Dev-блог 198

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We're back, and this time we're bringing chainsaws, the SPAS-12 shotgun, new foliage, the first look at the new helicopter, and lots more. This patch wipes the maps, but your blueprints will carry over.

MAURINO BERRY
The Chainsaw by Tom Butters has had its art finished and I've implemented it in the game. It requires Low Grade Fuel to run, and when equipped must be started via right mouse (which only has a 40% success rate, so multiple tries can be required). It will absolutely destroy trees and people, but that's about it. It's also a little loud, so please understand it will draw attention during use. I've decided not to allow this to be a raiding tool as of yet, but we'll see what we can do for the next patch. We really didn't want to add an item whose only purpose is to screw over new players who can't afford a metal door yet (ahem, Flamethrower).

You'll find this rarely in the red tool chests found by vehicle based...

Dev-блог 197

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We leave Early Access with a graphics overhaul, give out Frog Boots for those who helped us in EA, and more.

Leaving Early Access
Rust is leaving Early Access today. If you're wondering what this means for you, check out this blog post with all the info. This also means all existing customer reviews on Steam will show Early Access on them, so now is a good time to update yours.

Procedural Generation
I've spent essentially the entire week merging the work Vince and Damian have been doing into a complete and stable package that can be shipped in time for the big update today.

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This included fixes to the procedural world generation, so harbors are now spawning correctly again, and the new hilltop rocks and cliffs don't interfere with monuments and blend nicer with the terrain. Next I optimized and improved our procedural foliage placement and batching system so...

Dev-блог 196

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Lots of world changes: Water Wells monuments are in, Military Tunnels get a refresh, the terrain gets rockier. This patch wipes the maps. Next week when we leave Early Access blueprints + maps will be wiped.

Tutorial Task List
I added about 60 achievements, and I've fleshed out the tutorial task list. It's now only missing one or two more slightly difficult achievements before I can polish it off. When it's done there will be about 15 tutorial steps to go through which provides new players with a reasonable sense of how to play the game. The tutorial list we will have looks like this:

  • Getting Started
  • Tools & Weapons
  • Sleeping Bags
  • Building a Base
  • Securing a Base
  • Claiming an area
  • Hunting
  • Protection
  • Storage
  • Furnaces
  • Metal Weapons
  • *Exploring Pt 1
  • *Projectile Weapons
  • *Exploring Pt 2
  • *Research
  • *Indicates incomplete

I still need to display the tutorial titles, and...

Выход Rust из раннего доступа.

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После четырех долгих лет Раст покидает Ранний доступ. Мы начали создавать Rust в 2013 году, выпустив его для тестирования в качестве браузерной игры. Через несколько месяцев, в декабре 2013 года, мы выпустили Steam в раннем доступе.
Мы планируем оставить ранний доступ 7 февраля 2018 года. Мы не планируем каких-либо крупных открытий, вечеринок, во всём мире, а также призов за денежные призы для этого мероприятия. Мы не собираемся переводить персонал на другие проекты. Это очень будет происходить без особых проблем. Это как обычно.

Dev-блог 195

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Game tips, fixes, Water Well monuments, viewmodel clothing, and more.

Game Tips
One of the last things on the roadmap for leaving early access was a series of game tips that would appear contextually for new players to help them learn the game. I spent this week finishing these. We've added about 20, which should help players learn how to do things like drink from lakes and rivers, use bows, and play the mining minigames. In case these are popping up for you veteran players... don't worry, just do the action a few times and they will eventually stop appearing. Hopefully new players will have an easier time getting into the swing of things. Next week I plan to implement a 10 step tutorial that guides players through crafting their first tool, to building their first base, and visiting their first radtown.

Loading Tips
Some tips didn't fit into the game in a contextual way, so I've added some text to the top left...

Dev-блог 194

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First look at a new monument, improved cheat reporting, optimizations, a new Hazmat Suit, and more.

Hazmat Changes
The new and awesome makeshift Hazmat Suit from Taylor Reynolds is now in-game. This replaces the existing item visuals and should help differentiate scientists from players when they are fully in-game. That doesn't mean that you'll never be able to find a legit scientist suit, so you can still roleplay as an NPC if you get one. The suit is now also user craftable. You'll need to research it, and it needs a Tier 2 Workbench, but hey, better than scavenge only. Right?

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Sometime in the future we hope to make each suit somewhat randomized based on its itemid, so a group of players wearing them will look slightly different, but I think we can all agree that this one looks awesome as is.

Crash Site Changes
While taking down a helicopter needs to be...
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