Monuments Puzzles Added custom map support via levelurl server startup parameter Added Savas offshore junkpiles and dive sites Compound extra exit routes Upgraded to Unity 2018.1 Upgraded to .NET 4.x Increased despawn timer on gunpowder Increased despawn timer on sulfur Options Menu max gibs now 2000 down from 10000 Updated Diving mask, fins and tank with proper art Spas 12 does 20% more damage Hostile timer increased to 30min instead of 10 Overpriced Blue Keycard available at compound Optimized Ambient Occlusion now 2x faster Improved High Quality shadows; now softer in TSSAA mode Improved terrain texturing quality at mid-far distances Fixed grenades going through walls at monuments Removed tiling texture from hoodie (unwanted effect on skins) Fixed console command exploit to see through walls Fixed weapon skins overriding clothing skins on viewmodels Fixed diving tank error when selling in VM Fixed chair exploit to move through walls Fixed divesites despawning too quickly
New boat sounds Scientists Compound Monument Facial Hair Style 04 New chainsaw sounds Added underwater rock formations Projectile trajectory verification is now enabled by default (hack) Added Diving Goggles - better underwater visiblity Added Diving Wetsuit - cold/wet protection Added Diving Flippers - faster water movement, slower land movement Added Diving Cylinder - breathe underwater for 10 mins Added dive sites and underwater loot crates Added first person clothing Local player footsteps are quieter than other players Misc sound polish and mix tweaks Improved Hair Textures and Materials Improved Hair Dye Colours ai_dormant true by default (server performance) Improved Hapis offshore junkpile spawns Improved Hapis Ch47 drop points Added CH47 drop point to SiteA (Hapis) Hapis Pumping station has slightly larger prevent building volume Block player inputting items into elite crates Block player inputting items into APC crate High external walls and gates decay much faster when placed outside of TC range Improved Ambient Occlusion Improved underwater rendering Improved CPU-side rendering performance EAC SDK update No longer broadcast effects to players in the connection queue (optimization) Optimized radial RPCs AI can reason about hostility marked players Support for stationary scientists at Compound Support for patrolling scientists at Compound Scientists can now search for lost targets Improved AI for mounted scientists Stationary scientists looks at players that get close enough Fixed animals spawning inside small cliffs on Hapis Fixed some broken Hapis map sounds Fixed nudity censor clipped by water surface; e.g. rowboat Fixed crafting queue dropped item server crash exploit Fixed multiple position ticks received in the same frame being ignored on the client Fixed issue where AI dormant + server network caching would corrupt position timestamps Fixed floating base build using triangular wall conditional models Fixed server side stair collider rotation sometimes being incorrect after rotating Fixed roof side exploits Fixed fanned wall stacking exploits Fixed foundation steps sometimes being unplaceable Fixed speed resource gathering (hack) Fixed speed swim and crouch (hack) Fixed looting dropped items through walls (hack) Fixed placing deployables through walls (hack) Fixed damage through walls via head clipping (hack) Fixed silent melee swing and attack (hack) Fixed silent projectile impacts (hack) Fixed sign upload lag (exploit) Fixed rapid fire bow (hack) Fixed unlimited oxygen (hack) Fixed chat UI corruption (exploit) Fixed crossbow attachments turning invisible when no arrow is loaded Can no longer spears etc under water Mounted players auto dismount if their head clips geometry Can no longer mount moving boats if the boat has a driver Junkpile scientists no longer hover over the ground Junkpile scientists despawn with the junkpile Scientist burst firing stop when they lose target Fixed range consideration for mounted scientists Fixed animal spawning where they would sometimes not come to life Scientists should no longer crouch walk Optimized the Geiger Counter
Исправление звука. Исправление эксплойтов.
Added Powered rowboat vehicle Added Chinook Event Multiple seats in vehicles Added lakeside forests Added Birch, Oak and Beech trees Added projectile pooling (gunfight performance) Bullets now impact water Added server asset warmup (performance hiccups) New client side entity parenting (performance, vehicle support) Added triangular conditional wall models Junkpile Scientists Hapis - Added Junkyard monument Hapis - Added Outpost B3 small monument Hapis - Added sewer branch monument Hapis - Added Collapsed Tunnel small monument Hapis - Mining outpost Added vehicle spawns to Savas KOTH Added horse meat (needs icons) vehicle_flipy and vehicle_sensitivity convars (unused) Hair Cap system Head and Facial hair styles Player Corpses float on water Variable wind animation Added floating offshore junkpiles Updated ingame map to be more detailed Map coords swapped so that the letter is horizontal Eye Adaptation and LUTs updated Tweaks to dynamic grass and terrain splat colours to align Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery Changes to ocean and river reflectivity to be more physically accurate Caves Spikes Trap nerfed Major network interpolation & extrapolation improvements Updated EAC Stripped server schema refresh (performance hiccups) Significantly improved shading on new foliage Increased overall forest sizes Big mix pass over most of the sounds in game Spawning scientists are invulnerable until activated Scientist reaction time goes up when they get hit Hapis - Updated Site A and B tunnels Hapis - 8 new cave and tunnels Hapis - updated roads Hapis - Updated site b tunnels to have radiation Updated Savas KOTH loot table with all recently added items AK47 has more hip aimcone Water reflections Temporal anti-aliasing Pubic, Armpit and Eyebrow hair AK47 has more difficult recoil Added 4 HQM to SAR cost Removed most Junk from Airdrops + Elite Crates TShirt/LongShirt additional radiation protection Reduced SAP HQM cost by 4 Heavy Plate Armor slightly less movement speed reduction Heavy Plate Armor cost Halved HV Rockets cost slightly more than 1/4 that of regular rockets HV Rockets do 1/4 damage of regular rockets Reduced longsword cost Reduced rocket launcher cost Rocket lancher has increased durability You can now research and craft Binoculars CCTV + Targeting Computer are stackable to 64 Hide armor costs halved SMGs HQM cost halved TShirt/LongShirt costs reduced TShirt/LongShirt research cost now 20 Fixed gather amounts being inaccurate on HUD Fixed NPCs showing in the report list Fixed main menu only showing one friend Fixed hitching when opening map Fixed that servers needed a restart before newly released skins could be used Fixed health bars not updating when buildings are repaired via upkeep Fixed being able to walk far away while looting Fixed ore bonus nodes doing pointless position update ticks Fixed field rocks sometimes overlapping monuments Fixed some floating rocks near monuments Fixed sometimes falling through terrain near monuments Fixed rare world checksum mismatch on certain seeds Fixed exploits to dive underneath terrain Fixed some rock terrain adjustments having reverted Fixed skin selection icons not refreshing until clicked Junkpile scientists no longer hover above ground Hapis - Fixed some out of bounds exploits Hapis - Fixed junkpile spawns on cliff edges Fixed gap in Garage door which allowed traps to be trigged through Fixed blueprint read not using master sound Fixed flame turret been trigger through walls Pubic hair clipping through clothing Broken wrists on some clothing items Placement guides not showing underwater looking from above Z-fighting in stomped grass when grass displacement is enabled Particle shadowing inside caves and interiors Argument exception in motion blur Number overflow in occlusion culling Null reference exception in MaterialColorLerp River UV stretching in direction of flow Crash in terrain texturing initialization Fixed skin shading when in shadow Foliage biome tinting Fixed Chainsaw chain direction Fixed garage door culling at short range when gfx settings low Fixed thrown objs impacting vehicle they were thrown from Removed workshop vote counts (Valve doesn't send them anymore)
Мелкие исправления
Исправлена загрузка скинов. Исправлена голосовая связь. Мелкие исправления.
Исправлена консоль Фикс голосовой связи Мелкие исправления
Added Chainsaw Added Incendiary Shotgun Shells Added Spas-12 Shotgun Terrain Blend Maps for better monuments transition Added upkeep grief protection Added glaucous willow and spicebush plants Added world reflection graphics setting Fixed painted signs sometimes resetting on server restart Fixed workshop skin corruption issue Fixed dark lighting at the gates of Military Tunnels Fixed incorrect star positions relative to sun and moon Fixed foundation rotation exploit Fixed workshop skin loading issue Fixed S11 Cave having no build block volumes (Hapis) Fixed locker, bed, workbench floating slightly after construction placed on no longer exists Bandages and syringes now show their healing information Searchlight no longer accessible without TC access Fixed weird sprint+aim exploit Optimized conditional model performance Vastly improved interior lighting Upgraded to Unity 2017.1.3 Improved cliff mesh placement next to monuments Moved our grass and overgrowrth to new foliage shader Optimized client file cache performance Increased tree view distance at high tree quality settings Optimized tree performance at low tree quality settings Slightly harder to wall off southern convoy (Hapis) Reduced forest size in areas for performance reasons (Hapis) Xmas tree no longer craftable Mailbox repairable Water purifier can no longer be placed on barbecue and fireplace All signs, banners and frames are now repairable Bed can be repaired Bed can be picked up with hammer + building privilege Repair bench wood cost removal Repairing items now costs 20% instead of 50% of their total cost Scientists have slightly more health Scientists have proper loot tables Stripped unused tree assets (disk space usage)
Исправлена текстура учёных. Мелкие исправления.