Added electricity Added 17 electrical components Added Wire Tool Added M39 Scientist movement is slower when walking sideways or backward. Scientists at the Cargo Ship should no longer move super fast under certain conditions. Fixed some anti-hack issues that could cause projectile_invalid Fixed hot air balloon push through object exploits Fixed ore spawn issues on custom maps with certain biome distributions Fixed melee anti-hack issues when parented to vehicles Fixed HAB not deflating under some circumstances Junkpile scientists got updated to new AI systems. Scientists at the Military Tunnel Lab got updated to new AI systems. Scientists hug cover more but can get frustrated. New AI systems are now properly load balanced without sacrificing reaction time. Exposed NPC vending machines to SDK prefab list Added ocean_patrol_path_iterations convar Particle effects on the cargo ship now simulate in local space All elevators in the game now use entity parenting triggers All elevators in the game now have a kill trigger to crush players with Added tick_populations and tick_individuals resource spawn convars Overhauled hunting bow (better responsiveness) Added underwear censorship option Can place ladders anywhere on the cargo ship Storage boxes drop their items at the last position they took damage at
Added Hot Air Balloon Added SAM Site Temporary game ban support Added Cargo Ship loot respawns Added wind option to generic shaders Sleeping in Safezone no longer permitted by NPC guards. Fixed anti hack issues when jumping off moving entities Fixed multiple ladder exploits Fixed network interpolation jitter shortly after spawn Fixed network interpolation jitter on physics props Fixed tool cupboard exploits using shelves Fixed out of control pumpkin multiplication Fixed DST related packet flooding kick Fixed packet flooding kick when applying skin using repair bench Boat wake foam shaders to prevent fading out close to water Physics props now always preserve their correct velocity when parenting NPC updates for the new Cargo Ship features. New asset bundle layout Reduced L96 Condition Increased L96 Cost Tactical Gloves provide 80% AimSway reduction (was 100%) Optimized tree impostors
Added Cargo Ship Event New navigation technology for Scientists to move on a moving Cargo Ship. Added ability to turn monument lights only during a time frame Added parented entity movement Added custom LOD support for moving objects Added Burlap Gloves Added Roadsign Gloves Added Tactical Gloves Added L96 Added 8x Scope Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol. Scientists at Military Tunnel has slightly lower health. Scientists at Military Tunnel throw grenades in more situations. Optimized shadow rendering on most monuments Disabled tree impostor shadows due to Unity gfx jobs related crash Optimized OC dynamic occludee processing Greatly reduced corn and pumpkins fruiting life length Extra clothing slot Can zoom out farther on map Fixed motion blur and culling-related popping issues on dynamic occludees Fixed hazmat/scientist suits motion blur issues at a distance Respawn timers for Scientists at Military Tunnel are now fixed. Fixed addtoteam forcing players to team without accepting invite Fixed Hapis MT puzzle breaking Fixed vending machine breaking when placed on wooden foundations Fixed metal shopfront exploit Fixed garage door blocking placement of triangle floors
Исправлены зависания камеры при большом fps. Исправлено падение клиента в определённых условиях.
Scientists at Military Tunnel throw grenades. Scientists at Military Tunnel use syringes. Workshop skins are now included in the main game download Added prefab warmup to loading screen Added new prefab pooling system Added "Max Tree Meshes" graphics option Added ladder trigger for custom maps Added high frame rate camera movement Added Smoke Grenade item Added "Hide Sign" option Added multi-threaded rendering Added occlusion culling graphics option Added new optimized impostor rendering Scientists at Military Tunnel hear footsteps, explosions and gunfire. Scientists at Military Tunnel use a new aim system. Scientists at Military Tunnel use a new, more reactive, sensory system. Optimized asset bundles Optimized loot panels Fixed various skin icon issues Optimized various dynamic memory allocations Health over time takes longer to convert into health Optimized mesh LOD updates Reorganized graphics and performance settings Optimized low level memory pool Pumpkin and corn now stackable to 10 Removed pumpkin condition Workbenches now decay after a long period BBQ allows deployables underneath Repair Bench allows deployables on shelve Pumpkins and corns give less seeds when consumed Atmosphere volumes now visible from outside Bandit Camp Optimized some rendering related dynamic memory allocations Optimized localized ambience system Scientists at Military Tunnel stay engaged with enemies. Scientists at Military Tunnel now reload in cover. Bandit guards now aggro smoke grenade throwers. Bandit guards shoot better at long range. Bandit guards now kill sleeping players after 20 minutes. Recycler at bandit town is now better protected by bandit guards. Junkpile scientists fire their pistol instead of just fleeing. Animals now roam in a restricted distance from where they spawned. Fixed entities sometimes showing wrong skins Fixed stall during ocean patrol point generation on some custom maps Fixed Nametag Performance issue Fixed workbench phrases Fixed passing loot through floor using BBQ exploit Fixed Snow jacket name Fixed RHIB disappearing on server restarts Fixed rowboat becoming invisible Fixed invisible supply signal smoke Fixed being able to turn recycler on/off if you are not the user Fixed boats decaying while in use Fixed tree impostor shadow orientation Fixed terrain texture not resized on graphics quality change Fixed smoke grenade issues with glass windows Fixed censor cube glitches around smoke grenade Frame-rate stutter caused by ambience sound emitter removal Removed world reflection quality as it is currently not supported Removed "MoveToContainer failed!" message Deprecated navmesh grid system removed.
Скины загружаются быстрее
Added swamps mini biomes Moved parts of the procedural generation to native code Added Humanoid Shopkeepers to bandit town Added Compound Bow Added Bandit Town Casino Added Farming tooltip with plant info Added RHIB spawns Team member names appear overtop of dots on map Updated underwater vegetation visuals Updated death match loot tables (Savas KOTH) Added puzzles to Hapis Island Made it so team indicators do not show through walls Reduced cost of Revolver and DBS at compound Fixed see through gap between single sheet metal door and doorways Fixed food crates spawning on top of each others at MT Fixed instances where the LS APC would get stuck against decor Fixed missing ladder at LS pool side Fixed too large colliders at powerlines concrete base Fixed an out of bound exploit at MT Fixed ambience memory leak + pooling error Fixed demo playback errors Fixed workshop skin icon upload Fixed puzzles not being indestructible Wire barricades no longer damage players through floors Wire barricades slightly easier to place on rough terrain Compound awning performance fix Xmas gift box no longer marks player hostile Oil barrel no longer marks player hostile Fixed Fridge players getting pushed inside fridge Fixed NPC vending machines appearing as Out of Stock Fixed jackhammer holster position Fixed AllowedContents breaking on server restart Fixed streamer mode not hiding teammate names
Исправлена уязвимость Обновлены скины
Added Team System Added Compass Added Hapis old rock cave prefab for modders working to restore old procgen maps Added Watchtowe Added Jackhammer Faster Ambient Occlusion effect New visuals for puzzle elements Small wooden sign can be placed on shelves Can place storage boxes under research table Updated Stone world model Disabled forceSingleInstance (multiple servers on one box) Small refinery can no longer be fully submerge underwater Improved water foam Fixed exploit which allowed passing loot through walls using research table Fixed exploit which allowed passing loot through walls using BBQ Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall Fixed a method which allowed players to use vending machine as door (kinda) Fixed tunnel brightness exploit Fixed workshop skin normal maps Fixed some small server memory leaks Downloadable Skin lighting