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Fixed broken heavy crafters in hangar/servo wars towns
Fixed inaccessible Kanga jump puzzles
Added camo mask patterns to Dappler and Vista reddot sights
Fixed using the Roach to peek through bases, Roach rear seat entry can now be blocked by other geometry and has its own connected passenger simulation so rear seat passenger can be knocked off
Added timelock feature for servers that are only open during specific times of the day. This is a new feature we will be testing on official servers. This should make it feasible that regular people can be online for close to 100% of a servers uptime and be more competetive with players who can play all night. This should also reduce the chance of offline raids as there is a good chance most clans will have someone online during peak times.
Usage: timelock <starthour:0-24> <endhour:0-24> (Must be the first command in your autoexec.cfg, cannot be changed at runtime, relies on autorestart when a server shuts down from your OS start script)
Fixed a bug causing player nameplates to disappear
Fixed some item serialization bugs + added extra debug messages to help find problems
Added a new right click menu option to amber that will protect all your protectable items
Fixed footsteps on metal surfaces using the grass footstep sound
Removed door sounds until we fix them to be consistent
Item descriptions now display on item tooltips
Frozen steaks (cooked and raw) are now stackable
Removed territory C4 from town loot crates
Removed FR18 Probos Tip from town loot crates
Added extra Shotgun Shell recipe that uses Shaped Ultranium instead of Shaped Mondinium
Added new tethering system and tether bow item for tying players and vehicles together with rope
Added several new vanity items (these items have no gameplay stats and are visual only)
Added new 'Rebel' gear set replacing several items from the heat protection progression
The combat helmet has been converted into a vanity item
Added fake sleeper traps, these will explode when destroyed
Added fake airdrop trap, these will call in an airdrop when placed, the cargo crate from this airdrop will explode when interacted with
Landcrab mines, medusa vines and poison traps are returning from legacy
Poison trap overhauled so it no longer destroys itself when triggered, instead it will need to be disassembled with a machine wrench
Crosshair hit markers are now activated by the server rather than being client predicted (seeing a non-blue hit marker should now always be a reliable hit)
Succulent plants and sunscreen are returning from legacy
Inactive item transitions now also have a progress bar so falloff progress can be tracked
Added irradiated owrong seeds as a new item transition from owrong seeds
Plugged up several rock cave base locations in Nullius
Fixed regressions in balance changes (Mozzy insurance cost and pistol rate of fire are now fixed again)
Fixed machines not being irradiated properly
Fixed TimedEffectZones trying to affect destroyed entities
Fixed a potential null reference exception in MapComponentMarker