Rust

Игра Rust 2567 (7.11.2024/16321148)

  • Обновление в честь китайского нового года.
  • Отключены рождественские ивенты.
  • Рождественское обновление.
  • Enhanced First Person spectate
  • Excavator supply drops
  • Excavator 2.5x more yeild
  • Failed code lock entry for after 8 failed attempts now locks out user for 15mins
  • Exposed bear, boar and chicken populations in Server Admin UI
  • Increased human AI line-of-sight responsiveness.
  • Compound Bow moved to T1 Techtree
  • Compound Bow loses condition while drawn back
  • Reduced NVG grain and overlay intensity
  • Fish can now be sold for more scrap at fishing village exchange
  • MP5 NPC drop chance lowered
  • Watch tower decay, health and craft time higher
  • Table item craft no longer need metal fragments
  • Higher forest density
  • TechTree T2 electricity and car parts now on a separate branch
  • [MLRS] Increased the target hit area, and rockets cluster less towards the centre. In general it's now better for larger bases vs. precision targeting.
  • [MLRS] Increased the MLRS UI map zoom a little to make targeting easier (remember that it will show a marker you've placed as well).
  • [MLRS] The MLRS UI now supports characters from other languages.
  • [MLRS] The MLRS rocket explosion ground effect now plays at the true hit point rather than directly below the main explosion.
  • [MLRS] Reduced MLRS rocket world model size and mass to 25% of actual size and mass. No more giant rockets.
  • Fixed skull rock skin missing sound effects
  • Fixed case where ammo would be lost when an auto turret reloads a weapon
  • Animals no longer continue to attack player corpses.
  • Animals will no longer attack players inside modular vehicles.
  • Fixed desync exploit abused by some private hack providers
  • Fixed gap exploit abused by a large number of hacks
  • Fixed missions UI enabled on first open and requiring double click to close
  • Fixed some mission typos, incorrect text and wrong reward amounts
  • [MLRS] Fixed MLRS rocket backfire effects flashing on when entering LOD range.
  • [MLRS] Fixed cassette recorders not sticking correctly to MLRS moving parts.
  • Fixed SAM sites not shooting hot air balloons anymore
  • The info panel for rocket ammo now shows their true maximum range instead of a semi-fabricated one.
  • Fixed LOD issues on the excavator
  • Исправление ошибок.
  • Добавлен внутриигровой магазин предметов.
  • Added MLRS
  • Adding 4 desert military base monuments
  • Added MLRS Ammo
  • Added MLRS Targeting module item
  • Undo Redo support for painting
  • Search option when browsing shops at marketplace
  • Can now loot items in campervan storage while it's on a lift
  • Can now use hand gestures while crouching (doesn't apply to dances)
  • New entity.downloadsign convar downloads sign data to the game folder in png form (admin only)
  • Reduced horse dung
  • Added "hits" to combat log (how many previous objects a projectile has hit)
  • Added "integrity" to combat log (how much of its maximum damage % a projectile did)
  • Added "travel" to combat log (the time a projectile has traveled for)
  • Added "mismatch" to combat log (how much the client trajectory differs from the server trajectory)
  • Fixed "Too close to monument" errors appearing when other placement problems were to blame
  • Diving mask UI is now lit better while underwater in daytime
  • Fixed screen overlays (Diving goggles, heavy plate helmet) being affected by UI scale
  • Player inventory doesn't open up for a frame when a player is looted in a demo
  • Fixed tool cupboard stacking using table deployable
  • Fixed multiple rock terrain gaps
  • Fixed various TC stacking methods
  • Fixed a small gap in armored door double's hatch
  • Fixed armored door inconsistent hatch LODs behaviour
  • Fixed bonkers AO map on wooden doors gibs
  • Fixed foundation.steps.stone wrong gibs assigned
  • Blocked double jump through gas station extension ceiling
  • Fixed Player IO ent button LODs kicking in way too soon
  • Fixed floating decor in water_well_a
  • Fixed grass missing in front of supermarket
  • Fixed floating electric wire at stables_a
  • Fixed missing keypad on compound farming vending machine
  • Fixed a hole by Military tunnels mine entrance rocks
  • Fixed inaccurate shadow proxies of lighthouse
  • Fixed multiple deployment issues with beachchair
  • Removed Halloween
  • Исправлены случайные вылеты.
  • Мелкие фиксы.
  • Включен хэллоуинский ивент.
  • New Camper Module
  • New F1 Admin UI
  • Added Missions system
  • Added a search text box to the skin picker in the Repair Panel and Crafting menu
  • Added a button to enter the last entered code in the code lock (can also press Reload to trigger the button)
  • Added an Aim Down Sights sensitivity multiplier (acts as a multiplier on base sensitivity eg. 0.5 mouse sensitivity x 0.5 ADS sensitivity = 0.25 sensitivity while aiming)
  • Item descriptions now scale to fit long descriptions in the Crafting menu
  • Binoculars now fade in/out twice as fast and start at the lowest zoom setting
  • Can now voice chat while painting signs
  • Sign painting will no longer use a low resolution texture on low graphics settings
  • Show the total amount of an item in your inventory on the item pickup pop up in the bottom right of the screen
  • The planter inventory can now only be accessed by looking at the edge of the planter
  • Large planters now snap to the centre of foundation and floor blocks (hold Sprint to disable)
  • Flipped boats should now reliably flip rightside up with one push
  • Looking at vehicles that have no seats left will now show as Occupied instead of showing a Mount option that won’t work
  • Painted signs can now be picked up (includes empty picture frames and neon signs) without losing their painted data
  • Unpainted signs can now be stacked up to 5
  • Painted signs have a small icon in their inventory and clicking on them will show the painted data
  • Increased range of light source in painting UI so large signs aren’t partially illuminated
  • The sign painting UI will now remember the rotation of the last sign that was painted (per session)
  • Open/closing doors while crawling now takes three seconds
  • When attempting to build too close to a monument the error message will now display the translated name of the monument (instead of “Can’t build here”)
  • Improved several placement error messages
  • F4 and F9 keys are no longer hardcoded to screenshots, added screenshot.takescreenshot and screenshot.takehiresscreenshot that can be bound as needed
  • Right clicking scrap while a research panel is open will put the scrap in the bottom slot
  • Lowered volume of audio static in the background of boom boxes, speakers, etc
  • Right clicking a pumpkin in the inventory will now move the pumpkin to the belt instead of clothing
  • Ceiling light can now be repaired more reliably from below
  • Worms and grubs will go the inventory by default instead of the belt
  • Auto Turrets now automatically self-auth when placed (like TC’s)
  • Added an Assign to Friend option to Auto Turrets
  • Any team members in the Assign to a friend Sleeping Bag/Auto Turret UI will now appear first in the list
  • Don’t show steam ID’s on Sleeping Bag/Auto Turret friend UI while streamer mode is active
  • Human skulls being sold in vending machines will now display their name in the tooltip
  • Item search in crafting menu should now disregard accented characters when filtering (eg. Pólvora and Polvora will now both return gunpowder when playing in Portugese)
  • Supply Drops now have small lights that activate at night
  • [Admin] entity.deleteby now accepts multiple steam ids
  • [Admin] Added entity.deletebytextblock that parses a text block for steam ids (eg. can use the results of “ent auth”)
  • Added "cargoshipevent" command for server owners to start the cargo ship event
  • Horses now produce dung more often
  • Dung yeilds more Fertilizer
  • Added custom junkyard prefabs for map makers
  • Military tunnels NPCs no longer respawn while players are inside tunnels
  • Military tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned)
  • Added small (50) MinDistanceDifferentType to roadside monuments
  • Less strict locker placement
  • Added "Copy" and "Clear" to the console UI
  • Reduced crafting time of all modular car engine components from 30s to 10s
  • Fixed garage doors blocking placement on the floor above them while open
  • Running a dedicated server will no longer set graphics quality to 0 on clients on the same machine
  • Fixed issue where binding a key to nothing that was also a default key wouldn’t save correctly and the binding would be lost on next boot (can now unbind mouse wheel)
  • Fixed glowing hair in player inventory preview
  • Fixed issue where players would get stuck in a placeholder dance when respawning if they were dancing when killed
  • Fixed Boom Box loading incorrect URL after a player leaves and enters network range or after a respawn
  • Fixed tanker car module not getting properly disconnected from water sources when moving
  • Fixed Small sign stacking
  • Fixed elevator exploits
  • Fixed excessive explosion force on the chinook
  • Fixed cargo ship layouts breaking during server restart
  • Fixed paddle glow outline being flipped
  • Removed Gravis Island from Facepunch servers
  • Added smaller moonpools to underwater labs
  • Added a new store front to fishing village's equipment shop
  • Can now use non dance gestures while swimming
  • If player is holding S when they catch a fish, block backwards movement for 1s or until the S key is released
  • Added global.usersinrange admin convar
  • Fixed console not properly scrolling through all of it's lines (used to show ~250 lines, should now show all 500)
  • New "combatlog_outgoing" convar to get a combatlog of only outgoing damage
  • Thrown cassette recorders now decay
  • Inventory item description now scales to better fit long descriptions
  • Reduced explosion forces on minicopter and scrap transport heli by ~95%. Stop getting knocked around so much by SAM sites
  • Both submarine types now have storage
  • Now only showing sonar blips for other subs if those subs have their engine running
  • Submarines stop moving a lot faster when the driver dismounts - prevent runaway subs and drowning risk when dismounting by mistake
  • Submarines now need to surface once every ten minutes, can't hide underwater forever
  • Rear passenger in duo sub can now turn all the way around
  • Submarine driving now adds to the boating stat
  • Increased minimum allowed size of the underwater labs
  • Renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth
  • Added 21 new prefabs for map makers
  • Removed blue and red card lab spawns from underwater labs
  • Player crawling health reduced by 75%
  • Added chocolate bar world model
  • Bullets now deal slightly more damage to submarines
  • Fixed not being able to gesture while on a sofa
  • Fixed rare case where player eyes would appear incorrectly
  • Fixed rotor on CH47 map marker not rotating
  • Fixed case where players could access scrap on slot machine incorrectly
  • Fixed toggling lights causing issues while gesturing
  • Fixed paddling animation blending issue (boogie boards, kayaks, inner tubes)
  • Underwater crates now have 12 item slots, fixes rare case where underwater crates would spawn with > 6 items and an item would be cut off
  • Fixed dances continuing after mounting a vehicle
  • Fixed fish line getting snapped when the player is standing too far back from a ledge (players now have to stand closer to the edge)
  • Fixed WorkCarts decaying in the maintenance tunnel where they spawn
  • Fixed bullet proof moonpool water at underwater labs
  • Fixed icebergs sometimes overlapping underwater labs
  • Fixed vegetation sometimes clipping into underwater labs
  • Fixed underwater lab 45 degree corridors sometimes overlapping each other
  • Fixed server.maxconnectionsperip convar not working
  • Fixed floating crates in airfield
  • Fixed items dropping inside locker when stacked
  • Fixed Two Sided Ornate Hanging Sign inconsistent crafting time
  • Fixed T stacking small signs
  • Rising torpedo type
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