- Monuments Puzzles
- Added custom map support via levelurl server startup parameter
- Added Savas offshore junkpiles and dive sites
- Compound extra exit routes
- Upgraded to Unity 2018.1
- Upgraded to .NET 4.x
- Increased despawn timer on gunpowder
- Increased despawn timer on sulfur
- Options Menu max gibs now 2000 down from 10000
- Updated Diving mask, fins and tank with proper art
- Spas 12 does 20% more damage
- Hostile timer increased to 30min instead of 10
- Overpriced Blue Keycard available at compound
- Optimized Ambient Occlusion now 2x faster
- Improved High Quality shadows; now softer in TSSAA mode
- Improved terrain texturing quality at mid-far distances
- Fixed grenades going through walls at monuments
- Removed tiling texture from hoodie (unwanted effect on skins)
- Fixed console command exploit to see through walls
- Fixed weapon skins overriding clothing skins on viewmodels
- Fixed diving tank error when selling in VM
- Fixed chair exploit to move through walls
- Fixed divesites despawning too quickly
- New boat sounds
- Scientists Compound Monument
- Facial Hair Style 04
- New chainsaw sounds
- Added underwater rock formations
- Projectile trajectory verification is now enabled by default (hack)
- Added Diving Goggles - better underwater visiblity
- Added Diving Wetsuit - cold/wet protection
- Added Diving Flippers - faster water movement, slower land movement
- Added Diving Cylinder - breathe underwater for 10 mins
- Added dive sites and underwater loot crates
- Added first person clothing
- Local player footsteps are quieter than other players
- Misc sound polish and mix tweaks
- Improved Hair Textures and Materials
- Improved Hair Dye Colours
- ai_dormant true by default (server performance)
- Improved Hapis offshore junkpile spawns
- Improved Hapis Ch47 drop points
- Added CH47 drop point to SiteA (Hapis)
- Hapis Pumping station has slightly larger prevent building volume
- Block player inputting items into elite crates
- Block player inputting items into APC crate
- High external walls and gates decay much faster when placed outside of TC range
- Improved Ambient Occlusion
- Improved underwater rendering
- Improved CPU-side rendering performance
- EAC SDK update
- No longer broadcast effects to players in the connection queue (optimization)
- Optimized radial RPCs
- AI can reason about hostility marked players
- Support for stationary scientists at Compound
- Support for patrolling scientists at Compound
- Scientists can now search for lost targets
- Improved AI for mounted scientists
- Stationary scientists looks at players that get close enough
- Fixed animals spawning inside small cliffs on Hapis
- Fixed some broken Hapis map sounds
- Fixed nudity censor clipped by water surface; e.g. rowboat
- Fixed crafting queue dropped item server crash exploit
- Fixed multiple position ticks received in the same frame being ignored on the client
- Fixed issue where AI dormant + server network caching would corrupt position timestamps
- Fixed floating base build using triangular wall conditional models
- Fixed server side stair collider rotation sometimes being incorrect after rotating
- Fixed roof side exploits
- Fixed fanned wall stacking exploits
- Fixed foundation steps sometimes being unplaceable
- Fixed speed resource gathering (hack)
- Fixed speed swim and crouch (hack)
- Fixed looting dropped items through walls (hack)
- Fixed placing deployables through walls (hack)
- Fixed damage through walls via head clipping (hack)
- Fixed silent melee swing and attack (hack)
- Fixed silent projectile impacts (hack)
- Fixed sign upload lag (exploit)
- Fixed rapid fire bow (hack)
- Fixed unlimited oxygen (hack)
- Fixed chat UI corruption (exploit)
- Fixed crossbow attachments turning invisible when no arrow is loaded
- Can no longer spears etc under water
- Mounted players auto dismount if their head clips geometry
- Can no longer mount moving boats if the boat has a driver
- Junkpile scientists no longer hover over the ground
- Junkpile scientists despawn with the junkpile
- Scientist burst firing stop when they lose target
- Fixed range consideration for mounted scientists
- Fixed animal spawning where they would sometimes not come to life
- Scientists should no longer crouch walk
- Optimized the Geiger Counter
- Added Powered rowboat vehicle
- Added Chinook Event
- Multiple seats in vehicles
- Added lakeside forests
- Added Birch, Oak and Beech trees
- Added projectile pooling (gunfight performance)
- Bullets now impact water
- Added server asset warmup (performance hiccups)
- New client side entity parenting (performance, vehicle support)
- Added triangular conditional wall models
- Junkpile Scientists
- Hapis - Added Junkyard monument
- Hapis - Added Outpost B3 small monument
- Hapis - Added sewer branch monument
- Hapis - Added Collapsed Tunnel small monument
- Hapis - Mining outpost
- Added vehicle spawns to Savas KOTH
- Added horse meat (needs icons)
- vehicle_flipy and vehicle_sensitivity convars (unused)
- Hair Cap system
- Head and Facial hair styles
- Player Corpses float on water
- Variable wind animation
- Added floating offshore junkpiles
- Updated ingame map to be more detailed
- Map coords swapped so that the letter is horizontal
- Eye Adaptation and LUTs updated
- Tweaks to dynamic grass and terrain splat colours to align
- Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery
- Changes to ocean and river reflectivity to be more physically accurate
- Caves Spikes Trap nerfed
- Major network interpolation & extrapolation improvements
- Updated EAC
- Stripped server schema refresh (performance hiccups)
- Significantly improved shading on new foliage
- Increased overall forest sizes
- Big mix pass over most of the sounds in game
- Spawning scientists are invulnerable until activated
- Scientist reaction time goes up when they get hit
- Hapis - Updated Site A and B tunnels
- Hapis - 8 new cave and tunnels
- Hapis - updated roads
- Hapis - Updated site b tunnels to have radiation
- Updated Savas KOTH loot table with all recently added items
- AK47 has more hip aimcone
- Water reflections
- Temporal anti-aliasing
- Pubic, Armpit and Eyebrow hair
- AK47 has more difficult recoil
- Added 4 HQM to SAR cost
- Removed most Junk from Airdrops + Elite Crates
- TShirt/LongShirt additional radiation protection
- Reduced SAP HQM cost by 4
- Heavy Plate Armor slightly less movement speed reduction
- Heavy Plate Armor cost Halved
- HV Rockets cost slightly more than 1/4 that of regular rockets
- HV Rockets do 1/4 damage of regular rockets
- Reduced longsword cost
- Reduced rocket launcher cost
- Rocket lancher has increased durability
- You can now research and craft Binoculars
- CCTV + Targeting Computer are stackable to 64
- Hide armor costs halved
- SMGs HQM cost halved
- TShirt/LongShirt costs reduced
- TShirt/LongShirt research cost now 20
- Fixed gather amounts being inaccurate on HUD
- Fixed NPCs showing in the report list
- Fixed main menu only showing one friend
- Fixed hitching when opening map
- Fixed that servers needed a restart before newly released skins could be used
- Fixed health bars not updating when buildings are repaired via upkeep
- Fixed being able to walk far away while looting
- Fixed ore bonus nodes doing pointless position update ticks
- Fixed field rocks sometimes overlapping monuments
- Fixed some floating rocks near monuments
- Fixed sometimes falling through terrain near monuments
- Fixed rare world checksum mismatch on certain seeds
- Fixed exploits to dive underneath terrain
- Fixed some rock terrain adjustments having reverted
- Fixed skin selection icons not refreshing until clicked
- Junkpile scientists no longer hover above ground
- Hapis - Fixed some out of bounds exploits
- Hapis - Fixed junkpile spawns on cliff edges
- Fixed gap in Garage door which allowed traps to be trigged through
- Fixed blueprint read not using master sound
- Fixed flame turret been trigger through walls
- Pubic hair clipping through clothing
- Broken wrists on some clothing items
- Placement guides not showing underwater looking from above
- Z-fighting in stomped grass when grass displacement is enabled
- Particle shadowing inside caves and interiors
- Argument exception in motion blur
- Number overflow in occlusion culling
- Null reference exception in MaterialColorLerp
- River UV stretching in direction of flow
- Crash in terrain texturing initialization
- Fixed skin shading when in shadow
- Foliage biome tinting
- Fixed Chainsaw chain direction
- Fixed garage door culling at short range when gfx settings low
- Fixed thrown objs impacting vehicle they were thrown from
- Removed workshop vote counts (Valve doesn't send them anymore)
- Исправлена загрузка скинов.
- Исправлена голосовая связь.
- Мелкие исправления.
- Added Chainsaw
- Added Incendiary Shotgun Shells
- Added Spas-12 Shotgun
- Terrain Blend Maps for better monuments transition
- Added upkeep grief protection
- Added glaucous willow and spicebush plants
- Added world reflection graphics setting
- Fixed painted signs sometimes resetting on server restart
- Fixed workshop skin corruption issue
- Fixed dark lighting at the gates of Military Tunnels
- Fixed incorrect star positions relative to sun and moon
- Fixed foundation rotation exploit
- Fixed workshop skin loading issue
- Fixed S11 Cave having no build block volumes (Hapis)
- Fixed locker, bed, workbench floating slightly after construction placed on no longer exists
- Bandages and syringes now show their healing information
- Searchlight no longer accessible without TC access
- Fixed weird sprint+aim exploit
- Optimized conditional model performance
- Vastly improved interior lighting
- Upgraded to Unity 2017.1.3
- Improved cliff mesh placement next to monuments
- Moved our grass and overgrowrth to new foliage shader
- Optimized client file cache performance
- Increased tree view distance at high tree quality settings
- Optimized tree performance at low tree quality settings
- Slightly harder to wall off southern convoy (Hapis)
- Reduced forest size in areas for performance reasons (Hapis)
- Xmas tree no longer craftable
- Mailbox repairable
- Water purifier can no longer be placed on barbecue and fireplace
- All signs, banners and frames are now repairable
- Bed can be repaired
- Bed can be picked up with hammer + building privilege
- Repair bench wood cost removal
- Repairing items now costs 20% instead of 50% of their total cost
- Scientists have slightly more health
- Scientists have proper loot tables
- Stripped unused tree assets (disk space usage)