Dev-блог 191

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Ho-ho... no! Before he was murdered, Santa delivered some treats: weapon admire animations, night-time changes, a new flashlight, flares and more. This is it for us for 2017, we'll see you next year. Happy holidays!

Weapon Admire Animations
Thanks to Alex Webster's hard work over the past month, we now have a nearly complete set of weapon admire animations. You can press the examine key to take a look at your weapon and/or skins. Default key is 'N', though you may have to bind it manually in the options menu.

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Upkeep Changes
I took a peek at a few bases and noticed that their upkeep costs were slightly higher than predicted. I've made a few changes to address this.

Tier 2/3 upkeep costs have been increased by 50 blocks respectively...

Dev-блог 190

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Season's beatings! Xmas has arrived in Rust.

Christmas Event
Merry Christmas and Happy Holidays to everyone! The Christmas Event is now live! If you've been playing Rust for a while, you know what this means. If you haven't, here's what you can expect:

Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can "trade up" to a medium. If you choose to unwrap a present, the contents in each will vary. I won't blow the surprise here, but you'll find a mix of resources, weapons, and candy. Some players may receive coal for being terrible human beings.

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Some notable...

Инструкция Hurtworld - как играть по сети в мультиплеер

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Hurtworld - это хардкорный многопользовательский шутер с уклоном на глубокую систему выживания, которая не становится тривиальной после обеспечения базовых потребностей. Те чувства, когда ты пытаешься развести костер, чтобы не замерзнуть насмерть, или спасаешься бегством от враждебных существ, и определяют этот жанр. Осознание того, что вы сумели справиться со всеми вызовами и освоиться в этом мире, прекрасно. Но что вы сделаете после?

Hurtworld побуждает вас покинуть зону комфорта ради ресурсов, лучшей добычи и технологий. Там вы столкнетесь с более опасными существами, суровой средой и новыми трудностями, преодоление которых требует должного снаряжения и умений. Ограничитесь ли вы костром, луком и стрелами, или решите отправиться вглубь карты в поисках автомобильных деталей и лучшего вооружения?
Эта игра создана для стремительного PVP и PVE, где все упирается в ваши умения и опыт...

Dev-блог 189

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Major changes incoming: Building 3.0, base upkeep, two new radtowns, procgen improvements, Hapis Island updates, and more. This patch wipes servers and blueprints. Enjoy!

Building 3.0
The new building system is in! Here's what you need to know:

  • Foundations can now be placed at a half height offset
  • Added half height walls
  • Fixed various wall stacking exploits
  • Roofs occupy wall sockets and can no longer be used as honeycombs
  • Building privilege is emitted by the entire building
  • There can only be one tool cupboard per building
The team over at Rustafied have made a pretty nice introduction video about it all.

Building Upkeep
Alright, I finished it. We used to have it so that as long as a door was opened, your base would not decay for days. This had a few problems associated with it.

First, nothing ever decayed, because even if you lived somewhere near...

Dev-блог 188

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Dropped objects now have outlines, the first look at the stone quarry monument, recoil fixes, map changes, and more.

Object Outlines
I worked on a feature this week that allows us to have a glowing outline around any object we'd like. For now I've added this feature to dropped world items. How it works is if you drop an item and it is partially occluded (by grass, perhaps) it will show you an outline around it, making it easier to find. It'll also show you a brighter outline when you're actually aiming right at the object. This effect is not in play during night time.

We may expand this feature to other elements of the game moving forward, but I want to be careful not to break whatever semblance of immersion we have with giant overlays on everything, so we'll see how this pans out.

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Dev-блог 187

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A first look at the junkyard, inventory and UI changes, half height walls, bulletproof glass, and more.

Armor Changes
I've overhauled the armor UI, making it much easier to figure out exactly what is going on.

Hovering over a segment of the player preview shown on the left will display the amount of protection for that body part: Head/Chest/Legs.

I've also changed how the display works, so it shows everything as a percentage of damage reduction.

You'll also note that selecting a piece of armor displays the protection in an easy to read manner, as well as information about which areas that piece of armor protects. Perhaps most importantly, you can now see what protection a piece of armor provides before you craft it!

A few other notes. You can now wear the bandana with the riot helmet, wood helmet, and bucket helmet. I also reduced its kind of insane projectile protection from 10% to 5%, but have increased its cold and radiation protection...
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