- Исправлены эксплойты.

Клиент HurtWorld V2 1.0.0.6
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Метки:
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0.7.0.12
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0.7.0.11
- Improved camera collision detection again to stop players peeking into bases
- Fixed construction placement validation volumes on several construction pieces
- Fixed some layout issues in clan UI
- Added an extra player volume to sleepers so construction validation checks against them are identical to players
- Items with durability can no longer be recycled
- Halved Beretta 9mm Pistol fire rate
- Fixed players occasionally respawning at vehicles instead of their chosen...
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0.7.0.10
- Big improvements to targeted DDOS attack protection
- Fixed Emote crouch bypassing stand up check and being used to get into rocks
- Big improvements to targeted DDOS attack protection
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0.7.0.9
- Permanent fix for OSX crash from network API bypass
- Item invalidation / creation no longer allocates a ton of serverside allocations
- Removed a ton of redundant map marker network objects
- Ported object event subscriptions away from delegates to reduce allocations
- Reduced max CPU usage of weather systems and spawn director
- Permanent fix for OSX crash from network API bypass
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0.7.0.7
- Added a heavy storage rack for storing heavy slot items
- Improved DDoS protection
- Added MinSpikeDebugTime console setting that will configure how often warnings for long frames will be output. Defaults to 5 seconds, will output a warning whenever a frame takes longer than the time (in seconds). If profiling server performance, a value of 0.5 should provide some good insight. We are curious what the max these spikes get up to on community servers
- Added invert pitch option...
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0.7.0.6
- Fixed an issue with MacOSX version not being able to connect to servers
- World item generation refactored and performance improved (should help with item falling through world issues)
- Mozzy chassis can now be recolored and will accept Mozzy paint masks
- Improvised bow can now be recolored
- Improved camera near clipping plane collision detection (fixes being able to peek into bases by placing your camera at strange angles in third person perspective)
- Fixed race condition...
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0.7.0.2
- Deferred spawn system no longer starves players that joined the game late of entity spawns
- Removed Low Ram Mode from launch options and added to options menu
- Added automatic Low Ram detection
- Fixed options not saving on restart
- Heavily optimised meteor showers and cargo plane network traffic
- Removed nonsense numbers from "debug 1" text
- Removed a ton of useless server debug messages
- Server is now forced to use low ram mode
- Crunched a bunch of level textures...
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0.7.0.1
- Removed default ping filter from server browser. Server browser pings are often inaccurate, use in game ping as indicator through 'debug 1' in console
- Added Low Ram Mode as launch option
- Disabled turning off EAC
- Beds can now be placed without build rank on clan ownership cells if you are part of the clan
- Added ping indicator in debug text (f1 -> debug 1)
- Fixed door costs being out of sync with UI
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0.7.0.0
Релиз V2
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0.6.5.1
- Fixed issue where vehicle chassis spawning inside towns would later be automatically removed
- Fixed vehicle map marker tracking not updating properly
- Fixed handcrafting window not always opening as a fallback for the interaction tabs
- Player character customisation is now updated before respawning (fixes gear visuals from the wrong gender being applied)
- Removed vehicle protection fragments from all loot trees
- Roaches are now properly immune to explosive damage...
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