Rust

Игра Rust 2567 (7.11.2024/16321148)

  • Added force triggers (excavator belts)
  • Added terrain anti hack protection
  • Added Excavator monument
  • Fixed binds not working with "cinematic_play" and "cinematic_stop"
  • Fixed "monuments" console command being abused to find caves
  • Fixed weapon reload issues at extremely low FPS
  • Fixed RF Broadcaster being placed through walls
  • Fixed being stuck when dismounting helicopter on top of Compound buildings
  • Fixed accidentally pressing "Create Team" while dropping items on low resolutions
  • Fixed text overflow on team dock when players have long names
  • Fixed team member map font being unreadable
  • Fixed large furnace placement under the terrain
  • Fixed scope overlay being extremely small on larger screen resolutions
  • Fixed misclicking accept would reject the team invite
  • Fixed hunters jacket skin being black
  • Fixed some volumetrics not disappearing during day time
  • Fixed broken train cart coal material on powerplant monument
  • Fixed some materials turning black on lowest shader levels in powerplant monument
  • Fixed duplicate networkable objects (e.g. doors) when playing demos
  • Fixed passengers being able to access minicopter fuel
  • Fixed horses eating too much food at hitching posts
  • Optimized some server side player packet verifications
  • Entity parenting triggers now support compound triggers and exclusion zones (excavator arm)
  • Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger)
  • Barren now has harbors, oil rigs and water wells
  • Barren prefab mountains no longer spawn in the desert
  • Allow deployables to be placed under Water barrel
  • Increased the cost of lowgrade at Compound
  • Increased server browser timeout limit to 90 seconds
  • Hapis Island fixes and tweaks
  • Optimized server-side water buoyancy
  • Optimized terrain shader
  • Исправлен размер прицела на больших разрешениях.
  • Исправлен мелкий шрифт у имён тиммейтов на карте.
  • Лучше отображается текст длинных никнеймов в команде.
  • Лошади восстанавливают выносливость до полного значения во время еды.
  • Исправлена возможность доступа пассажира на коптере к топливному баку.
  • Исправлена серверная ошибка с ракетными турелями.
  • Новые эмоции (Любовь и счастье).
  • Added cinematic animations for video creation
  • Added player tick rate convars to the server
  • Added Streamer mode to options menu
  • Added new horse model and breeds
  • Added Hitch-Trough deployable
  • Added Minicopter fuel gauge
  • Added Minicopter pilot IK
  • Added 'hattip' gesture
  • Added a bunch of secret achievements
  • Fixed exploit to stack foundation steps
  • Fixed swamp fog too bright at night
  • Fixed water purifier disappearing after going out of network range
  • Fixed misclicking accept would reject the team invite
  • Fixed Rustige Egg not taking splash damage
  • Fixed being able to pick up sam site when it contained ammo
  • Optimized distant tree networking (client memory savings)
  • Optimized physics queries by removing collider batching entirely (previously disabled)
  • Optimized all entity queries
  • Optimized buoyancy physics transform sync
  • Optimized server player updates and transform sync
  • Optimized server packet handling
  • Optimized client inventory update
  • Optimized monument memory use
  • Optimized ocean wave foam rendering
  • Optimized gpu-side wave simulation for rendering
  • Optimized cpu-side wave simulation for buoyancy
  • Horses require far less food
  • Enabled skin unloading by default for everybody
  • Enabled the new multibox pruning broadphase algorithm for the physics system
  • Added 'gesture' console command
  • Fixed 'Ride Horse' being visible when someone is already on the horse
  • Improved network interpolation time offset calculation
  • Optimized the AI sensory system
  • Added skin memory usage to print_loaded_skins
  • Optimized the vending machine world UI (also affects the new Chippy arcade)
  • Прибрежные волны теперь они идут к берегу, а не от него.
  • Добавлен игровой автомат.
  • Скины бетонных баррикад и мешков с песком снова работают.
  • Небольшие улучшение пользовательского интерфейса.
  • Исправлена ошибка, когда карьеры добывали не те ресурсы.
  • Исправлены некоторые эксплойты.
  • Upgraded to Unity 2019.1.4f1
  • Enabled incremental GC and integrated it with the custom GC logic
  • Server Browser shows wipe times
  • Can order server list by wipe time
  • Added in game item store
  • Show when friends are on servers
  • Main menu has background videos
  • Sleeping bag list now scrolls
  • Players automatically climb over small steps
  • Added Horseback Riding 1.0
  • Fixed skin unloading texture and material corruption issues
  • Fixed light from the outside bleeding into building reflection probes at doorways
  • Fixed projectile LOS exploit that was abusing the player bounds forgiveness
  • Fixed server side player fall through floor exploit
  • Fixed IK on world space particle systems (flame thrower)
  • Fixed not all servers getting listed
  • Fixed crafting queue UI not getting reset after reconnect
  • Fixed renderinfo command
  • Fixed players parenting on the outside of Hot air balloon
  • Fixed players falling out of the falling out of Hot air balloon
  • Fixed a bunch of item typos
  • Fixed projectiles being rejected when shot through Oilrig stairs
  • Fixed players clipping through Oilrig dock
  • Fixed SetDestination errors
  • Fixed Launch site office building spawning too many barrels
  • Fixed Watchtowers being placed under the terrain
  • Fixed Rustige Egg base protection
  • Fixed Water Junkpiles despawning with players nearby
  • Fixed Muzzle flashes animating at low FPS in the distance
  • Fixed Scope jittering all over the place when on a vehicle or the cargo ship
  • Fixed viewmodels lagging behind when on a vehicle or the cargo ship
  • Fixed not being able to pick up Water Barrel
  • Fixed animals not playing dynamic footsteps based on their surface type
  • Fixed powerline poles having lights when they shouldn't
  • Fixed terrain drawing white, or undefined, at distance on shader levels 101 to 199
  • Optimized skin unloading
  • Enabled skin unloading on low end hardware by default again
  • UI loads faster
  • Fixed animations sometimes not being disabled
  • Optimized occlusion texture memory usage
  • Optimized input button updates
  • Optimized chat UI
  • Optimized physics timing values
  • Optimized child entity networking when parented to entities with global broadcast (cargo ship)
  • Optimized server browser
  • Optimized font memory usage
  • Optimized light LOD processing
  • Added more localization
  • Shader usage optimizations
  • Improved CJK font rendering
  • Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers
  • Hapis Island map optimizations
  • Weapon VFX optimizations
  • Weapon visual improvements
  • Scope no longer scales with UI Scale
  • Water jug spawns with less water
  • Puzzle reset bugs fixed (can no longer camp and wait for a respawn)
  • Nerfed oil rig loot
  • Flashlights cast additional light in first person illuminating an area beyond just the light cone
  • Lowered all research costs
  • Исправлена работа скинов.
  • Мелкие фиксы.
  • Added granular skin loading (greatly reduces skin memory usage)
  • Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
  • Map uses less memory and can be zoomed out much farther
  • New Hunting Bow model
  • Fixed riot hat skin preview (workshop)
  • Fixed metal / spec material issues (workshop)
  • Fixed cave lift parenting trigger exploit
  • Fixed projectile line of sight exploit
  • Fixed several graphics issues with the Linux client
  • Fixed players exploiting inside large furnace
  • Fixed LR300 condition being too low
  • Fixed 40mm smoke grenade climb exploit
  • Fixed Oil Rig keycard doors being permanently locked
  • Optimized UI background blur shader by removing unused grab pass
  • Optimized GC allocs from client entities that are waiting for their parent
  • Bandit Town lighting overhauled
  • Cave Large Sewers lighting overhauled
  • Puzzle fuse boxes now run high voltage, and as such look more dangerous
  • Reduced external wall and gate crafting time
  • M39 has much more manageable recoil
  • Faster right click quick looting
  • Bone arrows are less expensive
  • Bone arrows move faster
  • Bone arrows have a larger 'radius'
  • HV arrows cost metal fragments instead of stone
  • Добавлен пасхальный ивент
  • Добавлен античит SmartGuard
  • EAC SDK update
  • Added debris system to block placement of new walls and doors immediately after destruction
  • Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
  • Fixed exploit to spawn explosive ammo impact entity through walls
  • Fixed exploit to circumvent certain server side LOS tests
  • Fixed water junkpile save / load
  • Fixed a problem with corpses spawning partially inside stuff
  • Fixed stash hide / unhide sound playing whenever they spawned on the client
  • Fixed ores spawning inside hilltop rocks
  • Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)
  • Fixed vehicle seat clipping exploit
  • Fixed colored nametag exploit
  • Fixed anti hack false positives after projectile reflection and refraction
  • Fixed fall damage exploit with global.free and debug.stall console commands
  • Fixed anti hack exploit in elevators
  • Fixed minicopters having hitmarkers
  • Fixed Hapis vending machines reset
  • Fixed shelve stacking
  • Fixed vending machines placed inside rocks
  • Fixed dropboxes being repaired
  • Fixed Oil Rig distance flares not turning off during day time
  • Fixed Oil Rig lights pulsing intensity after toggled
  • Fixed water near-clipping issue
  • Fixed water artifacts on macOS/Metal
  • Fixed wave crest foam not disabled on water quality 0
  • Fixed boats sinking into rivers
  • Fixed some flares not disappearing during day time
  • Fixed minicopter collision shape being too large
  • Fixed missing first person projectile 'spheres'
  • Fixed muzzle brake not properly applying recoil reduction to all weapons
  • Fixed sleeping/wounded players hovering in mid air
  • Fixed invisible shell casings
  • Fixed incorrect scope zoom levels and naming
  • Optimized item skin list loading when selecting items in the crafting menu
  • Stripped several client only components from the server
  • Optimized player mesh rebuild (players coming into view or ragdolls spawning)
  • Added pooling to several clothing items that did not support it before
  • Added pooling to player corpses and ragdolls
  • Optimized player model bone remapping (ragdolls spawning)
  • Optimized player model bone lookup (particularly during continuous gunfire)
  • Added oilrig to Hapis
  • Added super potato mode
  • Codelocks now stack to 10
  • Barricades now stack to 10
  • Updated scientist visuals
  • Tweaked waves: longer, less frequent & softer foam
  • Improved water buoyancy performance by 35%
  • Optimized water rendering across the board
  • Improved performance for gunfire muzzle lights
  • Backpacks now float
  • Underwater crates untie twice as fast
  • Fuel access on Minicopter restricted to pilot when in use
  • Can recycle empty cans in recycler
  • Water Jugs can be placed in fridges
  • Salvaged Axe harvests more animal flesh
  • Improved laser visuals
  • Reduced flashlight shadow bleeding
  • Thompson can now take Flashlight or Lasersight
  • Minicopters now slowly decay when indoors
  • Explosive ammo can be heard much farther away
  • Explosive ammo causes weapons and silencers to lose condition faster
  • Improved tracer visuals
  • Compound bow in line with Hunting Bow when not charged (and cheaper)
  • Muzzle brake reduces damage by 20%
  • Added fractional reloading
  • Can no longer use weapons in deflated hot air balloon canvas
  • Can no longer see through deflated hot air balloon canvas
  • Fixed FOV zoom bugs when using a non default FOV
  • Pistols + Shotguns have less zoom
  • Added Grenade Launcher
  • Added Combat Knife
  • Sam Site now requires electricity
  • Fixed Sam Site targeting bugs and shooting through walls
  • Improved muzzle flash performance and visuals
  • Improved Simple Sight crosshair
  • Holosight provides an accuracy bonus and 2x zoom factor
  • AI takes less damage when mounted
  • Heavy Plate Armor provides more explosive protection
  • Heavy Plate Helmet obscures vision less
  • Added "Admire" animation button to workshop
  • FOV clamped is now 70-90
  • Disabled graphics jobs on Linux due to crashes
Сверху