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Игра Rust
2585 (3.04.2025)
Player corpse ragdolls can now collide with all vehicles in the game
Added Pinata
Added Confetti Cannon
Added radiation to Oil Rig
Added Legacy Shelter
Added M4 Shotgun
Added Legacy Furnace
Birthday event now runs for over a week (7th of December to 16th of December inclusive)
Birthday Hat now randomises between 8 colours
Fixed splashing water from held entities would hit planters through solid construction, particularly the floor above
Added DDraw.hideDDrawDuringDemo, hides any DDraw from appearing while playing demos
Node hotspots can now be hit while standing further away, should no longer have to climb onto the node and crouch
Moved the Industrial Adaptor slot on the top of the Tool Cupboard closer to the centre to make pipe placement easier when TC is flush against a wall
Added search bar for keybinds
Changed model of heli crate from military to elite crate
Added "deployable" filter category to industrial conveyor
Changed HBHF from radial menu to user-friendly dialog
Optimized team update server performance for high player count servers
Added convars to configure player state cache (player_state_cache_count, player_state_cache_size, player_state_cache_evictions)
Don't show compass when the map is open
Show server's version in F8 menu
Show drone's id when selected in your inventory
Increased stacksize of HBHF from 1->5
Increased despawn from 5->20min (basic tea)
Increased despawn from 5->40min (roadsign gloves, tact gloves, advanced tea)
Increased despawn from 5->60min (diesel, spas12, pure tea)
Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
Terrain base pyramid texture block compression to save ~80MB of VRAM and reduce bandwith
Made an experimental setting for GC Buffer
Made car lifts able to be picked up
Bandages now revive downed players in the same way a syringe does
Fixed player corpses sometimes stretching unnaturally
Fixed player corpse interaction not always lining up perfectly with the visual corpse
Can no longer loot floating corpses from inside a submarine
Fixed some issues when reloading Snowball Guns while a snowball is wrapped in a gift
Fixed being able to swap weapon to skip the Chainsaw reload, the animation now needs to mostly play before the reload is applied
Fixed Vampire Stake worldmodels missing a highlight
Fixed two MGL’s dropping on one of the Advent Calendar days
Fixed Computer Stations and Auto Turrets requiring components to repair and displaying as 0/0 in UI
Fixed PTZ cameras repairing themselves when picked up
Fixed Electrical Switches not calculating passthrough correctly
Fixed mounted Trophies not respecting streamer mode
Fixed player attire in inventory not appearing after assigning a player to a Wanted Poster
Fixed multiple popups appearing on top of the Health Bar when using Teas
Fixed Head Bags getting a power icon after being placed in a Horse storage
Fixed Fish Trophies sometimes appearing mid animation
Fixed button to hide team leader's map markers not working
Fixed exploit to float concrete barricade above wall with a floor
Fixed inability to enter main code after authing as guest
Fixed desync in center of the map on certain servers due to industrial
Fixed binds repeating
Fixed modded servers not working with tags in cached browser
Fixed exploit to connect two TCs together with a wall
Fixed dropped item container showing the name "james" in streamer mode
Fixed "ent setgrade" not working with grades (brick, adobe, etc)
Fixed sprinkler wasting water when not watering 1,3 or 5 planters
Fixed server not saving ownerid immediately after adding / removing it
Prevent setting max fps below 20
Prevent storing rockets in turret
Fixed waterguns not correctly applying the last burst of water
Junkpiles will no longer spawn under boats
Horses will no longer hover if they're standing on a junkpile when it despawns
Fixed sunlight scattering in clouds looking square and not matching actual sun direction
Made large furnaces, oil refineries and water catchers unable to be shot through
When inside a tugboat with privilege: 'Building Privilege' will now be displayed
Train signals in the underground train tunnels are now functional
Above and below rail linking
Wire tool Reconnect
New Item Fish Trophy - Frontier Base Decor Pack DLC
New Item Hunting Trophy - Frontier Base Decor Pack DLC
New item Wooden Frontier Bar Doors - Frontier Base Decor Pack DLC
New item Wanted Poster - Frontier Base Decor Pack DLC
New item Torch Holder - Frontier Base Decor Pack DLC
New item Rocking Chair - Frontier Base Decor Pack DLC
New item Frontier Planters - Frontier Base Decor Pack DLC
New item Single Item Weapon Racks - Frontier Base Decor Pack DLC
New item Storage Barrels - Frontier Base Decor Pack DLC
Planters can now be picked up with a hammer
Graphics quality slider has been replaced with a dropdown
Dropped items no longer fall through vehicles
Can refill jackhammer in repair bench
Added ability to autoskin items by holding shift while right clicking into repair bench
Increased slots per horse saddlebag from 6->12
Horse storage loot panel seperated from horse equipment & stats
Added IO port to spooky speaker
When using laser attachment with scope, the laser is now always centred
Hover looting now uses the state of the Alt hover key at the time the hover occurred, instead of the later time that the transfer occurs
Improved team invites often not sending
Improved turret server side performance
Added 'client.showsashes true/false' client command to hide sashes - admin only
Added 'player.sethealth number playername/id' 'player.setfood number playername/id' 'player.setwater number playername/id' commands - admin only
'refillvitals' now removes radiation - admin only
Updated skin bundles
Added retry logic for setting up Rust+ on server, if rust+ failed, we'll retry to connect
Fixed Acoustic Guitar skins not appearing in 3rd person
Fixed helicopters no longer taking damage when colliding with Cargo Ship or Excavator
Fixed ammo count not showing in weapons outside hotbar
Fixed fish trap allowing any item
Fixed Vehicles taking no damage when hitting certain surfaces
Fixed exploit to loot sleepers & corpses in safezone
Fixed codelock RPC not working when on the opposide side of a double door
Fixed team invite not working consistantly
Fixed crafted amount resetting each time you click "craft"
Fixed shotgun trap shooting authed players after the TC was destroyed in large multi TC bases
Fixed single armoured doors open delay
Fixed single wooden door opening delay
Fixed m249 glove clipping issues
Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use
Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
Fixed Electrical Branch missing lights at night
Fixed Root Combiner missing lights at night
Fixed craft amount resets to "1" each time you craft
Fixed lighting torch underwater
Fixed poor performance when using cached browser
Fixed Brick Skin Roof not casting any shadows
Fixed "Brutalist Triangle Roof pixel gap"
Halloween event disabled
Global rendering disabled
Включен хэллоуинский ивент
Brutalist building skin
Cached server browser
Global Networked Bases
Slightly increased mp5 damage
Increased mp5 accuracy while bursting
Thompson has increased center-hit probability
Custom smg has increased center-hit probability
Tool Cupboard now shows upkeep costs and tool slots on the same page
Tool Cupboard now has an extra tool slot
Added debug.repeatcommand convar, repeats the last command entered into the console
The debug console history will no longer add duplicate consecutive entries
Can now toggle vending machines on and off in the map
Vehicle dismount hold time option has now been modified to allow individual dismount hold times for Ground, Aquatic and Air Vehicles as well as Horses
Getting killed via a homing missile while in a helicopter will now list the missile and player responsible on the death screen instead of just the helicopter
The parachute now checks that there is vehicle free space above it when deploying, prevents parachutes deploying and clipping into helicopters causing erratic behaviour
The Minicopter and Scrap helicopter have had some new sounds added to bring them in line with the newer vehicles, including unique explosion sounds
Expanded workbench source area, able to stand slightly further away and craft
Reduced water pump preventbuilding volume
Small battery output, capacity
Water catchers now fill much faster when raining, even faster in stormy weather
Bad weather probability increased, higher chance of rain, storms and fog
Increased quarry no build radius
More loot in launch site main building of launch site
Moved light switches of LS main building to second set of entrance doors, players will now always pass one
Homing missile crafting cost reduced
Homing missiles now stack to 4
Fixed custom underwear not being applied when first joining a server
Fixed parachute killing players when landing on a flat-ish surface
Fixed players being able to use the parachute to skip a section of Launch Site using a small jump (forward momentum now takes 1s to kick in)
Parachute gibs no longer show the wind effect
Parachute pickup time can now be set on the server (server.parachuteRepackTime)
Fixed tooltips not getting properly clamped on screen
Fixed Filter Fail output on Industrial Conveyor not working if the Conveyor was set to Require All
Fixed issue where a gun inserted into the Attack Helicopter would incorrectly get attached to the player in the gunner seat
Fixed map marker legend getting pushed off screen if too many markers were placed
Fixed first person hands snapping into place when deploying the parachute
Fixed players being able to negate fall damage with incendiary ammo
Fixed Minicopter push command not applying correct forces
Fixed Industrial Conveyor not calculating filters properly when connected to a Locker after the parachute changes
Fixed jumping with a parachute equipped on the RHIB cousin the parachute to deploy and immediately crash
Fixed parachutes playing wood breaking noises when destroyed
Fixed quarries incorrectly animating when first entering network range
Fixed player hair no longer having a visible seam/shadow on the forehead.
Fixed not being able to access the vending machine admin panel if the vending machine was too far above the player
Fix for bows offsetting view slightly when deployed
Fixed not being able to wire IO connections when standing on a bed, sleeping bag or car lift
Fixed a case where the torch could be lit underwater
Fixed wood and armoured single doors preventing interaction through the doorway for a second after opening
Fixed recurring LS tower skip
Added Parachutes
Added Attack Helicopter
Added Hot Air Balloon armor upgrade
Added Homing Missile Launcher
Added Global Networked Bases
Improved jumping behaviour when attempting to climb onto solid objects in the ocean
HAB’s will now eventually decay over time if they get stuck on a solid object and are no longer moving
HAB’s will now get a slight physics push occasionally when they are stuck on an object to try and dislodge them
A blueprint will now display if it’s learned or if it is a default blueprint when selected in the inventory
Sleeping bags will now render underneath team markers on the map while alive
Airdrops will now become lootable if they land on a tugboat
Improved first person spectating behaviour when a player is piloting a vehicle
Boats abandoned for more than two hours (secondsUntilShoreDrift convar) now slowly drift towards the shore
Improved the F-15E end of wipe flyby by adding a new 3D skybox model
Hot Air Balloon cheaper to repair
Hot Air Balloon uses slightly less fuel
Smokestack VFX improvements
Updated quarry model
Updated pumpjack
Improved snow when using low shader levels
Fluid switch now stacks in the player's inventory
Fluid pump now stacks in the player's inventory
Fixed being able to break Patrol Helicopter’s attack behaviour by diving into deep water
Patrol Helicopter will now fly higher above the water
Fixed chinook ground particle effects not rendering on the terrain surface
Fixed being able to deploy elevators on a floor foundation from underneath the floor
Fixed Twitch Rivals trophy name list not rendering properly
Elevator item now lists correct power consumption when inspecting the item
Fixed spinner wheel not rotating properly when mounted on a tugboat
Fixed campfire visual not rendering properly when placed on a tugboat
Fixed jackhammer not playing attack animation in 3rd person
Fixed Rust PVE mode (convar) not allowing players to shoot NPCs
Fixed a null volume which may have caused audio to crash when mounting a boat
Fixed Industrial light missing texture on cargo ship
Fixed Code lock world model missing back face
Fixed Brick 2x2 Roof tips clipping through eachother
Fixed RHIB using incorrect LODs
Fixed Missile Silo computer station killing the player when mounted
Fixed water disappearing when exiting the sewer branch monument
Fixed building tier disappearing from radial menu when valid building skin is set
Fixed naked player censorship when inside smoke grenade smoke
Fixed Server side demos being unable to be played back
Fixed furnace skins not getting their correct emission colours
Added new wounded information
Added Chat Emoji
Added brick building skin
Added procedural generation customization (world.configstring / world.configfile)
Buffed the burst module weapon attachment
C4 and satchel charges can now be placed on all vehicles again
Less network data required for objects sitting on other moving objects
Scaling free CUI layer now scales by resolution but still ignores the user’s UI scale setting
Ping sfx are now affected by the Game Sounds UI slider
Added a new model for the Laser Detector
Added ammo world model variations to correlate with stack size
Fixed a missing collider on the above-ground Work Cart
Fixed not being able to swim through the door of tugboats that were sunk underwater at a steep angle
Fixed players being pulled down with sinking tugboats
Fixed Industrial Conveyor not respecting Maximum amount when transferring multiple Hazmat’s with different skins
Fixed Industrial Conveyor failing to move an item if a broken version of that item is in the output container
Upgrading the grade of a building block should be much less likely to destroy industrial pipes deployed along it
Fixed ceiling blocks incorrectly destroying industrial pipes around them
Gutting a fish now displays the correct item count popups above the vitals UI
Fixed an extra viewmodel sometimes appearing when entering a safe zone
Fixed “cinematic_list” command not working
Can no longer place Towels underneath Foundations
Fixed Slot Machines not having a shadow proxy box in the deposit slot
Fixed SAR missing internal face on both viewmodel and world model - improved shading on world model LODs
Fixed gaps in the RHIB
Fixed RF Transmitter not having aerial extended in world model
Fixed clipping and motion blur issues with the access cards
Fixed position of the 16x scope on Homemade LMG so it doesn't clip into the face in 3rd person
Fixed wrong gib rotation for the small storage box
Fixed missing bottom faces on all LODs for the gears world models
Fixed gaps in the WoodCrate model
Fixed startup issues on macOS Sonoma
Improved Steam auth NetworkIdentityFailure logging
Fixed several issues with server side demo recording
Fixed demo playback exceptions always stopping demo playback entirely
Fixed a crate blocking players on the small oilrig docks
Fixed collision accuracy at back of excavator, filled the room there to block LOS
Fixed several locations in monuments where dropped items would clip under
Fixed broken concrete rubble pile in the lighthouse
Fixed holes in the lighthouse exterior
Fixed getting stuck on pipes in arctic base
Fixed position and sizes of the supermarket ceiling lights
Fixed ceiling in one of the portacabins would disappear on low graphical settings
Fixed several collision mesh issues for powerlines
Fixed Abyss Torch being lit when dropped
Fixed an invisible collider near the smoke stack on small oil rig
Fixed a bug where some monument lights were glowing even when they were turned off
New water system
New Ferry Terminal monument
New driveable tugboat
Driver now visually holds and turns the wheel on the RHIB
Added turn on/off animations for torches
Shipping container skin meshes now batched
Caves lighting has been refreshed/fixed in areas where lights were too bright/too dark
Fixed voicemail failing to initialise properly when a cassette is inserted into a Telephone
Fixed some console warnings when listening to voicemails
Boom boxes that fail to connect to a streaming URL will now be able to reconnect to another URL if they are turned off/on
Fixed pools receiving too much water from sprinklers leading to excess water
Fixed Industrial Conveyor screen not showing moving items if those items were being stacked onto an existing item
Improved server performance with some problematic Industrial configurations
Fixed NVG screen effect scaling with UI scale, should now be consistent regardless of resolution or UI scale
Fixed torch/rocks skins not properly being applied on a fresh spawn
Fixed foot IK being applied incorrectly after being forcibly dismounted from a vehicle (eg. crashing a minicopter)
Fixed incorrect tooltip rendering
Fixed able to splash damage inside walls of shipping container walls with rockets from outside
Updated available radio stations
Fixed boat wake effects being framerate-dependent
Can no longer have more than 15 respawn options
Can connect to servers via Steam query port as well as game port
Respawn options are now visible on the map during gameplay
Can copy+paste filter configs on the conveyor screen by holding shift
Industrial tool now shows the name of the item attached to a storage adaptor when hovering over industrial connections
RF Transmitter can now change frequency via inventory (like pager)
RF Transmitter can now change frequency while in another player’s TC radius
Can now ping as soon as binoculars are equipped, no need to zoom
Pings now have unique sound effects
Pings placed outside of your field of view will now flash the compass
Added a crosshair to the binoculars
Pings now fade out when they time out
Pings can be deleted regardless of equipped item
Increased size of pings
Added a list of current local and team markers to the top left of the map
Markers will now show 4 characters from the label on the compass
Improved visibility of map markers on snowy areas
Raised attachment point of storage adaptor on vending machines for easier placement around windows
Horses now have several new idle animations
Building skins can now changed by pressing Q and E in the hammer radial menu
Internal memory pool improvements for better thread safety performance
Modders can now update CUI without destroying & recreating
'infiniteammo' convar
'repair_inventory' command
'skin_radius' and 'upgrade_radius' commands
Resolution of signs doubled
Debris added to shopfront & vending machine
Improved shader graphics of black telephone wires around the map
Fixed tooltips briefly flickering out of position in some UI
Fixed missing cowbell 3rd person mallet
Fixed old map markers staying on the map after changing server
Fixed RF pager no longer able to be set to Silent
Fixed items with redirect skins sometimes not being counted by Industrial Conveyor filters
Fixed steam://connect links not working
Fixed floaty pylon placement edge cases
Fixed building blocks getting fully repaired when changing their skin
Fixed sunlight leaks inside the Nuclear Missile Silo on some map seeds
Fixed loot getting stuck under the big missile in the Nuclear Missile Silo
Vending machines no longer give out stacks greater than max stacksize after restart
Steam nicknames fixed
Disabled legacy server analytics
Adobe building skin
New monument: Missile silo
New event: Wipe day
Flashbangs now work against Scientists
Added "UnderNonScaled" and "OverlayNonScaled" panels to community UI, content in these panels won't get scaled by screen resolution
Added RF transmitter viewmodel admire animation
Added recycler animation
Improved internal error logging via sentry.io
Only show steam nicknames when in team or player is friendly on the contact system
Added menu option to toggle steam nicknames
Added 'server_allow_steam_nicknames' replicated convar to allow modded servers to disable steam nicknames
Add menu option to use radial menu in toggle mode (trackpads)
Increased egg suit durability 25 -> 80
Phrases - removed a number of derogatory strings
Fixed decal.clear console command not working on glass decals
Fixed two vehicle lifts placed right next to each other sometimes causing unusual vehicle issues
Fixed errors caused by cassette player recordings that were less than 200ms long
Cassette player recordings now record right from the exact start time (previously the first 200ms was skipped)
Fix high pop servers spawning loot slower as servers are up for longer
Fix being kicked from server when dragging water out of container
Fix right-clicking pumpkins from inventory putting them on your head (you must drag them)
Fix lag when opening sleeping bag "give friend" UI
Fixed stashes disappearing on deployment
Fixed Cargoship front clipping exploit
Fixed elevator clipping into the world layer
Fixed a number of keycard puzzle bypasses
Fixed map not able to be opened while spectating
Fixed missing team leader map markers on death
Restricted ability to disable workshop skins to developers
Removed green military crates from power lines
Map marker enhancements
Surveillance pings
Industrial Conveyors will now attempt to fill existing stacks in a container before making a new stack
Demo shot UI system is now enabled by default
Added safe mode configs
Computer monitor UI now shows a health bar for the entity you're controlling
Added ability to move to next/prev entry on computer UI with arrow keys or mouse wheel
If you have vehicleDismountHoldTime set above zero, it's now used for dismounting the computer station if you're piloting a drone
Hold the alt-look key (left Alt by default) when right-clicking or hover-looting from a loot container in order to wear clothing items if the required clothing slot isn't already taken
Hold the alt-look key (left Alt by default) when right-clicking or hover-looting from inventory to treat the action as if there's no loot panel open
For destroyed entities: If the drop container is the floating type, use it even when there is only one item to drop, instead of dropping just the item on its own. Applies to submarine and boat storage.
Added translated monument name to "monuments" admin console command
Updated to Unity 2021.3.21f1
Enabled multithreaded networking by default for both client and server
Optimized memory pool when used from multiple threads in parallel (resource contention)
Fixed tactical gloves, diving gear and wetsuits not appearing in industrial filter dialogs
Fixed case where Buffer/AND Industrial Conveyor transfers would never complete
Fixed Industrial Crafter not dropping loot or blueprints when destroyed
Fixed incorrect research cost when researching the Baseball Bat (should use the cost of the Mace as it's a skin)
Fixed not being able to repair the Drone in a Repair Bench
Fixed computer UI allowing player to open inventory
Fixed disconnect reason not displaying correctly with multithreaded networking enabled