Rust

Патч Rust 2567>2571

  • Bases repair themselves if upkeep resources are in TC
  • Bases require upkeep resources to be kept in TC
  • New on/off sounds for a bunch of deployables
  • New active/burning loops for a bunch of deployables
  • New searchlight movement sounds
  • New open/close sounds for a few deployables
  • New Junkyard monument
  • New procedural roads art
  • Brought back old caves (Hapis)
  • Added "Pumping station" and "Abandoned Boat" loot areas (Hapis)
  • Added Launch Site (Hapis)
  • Added Ice sheets and Icebergs (Hapis)
  • Added new static quarrys (Hapis)
  • Foundations can now be placed at a half height offset
  • Added half height walls
  • Fixed various wall stacking exploits
  • Roofs occupy wall sockets and can no longer be used as honeycombs
  • Building privilege is emitted by the entire building
  • There can only be one tool cupboard per building
  • New monument placement algorithm
  • Procedural roads now connect to monument roads
  • Print last placement error in chat when pressing LMB while placement guide is red
  • New power line placement algorithm
  • Tool cupboard can store upkeep resources
  • Fixes to older radtowns (Hapis)
  • Fixes to loot and ore scarcity (Hapis)
  • Monument chainlink fences can be shot through
  • Roads are no longer split in half by rivers
  • Fixed gaps between roads and terrain
  • Fixed roads sometimes being partially flooded
  • Fixed hammer highlight on wooden triangle foundations
  • Fixed weird camera movement when jumping introduced last patch
  • Small Furnace Art Updated
  • Complete rework of site A (Hapis)
  • Moved Site B to east coast (Hapis)
  • Reduced size of arctic biome slightly
  • Increased size of arid biome slightly
  • Health bars are only visible when damaged or holding a hammer
  • Grenades inherit player movement velocity
  • F1 grenade has larger blast radius
  • Dropbox is now Tier 1 WB
  • Stone Spear no longer requires WB
  • Experimentation at WB1 costs 75 scrap instead of 100
  • Armored building tier costs 25 hqm and no wood/stone
  • Armored doors have had their costs reduced accordingly
  • Add ignite and extinguish sounds to campfire and furnace
  • Add turn on and turn off sounds to the ceiling light
  • Added worldmodel outlines
  • Lots of misc sound tweaks and polish
  • EAC SDK update
  • Stricter dropbox placement
  • Python is now skinnable
  • Reduced aim sway on semi auto weapons
  • Finalized recoil design for semi auto weapons
  • Grenades pinpull and throw happens much faster
  • Stance recoil only active when moving or after first shot
  • Grenades always throw at max velocity (farther)
  • Fix dark sign painting UI
  • Fixed reflections on hair shader
  • Fixed tree minigame X appearing too low
  • Fixed thompson having too much aimcone
  • Fixed delay/jitter of mounted objects
  • Fixed weird satchel behavior
  • Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis
  • New tree sounds
  • Added locational armor information when hovering over player preview
  • Added Bulletproof Glass
  • Added Explosive information panel
  • Added Armor Information panel
  • Added Seed information panel
  • Added Weapon Mod information panel
  • Ensured that the save coroutine does not crash when entity serializations throws an error
  • Window bars inserts are thinner (improved visibility)
  • Removed occluder meshes from building blocks (performance, memory usage)
  • Removed some unused components (memory usage)
  • Netting has larger ladder volume to allow climbing over frames
  • Dud explosives fall off moving objects
  • Fallen dud explosives never explode on pickup
  • Tree Minigame X's start relative to initial hit
  • Tree Minigame X's rotate less each hit
  • Can wear bandana with Bucket/Wood/Riot Helmet
  • Tree Minigame X's only rotate in one direction
  • Fixed spinner been placed in building block areas
  • Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing
  • Fix volume jump when a sound that's already fading out is told to fade out again
  • Fixed Explosives thrown on other explosives not attaching
  • Fixed dud explosives acting as garry's mod thrusters
  • Fixed quickcraft lag when looting lots of items
  • Fixed lag from map doing processing even when closed
  • Bone Armor now protects legs as well as chest
  • Bandana and wolf headdress protection reduced
  • Fixed arrow protection being different than bullet protection
  • Failsafe for occasional stuck bush rustle sounds
  • Fixed song shuffling
  • Fixed repeated phys impact sounds when an item is stuck inside something
  • Fixed occasional attempts to unload music clips that aren't loaded yet
  • Fixed projected decals not showing sometimes
  • Fixed player motion blur popping when swapping LODs
  • Fixed beard sometimes not showing
  • Fixed hair motion vectors; used in motion blur and TSSAA
  • Fixed hair-related memory leak
  • Fixed TSSAA on inventory player preview
  • Fixed TSSAA related black sludge
  • Fixed TSSAA related water shoreline flickering
  • EAC SDK update
  • Cave reverb tweaks
  • Beenie hat deforms hair when worn
  • Workbench can no longer be locked
  • Improved TSSAA performance and reduced GPU ram usage
  • Trees can be knocked down by explosions
  • Trees yield half res during harvesting and half as finishing bonus
  • Added Tree Minigame
  • Added Falling Trees
  • Fixed flame turret been lockable
  • Stance recoil no longer affects xbow/bow
  • New nail gun sounds
  • EAC SDK update
  • New garage door sounds
  • Nailgun nails embed themselves in objects + retrievable
  • Nailgun nails no longer damage structures
  • Nailgun nails have larger radius (easier to hit targets)
  • HV Arrow is now a default blueprint
  • Oil Refinery is cheaper to research
  • Searchlight is cheaper to research
  • Large Medkit is cheaper to research
  • Miner Hat is cheaper to research
  • Chainlink fence/gate is cheaper to research
  • Prison Wall/door is cheaper to research
  • Double Sheet Doors are cheaper to research
  • Floor Grill is cheaper to research
  • Added hair
  • Added Bradly APC to Materials Extraction monument (Hapis)
  • Added Savas map markers
  • Added new icebergs and ice sheets to the arctic biome
  • Added medium levels of radiation to Materials Extraction monument (Hapis)
  • Added north and south recycler on Savas
  • Basic crate added to supermarket/gasstation/warehouse
  • New procedural map biome layout
  • Military Tunnels spawn 2 elite crates
  • Stance recoil added - less accurate when standing/moving vs crouching
  • Added Nailgun + Nailgun ammo default BP
  • Fixed various Hapis exploits
  • Improved skinning on player model elbows/wrists
  • Fixed player preview blinking backwards
  • Fixed shading on multi-layer materials; e.g. icebergs
  • Garage door sound scales with audio volume
  • Improved player bone scaling and skin colour variety
  • Updated Hapis map markers
  • EAC SDK update
  • Network encryption optimizations
  • Removed sand from the arctic coastline
  • Crates always spawn one component with 40% chance of WB item
  • Candle hat default BP
  • Metal Window Bars cheaper to research
  • Airdrop always drops 2 weapons + ammo, and 2 armor pieces
  • Disabled Halloween Content :(
  • Barbeque can no longer be placed in monuments
  • Barbeque no longer clip through walls
  • Fixed client bone follower performance regression
  • Fixed some visual issues with the halterneck
  • Fixed permanent Debris Field markers
  • Fixed BoneFollower 1 frame delay
  • Fixed AutoTurret server lag
  • Garage door frame block
  • Added Scarecrow deployable
  • Added network encryption (enabled by default)
  • Added encryption server convar (0-2 for various protection levels)
  • Added Halloween Collectables
  • Added Skull Fire Pit
  • Replaced the ladder leading to LS roof with walkways
  • Optimized network stream read / write
  • Optimized network RPC parameter handling
  • Optimized network queue iteration
  • Optimized server logging
  • Optimized server garbage collections
  • Double shotgun deploys quicker
  • Wall Netting cheaper + default BP
  • Item drop chances equalized for each tier
  • Player's foot now uses IK to align to surfaces properly.
  • Optimization. Reduced resolution of dozens of environment textures
  • Updated player models
  • Updated player preview
  • Item description updates and fixes
  • Bear rug, Rug and Table can no longer be picked up when building blocked
  • Bear rug, Rug and Table requires hammer to be picked up
  • vm hatchet update
  • Disabled server backups by default (add +backup startup parameter to enable)
  • Python requires tier 2 workbench
  • LR300 fire rate increased 10%
  • Reduced water reflection gaps
  • Reduced shadow from weapons carried on the back onto viewmodel
  • Ladder hatch requires tier 2 workbench ( green crate spawn)
  • Updated EAC SDK
  • Hapis Island exploit fixes
  • Two sided hanging sign & landscape picture frame unlocked if player has Steam item
  • vm bow aiming issues
  • vm weapon attachments now positioned correctly
  • Fixed some skins not unlocking parent items (boonie/bandana/cap)
  • Fixed water reflection related shader errors on OSX and Linux
  • Fixed shadow cascades sometimes ignored when switching quality
  • Added BBQ deployable
  • Added network encryption (currently disabled)
  • Added hair items (admin only)
  • Upgraded to Unity 2017.1.2
  • Added debug.log convar to toggle log output
  • Miner / Candle Hat provides protection
  • Caves have a good chance of spawning stone tools
  • Added toggled map grid coordinates (off by default)
  • Added Debris Field marker on map when heli/bradley is destroyed
  • Boonie/Bandana/Cap provides minimal protection instead of none
  • Miner hat has emissive blinding flare
  • Added radial map marker (mod support)
  • Pickaxe vm - Fixed hands intersecting when aim running
  • Fixed launchsite exploit allowing to hide in the wall
  • Big cleaver vm - Fixed hands intersecting when aim running
  • Satchel charge wm- Fixed wrong texture appearing when thrown
  • Satchel charge vm - Fixed arms clipping when thrown
  • Beancan grenade vm - Fixed arm clipping when thrown
  • Bone club vm - Fixed popping from throw cancel to idle
  • m249 vm - fixed arms clipping at max FOV
  • Fixed packet exploit to bring down servers
  • Fixed stone ore scarcity
  • Sawnoff shotgun vm - Fixed arm clipping at max FOV
  • Fixed indoor shadow issues introduced by viewmodel shadow changes
  • Fixed missing viewmodel shadow feet
  • Fixed node hotspots invisible during med-high fog
  • Fixed some water reflection artifacts
  • Fixed not being able to pick up items outside of any TC
  • Fixed Vending Machines not displaying if item for trade is a blueprint or not
  • Fixed Steam Inventory Items not unlocking their blueprint
  • Miner hat no longer emissive to other players when switched off
  • Fixed workbench status everywhere exploit
  • Fixed candle hat having a 30m light radius (!)
  • Fixed peacekeeper turrets not firing
  • vm hierarchy and folder structure
  • new vm arm mesh
  • All viewmodels set to use base mesh vessel, all anims contain anim data only
  • Bow vm - anim tweaks
  • Salvaged axe, hammer & icepick vm - Removed attack2 lerping blends
  • Water jug vm - removed static left hand in view when thrown at max FOV
  • Sawnoff shotgun vm - Removed wobble at end of deploy anim
  • Ak47 vm - Updated base pose, transition additions
  • Increased speed of outro anim blend on ironsights
  • Supply signal vm folder restructure
  • Only allow drinking when water has certain depth
  • Improved water intersection test performance
  • Added process memory usage to system info
  • Tweaked high external wall and gate deploy volumes
  • Reduced scrap tier of many decorative items
  • Can now pick up research / repair benches
  • Broken items now have a minimum recycle yield of 10%
  • Items now remove attachments/ammo when recycled
  • Sewing kit is made of less rope (less recycle yield)
  • Lantern and Tuna Can Lamp provide more light
  • Lantern costs 25 Metal Fragments (was 40)
  • Less fuel / hqm in caves
  • Small/Medium wooden signs default blueprints
  • Stone Spear default blueprint
  • Workbench radius tripled
  • Workbenches can be rotated with hammer
  • Radsuit leaks small amounts of radiation at NPP/LSR
  • Lowered HQM yield from heli/bradley gibs
  • Satchel has slightly less chance to be a dud
  • Flamethrower Requires Workbench Tier 2
  • Hoodie/Pants require 75 scrap to research ( Was 250 )
  • Snow Jacket/vagabond more common and much cheaper to make
  • Elite crate spawns half as much stuff
  • Elite crates spawn every 2 hours instead of 20 min at LSR
  • Bradley drops elite crate loot
  • Hapis site B now has a chance to spawn elite creates
  • Cluttery deployables drop as blueprints instead of full items
  • Bradley begins healing much slower
  • Bolt rifle vm - removed unused anims
  • Добавлены верстаки.
  • Добавлены чертежи.
  • Добавлены озера в арктический биом.
  • Добавлен новый алгоритм генерации дороги.
  • Улучшен файл сохранения для карты.
  • Более эффективная компрессия файла карты.
  • Улучшено кодирование карты воды.
  • Высокие внешние стены и ворота требуют некоторого пространства между параллельными стенами.
  • Торговый автомат + снижение стоимости магазина.
  • Заблокировано все элементы, кроме чертежей по умолчанию.
  • Футболка стоит дешевле и не требуют набора для шитья.
  • Можно ремонтировать только предметы с чертежом.
  • Исправлены проблемы с питьевой водой из рек и озер.
  • Невидимое тело больше не бросает тени на viewmodel.
  • Фиксированная окружающая окклюзия вокруг растительности.
  • Фиксированная проекция тени игрока на потолки.
  • Исправлено отображение интенсивности отраженного отражения.
  • Исправлено размытие движения, игнорируемое вокруг на границе сетки.
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