July Update

  • 6,179
  • 0
July_Update_0.png

Horse breeds and hitching posts, client and server optimizations and more

Server Physics Optimization
We've been plagued by a lot of performance problems on the server. After careful analysis we found and fixed these main causes:
  • Collider batching is no longer in use, but the code to check whether or not a collider is batched was still running and was extremely slow since there are now hundreds of individual colliders in any area of the map instead of the previous handful of batched colliders
  • Optimized code to get entities in a radius
  • Optimized code to look up entities from game objects or colliders
  • Optimized physics transform sync by batching FixedUpdate calls on identical components instead of executing them in a random order
  • Optimized player server updates by only doing a single transform synchronization for all players on a server
This all sounds very technical, but at the end of the...

Chippy Arcade

  • 5,045
  • 0
Chippy_Arcade_0.png

Players of our game Chippy on Steam will get an exclusive Chippy Arcade machine to play with in game. Plus some optimisations and bug fixes for everyone.

Chippy Arcade
To celebrate the launch of our new incubator game Chippy, which we was released a week today on Steam, we've added the Chippy Arcade to Rust.

The item is rewarded to accounts automatically that have played Chippy for at least half an hour.

We did consider giving it only to people that have beaten Chippy - but the game is that hardcore that so far only one person in the whole world has done that. And that guy fucking hates Rust.

Chippy_Arcade_1.png

Chippy_Arcade_2.png

Chippy_Arcade_3.png

Chippy_Arcade_4.png

If you get the item and then refund Chippy, you will lose the item and rebuying won't bring it back. So stop.

Network Interpolation Improvements
There was a...

Giddy Up!

  • 5,586
  • 0
Giddy_Up_0.jpg

Horseback riding, Balance changes, a New UI and more!

Horseback Riding
Horseback riding has been added to the game.

This is only a first pass so it works in a pretty rudimentary way. Horses with saddles spawn in the world instead of the traditional horses. Eventually we'll add taming and hitching and armor and all that but first, let's just see how they function as a new means of transportation in the rust world!

Walk up to a horse and press [E] to mount it. ASDW controls the steering, Space to exit, and Shift to sprint.

Horses are going to need to eat.. A lot.

Above your health bar you will notice a yellow stamina bar while mounted. This bar indicates how long the horse can sprint for. When the bar runs out, the run speed will be reduced to a trot while it recovers. Stopping will help your stamina recover quickly.

There is a secondary bar which indicates the maximum stamina your horse can recover to. This can be...

The Smol Update

  • 5,246
  • 0
The_Smol_Update_0.png

A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes

Tracer fixes
With the re-introduction of the first person tracer spheres last month, you may have noticed that the size of the tracers appeared far too big when using an 8x or 16x scope, this has since been resolved and the tracer scaling takes camera FOV into account.

M39
I've changed the M39 to apply its recoil over time instead of instantly, this will make it behave closer to the SAR and actually be usable given its rarity

Faster Quick Looting
I've reduced the time it takes to quick loot (right click on something) by 75%. I don't know why we didn't do this sooner.

The_Smol_Update_1.gif

LR300 Condition
We noticed that the LR300 was breaking a little too fast given the fact that it is uncraftable. You will now notice it has the...

QoL Update

  • 8,065
  • 0
QoL_Update_0.jpg

Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ...

Large Oil Rig
The Large Oil Rig is now spawning on procedural maps. while similar to the Small Rig the Large rig has two extra decks and a larger footprint. The layout is also more complicated with many rooms and pathways to explore. You'll also notice many more Scientists onboard. The CH47 landing event will also drop off more heavy scientists to prevent you from accessing the contents of the locked crate.

QoL_Update_1.png
QoL_Update_2.png
QoL_Update_3.png
QoL_Update_4.png

Floating Backpacks
The launch of the Oil Rig last month resulted in the deaths of many players in deep water. When the player corpse would despawn and leave a backpack, it would fall to the...

The Oil Rig Update

  • 6,649
  • 0
The_Oil_Rig_Update_0.jpg

A new oil rig monument, heavy scientists, ocean changes and more.

The Oil Rig
A new monument has made its way to the Rust landscape: The Oil Rig.

it monument can be found off shore a bit farther than the cargo ship patrol path and will definitely require a team to conquer.

As mentioned in the last Dev Blog, we didn't want to just add another static environment with loot crates and wanted to do something a little more special for this one. Because of this and due to some limitations and problems with the existing AI system I was forced to rewrite the Humanoid AI from scratch. It's not perfect and you'll probably notice a few strange behavioral issues, but in general you should find the scientists on the Oil Rig much more responsive and intelligent and even exhibiting some new behaviors.Over the next little while I will iron out the issues and continue to improve on our AI system. Eventually this new system will replace...
Сверху