Dev-блог 196

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Lots of world changes: Water Wells monuments are in, Military Tunnels get a refresh, the terrain gets rockier. This patch wipes the maps. Next week when we leave Early Access blueprints + maps will be wiped.

Tutorial Task List
I added about 60 achievements, and I've fleshed out the tutorial task list. It's now only missing one or two more slightly difficult achievements before I can polish it off. When it's done there will be about 15 tutorial steps to go through which provides new players with a reasonable sense of how to play the game. The tutorial list we will have looks like this:

  • Getting Started
  • Tools & Weapons
  • Sleeping Bags
  • Building a Base
  • Securing a Base
  • Claiming an area
  • Hunting
  • Protection
  • Storage
  • Furnaces
  • Metal Weapons
  • *Exploring Pt 1
  • *Projectile Weapons
  • *Exploring Pt 2
  • *Research
  • *Indicates incomplete

I still need to display the tutorial titles, and...

Выход Rust из раннего доступа.

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После четырех долгих лет Раст покидает Ранний доступ. Мы начали создавать Rust в 2013 году, выпустив его для тестирования в качестве браузерной игры. Через несколько месяцев, в декабре 2013 года, мы выпустили Steam в раннем доступе.
Мы планируем оставить ранний доступ 7 февраля 2018 года. Мы не планируем каких-либо крупных открытий, вечеринок, во всём мире, а также призов за денежные призы для этого мероприятия. Мы не собираемся переводить персонал на другие проекты. Это очень будет происходить без особых проблем. Это как обычно.

Dev-блог 195

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Game tips, fixes, Water Well monuments, viewmodel clothing, and more.

Game Tips
One of the last things on the roadmap for leaving early access was a series of game tips that would appear contextually for new players to help them learn the game. I spent this week finishing these. We've added about 20, which should help players learn how to do things like drink from lakes and rivers, use bows, and play the mining minigames. In case these are popping up for you veteran players... don't worry, just do the action a few times and they will eventually stop appearing. Hopefully new players will have an easier time getting into the swing of things. Next week I plan to implement a 10 step tutorial that guides players through crafting their first tool, to building their first base, and visiting their first radtown.

Loading Tips
Some tips didn't fit into the game in a contextual way, so I've added some text to the top left...

Dev-блог 194

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First look at a new monument, improved cheat reporting, optimizations, a new Hazmat Suit, and more.

Hazmat Changes
The new and awesome makeshift Hazmat Suit from Taylor Reynolds is now in-game. This replaces the existing item visuals and should help differentiate scientists from players when they are fully in-game. That doesn't mean that you'll never be able to find a legit scientist suit, so you can still roleplay as an NPC if you get one. The suit is now also user craftable. You'll need to research it, and it needs a Tier 2 Workbench, but hey, better than scavenge only. Right?

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Sometime in the future we hope to make each suit somewhat randomized based on its itemid, so a group of players wearing them will look slightly different, but I think we can all agree that this one looks awesome as is.

Crash Site Changes
While taking down a helicopter needs to be...

Dev-блог 193

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New arrows, base damage visuals, trees, pants and more.

New Arrow Types
I've added a couple new arrow types to the game: Bone and Fire.

Bone arrows travel slightly slower and do less damage, but are way, way, waaay easier to hit people with. Their bounding box is 3x that of a regular arrow. These are a default blueprint.

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Fire arrows are a bit of a disaster right now, so please understand that this implementation is a 'first pass'. The visual effects are kind of crappy, and they don't work exactly how I wanted them to. You were supposed to have to dip the drawn arrow into a lit campfire to ignite it, but due to a bunch of issues this wasn't possible. For now they're always just magically lit. They too are a bit easier to hit targets with, and deal 20 fire splash damage in a 2m radius of their impact point. They...

Dev-блог 192

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Небольшое обновление после каникул: рождественский квест с подарками завершен, произведён глобальный вайп и началась работа над новыми деревьями.

Tree & Foliage Revamp
Как некоторые из вас, возможно, заметили, прочитав мои загадочные коммиты, я пытался сделать новую пихту. У нас были некоторые обсуждения о состоянии деревьев в Rust и решили, что пора бы их улучшить. Цель состоит в том, чтобы заменить старые деревья, которые были сделаны быстро. Это связано с двумя основными преимуществами: мы можем сделать рубку деревьев более интересной, позволяя игрокам срубить дерево, оставив только пень.
Во-вторых, старые деревья были неоптимизированы. Я провел несколько тестов в течение рождественского периода, и мне удалось сократить количество просчётов примерно на 40-50% и сократить количество прорисовок модели дерева. Это означает, что это позволит нам либо увеличить плотность деревьев, либо сохранить его в текущем состоянии и...
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