Rust

Игра Rust 2567 (7.11.2024/16321148)

  • Улучшена производительность.
  • Исправлено зависание при крафте.
  • Исправлено освещение на нефтяной вышке.
  • Исправлена ошибка, когда NPC появлялись на платформе в то время, когда там еще есть игроки
  • Исправлен звук закапывания тайника во время захода игрока на сервер
  • Еще одно исправление проваливающихся тел игроков
  • Волны теперь более реалистичны и оптимизированы
  • Рюкзаки теперь не тонут
  • Ряд исправлений эксплойтов
  • Исправлены ошибки со звуковой сигнализацией
  • Улучшения плавучести игроков и лодок
  • Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
  • Mac uses Metal graphics API
  • Deep sea waves with crest foam affecting floating physics
  • Water interaction disturbance foam
  • Restored world reflections option
  • Fixed muzzle flash positions
  • Fixed client side corpses sometimes clipping into things
  • Fixed foam showing up near player
  • Fixed flickering on shore, including cases related to TSSAA
  • Fixed overbright caustics and specular occlusion on shore
  • Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
  • Fixed light beams not hiding when lights are distance culled
  • LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
  • Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
  • Entities are now ordered by distance from the player when they are networked
  • Game log is now always written to output_log.txt in install folder
  • Shore water transition quality
  • Higher-quality high-frequency ocean waves
  • Performance on light-heavy scenes using culling
  • Water junkpile foliage animation now wave-based instead of foliage/wind-based
  • Added instancing to deferred mesh decals
  • Saved 115 MB of system and video memory by reducing some textures
  • Мелкие исправления
  • New Hemp Plant Refresh
  • New Palm Trees in Arid Biome
  • Iterative entity networking (fixes frame rate drops when moving around the world)
  • Custom garbage collections (fixes frame rate drops when moving or in combat)
  • Added Mini Helicopter
  • Added Flasher Light
  • Added Siren Light
  • Added Audio Alarm
  • Added RF Broadcaster
  • Added RF Receiver
  • Added RF Transmitter
  • Added RF Pager
  • Added Player Sensor
  • Added RAND Electricity Component
  • Added Chinese New Year items
  • Fixed chat / player name "rich text" exploits
  • Fixed entity not taking damage when explosive was attached to lock
  • Fixed deployable rotation via R key when deploying on terrain at an angle
  • Fixed being able to see through floors on reconnect
  • Fixed sometimes receiving fall damage when respawning
  • Fixed toggling censorship option enabling worn light source
  • Fixed netgraph not working
  • Fixed entities sometimes missing when spectating
  • Fixed lens flares flickering in some cases
  • Fixed dive site tugboat windows visible over water
  • Fixed multiple Hapis out of bounds exploits
  • Unity 2018.3.3
  • EAC SDK update
  • Clear Log.EAC.txt on server start
  • Send delta snapshots instead of full snapshots when spawning (faster respawn)
  • Optimized memory allocations when applying skins to items on the client
  • Optimized rigidbodies on various entities on the client
  • Optimized memory allocations when building blocks are spawned on the client
  • Optimized client and server relating to buoyancy performance
  • Enabled entity pooling on ceiling lights on the client
  • Enabled multibox pruning broadphase (client and server physics performance)
  • Disabled rigidbody interpolation on HAB and CH47 (server physics performance)
  • Strip various client only components from the server (server memory usage)
  • Military Tunnels exit route balance
  • Enabled Fullscreen Exclusive by default
  • Optimized GunTrap/Autoturret/FlameTurret CPU usage
  • Increased SAM Site Lethality
  • Added 'Toggle' input to Memory cell
  • Fixed snowmachine blocking cave entrances
  • Fixed upkeep consuming more resources than intended
  • Removed large double caves [Hapis map]
  • Removed Christmas events
  • Enabled Christmas content
  • EAC SDK update
  • Fixed some M39 sounds not playing
  • Batteries have less capacity but higher charge efficiency
  • Fixed batteries not being able to be wired in series
  • Batteries must have at least 5 seconds of juice to begin discharging
  • Root combiner can be chained with other root combiners
  • Added short circuit detection to root combiner
  • Lowered solar panel power output to 20
  • Solar panel power output scaled by health
  • Fixed branch/combiner showing the title 'blocker' when aimed at
  • Updated and improved a few electrical item descriptions
  • Updated ceiling light sounds to be less loud and annoying
  • Fixed broken monument puzzles
  • Bucket Helmet cost reduction
  • Removed Charitable Rust Jerry Can
  • Fix for workshop ADS simulation
  • Fixed Force-Feature exploit
  • Added electricity
  • Added 17 electrical components
  • Added Wire Tool
  • Added M39
  • Scientist movement is slower when walking sideways or backward.
  • Scientists at the Cargo Ship should no longer move super fast under certain conditions.
  • Fixed some anti-hack issues that could cause projectile_invalid
  • Fixed hot air balloon push through object exploits
  • Fixed ore spawn issues on custom maps with certain biome distributions
  • Fixed melee anti-hack issues when parented to vehicles
  • Fixed HAB not deflating under some circumstances
  • Junkpile scientists got updated to new AI systems.
  • Scientists at the Military Tunnel Lab got updated to new AI systems.
  • Scientists hug cover more but can get frustrated.
  • New AI systems are now properly load balanced without sacrificing reaction time.
  • Exposed NPC vending machines to SDK prefab list
  • Added ocean_patrol_path_iterations convar
  • Particle effects on the cargo ship now simulate in local space
  • All elevators in the game now use entity parenting triggers
  • All elevators in the game now have a kill trigger to crush players with
  • Added tick_populations and tick_individuals resource spawn convars
  • Overhauled hunting bow (better responsiveness)
  • Added underwear censorship option
  • Can place ladders anywhere on the cargo ship
  • Storage boxes drop their items at the last position they took damage at
  • Added Hot Air Balloon
  • Added SAM Site
  • Temporary game ban support
  • Added Cargo Ship loot respawns
  • Added wind option to generic shaders
  • Sleeping in Safezone no longer permitted by NPC guards.
  • Fixed anti hack issues when jumping off moving entities
  • Fixed multiple ladder exploits
  • Fixed network interpolation jitter shortly after spawn
  • Fixed network interpolation jitter on physics props
  • Fixed tool cupboard exploits using shelves
  • Fixed out of control pumpkin multiplication
  • Fixed DST related packet flooding kick
  • Fixed packet flooding kick when applying skin using repair bench
  • Boat wake foam shaders to prevent fading out close to water
  • Physics props now always preserve their correct velocity when parenting
  • NPC updates for the new Cargo Ship features.
  • New asset bundle layout
  • Reduced L96 Condition
  • Increased L96 Cost
  • Tactical Gloves provide 80% AimSway reduction (was 100%)
  • Optimized tree impostors
  • Added Cargo Ship Event
  • New navigation technology for Scientists to move on a moving Cargo Ship.
  • Added ability to turn monument lights only during a time frame
  • Added parented entity movement
  • Added custom LOD support for moving objects
  • Added Burlap Gloves
  • Added Roadsign Gloves
  • Added Tactical Gloves
  • Added L96
  • Added 8x Scope
  • Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol.
  • Scientists at Military Tunnel has slightly lower health.
  • Scientists at Military Tunnel throw grenades in more situations.
  • Optimized shadow rendering on most monuments
  • Disabled tree impostor shadows due to Unity gfx jobs related crash
  • Optimized OC dynamic occludee processing
  • Greatly reduced corn and pumpkins fruiting life length
  • Extra clothing slot
  • Can zoom out farther on map
  • Fixed motion blur and culling-related popping issues on dynamic occludees
  • Fixed hazmat/scientist suits motion blur issues at a distance
  • Respawn timers for Scientists at Military Tunnel are now fixed.
  • Fixed addtoteam forcing players to team without accepting invite
  • Fixed Hapis MT puzzle breaking
  • Fixed vending machine breaking when placed on wooden foundations
  • Fixed metal shopfront exploit
  • Fixed garage door blocking placement of triangle floors
Сверху