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Игра Rust
2567 (7.11.2024/16321148)
Added Modular Cars
Added Airwolf
Fixed custom skins not appearing on third person models for most tools and melee weapons
Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly)
Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall
Fixed world reflection quality 2 being too bright inside player buildings
Fixed roadside decor sometimes spawning on road at intersections
Fixed unable to mount sofas at bandit camp
Fixed allowing players to place items into minecart container
Fixed Jerry can clipping on rowboat
Fixed triangle grill and ladder hatch bounds
Fixed cave_updown_a inside terrain antihack false positive
Fixed HBHF sensor not receiving damage
Fixed small wooden box being deployed inside trees
Fixed NPCAutoTurrets shooting shopkeepers or conversation providers
Fixed repeating outs while near the Launch site monument (hopefully)
Fixed scope overlay size changing with UI scale
Can now push minicopters
Vehicle textures now visibly degrade as a vehicle takes damage
Doors/gates can no longer close while blocked by a vehicle
EAC SDK update
All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag
Default world size is now 4500
Side roads are slightly wider
Smoother road layout (both vertically and horizontally)
Smoother road joining (at intersections)
Moved roadside decor slightly further away from the road
Slight road terrain offset tweak to prevent ground peaking through around intersections
Fully encapsulated bandit town in a safe zone
Animals no longer attack players in safe zones
You can no longer draw a weapon in a safe zone
Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them
Many more recyclers were added to the compound.
Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
Large banners now decay when placed outside of building privilege
Increased minicopter decay time outdoors to 8 hours, inside to 36 hours
Исправлены проблемы с размещением предметов в смежные настенные каркасы под определённым углом.
Исправлен баг, когда нельзя было изучить чертёж, даже если один из предметов, который будет разблокирован, ещё не изучен (квадратные/треугольные люки и напольные решётки).
Исправление эксплоитов.
Added Rust+ tab to the main menu
Added pairing with the companion app (make sure `app.port` isn't firewalled!)
Added push notifications for when teammates join the server
Added push notifications for when you're killed when not playing
Added a deployable Smart Switch
Added a deployable Smart Alarm
Added a deployable button
Added detail layer parameters to the workshop editor (allows removal of "micronormals")
Added fuzz mask parameter to the workshop editor
Added Spiral Stairs and Triangle Spiral Stairs building blocks
Added Ramp and Steps building blocks (replace Foundation Steps)
Added Triangle Floor Frame building block
Added Triangle Ladder Hatch deployable
Added Triangle Floor Grill deployable
Added conditional wall corners to bases
Fixed the workshop editor generating blank icons for wearables
Fixed the workshop editor erroring opening the mining hat
Fixed a white edge appearing on the generated workshop icons
Mostly fixed respawning underwater when oceanlevel is increased (avoid underwater islands for now)
Fixed some bits of code that were not pooling correctly
Fixed a bunch of NullReferenceException errors
Fixed game tip code allocating memory occasionally
Fixed a number of building exploits
Fixed a number of anti hack exploits
Fixed a number of anti hack false positives
Fixed 3rd person weapon attachment offsets
Fixed spas12 viewmodel - shell floating into shot during reload
Fixed a bunch of translation setup issues
Fixed Ch47 Event dropping hackablecrate at the same monument
Fixed a number of instant death zones inside Caves and Savas
Reduced memory allocations when updating your inventory
Reduced memory allocations when pressing buttons
Improvements to hair material for more natural looking shades
Improved server performance with Fluid IO Entities
Improved large furnace deployment
Updated Hapis Island vending machines
Added farming vendor to Hapis Island outpost
Added new Powered Water Purifier
Added new Fluid Combiner
Added new Water Pump
Added night vision goggles
Added electric Heater
Fixed research table deployment at harsh angles
Fixed Compound "Extra1" vending matchine incorrectly reverting to weapons
Fixed being able to loot power plant puzzle loot through a gap in the window
Fixed players getting stuck on train yard and water treatment plant rooftops
Fixed large and small candles being destroyed when placed on top of a deployable
Fixed Monument SAM sites been destroyed with melee weapons & tools
Fixed tooltips being able to go off the side of the screen (most noticeable on Respawn button)
Fixed slight rounding error on campfire water purifier conversion process
Fixed some incorrect information when mousing over IO ports on Fluid Switch
Fixed electrical battery not draining after a server restart in some cases
Fixed ch47 not dropping crates on land
Fixed being able to loot airdrop crates with minicopter
Fixed wheeled vehicles not being able to drive or fly into the Launch Site lowered area
Fixed players attempting to swim when mounting vehicles that are underwater
Fixed minicopter using the hot air balloon decay time value instead of its own
Fixed Gas Station fridge door being positioned incorrectly at lower LOD, and having no collider
Fixed edge case that caused roadside monuments to spawn upside down
Fixed 14 exploits and vulnerabilities
Oilrig hackable crates now inside red keycard puzzle area
No longer able to bypass monument puzzles using helicopters
Updated bootstrap loading UI
Hitting food boxes no longer flags the player as hostile
Drop boxes are now destroyed correctly when deployed near rocks
Solar panels now decay when placed outside building privilege
Sprinklers now decay when placed outside building privilege
Chairs now decay when placed outside building privilege
Red key card can now only be used twice
Sprinklers will now add wetness to players
Sprinklers will now put out fires
Sprinklers can now be powered by salt water (will have same effect as splashing salt water)
Added fluid input/output ports to campfire water purifier
Combined power on/off electrical inputs on Fluid Switch & Pump into a single Toggle input
Water Jug now holds 5000ml instead of 4000ml
Improved visual states on Fluid Switch (powered/unpowered/on/off)
Hardiness genes now boost temperature happiness
Removed "unknown genes" and gene display from consumable item info panel
Increased minimum temperature inside a planter box
Increased growth and yield gene effectiveness
Lowered optimal water saturation amount for planter boxes
Enabled incremental GC on Linux servers
Smoke grenade available at compound once again
Changed default string handling to only allow safe strings without control characters
Faster server entity hiding
Faster server file storage
Enabled Linux server incremental GC
Projectile frame rate is now independent from the physics frame rate
Habor monuments now have triple the barrel spawns and oil barrels.
Added farming vendor to Hapis Island outpost
Added new Powered Water Purifier
Added new Fluid Combiner
Added new Water Pump
Added night vision goggles
Added electric Heater
Fixed research table deployment at harsh angles
Fixed Compound "Extra1" vending matchine incorrectly reverting to weapons
Fixed being able to loot power plant puzzle loot through a gap in the window
Fixed players getting stuck on train yard and water treatment plant rooftops
Fixed large and small candles being destroyed when placed on top of a deployable
Fixed Monument SAM sites been destroyed with melee weapons & tools
Fixed tooltips being able to go off the side of the screen (most noticeable on Respawn button)
Fixed slight rounding error on campfire water purifier conversion process
Fixed some incorrect information when mousing over IO ports on Fluid Switch
Fixed electrical battery not draining after a server restart in some cases
Fixed ch47 not dropping crates on land
Fixed being able to loot airdrop crates with minicopter
Fixed wheeled vehicles not being able to drive or fly into the Launch Site lowered area
Fixed players attempting to swim when mounting vehicles that are underwater
Fixed minicopter using the hot air balloon decay time value instead of its own
Fixed Gas Station fridge door being positioned incorrectly at lower LOD, and having no collider
Fixed edge case that caused roadside monuments to spawn upside down
Fixed 14 exploits and vulnerabilities
Oilrig hackable crates now inside red keycard puzzle area
No longer able to bypass monument puzzles using helicopters
Updated bootstrap loading UI
Hitting food boxes no longer flags the player as hostile
Drop boxes are now destroyed correctly when deployed near rocks
Solar panels now decay when placed outside building privilege
Sprinklers now decay when placed outside building privilege
Chairs now decay when placed outside building privilege
Red key card can now only be used twice
Sprinklers will now add wetness to players
Sprinklers will now put out fires
Sprinklers can now be powered by salt water (will have same effect as splashing salt water)
Added fluid input/output ports to campfire water purifier
Combined power on/off electrical inputs on Fluid Switch & Pump into a single Toggle input
Water Jug now holds 5000ml instead of 4000ml
Improved visual states on Fluid Switch (powered/unpowered/on/off)
Hardiness genes now boost temperature happiness
Removed "unknown genes" and gene display from consumable item info panel
Increased minimum temperature inside a planter box
Increased growth and yield gene effectiveness
Lowered optimal water saturation amount for planter boxes
Enabled incremental GC on Linux servers
Smoke grenade available at compound once again
Changed default string handling to only allow safe strings without control characters
Faster server entity hiding
Faster server file storage
Enabled Linux server incremental GC
Projectile frame rate is now independent from the physics frame rate
Habor monuments now have triple the barrel spawns and oil barrels.
Enabled Easter Event
Added Nest Hat item
Added Rustigé Egg - Ivory item
Added Rustigé Egg - Purple item
Fixed being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead) (admins)
Fixed teleporting to random AI when using teleport when player was not found (admins)
Fixed teleport2me teleporting a random bot sometimes when the player was not found (admins)
Updated Facepunch branding
Added teleport2marker to teleport you to your marker point on the map (admins)
Ceiling light now casts light two floors down for plants
Sprinkler now waters plants two floors down
Upgraded to Unity 2019.3
Added Hose Tool item
Added Fluid Switch & Pump item
Added Fluid Splitter item
Reworked plant growth systems
Added plant resiliences
Added potato plants
Added potato consumable
Added plant fiber item
Added composter deployable
Added fertilizer item
Added horse dung item
Horses now produce horse dung
Added plant genetics
Cloning now transfers genetics
Added plant crossbreeding
Horses now trigger landmines
Added new farming related vendors at bandit town and outpost
Fixed a number of high profile DOS attack vulnerabilities
Fixed drive select button in workshop save UI not working
Fixed water mesh in water bucket appearing distorted
Fixed being able to mount ladders through windows
Fixed large water catcher placement on terrain
Fixed large floor spikes placement on terrain
Fixed Windmill vane culling
Optimized navmesh generation at server startup (now at least 4x faster)
Added additional DOS attack preventative measures
Added liquid sockets for hoses on Large Water Catcher, Small Water Catcher and Water Barrel
Keylocks stackable to 10
Water purifier processes water twice as fast
Water purifier stores twice as much water
Moved airfield CCTV camera so it's not overlooking recycler
Planters are now stackable
Can equip a trumpet in Auto Turrets
New optional UI when playing demos (see demo.hud convar)
New admin/content creator commands to control weather effects on their client (adminclouds, adminfog, adminwind, adminrain)
New convar to set the cloud rotation (cloudrotation)
New admin/content creator command to disable underwater bubble effects (underwater_effect)
New replicated admin convar to change the ocean level for everyone on the server (oceanlevel)
New console command to add a value to a convar (for example, meta.add oceanlevel 0.1)
Add support for binding key combinations (for example, bind [leftshift+x] kill)
Added experimental Steam netcode
Added CCTV Camera support
Added Computer Station
Added Electrical Item information panel
Fixed blur effect staying on screen during a demo if the demo was playing back in slow motion
Fixed hostility flag being reset when you die and disconnect from the server
Fixed custom map markers disappearing when you die and disconnect from the server
Fixed some item info labels disappearing at odd window resolutions
Fixed demos failing to load if you have previously connected to a server without restarting the game
Fixed gun aim jumping after you finish shooting while mounted in a vehicle
Fixed igniter not igniting candles
Fixed downloading models from the workshop item editor when there's more than one model file
Fixed not being able to use demo.skip command once a demo has finished playing
Fixed exception when looking at entity that is returned to the pool
Fixed horse leaning exploits
Fixed sleeper parenting exploits
Fixed a seemingly endless amount of scrap transport helicopter exploits
Fixed even more explosive ammo, fire arrow and incendiary rocket exploits
Fixed various projectile trajectory exploits
Fixed exploits to create tool cupboards that belong to external / faraway bases
Fixed "changing network group to null" server warning spam
Fixed a number of IO entity networking glitches
Fixed AI weapon usage throwing lists from the memory pool to the garbage collector
Fixed several small client side projectile pooling issues
Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
Fixed cjk player names not showing in team dock
Fixed item name not showing in inventory under cjk
Shotgun traps now work in underwater caves.
Can now switch between multiple demos on the same map/seed without having to disconnect
Show a more helpful message when trying to build in a monument or too close to another building
Pressing escape now closes the report dialog
Road meshes now use several LODs (performance)
Roadside monuments can spawn next to both main roads and side roads
Place roadside monuments after all other monuments so they don't take space away from large monuments
Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
Removed ring road from maps smaller than 4k since it takes away too much space
Оптимизация серверов
Исправление эксплоитов
Исправление ошибок NRE (NullReferenceException)
Обновление файлов со скинами
Добавлена опция для Rich Presence