Dev-блог 188

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Dropped objects now have outlines, the first look at the stone quarry monument, recoil fixes, map changes, and more.

Object Outlines
I worked on a feature this week that allows us to have a glowing outline around any object we'd like. For now I've added this feature to dropped world items. How it works is if you drop an item and it is partially occluded (by grass, perhaps) it will show you an outline around it, making it easier to find. It'll also show you a brighter outline when you're actually aiming right at the object. This effect is not in play during night time.

We may expand this feature to other elements of the game moving forward, but I want to be careful not to break whatever semblance of immersion we have with giant overlays on everything, so we'll see how this pans out.

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Dev-блог 187

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A first look at the junkyard, inventory and UI changes, half height walls, bulletproof glass, and more.

Armor Changes
I've overhauled the armor UI, making it much easier to figure out exactly what is going on.

Hovering over a segment of the player preview shown on the left will display the amount of protection for that body part: Head/Chest/Legs.

I've also changed how the display works, so it shows everything as a percentage of damage reduction.

You'll also note that selecting a piece of armor displays the protection in an easy to read manner, as well as information about which areas that piece of armor protects. Perhaps most importantly, you can now see what protection a piece of armor provides before you craft it!

A few other notes. You can now wear the bandana with the riot helmet, wood helmet, and bucket helmet. I also reduced its kind of insane projectile protection from 10% to 5%, but have increased its cold and radiation protection...

Dev-блог 186

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Tree Redux
Finally! Harvesting trees just became a little less boring: I've added a mini-game similar to harvesting nodes.

It's pretty straightforward. You hit the tree, a spraypainted mark appears where you should hit it next. Every time you hit one of the marks, your gathering multiplier increases, meaning you'll harvest the tree faster.

You may notice that you're gathering fewer resources than before with the same tools. This is due to the fact that I've changed how tree resources are distributed, because you now receive half while harvesting and the other half as a finishing bonus. You'll know when you're finished because the tree will actually fall over now! This is a clientside effect and has no impact on the server, maybe in the far future we can do something to allow falling trees be part of real gameplay, but for now we don't need to add any additional stress on the server.

This may seem like a...

Dev-блог 185

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Player Hair

I've been working with Diogo Teixeira on the final few tech issues before getting hair into Rust.

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Currently in game are two hair styles per gender, two facial hair styles and eyebrow and body hair. We've implemented some tech to make the hair deform with player clothing and fit to all player faces.

Player hair has been designed to be used with TSSAA Anti-Aliasing (found in your options). I'm continually working on updating and improving the quality of visuals both with TSSAA and other AA solutions or no AA at all.

Now virtually all of the tech has been completed, I hope to roll out a lot more hair and facial hair styles as well as hair colour and hair dyeing in the next few updates, so the few you will have now is just the start. I also will be implementing more hair and facial hair deformations to work with all...

Dev-блог 184

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Halloween is over and winter is here, bringing a new North for you to explore, and a nailgun to protect you while you do. There's some major world and loot changes as well. This patch wipes the servers, but retains your blueprints. Enjoy!

2 November 2017

Nailgun
Thanks to some quick animation work by Gooseman, I was able to implement the nailgun for this patch! It's a default blueprint, costing Metal Fragments and Scrap, and is intended to bridge the gap between bows and the revolver. I'm sure some will say it is overpowered, and others will say it is underpowered, but we'll know more by next week and release a patch to compensate. It has a 16 round clip and fires slow projectiles, so you'll have to land quite a few to do significant damage to an armored person, but this should be an interesting addition to the game

Loot Changes
As mentioned by Andre, we have changed how procgen...

Dev-блог 183

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Halloween Items
Happy Halloween! To get into the spirit of things, we've added some new decorative Halloween deployables. There's a scarecrow and a skull fire pit available on the Steam item store.

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In addition, we've replaced the existing resource pickups with Halloween themed ones for Metal, Stone, Sulfur, Wood, and Bones. For the period of Halloween (next patch) they will yield 50% more resources as well.

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Loot Chance Equalized
I'm doing a bit of a test...
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