HurtWorld V2

Игра HurtWorld V2 1.0.0.6

  • Improved several icon poses
  • Muzzle flash position for zero silencer fixed
  • Reduced MAC10 pvp and pve damage (20 -> 15)
  • Fixed broken ladders in hangar towns
  • Fixed broken heavy crafters in hangar/servo wars towns
  • Fixed inaccessible Kanga jump puzzles
  • Added camo mask patterns to Dappler and Vista reddot sights
  • Fixed using the Roach to peek through bases, Roach rear seat entry can now be blocked by other geometry and has its own connected passenger simulation so rear seat passenger can be knocked off
  • Added Mac10 gun and attachments to game
  • Added 2 new town events in start biome
  • Added swimming and oxygen mechanics as well as 'wet' binary effect
  • Updated graphics for sunscreen and poison sac
  • Fixed a race condition allowing door colliders to briefly penetrate players
  • Fixed many objects having the wrong material config (wrong impact particles + footstep sounds)
  • Updated Nullius map adding inland water features + fixing overpowered base locations
  • Added ultra basic water shader for potato mode
  • Fixed a spot where you could get stuck in the 'Servo Wars' town event
  • Fixed an issue where players would incorrectly receive fall damage when wedged between 2 unwalkable surfaces
  • Improved muzzle flash positions on guns
  • Fixed owrong icon poses
  • Removed most invisible cats to test performance improvement
  • Fixed first person blending issues between hipfire and aimed poses
  • [SDK] The clan registration window can now receive and display custom errors from server through ClanManager.RPCClanCreationError()
  • [SDK] GiveItemTrigger works correctly again, a simple example has been configured inside the level template
  • Added timelock feature for servers that are only open during specific times of the day. This is a new feature we will be testing on official servers. This should make it feasible that regular people can be online for close to 100% of a servers uptime and be more competetive with players who can play all night. This should also reduce the chance of offline raids as there is a good chance most clans will have someone online during peak times.
  • Usage: timelock <starthour:0-24> <endhour:0-24> (Must be the first command in your autoexec.cfg, cannot be changed at runtime, relies on autorestart when a server shuts down from your OS start script)
  • Fixed a bug causing player nameplates to disappear
  • Fixed some item serialization bugs + added extra debug messages to help find problems
  • Added a new right click menu option to amber that will protect all your protectable items
  • Fixed footsteps on metal surfaces using the grass footstep sound
  • Removed door sounds until we fix them to be consistent
  • Item descriptions now display on item tooltips
  • Frozen steaks (cooked and raw) are now stackable
  • Removed territory C4 from town loot crates
  • Removed FR18 Probos Tip from town loot crates
  • Added extra Shotgun Shell recipe that uses Shaped Ultranium instead of Shaped Mondinium
  • Added descriptions to weather effect tooltips
  • Fixed recycler returning too few materials for several items
  • Being tethered now cancels any active emotes
  • The recycler now correctly accounts for recipes that output a stack of items (Fixes Landcrab mines and others having incorrect recycling returns)
  • Tethers now break when exceeding their force limit
  • All vehicle types are now destroyed when failing their 'out of bounds' check
  • Fixed a null reference issue in the crash system
  • EAC should now load correctly on Mac and Linux clients
  • Fixed the force position and visuals not matching up on tethers
  • Added a min tether length to prevent flying feedback loop on short tethers on vehicles
  • Fixed a bug where getting forced into a vehicle (or crash vehicle aka tether) would fail and kill you instantly and leave you in an invalid state
  • Fixed not being able to be tethered while holding a heavy slot item
  • Improved DDoS flood detection to reduce false positives
  • Fixed incorrect hitbox setup on land crab mines
  • Removed player collisions with poison traps (they still get triggered, this is just about restricting movement)
  • Tokars now drop poison sacs correctly
  • Improved camera positioning for crash 'vehicle'
  • Added new tethering system and tether bow item for tying players and vehicles together with rope
  • Added several new vanity items (these items have no gameplay stats and are visual only)
  • Added new 'Rebel' gear set replacing several items from the heat protection progression
  • The combat helmet has been converted into a vanity item
  • Added fake sleeper traps, these will explode when destroyed
  • Added fake airdrop trap, these will call in an airdrop when placed, the cargo crate from this airdrop will explode when interacted with
  • Landcrab mines, medusa vines and poison traps are returning from legacy
  • Poison trap overhauled so it no longer destroys itself when triggered, instead it will need to be disassembled with a machine wrench
  • Crosshair hit markers are now activated by the server rather than being client predicted (seeing a non-blue hit marker should now always be a reliable hit)
  • Succulent plants and sunscreen are returning from legacy
  • Inactive item transitions now also have a progress bar so falloff progress can be tracked
  • Added irradiated owrong seeds as a new item transition from owrong seeds
  • Plugged up several rock cave base locations in Nullius
  • Fixed regressions in balance changes (Mozzy insurance cost and pistol rate of fire are now fixed again)
  • Fixed machines not being irradiated properly
  • Fixed TimedEffectZones trying to affect destroyed entities
  • Fixed a potential null reference exception in MapComponentMarker
  • Fixed Mozzys not consuming fuel properly
Обновлён EAC.
Сверху