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Added a heavy storage rack for storing heavy slot items
Improved DDoS protection
Added MinSpikeDebugTime console setting that will configure how often warnings for long frames will be output. Defaults to 5 seconds, will output a warning whenever a frame takes longer than the time (in seconds). If profiling server performance, a value of 0.5 should provide some good insight. We are curious what the max these spikes get up to on community servers
Added invert pitch option toggle for helicopters
Fixed in game changelog not showing properly
Improved positioning of owrong and bandage items
Improved entity update tick timing when in low performance situations (should improve smoothness and consistency when running FPS less than twice the tick rate)
Added handling for EAC shutdown error preventing servers from shutting down and restarting smoothly
Fixed an issue with MacOSX version not being able to connect to servers
World item generation refactored and performance improved (should help with item falling through world issues)
Mozzy chassis can now be recolored and will accept Mozzy paint masks
Improvised bow can now be recolored
Improved camera near clipping plane collision detection (fixes being able to peek into bases by placing your camera at strange angles in third person perspective)
Fixed race condition in server interaction blast casts
Reduced memory allocations resulting in more consistent performance