- Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
- Mac uses Metal graphics API
- Deep sea waves with crest foam affecting floating physics
- Water interaction disturbance foam
- Restored world reflections option
- Fixed muzzle flash positions
- Fixed client side corpses sometimes clipping into things
- Fixed foam showing up near player
- Fixed flickering on shore, including cases related to TSSAA
- Fixed overbright caustics and specular occlusion on shore
- Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
- Fixed light beams not hiding when lights are distance culled
- LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
- Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
- Entities are now ordered by distance from the player when they are networked
- Game log is now always written to output_log.txt in install folder
- Shore water transition quality
- Higher-quality high-frequency ocean waves
- Performance on light-heavy scenes using culling
- Water junkpile foliage animation now wave-based instead of foliage/wind-based
- Added instancing to deferred mesh decals
- Saved 115 MB of system and video memory by reducing some textures
- New Hemp Plant Refresh
- New Palm Trees in Arid Biome
- Iterative entity networking (fixes frame rate drops when moving around the world)
- Custom garbage collections (fixes frame rate drops when moving or in combat)
- Added Mini Helicopter
- Added Flasher Light
- Added Siren Light
- Added Audio Alarm
- Added RF Broadcaster
- Added RF Receiver
- Added RF Transmitter
- Added RF Pager
- Added Player Sensor
- Added RAND Electricity Component
- Added Chinese New Year items
- Fixed chat / player name "rich text" exploits
- Fixed entity not taking damage when explosive was attached to lock
- Fixed deployable rotation via R key when deploying on terrain at an angle
- Fixed being able to see through floors on reconnect
- Fixed sometimes receiving fall damage when respawning
- Fixed toggling censorship option enabling worn light source
- Fixed netgraph not working
- Fixed entities sometimes missing when spectating
- Fixed lens flares flickering in some cases
- Fixed dive site tugboat windows visible over water
- Fixed multiple Hapis out of bounds exploits
- Unity 2018.3.3
- EAC SDK update
- Clear Log.EAC.txt on server start
- Send delta snapshots instead of full snapshots when spawning (faster respawn)
- Optimized memory allocations when applying skins to items on the client
- Optimized rigidbodies on various entities on the client
- Optimized memory allocations when building blocks are spawned on the client
- Optimized client and server relating to buoyancy performance
- Enabled entity pooling on ceiling lights on the client
- Enabled multibox pruning broadphase (client and server physics performance)
- Disabled rigidbody interpolation on HAB and CH47 (server physics performance)
- Strip various client only components from the server (server memory usage)
- Military Tunnels exit route balance
- Enabled Fullscreen Exclusive by default
- Optimized GunTrap/Autoturret/FlameTurret CPU usage
- Increased SAM Site Lethality
- Added 'Toggle' input to Memory cell
- Fixed snowmachine blocking cave entrances
- Fixed upkeep consuming more resources than intended
- Removed large double caves [Hapis map]
- Removed Christmas events
- Enabled Christmas content
- EAC SDK update
- Fixed some M39 sounds not playing
- Batteries have less capacity but higher charge efficiency
- Fixed batteries not being able to be wired in series
- Batteries must have at least 5 seconds of juice to begin discharging
- Root combiner can be chained with other root combiners
- Added short circuit detection to root combiner
- Lowered solar panel power output to 20
- Solar panel power output scaled by health
- Fixed branch/combiner showing the title 'blocker' when aimed at
- Updated and improved a few electrical item descriptions
- Updated ceiling light sounds to be less loud and annoying
- Fixed broken monument puzzles
- Bucket Helmet cost reduction
- Removed Charitable Rust Jerry Can
- Fix for workshop ADS simulation
- Fixed Force-Feature exploit
- Added electricity
- Added 17 electrical components
- Added Wire Tool
- Added M39
- Scientist movement is slower when walking sideways or backward.
- Scientists at the Cargo Ship should no longer move super fast under certain conditions.
- Fixed some anti-hack issues that could cause projectile_invalid
- Fixed hot air balloon push through object exploits
- Fixed ore spawn issues on custom maps with certain biome distributions
- Fixed melee anti-hack issues when parented to vehicles
- Fixed HAB not deflating under some circumstances
- Junkpile scientists got updated to new AI systems.
- Scientists at the Military Tunnel Lab got updated to new AI systems.
- Scientists hug cover more but can get frustrated.
- New AI systems are now properly load balanced without sacrificing reaction time.
- Exposed NPC vending machines to SDK prefab list
- Added ocean_patrol_path_iterations convar
- Particle effects on the cargo ship now simulate in local space
- All elevators in the game now use entity parenting triggers
- All elevators in the game now have a kill trigger to crush players with
- Added tick_populations and tick_individuals resource spawn convars
- Overhauled hunting bow (better responsiveness)
- Added underwear censorship option
- Can place ladders anywhere on the cargo ship
- Storage boxes drop their items at the last position they took damage at
- Added Hot Air Balloon
- Added SAM Site
- Temporary game ban support
- Added Cargo Ship loot respawns
- Added wind option to generic shaders
- Sleeping in Safezone no longer permitted by NPC guards.
- Fixed anti hack issues when jumping off moving entities
- Fixed multiple ladder exploits
- Fixed network interpolation jitter shortly after spawn
- Fixed network interpolation jitter on physics props
- Fixed tool cupboard exploits using shelves
- Fixed out of control pumpkin multiplication
- Fixed DST related packet flooding kick
- Fixed packet flooding kick when applying skin using repair bench
- Boat wake foam shaders to prevent fading out close to water
- Physics props now always preserve their correct velocity when parenting
- NPC updates for the new Cargo Ship features.
- New asset bundle layout
- Reduced L96 Condition
- Increased L96 Cost
- Tactical Gloves provide 80% AimSway reduction (was 100%)
- Optimized tree impostors
- Added Cargo Ship Event
- New navigation technology for Scientists to move on a moving Cargo Ship.
- Added ability to turn monument lights only during a time frame
- Added parented entity movement
- Added custom LOD support for moving objects
- Added Burlap Gloves
- Added Roadsign Gloves
- Added Tactical Gloves
- Added L96
- Added 8x Scope
- Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol.
- Scientists at Military Tunnel has slightly lower health.
- Scientists at Military Tunnel throw grenades in more situations.
- Optimized shadow rendering on most monuments
- Disabled tree impostor shadows due to Unity gfx jobs related crash
- Optimized OC dynamic occludee processing
- Greatly reduced corn and pumpkins fruiting life length
- Extra clothing slot
- Can zoom out farther on map
- Fixed motion blur and culling-related popping issues on dynamic occludees
- Fixed hazmat/scientist suits motion blur issues at a distance
- Respawn timers for Scientists at Military Tunnel are now fixed.
- Fixed addtoteam forcing players to team without accepting invite
- Fixed Hapis MT puzzle breaking
- Fixed vending machine breaking when placed on wooden foundations
- Fixed metal shopfront exploit
- Fixed garage door blocking placement of triangle floors
- Исправлены зависания камеры при большом fps.
- Исправлено падение клиента в определённых условиях.
- Scientists at Military Tunnel throw grenades.
- Scientists at Military Tunnel use syringes.
- Workshop skins are now included in the main game download
- Added prefab warmup to loading screen
- Added new prefab pooling system
- Added "Max Tree Meshes" graphics option
- Added ladder trigger for custom maps
- Added high frame rate camera movement
- Added Smoke Grenade item
- Added "Hide Sign" option
- Added multi-threaded rendering
- Added occlusion culling graphics option
- Added new optimized impostor rendering
- Scientists at Military Tunnel hear footsteps, explosions and gunfire.
- Scientists at Military Tunnel use a new aim system.
- Scientists at Military Tunnel use a new, more reactive, sensory system.
- Optimized asset bundles
- Optimized loot panels
- Fixed various skin icon issues
- Optimized various dynamic memory allocations
- Health over time takes longer to convert into health
- Optimized mesh LOD updates
- Reorganized graphics and performance settings
- Optimized low level memory pool
- Pumpkin and corn now stackable to 10
- Removed pumpkin condition
- Workbenches now decay after a long period
- BBQ allows deployables underneath
- Repair Bench allows deployables on shelve
- Pumpkins and corns give less seeds when consumed
- Atmosphere volumes now visible from outside Bandit Camp
- Optimized some rendering related dynamic memory allocations
- Optimized localized ambience system
- Scientists at Military Tunnel stay engaged with enemies.
- Scientists at Military Tunnel now reload in cover.
- Bandit guards now aggro smoke grenade throwers.
- Bandit guards shoot better at long range.
- Bandit guards now kill sleeping players after 20 minutes.
- Recycler at bandit town is now better protected by bandit guards.
- Junkpile scientists fire their pistol instead of just fleeing.
- Animals now roam in a restricted distance from where they spawned.
- Fixed entities sometimes showing wrong skins
- Fixed stall during ocean patrol point generation on some custom maps
- Fixed Nametag Performance issue
- Fixed workbench phrases
- Fixed passing loot through floor using BBQ exploit
- Fixed Snow jacket name
- Fixed RHIB disappearing on server restarts
- Fixed rowboat becoming invisible
- Fixed invisible supply signal smoke
- Fixed being able to turn recycler on/off if you are not the user
- Fixed boats decaying while in use
- Fixed tree impostor shadow orientation
- Fixed terrain texture not resized on graphics quality change
- Fixed smoke grenade issues with glass windows
- Fixed censor cube glitches around smoke grenade
- Frame-rate stutter caused by ambience sound emitter removal
- Removed world reflection quality as it is currently not supported
- Removed "MoveToContainer failed!" message
- Deprecated navmesh grid system removed.