Chippy Arcade

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Players of our game Chippy on Steam will get an exclusive Chippy Arcade machine to play with in game. Plus some optimisations and bug fixes for everyone.

Chippy Arcade
To celebrate the launch of our new incubator game Chippy, which we was released a week today on Steam, we've added the Chippy Arcade to Rust.

The item is rewarded to accounts automatically that have played Chippy for at least half an hour.

We did consider giving it only to people that have beaten Chippy - but the game is that hardcore that so far only one person in the whole world has done that. And that guy fucking hates Rust.

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If you get the item and then refund Chippy, you will lose the item and rebuying won't bring it back. So stop.

Network Interpolation Improvements
There was a...

Giddy Up!

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Horseback riding, Balance changes, a New UI and more!

Horseback Riding
Horseback riding has been added to the game.

This is only a first pass so it works in a pretty rudimentary way. Horses with saddles spawn in the world instead of the traditional horses. Eventually we'll add taming and hitching and armor and all that but first, let's just see how they function as a new means of transportation in the rust world!

Walk up to a horse and press [E] to mount it. ASDW controls the steering, Space to exit, and Shift to sprint.

Horses are going to need to eat.. A lot.

Above your health bar you will notice a yellow stamina bar while mounted. This bar indicates how long the horse can sprint for. When the bar runs out, the run speed will be reduced to a trot while it recovers. Stopping will help your stamina recover quickly.

There is a secondary bar which indicates the maximum stamina your horse can recover to. This can be...

The Smol Update

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A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes

Tracer fixes
With the re-introduction of the first person tracer spheres last month, you may have noticed that the size of the tracers appeared far too big when using an 8x or 16x scope, this has since been resolved and the tracer scaling takes camera FOV into account.

M39
I've changed the M39 to apply its recoil over time instead of instantly, this will make it behave closer to the SAR and actually be usable given its rarity

Faster Quick Looting
I've reduced the time it takes to quick loot (right click on something) by 75%. I don't know why we didn't do this sooner.

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LR300 Condition
We noticed that the LR300 was breaking a little too fast given the fact that it is uncraftable. You will now notice it has the...

QoL Update

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Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ...

Large Oil Rig
The Large Oil Rig is now spawning on procedural maps. while similar to the Small Rig the Large rig has two extra decks and a larger footprint. The layout is also more complicated with many rooms and pathways to explore. You'll also notice many more Scientists onboard. The CH47 landing event will also drop off more heavy scientists to prevent you from accessing the contents of the locked crate.

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Floating Backpacks
The launch of the Oil Rig last month resulted in the deaths of many players in deep water. When the player corpse would despawn and leave a backpack, it would fall to the...

The Oil Rig Update

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A new oil rig monument, heavy scientists, ocean changes and more.

The Oil Rig
A new monument has made its way to the Rust landscape: The Oil Rig.

it monument can be found off shore a bit farther than the cargo ship patrol path and will definitely require a team to conquer.

As mentioned in the last Dev Blog, we didn't want to just add another static environment with loot crates and wanted to do something a little more special for this one. Because of this and due to some limitations and problems with the existing AI system I was forced to rewrite the Humanoid AI from scratch. It's not perfect and you'll probably notice a few strange behavioral issues, but in general you should find the scientists on the Oil Rig much more responsive and intelligent and even exhibiting some new behaviors.Over the next little while I will iron out the issues and continue to improve on our AI system. Eventually this new system will replace...

The Air Power Update

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Minicopters, RF Communications, Performance tweaks and more.

Wireless Communication
Electricity is no longer limited to wires! you can now send information between circuits wirelessly. To facilitate this system we have added some new items

RF Broadcaster
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RF Receiver
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RF Transmitter
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RF Pager
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The RF Broadcaster will emit a signal on the chosen channel (1-9999) when it receives power.
The RF Receiver, which will allow passthrough when it detects the selected channel.
The RF Transmitter will emit a signal on the chosen channel while equipped with the fire button held down.
The RF Pager will emit a sound when it picks up a signal on the chosen channel.
We're excited to see what...
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