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Removing vehicle seats with players in them will act the same as vehicles being destroyed. Players will be kicked if there is space for them to get out, otherwise they will be killed.
Fixed the long standing bug where creatures would render client side a long way from their actual position if their last movement happened beyond your subscribed network cells.
Changed the way the bandage item works, now you click primary fire to start using the item, any movement will cancel the item being used (previously using the item would block any movement input)
Fixed a bug causing loot cache spawns to instantly despawn
Fixed a bug causing loot caches to spawn outside their explicit spawn locations
Changed vehicle and Antor node spawning mechanics, these spawns have been massively sped up on low population servers
Antor nodes no longer have a despawn timer and remain until mined by a player or server shutdown
Fixed plants not serializing their planted time properly (fixes owrongs appearing unresponsive after server restart)
Increased precision of input sensitivity option
Fixed a validation check for a roof corner construction piece being ran on the wrong layer
Fire pits can now be removed with the construction hammer
Fixed a series of issues where build limit costs and attachment point previews would persist after a constructable item had been unequipped
Fixed a bug where the creature navigation mesh was not being properly created in some areas
Fixed incorrect label on ignite button for several machines
Fixed an error in the way clients were being registered with EasyAntiCheat
New Mangatang map with a new biome. You may now only build bases in the new central green biome and the starting biome. You may only place ownership stakes in the central green biome.
Fixed voice chat - Unity was reporting incorrect target frequencies for microphone input
Increased cull distance on vehicles and Yetis
Removed titranium cost from Beretta m9 recipe
Fixed a bug where storages could appear empty on spawn
Rebalanced mondinium costs
Changed how town loot spawns to be more evenly distributed
Adjusted workbench visuals to better match their names and reflect their colors in their icon
Fixed radiation effect not being removed
Rebalanced resource drop rates for higher level drops to stay in sane ranges, recipe costs have automatically adjusted to be the same time investment per item, just drop and cost numbers will be lower.
Player customisation options are now stored in server saves as well as the last configuration being stored locally. If no configuration is found on the server it will fall back to the last used configuration instead
Improvised bow has been given custom colors to distinguish it from the wood bow
Rancid steaks now stack
Drastically reduced C4 costs
Longbow has been given a new look
Reduced scale of iron ore world item to match the other ores
Added new arrow crafting recipes at each workbench tier using tier appropriate resources
Construction now uses intermediate resources for all types similar to planks. Stone crafts into Stone Bricks, Shaped Iron crafts into Armor Panels.
Made Concrete cheaper
Building from Stone, Wood and Iron now end up more expensive
Fixed not being able to shoot the driver of a roach
Did another pass on item durability for bows and tools
Made AWM more expensive
Setup color mask on AWM, set default color to sexy stock green
Resource nodes should disappear in front of you much less
Mangatang Changes
- Added several more unique features and buildings to map areas
Most machines can be disassembled by the construction hammer once again
Enabled characer customisation preview
Added Mangatang map
Added hard radiation gating to biome transitions
Added AWM Sniper rifle
Added placeholder scout rifle
Added multiple workbench tiers
Added multiple tiers of clothing geared at each biome
Added yellow forest biome
PVP weapon damage now scales up on high tier creatures
EmoteManagerServer.BeginEmoteServer now makes sure emote index is in range
Fixed standard roach engine being the wrong slot type (is now roach engine instead of roach paint mask)
Improved accuracy of the inside rock check
Fix for item custom colors not serializing the alpha channel properly
Added console command 'teleport <x> <y> <z>' for admins to warp to a specific position
Swapped positions of stone and iron ore in the Automatic Red Drill loot tree, stone now drops more frequently than iron ore
ServerConfig.ChatDeathMessagesEnabled now works correctly again
Most machines can now be picked up / disassembed with the construction hammer removal option
Fixed a bug where wood log resource nodes weren't showing cracks when being harvested
Added a new scaled PVE damage type which applies damage to creature types evenly, ignoring health scaling due to progression (its like PVP damage for creatures)
Fixed crafting icons not displaying custom colors
Added scout rifle weapon type which is a fast firing, semi-auto rifle
Reduced bow refire and draw back speed back to legacy levels
Construction hammer attachment points no longer show in owned cells you aren't authorized on
Added ability to craft entry level bow, cold protection, pick and backpack to the workbench in fabricator form. This allows you to progress if you can't find a blueprint early on that you need. Recipies are more expensive than researched blueprints.
New impact framework fleshed out with a ton new impact sounds for different scenarios
Added bullet and arrow whizby effects
Buffed PVE damage on wood bow
Fixed bug in equipment where proxy players wouldn't show their correct animation state when loading in
Fixed bug where Items that didn't load fast enough wouldn't be equipped on proxy players, making them look like they were unarmed
Fixed AI navmesh in new diemensland towns
Hitbox specific armor stats have been added, when items with these stats reduce damage the matching item will lose durability
All creatures can now spawn at different rarities which creates changes to their appearance, behaviour and loot
The log resource node model has been updated and now has some biome specific variants
Fixed a bug where ragdolls could appear as the wrong color and randomly change colors
Fixed a bug where pickaxes could recolor your hat
High tier pickaxes will no longer generate with huge mining power values