- Mini Water Well Monuments
- Added hilltop rocks
- New network interpolation and extrapolation
- AI no longer ghost through fences and other transparent walls
- AI no longer ghost through barricades
- Fixed an ice lake exploit that allowed people build near trucks
- Fixed Hapis floating barrels at Site A
- Fixed spawning in the ocean on Savas
- Military Tunnels Level Design Refresh
- Added recycler to Savas KOTH
- Ak47 admire animation
- Double shotgun admire animation
- Eoka admire animation
- Mp5 admire animation
- Water bucket admire animation
- Rock admire animation
- Players no longer spawn on islands
- Maps have significantly more cliffs and hills
- Rivers have a nicer color
- EAC SDK update
- Monuments no longer spawn on islands
- Reduced player tick delay (peeker's advantage)
- Removed wood cost from double sheet metal doors
- Hapis old caves now have lighting
- Hapis updated with new water well monuments
- Updated Savas KOTH loot table with newly introduced items
- Removed pillar building block
- Added 10 tutorials
- Added functional water wells
- Добавлен список пиратских серверов
- New third person sounds for all handheld water containers
- New flare sounds
- Add burning fuse sound to survey charge
- New third person sounds for the medical syringe
- New third person deploy sound for the building planner
- Flare admire animation
- Flashlight admire animation
- Added 20 new contextual game tips
- Added printpos / printrot / printeyes admin console commands
- Added 25 loading screen tips
- Added eat / drink admin console commands
- Lower global max voice count on gunshots (perf fix w/ many scientists shooting at once)
- Fix for Patrol Helicopter floating in Junkyard
- Fixed barrels floating at site B (Hapis)
- Fixed players spawning in ocean (Savas Island)
- Fixed cheat report opening when typing in chat
- Fixed wind generator not been able to be removed by admins using "ent kill"
- Fixed having hat skins not allowing the root item to be craftable
- Fixed physics.steps exploit
- Fixed memory leak in vending machine UI
- Fixed crash on exit
- Misc minor sound tweaks & polish
- Guitar admire animation updated
- Machette is now default blueprint and needs WB1
- Note and Building Plan now require wood to craft
- SMG Costs reduced by 1 spring and 5 HQM
- Optimized player network updates
- Optimized reflection probe refresh
- Removed paper
- Added third person aim down sight sounds
- Added third person grenade sounds
- Added third person bandage sounds
- New binocular sounds
- New flashlight sounds
- Admins can get combat log of other players
- Admins get warnings when anti hack is disabled
- Added new Hazmat suit
- Water jug admire animation updated
- Salvaged hammer admire animation updated
- Water bucket admire animation updated
- Wooden spear admire animation updated
- Stone spear admire animation updated
- Flamethrower admire animation updated
- Satchel charge admire animation updated
- C4 admire animation updated
- Bow admire animation updated
- Optimized workshop skin download processing
- Optimized game object memory usage
- Optimized skin icon memory usage
- Optimized skin icon loading
- EAC SDK update
- Combat log no longer takes count parameter (uses combatlogsize value instead)
- Increased junk pile respawn time from 20 to 30 minutes
- Eliminated GC from voice recorder
- Jack O Lantern can be picked up
- Jack O Lantern only accepts wood
- Small Furnace now emits heat
- Can rotate tool cupboard after placement with hammer
- Added Building Blocked zone around Helicopter crash site
- Must wait 30 seconds to repair a structure after it was damaged
- Hazmat suit now reserachable and craftable
- Fixed an exploit near Military Tunnels entrance allowing players to go out of bounds
- Fixed an exploit inside the Military Tunnels allowing players to build in unintended areas
- Fixed maximum anisotropic filtering not being set correctly for certain textures
- Fixed community UI exception
- Fixed weapon holster exception
- Fixed HTTP image exception
- Fixed various Unity exceptions
- Fixed network stream exception
- Fixed skin loading exception
- Fixed planner exception
- Fixed bloom exception
- Fixed exception in voice recorder
- Fixed terrain hole at launch site on Hapis
- Fixed shelves been placed on Roads
- Fixed Jack O Lantern can no longer be placed through walls
- Fixed Vending machine not been destroyed if construction no longer exists
- Fixed chairs been placed inside trees and clutter (Exploit fix)
- Fixed not being able to rotate workbenches when deploying
- Fixed AutoTurrets not losing any health upon pickup
- Dropbox can no longer be placed under water
- Fixed Small Refinery not generating charcoal
- Fixed arrowheads not showing up in outlines
- Fixed explosive bullet damage being too high
- Retired viewmodel layer (unused)
- New first person deploy sounds for a handful of items
- Most items have third person deploy sounds now
- Added Bone Arrows
- Added Fire Arrows
- Fixed washed out sky at clear weather conditions
- Fixed missing sound refs on a few SoundPlayers
- Fixed stars being barely visible at night
- Fixed only 100 key combinations (nerfed key raiding)
- Fixed Christmas light exploits
- Fixed road grass decor not aligning to ground
- Fixed odd junk pile placement
- Fixed Hapis Sky Dome
- Bone knife auto admiring on deploy
- Beancan grenade auto admiring on deploy
- Fixed Harbor mine entrance (Hapis)
- Optimized elevator volumes (server perf)
- Fog and wind are now randomized every 18 hours
- Slightly darker sky at midnight
- EAC SDK update
- Optimized tool cupboard queries (client perf)
- Fog density no longer changes per biome
- Improved fog algorithm
- Pickaxe admire animation updated
- Bandage admire animation updated
- Bota bag admire animation updated
- Water bottle admire animation updated
- Big cleaver admire animation updated
- Crossbow admire animation updated
- Hammer admire animation updated
- Mace admire animation updated
- Salvaged axe admire animation updated
- Salvaged Icepick admire animation updated
- Torch admire animation updated
- Longsword admire animation updated
- Owner can always open key lock
- Added final art for tool crate (purple box)
- Nearby players melee weapon swings are now audible
- Shelves correctly destroyed if construction below no longer exists
- Tool cupboard correctly destroyed if construction below no longer exists
- Tool cupboard can no longer be fully submerged inside world layer (rocks)
- Refinery ladder fix (Hapis)
- Site A cave no longer building blocked (Hapis)
- Added Throwable Flares
- Added handheld flashlight
- Added a bunch more deployable interaction sounds
- Added Upkeep notifications and gametips
- Door Garland is available to craft w/ Window garland sitem
- Can Admire/Examine skins with N key
- Added fog start distance in dark environments (gamma / navigation exploit)
- Fixed spinner wheel sound playback bug
- Fixed beams being invisible
- Fixed various errors on client and server
- Fixed fog not always being disabled in caves (gamma / navigation exploit)
- Fixed high external stone gate only decaying very slowly
- Fixed roof conditional models in various scenarios
- Wounded players no longer block player movement
- Upkeep payment intervals are now saved and restored on server restart
- Crossbow can take underbarrel modifications
- Lowered some upkeep costs
- Enabled Xmas Content
- Lots of new deployable placement sounds
- Lots of new deployable interaction sounds
- Doors require upkeep
- Wall frame inserts require upkeep
- Floor frame inserts require upkeep
- Deployables inside the building privilege radius are decay protected
- Added decay.delay convars (all default to 0)
- Open/close sounds only play for the local player
- Tweaks to a few existing deployable sounds
- Animal behaviour overhaul
- Optimized upkeep backend
- All barricades can be repaired
- Added extra slots to TC
- Normalized building protection between tiers
- Increased protection for Metal Tier (2x stone)
- Increased protection for Armored tier (2x metal)
- Animals can no longer walk through closed doors at monuments
- Fixed broken items being traded in vending machine
- Bases repair themselves if upkeep resources are in TC
- Bases require upkeep resources to be kept in TC
- New on/off sounds for a bunch of deployables
- New active/burning loops for a bunch of deployables
- New searchlight movement sounds
- New open/close sounds for a few deployables
- New Junkyard monument
- New procedural roads art
- Brought back old caves (Hapis)
- Added "Pumping station" and "Abandoned Boat" loot areas (Hapis)
- Added Launch Site (Hapis)
- Added Ice sheets and Icebergs (Hapis)
- Added new static quarrys (Hapis)
- Foundations can now be placed at a half height offset
- Added half height walls
- Fixed various wall stacking exploits
- Roofs occupy wall sockets and can no longer be used as honeycombs
- Building privilege is emitted by the entire building
- There can only be one tool cupboard per building
- New monument placement algorithm
- Procedural roads now connect to monument roads
- Print last placement error in chat when pressing LMB while placement guide is red
- New power line placement algorithm
- Tool cupboard can store upkeep resources
- Fixes to older radtowns (Hapis)
- Fixes to loot and ore scarcity (Hapis)
- Monument chainlink fences can be shot through
- Roads are no longer split in half by rivers
- Fixed gaps between roads and terrain
- Fixed roads sometimes being partially flooded
- Fixed hammer highlight on wooden triangle foundations
- Fixed weird camera movement when jumping introduced last patch
- Small Furnace Art Updated
- Complete rework of site A (Hapis)
- Moved Site B to east coast (Hapis)
- Reduced size of arctic biome slightly
- Increased size of arid biome slightly
- Health bars are only visible when damaged or holding a hammer
- Grenades inherit player movement velocity
- F1 grenade has larger blast radius
- Dropbox is now Tier 1 WB
- Stone Spear no longer requires WB
- Experimentation at WB1 costs 75 scrap instead of 100
- Armored building tier costs 25 hqm and no wood/stone
- Armored doors have had their costs reduced accordingly
- Add ignite and extinguish sounds to campfire and furnace
- Add turn on and turn off sounds to the ceiling light
- Added worldmodel outlines
- Lots of misc sound tweaks and polish
- EAC SDK update
- Stricter dropbox placement
- Python is now skinnable
- Reduced aim sway on semi auto weapons
- Finalized recoil design for semi auto weapons
- Grenades pinpull and throw happens much faster
- Stance recoil only active when moving or after first shot
- Grenades always throw at max velocity (farther)
- Fix dark sign painting UI
- Fixed reflections on hair shader
- Fixed tree minigame X appearing too low
- Fixed thompson having too much aimcone
- Fixed delay/jitter of mounted objects
- Fixed weird satchel behavior
- Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis
- New tree sounds
- Added locational armor information when hovering over player preview
- Added Bulletproof Glass
- Added Explosive information panel
- Added Armor Information panel
- Added Seed information panel
- Added Weapon Mod information panel
- Ensured that the save coroutine does not crash when entity serializations throws an error
- Window bars inserts are thinner (improved visibility)
- Removed occluder meshes from building blocks (performance, memory usage)
- Removed some unused components (memory usage)
- Netting has larger ladder volume to allow climbing over frames
- Dud explosives fall off moving objects
- Fallen dud explosives never explode on pickup
- Tree Minigame X's start relative to initial hit
- Tree Minigame X's rotate less each hit
- Can wear bandana with Bucket/Wood/Riot Helmet
- Tree Minigame X's only rotate in one direction
- Fixed spinner been placed in building block areas
- Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing
- Fix volume jump when a sound that's already fading out is told to fade out again
- Fixed Explosives thrown on other explosives not attaching
- Fixed dud explosives acting as garry's mod thrusters
- Fixed quickcraft lag when looting lots of items
- Fixed lag from map doing processing even when closed
- Bone Armor now protects legs as well as chest
- Bandana and wolf headdress protection reduced
- Fixed arrow protection being different than bullet protection