The Smol Update

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A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes

Tracer fixes
With the re-introduction of the first person tracer spheres last month, you may have noticed that the size of the tracers appeared far too big when using an 8x or 16x scope, this has since been resolved and the tracer scaling takes camera FOV into account.

M39
I've changed the M39 to apply its recoil over time instead of instantly, this will make it behave closer to the SAR and actually be usable given its rarity

Faster Quick Looting
I've reduced the time it takes to quick loot (right click on something) by 75%. I don't know why we didn't do this sooner.

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LR300 Condition
We noticed that the LR300 was breaking a little too fast given the fact that it is uncraftable. You will now notice it has the...

QoL Update

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Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ...

Large Oil Rig
The Large Oil Rig is now spawning on procedural maps. while similar to the Small Rig the Large rig has two extra decks and a larger footprint. The layout is also more complicated with many rooms and pathways to explore. You'll also notice many more Scientists onboard. The CH47 landing event will also drop off more heavy scientists to prevent you from accessing the contents of the locked crate.

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Floating Backpacks
The launch of the Oil Rig last month resulted in the deaths of many players in deep water. When the player corpse would despawn and leave a backpack, it would fall to the...

The Oil Rig Update

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A new oil rig monument, heavy scientists, ocean changes and more.

The Oil Rig
A new monument has made its way to the Rust landscape: The Oil Rig.

it monument can be found off shore a bit farther than the cargo ship patrol path and will definitely require a team to conquer.

As mentioned in the last Dev Blog, we didn't want to just add another static environment with loot crates and wanted to do something a little more special for this one. Because of this and due to some limitations and problems with the existing AI system I was forced to rewrite the Humanoid AI from scratch. It's not perfect and you'll probably notice a few strange behavioral issues, but in general you should find the scientists on the Oil Rig much more responsive and intelligent and even exhibiting some new behaviors.Over the next little while I will iron out the issues and continue to improve on our AI system. Eventually this new system will replace...

The Air Power Update

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Minicopters, RF Communications, Performance tweaks and more.

Wireless Communication
Electricity is no longer limited to wires! you can now send information between circuits wirelessly. To facilitate this system we have added some new items

RF Broadcaster
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RF Receiver
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RF Transmitter
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RF Pager
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The RF Broadcaster will emit a signal on the chosen channel (1-9999) when it receives power.
The RF Receiver, which will allow passthrough when it detects the selected channel.
The RF Transmitter will emit a signal on the chosen channel while equipped with the fire button held down.
The RF Pager will emit a sound when it picks up a signal on the chosen channel.
We're excited to see what...

Happy New Year!

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Santa packs his presents away for another year. We're wiping maps and fixing a few bugs, so here's a short blog as we get back to business.

Christmas is Over
We're all returning to the office after a couple of weeks off, so this month's update isn't huge. We're disabling the Christmas content and fixing some bugs this update, nothing major.

HQM Upkeep Post-Mortem
André Straubmeier
Since many people have been wondering about this bug and why it took us so long to address it, here's a quick post-mortem, which I also posted on Reddit when we released this as a hotfix 2 weeks ago.

  • The bug was relatively rare and our testers were unable to reproduce it altogether
  • When it happened to a base and we checked that same base we couldn't reproduce it there either
  • I went over the tool cupboard code about 5 times and did not find anything wrong with it

The thing that finally gave us a lead was that...

Итоги 2018 года в Rust

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На пути своего существования Раст испытывал как взлёты, так и падения, а 11 декабря 2018 года нашей игре исполнилось 5 лет. Наше видение Раста заключалось в суровом, жестоком мире, где мы бы не создавали никаких правил, которые соблюдают другие онлайн игры - вы сами должны найти способ в нём выжить. Это привело к открытому миру, FPS мультиплееру со строительством, чем сейчас и является Раст. Когда Раст вышел, мы не ожидали, что он станет настолько популярным. Это был всего лишь прототип с плохим кодом, который мы планировали постепенно улучшать. Мы даже активно выступали за то, чтобы люди не покупали эту игру.

Вместе со скачком популярности на релизе 13 декабря 2013 года произошёл и большой спрос на незамедлительные регулярные обновления. Мы потихоньку начали понимать, что не можем дать игрокам то, чего они хотят. Мы тушили огонь проблем на нескольких фронтах. Мы пытались сделать так, чтобы всё работало, мы нанимали новых людей, пытались заставить заработать отдельные вещи. Но...
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