- EAC SDK update
- Added debris system to block placement of new walls and doors immediately after destruction
- Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
- Fixed exploit to spawn explosive ammo impact entity through walls
- Fixed exploit to circumvent certain server side LOS tests
- Fixed water junkpile save / load
- Fixed a problem with corpses spawning partially inside stuff
- Fixed stash hide / unhide sound playing whenever they spawned on the client
- Fixed ores spawning inside hilltop rocks
- Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)
- Fixed vehicle seat clipping exploit
- Fixed colored nametag exploit
- Fixed anti hack false positives after projectile reflection and refraction
- Fixed fall damage exploit with global.free and debug.stall console commands
- Fixed anti hack exploit in elevators
- Fixed minicopters having hitmarkers
- Fixed Hapis vending machines reset
- Fixed shelve stacking
- Fixed vending machines placed inside rocks
- Fixed dropboxes being repaired
- Fixed Oil Rig distance flares not turning off during day time
- Fixed Oil Rig lights pulsing intensity after toggled
- Fixed water near-clipping issue
- Fixed water artifacts on macOS/Metal
- Fixed wave crest foam not disabled on water quality 0
- Fixed boats sinking into rivers
- Fixed some flares not disappearing during day time
- Fixed minicopter collision shape being too large
- Fixed missing first person projectile 'spheres'
- Fixed muzzle brake not properly applying recoil reduction to all weapons
- Fixed sleeping/wounded players hovering in mid air
- Fixed invisible shell casings
- Fixed incorrect scope zoom levels and naming
- Optimized item skin list loading when selecting items in the crafting menu
- Stripped several client only components from the server
- Optimized player mesh rebuild (players coming into view or ragdolls spawning)
- Added pooling to several clothing items that did not support it before
- Added pooling to player corpses and ragdolls
- Optimized player model bone remapping (ragdolls spawning)
- Optimized player model bone lookup (particularly during continuous gunfire)
- Added oilrig to Hapis
- Added super potato mode
- Codelocks now stack to 10
- Barricades now stack to 10
- Updated scientist visuals
- Tweaked waves: longer, less frequent & softer foam
- Improved water buoyancy performance by 35%
- Optimized water rendering across the board
- Improved performance for gunfire muzzle lights
- Backpacks now float
- Underwater crates untie twice as fast
- Fuel access on Minicopter restricted to pilot when in use
- Can recycle empty cans in recycler
- Water Jugs can be placed in fridges
- Salvaged Axe harvests more animal flesh
- Improved laser visuals
- Reduced flashlight shadow bleeding
- Thompson can now take Flashlight or Lasersight
- Minicopters now slowly decay when indoors
- Explosive ammo can be heard much farther away
- Explosive ammo causes weapons and silencers to lose condition faster
- Improved tracer visuals
- Compound bow in line with Hunting Bow when not charged (and cheaper)
- Muzzle brake reduces damage by 20%
- Added fractional reloading
- Can no longer use weapons in deflated hot air balloon canvas
- Can no longer see through deflated hot air balloon canvas
- Fixed FOV zoom bugs when using a non default FOV
- Pistols + Shotguns have less zoom
- Added Grenade Launcher
- Added Combat Knife
- Sam Site now requires electricity
- Fixed Sam Site targeting bugs and shooting through walls
- Improved muzzle flash performance and visuals
- Improved Simple Sight crosshair
- Holosight provides an accuracy bonus and 2x zoom factor
- AI takes less damage when mounted
- Heavy Plate Armor provides more explosive protection
- Heavy Plate Helmet obscures vision less
- Added "Admire" animation button to workshop
- FOV clamped is now 70-90
- Disabled graphics jobs on Linux due to crashes
- Улучшена производительность.
- Исправлено зависание при крафте.
- Исправлено освещение на нефтяной вышке.
- Исправлена ошибка, когда NPC появлялись на платформе в то время, когда там еще есть игроки
- Исправлен звук закапывания тайника во время захода игрока на сервер
- Еще одно исправление проваливающихся тел игроков
- Волны теперь более реалистичны и оптимизированы
- Рюкзаки теперь не тонут
- Ряд исправлений эксплойтов
- Исправлены ошибки со звуковой сигнализацией
- Улучшения плавучести игроков и лодок
- Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
- Mac uses Metal graphics API
- Deep sea waves with crest foam affecting floating physics
- Water interaction disturbance foam
- Restored world reflections option
- Fixed muzzle flash positions
- Fixed client side corpses sometimes clipping into things
- Fixed foam showing up near player
- Fixed flickering on shore, including cases related to TSSAA
- Fixed overbright caustics and specular occlusion on shore
- Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
- Fixed light beams not hiding when lights are distance culled
- LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
- Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
- Entities are now ordered by distance from the player when they are networked
- Game log is now always written to output_log.txt in install folder
- Shore water transition quality
- Higher-quality high-frequency ocean waves
- Performance on light-heavy scenes using culling
- Water junkpile foliage animation now wave-based instead of foliage/wind-based
- Added instancing to deferred mesh decals
- Saved 115 MB of system and video memory by reducing some textures
- New Hemp Plant Refresh
- New Palm Trees in Arid Biome
- Iterative entity networking (fixes frame rate drops when moving around the world)
- Custom garbage collections (fixes frame rate drops when moving or in combat)
- Added Mini Helicopter
- Added Flasher Light
- Added Siren Light
- Added Audio Alarm
- Added RF Broadcaster
- Added RF Receiver
- Added RF Transmitter
- Added RF Pager
- Added Player Sensor
- Added RAND Electricity Component
- Added Chinese New Year items
- Fixed chat / player name "rich text" exploits
- Fixed entity not taking damage when explosive was attached to lock
- Fixed deployable rotation via R key when deploying on terrain at an angle
- Fixed being able to see through floors on reconnect
- Fixed sometimes receiving fall damage when respawning
- Fixed toggling censorship option enabling worn light source
- Fixed netgraph not working
- Fixed entities sometimes missing when spectating
- Fixed lens flares flickering in some cases
- Fixed dive site tugboat windows visible over water
- Fixed multiple Hapis out of bounds exploits
- Unity 2018.3.3
- EAC SDK update
- Clear Log.EAC.txt on server start
- Send delta snapshots instead of full snapshots when spawning (faster respawn)
- Optimized memory allocations when applying skins to items on the client
- Optimized rigidbodies on various entities on the client
- Optimized memory allocations when building blocks are spawned on the client
- Optimized client and server relating to buoyancy performance
- Enabled entity pooling on ceiling lights on the client
- Enabled multibox pruning broadphase (client and server physics performance)
- Disabled rigidbody interpolation on HAB and CH47 (server physics performance)
- Strip various client only components from the server (server memory usage)
- Military Tunnels exit route balance
- Enabled Fullscreen Exclusive by default
- Optimized GunTrap/Autoturret/FlameTurret CPU usage
- Increased SAM Site Lethality
- Added 'Toggle' input to Memory cell
- Fixed snowmachine blocking cave entrances
- Fixed upkeep consuming more resources than intended
- Removed large double caves [Hapis map]
- Removed Christmas events
- Enabled Christmas content
- EAC SDK update
- Fixed some M39 sounds not playing
- Batteries have less capacity but higher charge efficiency
- Fixed batteries not being able to be wired in series
- Batteries must have at least 5 seconds of juice to begin discharging
- Root combiner can be chained with other root combiners
- Added short circuit detection to root combiner
- Lowered solar panel power output to 20
- Solar panel power output scaled by health
- Fixed branch/combiner showing the title 'blocker' when aimed at
- Updated and improved a few electrical item descriptions
- Updated ceiling light sounds to be less loud and annoying
- Fixed broken monument puzzles
- Bucket Helmet cost reduction
- Removed Charitable Rust Jerry Can
- Fix for workshop ADS simulation
- Fixed Force-Feature exploit
- Added electricity
- Added 17 electrical components
- Added Wire Tool
- Added M39
- Scientist movement is slower when walking sideways or backward.
- Scientists at the Cargo Ship should no longer move super fast under certain conditions.
- Fixed some anti-hack issues that could cause projectile_invalid
- Fixed hot air balloon push through object exploits
- Fixed ore spawn issues on custom maps with certain biome distributions
- Fixed melee anti-hack issues when parented to vehicles
- Fixed HAB not deflating under some circumstances
- Junkpile scientists got updated to new AI systems.
- Scientists at the Military Tunnel Lab got updated to new AI systems.
- Scientists hug cover more but can get frustrated.
- New AI systems are now properly load balanced without sacrificing reaction time.
- Exposed NPC vending machines to SDK prefab list
- Added ocean_patrol_path_iterations convar
- Particle effects on the cargo ship now simulate in local space
- All elevators in the game now use entity parenting triggers
- All elevators in the game now have a kill trigger to crush players with
- Added tick_populations and tick_individuals resource spawn convars
- Overhauled hunting bow (better responsiveness)
- Added underwear censorship option
- Can place ladders anywhere on the cargo ship
- Storage boxes drop their items at the last position they took damage at
- Added Hot Air Balloon
- Added SAM Site
- Temporary game ban support
- Added Cargo Ship loot respawns
- Added wind option to generic shaders
- Sleeping in Safezone no longer permitted by NPC guards.
- Fixed anti hack issues when jumping off moving entities
- Fixed multiple ladder exploits
- Fixed network interpolation jitter shortly after spawn
- Fixed network interpolation jitter on physics props
- Fixed tool cupboard exploits using shelves
- Fixed out of control pumpkin multiplication
- Fixed DST related packet flooding kick
- Fixed packet flooding kick when applying skin using repair bench
- Boat wake foam shaders to prevent fading out close to water
- Physics props now always preserve their correct velocity when parenting
- NPC updates for the new Cargo Ship features.
- New asset bundle layout
- Reduced L96 Condition
- Increased L96 Cost
- Tactical Gloves provide 80% AimSway reduction (was 100%)
- Optimized tree impostors