Список изменений:
- Unity 2019.2.0f1
 - Players are automatically authed to placed cupboards
 - Benchmark mode fixes
 - Added powerline wires to Monument Puzzles
 - Added an in-game Screen options menu for resolution, fullscreen and vsync settings
 - Client is now using IL2CPP instead of Mono
 - Server is available as IL2CPP version on the "release-il2cpp" branch
 - World generation is now server authoritative (faster load times, more robust)
 - Added doppler shift to some sounds
 - Added texture streaming
 - Added Transport Helicopter
 - Added Horse Leading
 - Added Fuel Generator
 - Fixed steam refresh overlay not closing after opening bag
 - Fixed possible exception when retrieving market prices
 - ServerInfo will retry multiple times if failed to get info
 - ServerInfo will fail gracefully if failed to get info after multiple attempts
 - Fixed titles getting cut off in pie menu
 - Fixed loading screen cancel button being 1 pixel smaller than the bar to its left
 - Fixed steam friend inconsistencies
 - Fixed unexpected palm trees behavior when helicopters would fly over
 - Player map position now updates correctly when injured
 - Fixed erratic map scrolling when using the left mouse button to drag
 - Hotspot visuals now get cleaned up correctly when ent-killing
 - Disabling the UI no longer allows you to see through smoke effects
 - Can no longer spam drink back to full health
 - Completing a tutorial achievement will no longer mark the whole tutorial as complete temporarily
 - Fixed item icon staying on screen if inventory is closed while dragging
 - Fixed High External Gates not playing SFX correctly
 - Fixed compound sometimes spawning underwater
 - Fixed exploit using water projectile penetration
 - Fixed snapback issues when dismounting while moving fast
 - Fixed swimming slightly under the waves not showing underwater properly
 - Fixed crashes on AMD Phenom
 - Fixed swamp fog too bright at night
 - Fixed lighting on some particles (e.g. helicopter damage smoke)
 - Fixed NRE on ent kill cargo ship
 - Game log is written to output_log.txt in the game install folder again
 - Fixed deflated HAB having inflated collision and wrecking minicopters
 - Fixed rendering TopBunnies UI element all the time
 - Optimized Notices UI layout
 - Neatened up Notices UI
 - Tweaked "new content" label on main menu
 - The map now re-focuses on the player's position when injured
 - The console input field now auto-focuses when opening or changing tabs.
 - Max value of gc.buffer is now 4096 instead of 2048
 - Log warning when doing emergency garbage collection
 - Enabled crunch texture compression on workshop skin bundles
 - Performance text no longer updates when nothing changed (avoids GC)
 - Performance text always prints GC counter for one second after GC runs
 - Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything)
 - Debug Camera: R resets the camera
 - Debug Camera: Q/E move the camera vertically
 - Debug Camera: Z/C and +/- control zoom
 - Debug Camera: Arrow keys control roll
 - Debug Camera: Disabled inventory and crafting menus when in debug camera
 - Debug Camera: Disabled vehicle controls when in debug camera
 - Debug Camera: Disabled noclip control when in debug camera
 - Debug Camera: Added debugcamera_save and debugcamera_load (multiple save names are supported)
 - Debug Camera: Added debugcamera_autosave and debugcamera_autoload
 - Debug Camera: Added camzoomlerp (likecamlerp but for zoom)
 - Small maps have large monuments again (excluding launch site and excavator)
 - Updated NPC helicopter sounds
 - Reduced texture memory footprint (by ~1 GB) via texture streaming
 - Reduced mesh memory footprint (by ~700 MB) via model optimizations
 - Improved TSSAA and motion blur quality on vegetation and cloth affected by wind
 - Optimized high-quality shadow mode = 2, now 25% faster
 - Added new very-high-quality shadow mode = 3
 - Pressure pads can now be hidden under rugs
 - Pressure pads generate a small amount of electricity when stepped on
 - Grenades have a more predictable landing position
 - F1 grenades have a fuse length of 3 instead of 3.5
 - Rocket Launcher need T2 WB( Instead of T3 )
 - HV Rockets need T2 WB( Instead of T3 )
 - Autoturrets never miss more than 3 shots in a row
 - Autoturrets now make use of the electricity system
 - Removed Vulkan graphics API
 - Removed Linux client