Улучшена производительность. Исправлено зависание при крафте. Исправлено освещение на нефтяной вышке.
Исправлена ошибка, когда NPC появлялись на платформе в то время, когда там еще есть игроки Исправлен звук закапывания тайника во время захода игрока на сервер Еще одно исправление проваливающихся тел игроков Волны теперь более реалистичны и оптимизированы Рюкзаки теперь не тонут Ряд исправлений эксплойтов Исправлены ошибки со звуковой сигнализацией Улучшения плавучести игроков и лодок
Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows) Mac uses Metal graphics API Deep sea waves with crest foam affecting floating physics Water interaction disturbance foam Restored world reflections option Fixed muzzle flash positions Fixed client side corpses sometimes clipping into things Fixed foam showing up near player Fixed flickering on shore, including cases related to TSSAA Fixed overbright caustics and specular occlusion on shore Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors Fixed light beams not hiding when lights are distance culled LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs) Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD) Entities are now ordered by distance from the player when they are networked Game log is now always written to output_log.txt in install folder Shore water transition quality Higher-quality high-frequency ocean waves Performance on light-heavy scenes using culling Water junkpile foliage animation now wave-based instead of foliage/wind-based Added instancing to deferred mesh decals Saved 115 MB of system and video memory by reducing some textures
Мелкие исправления
New Hemp Plant Refresh New Palm Trees in Arid Biome Iterative entity networking (fixes frame rate drops when moving around the world) Custom garbage collections (fixes frame rate drops when moving or in combat) Added Mini Helicopter Added Flasher Light Added Siren Light Added Audio Alarm Added RF Broadcaster Added RF Receiver Added RF Transmitter Added RF Pager Added Player Sensor Added RAND Electricity Component Added Chinese New Year items Fixed chat / player name "rich text" exploits Fixed entity not taking damage when explosive was attached to lock Fixed deployable rotation via R key when deploying on terrain at an angle Fixed being able to see through floors on reconnect Fixed sometimes receiving fall damage when respawning Fixed toggling censorship option enabling worn light source Fixed netgraph not working Fixed entities sometimes missing when spectating Fixed lens flares flickering in some cases Fixed dive site tugboat windows visible over water Fixed multiple Hapis out of bounds exploits Unity 2018.3.3 EAC SDK update Clear Log.EAC.txt on server start Send delta snapshots instead of full snapshots when spawning (faster respawn) Optimized memory allocations when applying skins to items on the client Optimized rigidbodies on various entities on the client Optimized memory allocations when building blocks are spawned on the client Optimized client and server relating to buoyancy performance Enabled entity pooling on ceiling lights on the client Enabled multibox pruning broadphase (client and server physics performance) Disabled rigidbody interpolation on HAB and CH47 (server physics performance) Strip various client only components from the server (server memory usage) Military Tunnels exit route balance Enabled Fullscreen Exclusive by default Optimized GunTrap/Autoturret/FlameTurret CPU usage Increased SAM Site Lethality Added 'Toggle' input to Memory cell
Fixed snowmachine blocking cave entrances Fixed upkeep consuming more resources than intended Removed large double caves [Hapis map] Removed Christmas events
Enabled Christmas content EAC SDK update Fixed some M39 sounds not playing Batteries have less capacity but higher charge efficiency Fixed batteries not being able to be wired in series Batteries must have at least 5 seconds of juice to begin discharging Root combiner can be chained with other root combiners Added short circuit detection to root combiner Lowered solar panel power output to 20 Solar panel power output scaled by health Fixed branch/combiner showing the title 'blocker' when aimed at Updated and improved a few electrical item descriptions Updated ceiling light sounds to be less loud and annoying Fixed broken monument puzzles Bucket Helmet cost reduction Removed Charitable Rust Jerry Can Fix for workshop ADS simulation Fixed Force-Feature exploit
Added electricity Added 17 electrical components Added Wire Tool Added M39 Scientist movement is slower when walking sideways or backward. Scientists at the Cargo Ship should no longer move super fast under certain conditions. Fixed some anti-hack issues that could cause projectile_invalid Fixed hot air balloon push through object exploits Fixed ore spawn issues on custom maps with certain biome distributions Fixed melee anti-hack issues when parented to vehicles Fixed HAB not deflating under some circumstances Junkpile scientists got updated to new AI systems. Scientists at the Military Tunnel Lab got updated to new AI systems. Scientists hug cover more but can get frustrated. New AI systems are now properly load balanced without sacrificing reaction time. Exposed NPC vending machines to SDK prefab list Added ocean_patrol_path_iterations convar Particle effects on the cargo ship now simulate in local space All elevators in the game now use entity parenting triggers All elevators in the game now have a kill trigger to crush players with Added tick_populations and tick_individuals resource spawn convars Overhauled hunting bow (better responsiveness) Added underwear censorship option Can place ladders anywhere on the cargo ship Storage boxes drop their items at the last position they took damage at
Added Hot Air Balloon Added SAM Site Temporary game ban support Added Cargo Ship loot respawns Added wind option to generic shaders Sleeping in Safezone no longer permitted by NPC guards. Fixed anti hack issues when jumping off moving entities Fixed multiple ladder exploits Fixed network interpolation jitter shortly after spawn Fixed network interpolation jitter on physics props Fixed tool cupboard exploits using shelves Fixed out of control pumpkin multiplication Fixed DST related packet flooding kick Fixed packet flooding kick when applying skin using repair bench Boat wake foam shaders to prevent fading out close to water Physics props now always preserve their correct velocity when parenting NPC updates for the new Cargo Ship features. New asset bundle layout Reduced L96 Condition Increased L96 Cost Tactical Gloves provide 80% AimSway reduction (was 100%) Optimized tree impostors
Added Cargo Ship Event New navigation technology for Scientists to move on a moving Cargo Ship. Added ability to turn monument lights only during a time frame Added parented entity movement Added custom LOD support for moving objects Added Burlap Gloves Added Roadsign Gloves Added Tactical Gloves Added L96 Added 8x Scope Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol. Scientists at Military Tunnel has slightly lower health. Scientists at Military Tunnel throw grenades in more situations. Optimized shadow rendering on most monuments Disabled tree impostor shadows due to Unity gfx jobs related crash Optimized OC dynamic occludee processing Greatly reduced corn and pumpkins fruiting life length Extra clothing slot Can zoom out farther on map Fixed motion blur and culling-related popping issues on dynamic occludees Fixed hazmat/scientist suits motion blur issues at a distance Respawn timers for Scientists at Military Tunnel are now fixed. Fixed addtoteam forcing players to team without accepting invite Fixed Hapis MT puzzle breaking Fixed vending machine breaking when placed on wooden foundations Fixed metal shopfront exploit Fixed garage door blocking placement of triangle floors