Список изменений:
- Bases repair themselves if upkeep resources are in TC
- Bases require upkeep resources to be kept in TC
- New on/off sounds for a bunch of deployables
- New active/burning loops for a bunch of deployables
- New searchlight movement sounds
- New open/close sounds for a few deployables
- New Junkyard monument
- New procedural roads art
- Brought back old caves (Hapis)
- Added "Pumping station" and "Abandoned Boat" loot areas (Hapis)
- Added Launch Site (Hapis)
- Added Ice sheets and Icebergs (Hapis)
- Added new static quarrys (Hapis)
- Foundations can now be placed at a half height offset
- Added half height walls
- Fixed various wall stacking exploits
- Roofs occupy wall sockets and can no longer be used as honeycombs
- Building privilege is emitted by the entire building
- There can only be one tool cupboard per building
- New monument placement algorithm
- Procedural roads now connect to monument roads
- Print last placement error in chat when pressing LMB while placement guide is red
- New power line placement algorithm
- Tool cupboard can store upkeep resources
- Fixes to older radtowns (Hapis)
- Fixes to loot and ore scarcity (Hapis)
- Monument chainlink fences can be shot through
- Roads are no longer split in half by rivers
- Fixed gaps between roads and terrain
- Fixed roads sometimes being partially flooded
- Fixed hammer highlight on wooden triangle foundations
- Fixed weird camera movement when jumping introduced last patch
- Small Furnace Art Updated
- Complete rework of site A (Hapis)
- Moved Site B to east coast (Hapis)
- Reduced size of arctic biome slightly
- Increased size of arid biome slightly
- Health bars are only visible when damaged or holding a hammer
- Grenades inherit player movement velocity
- F1 grenade has larger blast radius
- Dropbox is now Tier 1 WB
- Stone Spear no longer requires WB
- Experimentation at WB1 costs 75 scrap instead of 100
- Armored building tier costs 25 hqm and no wood/stone
- Armored doors have had their costs reduced accordingly