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    Решение проблем с HurtWorld
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    • Fixed a major security hole in our network protocol allowing a modified client to destroy other peoples items remotely.

    • Fixed various construction issues that let players break out of the constrained grid and stack walls next to eachother
    • Fixed issue when teleporting (respawning, initial connection, mod teleports) where structure visuals wouldn't load in instantly allowing xray of bases
    • Fixed errors loading savegames spamming rotation key 16 errors

    • Fixed Hatches dissapearing
    • Fixed Mozzy tilting backwards on exit breaking tail rotors
    • Added Ammo count to bow UI
    • Fixed road that hovered above the map

    • Fixed issue where you could hit yourself in the back of the head while moving forward with a melee item
    • Fixed a second critical low level networking issue causing everything to break after servers are online for a while

    • Added Talon Rocket Launcher
    • Added variable distance culling for vehicles allowing much longer draw distances on active vehicles
    • Fixed mozzy playing startup sounds when coming into range even if flying
    • Added steam trading cards, emotes and profile backgrounds
    • Improved anti rock exploit detection, enabled killing of players who are detected as well as reporting to developers.
    • Added end tier Asylum body kit for roach
    • Added a grace period where removing construction...

    • Fixed hatch race condition that could be used to push into rocks
    • Fixed emotes being used to enable equipment while inside vehicles
    • Fixed player map markers spamming errors
    • Temporarily disabled tether bow to investigate possible exploits
    • Further extended inside rock detection and reporting mechanism

    • Added Barra power boat
    • Refactored how loot drops during a helicopter crash. Now the mozzy corpse will collect all loot including player gear drops, amber claim and mozzy storage. Items will be dispensed on dissasembly. Death markers will only show where you died, not track your loot.
    • [MAP]Added 2 new town: Factory and Bandit Village replacing a bunch of duplicate towns
    • [MAP]Added NoBuilds back to the roads
    • [MAP]Added piers around the coast
    • [MAP]Patched a few Death...

    • Improved handling of Mozzy to be more predictable
    • Added profiling diagnostic info to help locate rendering bottlenecks
    • Reduced VRAM usage on lower end machines
    • Changed allocation of Items back to use pooled structures to reduce server spikes
    • Fixed issue with lod colliders popping in for towns
    • Fixed various build bounds issues with construction prefabs
    • Fixed crash caused by too many audio sources
    • Improved creature animation lodding

    • Added many new islands to Nullius map
    • Scaled mailand nullius down by 25%
    • Added Skoogler Creature
    • Re-added Antor hive with Antor Creatures
    • Added Bandril Creature
    • Re-added thornling Creature
    • Added Sabra creatire
    • Added Rafaga creature
    • Added Rocket pods attachment for Mozzy
    • Added 3 types of rockets (Mining, Combat and Raiding)
    • Added Iron Door
    • Added Iron Garage Door
    • Added Iron Floor
    • Added new teir of workbench: Fabricator
    • Added new metal...

    • Improved stability of tether system, tethers no longer have a force limit that can break them
    • Multiple players can now be connected to the same tether network
    • Improved the vehicle 'is entry safe' check for unsafe seats (fixes Kanga entering a state where entering it will instantly cause a crash)
    • Lengthened raid drill audio falloff (now matches legacy distances)