Added force triggers (excavator belts) Added terrain anti hack protection Added Excavator monument Fixed binds not working with "cinematic_play" and "cinematic_stop" Fixed "monuments" console command being abused to find caves Fixed weapon reload issues at extremely low FPS Fixed RF Broadcaster being placed through walls Fixed being stuck when dismounting helicopter on top of Compound buildings Fixed accidentally pressing "Create Team" while dropping items on low resolutions Fixed text overflow on team dock when players have long names Fixed team member map font being unreadable Fixed large furnace placement under the terrain Fixed scope overlay being extremely small on larger screen resolutions Fixed misclicking accept would reject the team invite Fixed hunters jacket skin being black Fixed some volumetrics not disappearing during day time Fixed broken train cart coal material on powerplant monument Fixed some materials turning black on lowest shader levels in powerplant monument Fixed duplicate networkable objects (e.g. doors) when playing demos Fixed passengers being able to access minicopter fuel Fixed horses eating too much food at hitching posts Optimized some server side player packet verifications Entity parenting triggers now support compound triggers and exclusion zones (excavator arm) Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger) Barren now has harbors, oil rigs and water wells Barren prefab mountains no longer spawn in the desert Allow deployables to be placed under Water barrel Increased the cost of lowgrade at Compound Increased server browser timeout limit to 90 seconds Hapis Island fixes and tweaks Optimized server-side water buoyancy Optimized terrain shader
Исправлен размер прицела на больших разрешениях. Исправлен мелкий шрифт у имён тиммейтов на карте. Лучше отображается текст длинных никнеймов в команде. Лошади восстанавливают выносливость до полного значения во время еды. Исправлена возможность доступа пассажира на коптере к топливному баку. Исправлена серверная ошибка с ракетными турелями. Новые эмоции (Любовь и счастье).
Added cinematic animations for video creation Added player tick rate convars to the server Added Streamer mode to options menu Added new horse model and breeds Added Hitch-Trough deployable Added Minicopter fuel gauge Added Minicopter pilot IK Added 'hattip' gesture Added a bunch of secret achievements Fixed exploit to stack foundation steps Fixed swamp fog too bright at night Fixed water purifier disappearing after going out of network range Fixed misclicking accept would reject the team invite Fixed Rustige Egg not taking splash damage Fixed being able to pick up sam site when it contained ammo Optimized distant tree networking (client memory savings) Optimized physics queries by removing collider batching entirely (previously disabled) Optimized all entity queries Optimized buoyancy physics transform sync Optimized server player updates and transform sync Optimized server packet handling Optimized client inventory update Optimized monument memory use Optimized ocean wave foam rendering Optimized gpu-side wave simulation for rendering Optimized cpu-side wave simulation for buoyancy Horses require far less food
Enabled skin unloading by default for everybody Enabled the new multibox pruning broadphase algorithm for the physics system Added 'gesture' console command Fixed 'Ride Horse' being visible when someone is already on the horse Improved network interpolation time offset calculation Optimized the AI sensory system Added skin memory usage to print_loaded_skins Optimized the vending machine world UI (also affects the new Chippy arcade)
Прибрежные волны теперь они идут к берегу, а не от него. Добавлен игровой автомат. Скины бетонных баррикад и мешков с песком снова работают. Небольшие улучшение пользовательского интерфейса. Исправлена ошибка, когда карьеры добывали не те ресурсы. Исправлены некоторые эксплойты.
Upgraded to Unity 2019.1.4f1 Enabled incremental GC and integrated it with the custom GC logic Server Browser shows wipe times Can order server list by wipe time Added in game item store Show when friends are on servers Main menu has background videos Sleeping bag list now scrolls Players automatically climb over small steps Added Horseback Riding 1.0 Fixed skin unloading texture and material corruption issues Fixed light from the outside bleeding into building reflection probes at doorways Fixed projectile LOS exploit that was abusing the player bounds forgiveness Fixed server side player fall through floor exploit Fixed IK on world space particle systems (flame thrower) Fixed not all servers getting listed Fixed crafting queue UI not getting reset after reconnect Fixed renderinfo command Fixed players parenting on the outside of Hot air balloon Fixed players falling out of the falling out of Hot air balloon Fixed a bunch of item typos Fixed projectiles being rejected when shot through Oilrig stairs Fixed players clipping through Oilrig dock Fixed SetDestination errors Fixed Launch site office building spawning too many barrels Fixed Watchtowers being placed under the terrain Fixed Rustige Egg base protection Fixed Water Junkpiles despawning with players nearby Fixed Muzzle flashes animating at low FPS in the distance Fixed Scope jittering all over the place when on a vehicle or the cargo ship Fixed viewmodels lagging behind when on a vehicle or the cargo ship Fixed not being able to pick up Water Barrel Fixed animals not playing dynamic footsteps based on their surface type Fixed powerline poles having lights when they shouldn't Fixed terrain drawing white, or undefined, at distance on shader levels 101 to 199 Optimized skin unloading Enabled skin unloading on low end hardware by default again UI loads faster Fixed animations sometimes not being disabled Optimized occlusion texture memory usage Optimized input button updates Optimized chat UI Optimized physics timing values Optimized child entity networking when parented to entities with global broadcast (cargo ship) Optimized server browser Optimized font memory usage Optimized light LOD processing Added more localization Shader usage optimizations Improved CJK font rendering Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers Hapis Island map optimizations Weapon VFX optimizations Weapon visual improvements Scope no longer scales with UI Scale Water jug spawns with less water Puzzle reset bugs fixed (can no longer camp and wait for a respawn) Nerfed oil rig loot Flashlights cast additional light in first person illuminating an area beyond just the light cone Lowered all research costs
Исправлена работа скинов. Мелкие фиксы.
Added granular skin loading (greatly reduces skin memory usage) Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM) Map uses less memory and can be zoomed out much farther New Hunting Bow model Fixed riot hat skin preview (workshop) Fixed metal / spec material issues (workshop) Fixed cave lift parenting trigger exploit Fixed projectile line of sight exploit Fixed several graphics issues with the Linux client Fixed players exploiting inside large furnace Fixed LR300 condition being too low Fixed 40mm smoke grenade climb exploit Fixed Oil Rig keycard doors being permanently locked Optimized UI background blur shader by removing unused grab pass Optimized GC allocs from client entities that are waiting for their parent Bandit Town lighting overhauled Cave Large Sewers lighting overhauled Puzzle fuse boxes now run high voltage, and as such look more dangerous Reduced external wall and gate crafting time M39 has much more manageable recoil Faster right click quick looting Bone arrows are less expensive Bone arrows move faster Bone arrows have a larger 'radius' HV arrows cost metal fragments instead of stone
Добавлен пасхальный ивент Добавлен античит SmartGuard
EAC SDK update Added debris system to block placement of new walls and doors immediately after destruction Fixed censorship pixelation sometimes getting enabled even though underwear is enabled Fixed exploit to spawn explosive ammo impact entity through walls Fixed exploit to circumvent certain server side LOS tests Fixed water junkpile save / load Fixed a problem with corpses spawning partially inside stuff Fixed stash hide / unhide sound playing whenever they spawned on the client Fixed ores spawning inside hilltop rocks Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows) Fixed vehicle seat clipping exploit Fixed colored nametag exploit Fixed anti hack false positives after projectile reflection and refraction Fixed fall damage exploit with global.free and debug.stall console commands Fixed anti hack exploit in elevators Fixed minicopters having hitmarkers Fixed Hapis vending machines reset Fixed shelve stacking Fixed vending machines placed inside rocks Fixed dropboxes being repaired Fixed Oil Rig distance flares not turning off during day time Fixed Oil Rig lights pulsing intensity after toggled Fixed water near-clipping issue Fixed water artifacts on macOS/Metal Fixed wave crest foam not disabled on water quality 0 Fixed boats sinking into rivers Fixed some flares not disappearing during day time Fixed minicopter collision shape being too large Fixed missing first person projectile 'spheres' Fixed muzzle brake not properly applying recoil reduction to all weapons Fixed sleeping/wounded players hovering in mid air Fixed invisible shell casings Fixed incorrect scope zoom levels and naming Optimized item skin list loading when selecting items in the crafting menu Stripped several client only components from the server Optimized player mesh rebuild (players coming into view or ragdolls spawning) Added pooling to several clothing items that did not support it before Added pooling to player corpses and ragdolls Optimized player model bone remapping (ragdolls spawning) Optimized player model bone lookup (particularly during continuous gunfire) Added oilrig to Hapis Added super potato mode Codelocks now stack to 10 Barricades now stack to 10 Updated scientist visuals Tweaked waves: longer, less frequent & softer foam Improved water buoyancy performance by 35% Optimized water rendering across the board Improved performance for gunfire muzzle lights Backpacks now float Underwater crates untie twice as fast Fuel access on Minicopter restricted to pilot when in use Can recycle empty cans in recycler Water Jugs can be placed in fridges Salvaged Axe harvests more animal flesh Improved laser visuals Reduced flashlight shadow bleeding Thompson can now take Flashlight or Lasersight Minicopters now slowly decay when indoors Explosive ammo can be heard much farther away Explosive ammo causes weapons and silencers to lose condition faster Improved tracer visuals Compound bow in line with Hunting Bow when not charged (and cheaper) Muzzle brake reduces damage by 20% Added fractional reloading Can no longer use weapons in deflated hot air balloon canvas Can no longer see through deflated hot air balloon canvas Fixed FOV zoom bugs when using a non default FOV Pistols + Shotguns have less zoom Added Grenade Launcher Added Combat Knife Sam Site now requires electricity Fixed Sam Site targeting bugs and shooting through walls Improved muzzle flash performance and visuals Improved Simple Sight crosshair Holosight provides an accuracy bonus and 2x zoom factor AI takes less damage when mounted Heavy Plate Armor provides more explosive protection Heavy Plate Helmet obscures vision less Added "Admire" animation button to workshop FOV clamped is now 70-90 Disabled graphics jobs on Linux due to crashes