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    • Added Mining Bow
    • Added amber protection information to item tooltips
    • Vehicles now cost amber to claim
    • The driver of a vehicle now receives an alert if the self destruct timer is activated
    • Added bow redraw speed stat to improve bow reload times
    • Added bow redraw fragments
    • Vehicle wheels now apply their force at a height equal to center of mass, this reduces the effect tire forces have on vehicle orientation
    • Improved vehicle handbrake so vehicles slide more like...

    • Default map changed to Diemensland
    • Added new loot frenzy town event type
    • Vehicle panels are permanently attached to chassis once again
    • Vehicle wheels no longer take damage separately, they cannot be destroyed and pass on damage to the vehicle instead
    • Players can now claim a vehicle of each type (goat, kanga, roach)
    • Fixed a long standing bug that would cause Kanga to not turn after being picked up off the ground for a few seconds.
    • Vehicle beacons now respawn a dead...

    • Players spawning from sleepers now perform a quick check for overlapping
    • Deployables (eg. C4), if any are found the player will be killed
    • Improved physics simulation performance by reducing unnecessary collisions
    • Fixed item context menu for non-english languages
    • Frozen steaks apply a frozen effect once again
    • Added tooltip information for consumable items
    • Reduced freezing/hypothermia damage from frozen steaks (20 damage per second -> 4 damage per 3 seconds)...

    • Interactions are no longer blocked by ragdolls (can now loot items through a creatures/players corpse)
    • The vehicle crash system has been made more robust by the addition of extra spawn safety checks before initiating the crash, if these fail the player will be
    • killed instead
    • Fixed shack map markers not being loaded properly on server restart
    • Updated rare creature colours
    • Beds can now be rotated during placement
    • Added 2 extra storage slots to the camping backpack...
    LORDOV2202 нравится это.

    • Inventory getting bugged and showing blank items
    • Creatures not dropping loot / loot invisible
    • Players looking naked despite having gear
    • Players shooting you with bare hands (weapons not showing)

    • Players now have a safe temperature range within which their internal temperature will return to or stay at the baseline
    • When players are in an area outside their safe tewmperature range their internal temperature will change in proportion to how far outside the safe range they are
    • Safe temperature range starts at 10-25 degrees
    • Cold/Heat protection no longer dampens internal temperature changes directly but instead now increases the low/high temperature limits respectively...

    • Added player connection queue for full servers
    • Reserved slots can be added with the addreserved console command similar to addadmin
    • Several serverside optimizations
    • Optimized structure downloads
    • Many new gear items added
    • Balance tweaks to several gear items
    • Changed several gear crafting recipes so they work as upgrades transferring the installed fragments from the upgraded item into the new one
    • Removed pushing force from primary attack on spear, added secondary...

    • Changed the way rare creatures are spawned to be more consistant
    • Fixed entity overflow on initial connection to a busy server.
    • Fixed massive server lag spike whenever a player connects.
    • Increased enforcement for server simulated projectiles to deny hits for clients when their structures bug out.
    • Rebalanced armor and size coefficient values for small doorways.
    • Added failsafe for meteors and airdrops to not leak if something goes wrong.
    • Fixed memory leak on binary...

    • Mangatang map update
    • Rebuilt a large part of the low level network engine to open the doors for some heavy optimizations. See dev blog for details.
    • Added network traffic profiler (startnetworkprofiler / stopnetworkprofiler) for admins
    • Added rare creature variants of each creature type. These have a ~1% chance of spawning in place of a regular creature
    • Added creature mask items as rare drops from rare creature variants
    • Removed vehicle engine tiers (Just one engine per...

    • Fixed a bug where the item coloring window wouldn't close other open interaction windows
    • Fixed a bug where item serialization was breaking, fixes undefined behaviour bugs in item and ui systems
    • Item Namers are now stackable
    • Added default assets back to SDK and updated them