Dev-блог 195

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Game tips, fixes, Water Well monuments, viewmodel clothing, and more.

Game Tips
One of the last things on the roadmap for leaving early access was a series of game tips that would appear contextually for new players to help them learn the game. I spent this week finishing these. We've added about 20, which should help players learn how to do things like drink from lakes and rivers, use bows, and play the mining minigames. In case these are popping up for you veteran players... don't worry, just do the action a few times and they will eventually stop appearing. Hopefully new players will have an easier time getting into the swing of things. Next week I plan to implement a 10 step tutorial that guides players through crafting their first tool, to building their first base, and visiting their first radtown.

Loading Tips
Some tips didn't fit into the game in a contextual way, so I've added some text to the top left...

Dev-блог 194

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First look at a new monument, improved cheat reporting, optimizations, a new Hazmat Suit, and more.

Hazmat Changes
The new and awesome makeshift Hazmat Suit from Taylor Reynolds is now in-game. This replaces the existing item visuals and should help differentiate scientists from players when they are fully in-game. That doesn't mean that you'll never be able to find a legit scientist suit, so you can still roleplay as an NPC if you get one. The suit is now also user craftable. You'll need to research it, and it needs a Tier 2 Workbench, but hey, better than scavenge only. Right?

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Sometime in the future we hope to make each suit somewhat randomized based on its itemid, so a group of players wearing them will look slightly different, but I think we can all agree that this one looks awesome as is.

Crash Site Changes
While taking down a helicopter needs to be...

Dev-блог 193

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New arrows, base damage visuals, trees, pants and more.

New Arrow Types
I've added a couple new arrow types to the game: Bone and Fire.

Bone arrows travel slightly slower and do less damage, but are way, way, waaay easier to hit people with. Their bounding box is 3x that of a regular arrow. These are a default blueprint.

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Fire arrows are a bit of a disaster right now, so please understand that this implementation is a 'first pass'. The visual effects are kind of crappy, and they don't work exactly how I wanted them to. You were supposed to have to dip the drawn arrow into a lit campfire to ignite it, but due to a bunch of issues this wasn't possible. For now they're always just magically lit. They too are a bit easier to hit targets with, and deal 20 fire splash damage in a 2m radius of their impact point. They...

Dev-блог 192

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Небольшое обновление после каникул: рождественский квест с подарками завершен, произведён глобальный вайп и началась работа над новыми деревьями.

Tree & Foliage Revamp
Как некоторые из вас, возможно, заметили, прочитав мои загадочные коммиты, я пытался сделать новую пихту. У нас были некоторые обсуждения о состоянии деревьев в Rust и решили, что пора бы их улучшить. Цель состоит в том, чтобы заменить старые деревья, которые были сделаны быстро. Это связано с двумя основными преимуществами: мы можем сделать рубку деревьев более интересной, позволяя игрокам срубить дерево, оставив только пень.
Во-вторых, старые деревья были неоптимизированы. Я провел несколько тестов в течение рождественского периода, и мне удалось сократить количество просчётов примерно на 40-50% и сократить количество прорисовок модели дерева. Это означает, что это позволит нам либо увеличить плотность деревьев, либо сохранить его в текущем состоянии и...

Dev-блог 191

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Ho-ho... no! Before he was murdered, Santa delivered some treats: weapon admire animations, night-time changes, a new flashlight, flares and more. This is it for us for 2017, we'll see you next year. Happy holidays!

Weapon Admire Animations
Thanks to Alex Webster's hard work over the past month, we now have a nearly complete set of weapon admire animations. You can press the examine key to take a look at your weapon and/or skins. Default key is 'N', though you may have to bind it manually in the options menu.

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Upkeep Changes
I took a peek at a few bases and noticed that their upkeep costs were slightly higher than predicted. I've made a few changes to address this.

Tier 2/3 upkeep costs have been increased by 50 blocks respectively...

Dev-блог 190

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Season's beatings! Xmas has arrived in Rust.

Christmas Event
Merry Christmas and Happy Holidays to everyone! The Christmas Event is now live! If you've been playing Rust for a while, you know what this means. If you haven't, here's what you can expect:

Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can "trade up" to a medium. If you choose to unwrap a present, the contents in each will vary. I won't blow the surprise here, but you'll find a mix of resources, weapons, and candy. Some players may receive coal for being terrible human beings.

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Some notable...
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