reach items in Tech Tree
Show how much Scrap you are holding on the Tech Tree
Hide the Cancel button on the respawn screen to prevent accidental disconnects
No longer get kicked out of looting if a player suicides while downed
Show Patrol Helicopter on map
Add option to require holding Jump to dismount vehicles
Added popup to show repair costs when a repair fails
Show downed teammates in orange in Team UI
Added IO outputs to SAM site (similar to Auto Turrets)
Added Defender mode to SAM site to defend against MLRS rockets only
Can now sort Contacts by last seen
Community UI is now scaled by client UI scale setting
Add teleport2autheditem command (similar to teleport2owneditem)
Using "ent who" on a sleeping bag will now show who the bag is assigned to
Added a keybind to focus the player on the map screen
Research bench will now warn you if researching an item that you already know
Pattern boomers will now be censored by the censor signs setting
Can no longer report the same player more than once every three minutes
Physicssteps now admin-only command
Hobo barrel can now be picked up
Hobo barrel can now be repaired
Reduced inventory size for crate_fuel
Bears no longer spawn in the arctic
Bears have less HP
Bears are less hostile
Fixed some map icons flickering when opening the map
Fixed XOR switches sending a small burst of power during server restarts
Fixed offset powerplant tire_stack mesh
Fixed elevator exploits
Fixed MipMap exploit
Fixed Phone VM's clipping into the camera at wide aspect ratios
Disabled Lunar new year fire crackers