JavaScript отключён. Чтобы полноценно использовать наш сайт, включите JavaScript в своём браузере.
Вы используете устаревший браузер. Этот и другие сайты могут отображаться в нём некорректно.
Вам необходимо обновить браузер или попробовать использовать
другой .
Игра Rust
2570 (5.12.2024)
Can no longer have more than 15 respawn options
Can connect to servers via Steam query port as well as game port
Respawn options are now visible on the map during gameplay
Can copy+paste filter configs on the conveyor screen by holding shift
Industrial tool now shows the name of the item attached to a storage adaptor when hovering over industrial connections
RF Transmitter can now change frequency via inventory (like pager)
RF Transmitter can now change frequency while in another player’s TC radius
Can now ping as soon as binoculars are equipped, no need to zoom
Pings now have unique sound effects
Pings placed outside of your field of view will now flash the compass
Added a crosshair to the binoculars
Pings now fade out when they time out
Pings can be deleted regardless of equipped item
Increased size of pings
Added a list of current local and team markers to the top left of the map
Markers will now show 4 characters from the label on the compass
Improved visibility of map markers on snowy areas
Raised attachment point of storage adaptor on vending machines for easier placement around windows
Horses now have several new idle animations
Building skins can now changed by pressing Q and E in the hammer radial menu
Internal memory pool improvements for better thread safety performance
Modders can now update CUI without destroying & recreating
'infiniteammo' convar
'repair_inventory' command
'skin_radius' and 'upgrade_radius' commands
Resolution of signs doubled
Debris added to shopfront & vending machine
Improved shader graphics of black telephone wires around the map
Fixed tooltips briefly flickering out of position in some UI
Fixed missing cowbell 3rd person mallet
Fixed old map markers staying on the map after changing server
Fixed RF pager no longer able to be set to Silent
Fixed items with redirect skins sometimes not being counted by Industrial Conveyor filters
Fixed steam://connect links not working
Fixed floaty pylon placement edge cases
Fixed building blocks getting fully repaired when changing their skin
Fixed sunlight leaks inside the Nuclear Missile Silo on some map seeds
Fixed loot getting stuck under the big missile in the Nuclear Missile Silo
Vending machines no longer give out stacks greater than max stacksize after restart
Steam nicknames fixed
Disabled legacy server analytics
Adobe building skin
New monument: Missile silo
New event: Wipe day
Flashbangs now work against Scientists
Added "UnderNonScaled" and "OverlayNonScaled" panels to community UI, content in these panels won't get scaled by screen resolution
Added RF transmitter viewmodel admire animation
Added recycler animation
Improved internal error logging via sentry.io
Only show steam nicknames when in team or player is friendly on the contact system
Added menu option to toggle steam nicknames
Added 'server_allow_steam_nicknames' replicated convar to allow modded servers to disable steam nicknames
Add menu option to use radial menu in toggle mode (trackpads)
Increased egg suit durability 25 -> 80
Phrases - removed a number of derogatory strings
Fixed decal.clear console command not working on glass decals
Fixed two vehicle lifts placed right next to each other sometimes causing unusual vehicle issues
Fixed errors caused by cassette player recordings that were less than 200ms long
Cassette player recordings now record right from the exact start time (previously the first 200ms was skipped)
Fix high pop servers spawning loot slower as servers are up for longer
Fix being kicked from server when dragging water out of container
Fix right-clicking pumpkins from inventory putting them on your head (you must drag them)
Fix lag when opening sleeping bag "give friend" UI
Fixed stashes disappearing on deployment
Fixed Cargoship front clipping exploit
Fixed elevator clipping into the world layer
Fixed a number of keycard puzzle bypasses
Fixed map not able to be opened while spectating
Fixed missing team leader map markers on death
Restricted ability to disable workshop skins to developers
Removed green military crates from power lines
Map marker enhancements
Surveillance pings
Industrial Conveyors will now attempt to fill existing stacks in a container before making a new stack
Demo shot UI system is now enabled by default
Added safe mode configs
Computer monitor UI now shows a health bar for the entity you're controlling
Added ability to move to next/prev entry on computer UI with arrow keys or mouse wheel
If you have vehicleDismountHoldTime set above zero, it's now used for dismounting the computer station if you're piloting a drone
Hold the alt-look key (left Alt by default) when right-clicking or hover-looting from a loot container in order to wear clothing items if the required clothing slot isn't already taken
Hold the alt-look key (left Alt by default) when right-clicking or hover-looting from inventory to treat the action as if there's no loot panel open
For destroyed entities: If the drop container is the floating type, use it even when there is only one item to drop, instead of dropping just the item on its own. Applies to submarine and boat storage.
Added translated monument name to "monuments" admin console command
Updated to Unity 2021.3.21f1
Enabled multithreaded networking by default for both client and server
Optimized memory pool when used from multiple threads in parallel (resource contention)
Fixed tactical gloves, diving gear and wetsuits not appearing in industrial filter dialogs
Fixed case where Buffer/AND Industrial Conveyor transfers would never complete
Fixed Industrial Crafter not dropping loot or blueprints when destroyed
Fixed incorrect research cost when researching the Baseball Bat (should use the cost of the Mace as it's a skin)
Fixed not being able to repair the Drone in a Repair Bench
Fixed computer UI allowing player to open inventory
Fixed disconnect reason not displaying correctly with multithreaded networking enabled
Reduced minimum gap between pipe points
Can hold Shift to place entities on top of other deployed entities
Reworked Maximum and Minimum filter behaviour and added a Buffer mode
Added 3 more blueprint slots to the Industrial Crafter
Improved pipe generation performance and fixed pipes being regenerated too often
Added a green pipe colour
Added an extra slot for storage adaptors on the front of small boxes
Electric Furnace and Storage Adaptor performance improvements
Buffer transfers will now be cancelled if a conveyor is turned off or runs out of the item mid-transfer
Added a UI visualisation to show what buffer transfers are in process
Conveyors will now turn back on when they receive power if they were on when they lost power
Reduced volume of Industrial sounds
Industrial Crafter will now only make noise when it is crafting
Industrial Crafter will now pulse red if it’s output storage is full
Various server garbage collection improvements
Looking at another entity while an IO connection is solo’d will now maintain the solo visualisation
Fixed being able to place storage adaptors in places where they would intersect with other colliders (eg. top of a small box placed under a workbench)
Fixed some cases where blueprints wouldn't respect number based item filters
Fixed sometimes being unable to build in areas where pipes used to be
Ziplines should now be much less likely to kill the player if they collide with the terrain
Ziplines should now use alternate paths more often if the terrain is too close to the desired zipline
Fixed some cases where the Repair resources required UI wouldn’t appear when attempting to repair an entity
Fixed contacts button staying disabled permanently after connecting to a server with contacts disabled
Fixed water catchers no longer filling up with water when connected to a full water container
Fixed edge case where underground train tunnel entrance would not connect to underground train station
Various fixes for multithreaded networking
Added Storage Adaptor
Added Industrial Conveyor
Added Pipe Tool
Added Industrial Combiner
Added Industrial Splitter
Added Industrial Crafter
Added Electric Furnace
Added multithreaded networking support (disabled by default)
Improved server performance for chains of water containers
Can now increase the blur quality of depth of field via graphics.dof_kernel_count (0,1,2,3)
Can disable particle and animator LOD for cinematics (graphics.disableParticleLod and graphics.disableAnimatorLod)
Server name no longer appears in Rust+ menu if streamer mode is active
Codelock default options changed around
There are now several different varieties of train loot wagons (different sets of crates)
Fixed behaviour when attempting to spectate a player via the admin tools when another player with the same name is on the server
Kicking a player via the admin tools will now correctly use the supplied kick reason
Fixed admin UI no longer functioning if player is disconnected from server while UI is open
Fixed aggressive rowboat LOD levels (details disappeared too soon)
Fixed incorrect notes on bass guitar and xylobones when using MIDI input
Fixed missing ceiling collision in water treatment plant "pigeon nest" building
Fixed code lock lights no longer being visible through transparent objects like glass
Fixed Blackjack tables using hold-to-dismount if the hold to dismount convar was set above zero
Fixed sfx playing incorrectly if a shot ends while a sfx is triggered in the demo editor
Fixed gibs sometimes failing to spawn after a while when scrubbing through a demo
Removed fullscreen exclusive support as it was causing degraded performance compared to borderless fullscreen mode
Отключен рождественский ивент.
Включен рождественский ивент.
Водитель теперь может управлять модульным автомобилем при выключенном двигателе. Позволяет одному человеку толкать, а другому управлять.
При разрушении миникоптера и вертолета от гниения больше не будет оставаться огонь
Контейнеры с выпавшими предметами (не рюкзаки с трупами) всегда исчезают через 2 часа независимо от содержимого.
Добавлена переменная «itemdespawn_container_scale», которая по умолчанию равна 2.
Added a static train caboose with Blackjack, Poker, and Slots to Outpost
Added Burst toggle
Flashlight tool can be toggled (uses toggle light bind)
Added a Clone/Pick/Remove all option when looking at plants in a planter
Modular cars now use keycode locks instead of keys
If an instrument doesn't have a note assigned to a MIDI code, it will now be silent
Improved MIDI code assignments for drumkit
Increased instrument note range on Bass Guitar, Acoustic Guitar, Jerry Can Guitar, Flute, Trumpet and Xylophone
Improved effects for thrown snowballs
Fixed swap item interaction when dragging a non-cassette onto a portable boom box
Added coloured icons for berry clones
Adjusted colour of hemp in Ripe stage to differentiate it from other stages
Improved layout of slot machine payouts
Can no longer throw Beancan Grenades, Molotovs or Smoke Grenades underwater
Molotovs and Beancan Grenades no longer explode underwater
Added a small icon on the belt bar if a weapon's light attachment is active
Improved Blackjack gameplay flow
Added LODGroups to the few remaining primitive cubes (for modders) that didn't have them
Updated deploy guide for T3 workbench - now shows the entire model for more precise placement
Updated deploy guide for high stone gate - now shows doors rotated in the direction which the gate opens
(Community UI) Added ability to destroy ui within AddUI rpc (PR#40, thanks Kulltero)
Removed car parts spawns from non vehicle junkpile spawns
Stone spear cheaper to craft
Reduce stone spear crafting time (10 seconds)
Removed stone spear from elite/hackable crates
Hot Air Balloon storage increase 12 -> 18
Boat storage increase 12 -> 18
RHIB storage increase 30 -> 36
Submarine storage increase 12 -> 18
Reduced underwater labs to 1 from 3
Underwater labs always now generate large variants
Updated Heli Loot tables
Increased Oilrigs reset timers
Cargoship events less frequent
Miner's hat now offers better protection values
Allow rotation of roofs blocks before placement
Garage door no longer requires a hammer to be equipped to be picked up
Removed condition pickup from Garage door
External walls and gates can now be rotated 90° instead of 180° before deployment
Added external wall and gate debris blockers
Added diesel spawns at Water Treatment Plant, Power Plant, Military Tunnels, Junkyard, Airfield
Reduced the crafting time for all grenades
Reduced the crafting time for embrasures
Fixed BBQ static hidden having incorrect slots
Shotgun slug now does 50% damage at 40 meters+ instead of 75% damage at 80+
Shotgun slug does 100% damage from 0-20m instead of 0-10m
Added fire mode toggle bind
MP5 and LR have inbuilt burst module
Burst module lowers aim cone slightly
Bushes at Junkpiles now block AI line of sight
Junkpile Scientists are now more defensive in nature
Reduced Junkpile Scientist aggro range
Animals no longer roam directly to be beach locations
Polar bears now only roam to tundra and arctic locations
World food items can now be eaten directly from the ground using a new radial menu option
Can right click items into the repair bench to swap them
Show "X Days" of upkeep rather than ">72 hours"
Increased despawn time of HQM ore, aiming module, MLRS rocket, HE grenades, sam site, beancans, grenade launcher, metal ore
Optimized turret performance on server to prevent them lagging and not targetting players
Patrol helicopter will no longer fly around safezone monuments
Show "you died first (REASON)" rather than "projectile_invalid" if you died first on the server
Can use "unlockall <steamid>" command on other accounts now
Fixed drumsticks sometimes floating in air after dismounting drumkit/xylophone
Fixed boomboxes getting into a permanent loop when framerate gets too low (some stuttering may still occur)
Fixed muted players still being audible if they are using a megaphone
Fixed water jug errors while first person spectating
Fixed vagabond mission objectives sometimes spawning underneath the map
Fixed several incorrectly assigned note issues on various instruments
Fixed player name label not showing when obscured by Snowman headwear, Pumpkin headwear, Nomad Suit backpack, Arctic Suit backpack etc
Betting wheel terminals now make sure they're only assigned to a maximum of one wheel - whichever wheel is closest to them (for custom maps)
Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle
Fixed modular car central locking switch not updating visually when the vehicle is idle
Fixed modular car module parts not falling off immediately when taking damage while the vehicle is idle
Fixed Caboose not shutting off the lights anymore when there's no-one nearby
Fixed slot machine null reference exception if player dismounts during a spin
Fixed error when joining a server after disconnecting from a server while the tech tree was open
(Community UI) Fix images loaded from web using a low Mip level (PR#43, thanks Kulltero)
Fixed elite create inventory item spawns amount exceeding available inventory slots
Fixed supply drop red siren (light) animator culling close range
Fixed baseball bat available in loot tables
Fixed chairs leaking to the world origin
Fixed BBQ static hidden having incorrect slots
Fixed IO entities unable to be placed near floors
Fixed IO entities able to be clipped into building blocks
Fixed Press Button sending 2 pulses of power when passthrough is connected
Fixed crude being stuck "on fire"
Fixed shop front right clicking into 2nd slot
Fixed progress bars getting stuck on output items in small furnace
Fixed various UI being very small on 1440p, 4k+ resolutions
Fixed patrol helicopter getting stuck at fishing village on various seeds
Fixed deployables (garage door, shotgun trap, etc) taking components to repair with hammer
Added caboose casino train carriage
Added Project 17 burst fire pistol
New HLOD monument rendering system
Added a slight text shadow to item counts on belt bar to better stand out in bright environments
Snow Machine now has IO inputs (identical to Strobe Light/Fog Machine)
Added option to limit FPS in Main Menu to 60fps
Refresh respawn options if you've been assigned a sleeping bag while dead, no longer need to respawn and then die again
Added global.hideinteracttextwhileads to hide the interact text while aiming a weapon
Perf 6 shows total CPU time
Perf 7 shows unity's CPU time
Scrap helicopter driver marked hostile when crushing players in safe zone
Widened the trigger volumes on the work carts and locomotive, to allow for standing safely on the side rails
Fixed furnace workshop icons getting an unintended halo effect
Fixed Water Barrels and Fluid Switches draining 1 power when connected to a battery powered circuit
Fixed missing sfx when igniting/extinguishing the skull fire pit
Fixed some cases where the Research Table would show incorrect info when inserting tools from the Lumberjack pack
Fixed debug.showworldinfoinperformancereadout not working for non-admins
Fixed xor not reducing passthrough by 1
Fixed memory cell not reducing passthrough by 1
Fixed splitters not updating power when output is destroyed
Fixed nav mesh stalling server for 250ms when being generated
Fixed NRE in combatlog on modded servers
Fixed flashlight & laser attachments not working in turrets
Fixed team members not always showing up when giving auth on bags / turrets
Fixed missing colliders when modular car rear seats are placed at the front of the vehicle
Fixed a bug where train cars could merge inside each other after uncoupling
Disabled halloween
Further crash troubleshooting
Fixed NPC attire lootable