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Failed code lock entry for after 8 failed attempts now locks out user for 15mins
Exposed bear, boar and chicken populations in Server Admin UI
Increased human AI line-of-sight responsiveness.
Compound Bow moved to T1 Techtree
Compound Bow loses condition while drawn back
Reduced NVG grain and overlay intensity
Fish can now be sold for more scrap at fishing village exchange
MP5 NPC drop chance lowered
Watch tower decay, health and craft time higher
Table item craft no longer need metal fragments
Higher forest density
TechTree T2 electricity and car parts now on a separate branch
[MLRS] Increased the target hit area, and rockets cluster less towards the centre. In general it's now better for larger bases vs. precision targeting.
[MLRS] Increased the MLRS UI map zoom a little to make targeting easier (remember that it will show a marker you've placed as well).
[MLRS] The MLRS UI now supports characters from other languages.
[MLRS] The MLRS rocket explosion ground effect now plays at the true hit point rather than directly below the main explosion.
[MLRS] Reduced MLRS rocket world model size and mass to 25% of actual size and mass. No more giant rockets.
Fixed skull rock skin missing sound effects
Fixed case where ammo would be lost when an auto turret reloads a weapon
Animals no longer continue to attack player corpses.
Animals will no longer attack players inside modular vehicles.
Fixed desync exploit abused by some private hack providers
Fixed gap exploit abused by a large number of hacks
Fixed missions UI enabled on first open and requiring double click to close
Fixed some mission typos, incorrect text and wrong reward amounts
[MLRS] Fixed MLRS rocket backfire effects flashing on when entering LOD range.
[MLRS] Fixed cassette recorders not sticking correctly to MLRS moving parts.
Fixed SAM sites not shooting hot air balloons anymore
The info panel for rocket ammo now shows their true maximum range instead of a semi-fabricated one.
Added a search text box to the skin picker in the Repair Panel and Crafting menu
Added a button to enter the last entered code in the code lock (can also press Reload to trigger the button)
Added an Aim Down Sights sensitivity multiplier (acts as a multiplier on base sensitivity eg. 0.5 mouse sensitivity x 0.5 ADS sensitivity = 0.25 sensitivity while aiming)
Item descriptions now scale to fit long descriptions in the Crafting menu
Binoculars now fade in/out twice as fast and start at the lowest zoom setting
Can now voice chat while painting signs
Sign painting will no longer use a low resolution texture on low graphics settings
Show the total amount of an item in your inventory on the item pickup pop up in the bottom right of the screen
The planter inventory can now only be accessed by looking at the edge of the planter
Large planters now snap to the centre of foundation and floor blocks (hold Sprint to disable)
Flipped boats should now reliably flip rightside up with one push
Looking at vehicles that have no seats left will now show as Occupied instead of showing a Mount option that won’t work
Painted signs can now be picked up (includes empty picture frames and neon signs) without losing their painted data
Unpainted signs can now be stacked up to 5
Painted signs have a small icon in their inventory and clicking on them will show the painted data
Increased range of light source in painting UI so large signs aren’t partially illuminated
The sign painting UI will now remember the rotation of the last sign that was painted (per session)
Open/closing doors while crawling now takes three seconds
When attempting to build too close to a monument the error message will now display the translated name of the monument (instead of “Can’t build here”)
Improved several placement error messages
F4 and F9 keys are no longer hardcoded to screenshots, added screenshot.takescreenshot and screenshot.takehiresscreenshot that can be bound as needed
Right clicking scrap while a research panel is open will put the scrap in the bottom slot
Lowered volume of audio static in the background of boom boxes, speakers, etc
Right clicking a pumpkin in the inventory will now move the pumpkin to the belt instead of clothing
Ceiling light can now be repaired more reliably from below
Worms and grubs will go the inventory by default instead of the belt
Auto Turrets now automatically self-auth when placed (like TC’s)
Added an Assign to Friend option to Auto Turrets
Any team members in the Assign to a friend Sleeping Bag/Auto Turret UI will now appear first in the list
Don’t show steam ID’s on Sleeping Bag/Auto Turret friend UI while streamer mode is active
Human skulls being sold in vending machines will now display their name in the tooltip
Item search in crafting menu should now disregard accented characters when filtering (eg. Pólvora and Polvora will now both return gunpowder when playing in Portugese)
Supply Drops now have small lights that activate at night
[Admin] entity.deleteby now accepts multiple steam ids
[Admin] Added entity.deletebytextblock that parses a text block for steam ids (eg. can use the results of “ent auth”)
Added "cargoshipevent" command for server owners to start the cargo ship event
Horses now produce dung more often
Dung yeilds more Fertilizer
Added custom junkyard prefabs for map makers
Military tunnels NPCs no longer respawn while players are inside tunnels
Military tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned)
Added small (50) MinDistanceDifferentType to roadside monuments
Less strict locker placement
Added "Copy" and "Clear" to the console UI
Reduced crafting time of all modular car engine components from 30s to 10s
Fixed garage doors blocking placement on the floor above them while open
Running a dedicated server will no longer set graphics quality to 0 on clients on the same machine
Fixed issue where binding a key to nothing that was also a default key wouldn’t save correctly and the binding would be lost on next boot (can now unbind mouse wheel)
Fixed glowing hair in player inventory preview
Fixed issue where players would get stuck in a placeholder dance when respawning if they were dancing when killed
Fixed Boom Box loading incorrect URL after a player leaves and enters network range or after a respawn
Fixed tanker car module not getting properly disconnected from water sources when moving
Fixed Small sign stacking
Fixed elevator exploits
Fixed excessive explosion force on the chinook
Fixed cargo ship layouts breaking during server restart