Rust

Игра Rust 2567 (7.11.2024/16321148)

  • Включен новогодний ивент.
  • Added Workbench Tech Tree
  • Fixed Stables safezone overlapping other monuments
  • Reduced Stables safezone slightly
  • Fixed top gap when placing vending machine inside a doorway
  • Fixed broken cave_large_sewers_hard culling volume section
  • Fixed unable to plant next to Pumpkin in phases mature, fruiting and dying while planted in a planter
  • Fixed modular car chassis allowing repair with a hammer (had no useful effect, only modules should allow for repair)
  • Fixed some spacing issues on sleeping bag buttons on death screen
  • Fixed some issues with Skull Spike skins
  • Fixed gib issues on Skull Spikes and crate_basic
  • Fixed camera clipping on vm chainsaw when wearing jacket
  • Kayak Paddle model and animation update
  • AND Switch Stackable
  • Audio Alarm Stackable
  • Binoculars no longer require a workbench
  • Blocker Stackable
  • Boats and rideable horses now spawn procedurally again
  • Button Stackable
  • Can now pick up Kayak with hammer, loses 25% condition each time it's picked up
  • Chainlink Fence Stackable
  • Chair Stackable
  • Counter Stackable
  • Diving Fins can be recycled
  • Diving Mask can be recycled
  • Diving Tank can be recycled
  • Door Controller Stackable
  • Double shotgun now requires two pipes and an additional 25metal fragments
  • DropBox Stackable
  • Electric Fuse Stackable
  • Electric Heater Stackable
  • Electrical Branch Stackable
  • Elevator Stackable
  • Flasher Light Stackable
  • Floor grill Stackable
  • Floor triangle grill Stackable
  • Fluid Combiner Stackable
  • Fluid Splitter Stackable
  • Greatly reduced the amount of dehydration when consuming anti-radiation pills
  • Hazmat suit can now be repaired
  • Hazmat suit now uses condition
  • Hide Vest protection rebalance
  • Hide Vest reduced crafting cost
  • Holosight workbench Tier 2
  • Hoodie crafting cost reduced
  • Hoodie protection rebalance
  • Igniter Stackable
  • Increased Long Sword condition
  • Increased Mace condition
  • Increased Machete condition
  • Increased Prison Cell Gate health
  • Increased Prison Cell Wall health
  • Increased rocket launcher deploy delay
  • Increased Salvaged axe crafting time
  • Increased Salvaged Cleaver condition
  • Increased Salvaged Sword condition
  • Large medkit now provides small amount of instant health
  • Large Solar Panel Stackable
  • Laser Detector Stackable
  • Launch site floodlight towers now have radiation
  • Long sleeve T-Shirt protection rebalance
  • Memory Cell Stackable
  • Nail gun reload time now matches animation (reloads slightly quicker)
  • OR Switch Stackable
  • Paddle no longer requires a workbench to be crafted
  • Prison Cell Wall Stackable
  • RAND Switch Stackable
  • Reduced 8x weapon attachment crafting time
  • Reduced Advanced ore tea yield to 35%
  • Reduced AND Switch crafting cost
  • Reduced Assault Rifle crafting time
  • Reduced Audio Alarm crafting cost
  • Reduced Auto Turret crafting time
  • Reduced Bass crafting time
  • Reduced Beancan crafting time
  • Reduced bear rug crafting cost
  • Reduced Bed crafting time
  • Reduced Binoculars crafting cost
  • Reduced Blocker crafting cost
  • Reduced Bolt Action Rifle crafting time
  • Reduced Bone armour crafting cost
  • Reduced Bone Armor crafting time
  • Reduced Bone Helmet crafting cost
  • Reduced Bone Helmet crafting time
  • Reduced Bucket Helmet crafting time
  • Reduced building planner crafting time
  • Reduced Burlap Gloves crafting time
  • Reduced Burlap Headwrap crafting time
  • Reduced Burlap Shirt crafting time
  • Reduced Burlap Shoes crafting time
  • Reduced Burlap Trousers crafting time
  • Reduced Button crafting cost
  • Reduced Clatter Helmet crafting time
  • Reduced Coffee Can Helmet crafting time
  • Reduced Computer Station crafting cost
  • Reduced Counter crafting cost
  • Reduced Cowbell crafting time
  • Reduced Custom SMG crafting time
  • Reduced Door Controller crafting cost
  • Reduced Double armoured door crafting cost
  • Reduced Double Barrel Shotgun crafting time
  • Reduced double metal door crafting cost
  • Reduced Double Sign Post crafting cost
  • Reduced double wooden door crafting cost
  • Reduced Electrical Branch crafting cost
  • Reduced Elevator crafting cost
  • Reduced F1 Grenade crafting time
  • Reduced Flame Thrower crafting time
  • Reduced Flame turret crafting time
  • Reduced Flame turret crafting time
  • Reduced Flasher Light crafting cost
  • Reduced Fluid Combiner crafting cost
  • Reduced Fluid Splitter crafting cost
  • Reduced Fluid Switch & Pump crafting cost
  • Reduced Flute crafting time
  • Reduced Gate external high stone crafting time
  • Reduced Gate external high wood-crafting time
  • Reduced Guitar crafting time
  • Reduced gunpowder crafting cost of landmine
  • Reduced HBHF Sensor crafting cost
  • Reduced HE grenade radius and damage
  • Reduced Heavy Plate Helmet crafting time
  • Reduced Heavy Plate Jacket crafting time
  • Reduced Heavy Plate Pants crafting time
  • Reduced Hide Vest crafting cost
  • Reduced Hitch and Trough crafting cost
  • Reduced Hitch and Trough crafting time
  • Reduced Holo sight attachment crafting time
  • Reduced Hoodie crafting cost
  • Reduced Hose Tool crafting cost
  • Reduced Huge Wooden Sign crafting time
  • Reduced Icepick crafting time
  • Reduced Igniter crafting cost
  • Reduced Incendiary 5.56 rifle ammo crafting time
  • Reduced Incendiary Pistol Bullet crafting time
  • Reduced Jerry Can Guitar crafting time
  • Reduced Kayak crafting cost
  • Reduced Key lock crafting cost
  • Reduced Key lock crafting time
  • Reduced Landmine crafting time
  • Reduced Landscape Photo Frame crafting time
  • Reduced Landscape Picture Frame crafting time
  • Reduced Lantern crafting time
  • Reduced Large Banner Hanging crafting time
  • Reduced Large Banner on pole crafting time
  • Reduced Large Furnace crafting time
  • Reduced Large Furnace crafting time
  • Reduced Large medkit crafting cost
  • Reduced Large medkit crafting time
  • Reduced Large Photo Frame crafting time
  • Reduced Large Rechargeable Battery crafting cost
  • Reduced Large Solar Panel crafting cost
  • Reduced Large Wooden Sign crafting time
  • Reduced Large wooden storage box crafting time
  • Reduced Laser Detector crafting cost
  • Reduced Laser sight attachment crafting time
  • Reduced Longsword crafting cost
  • Reduced Longsword crafting time
  • Reduced Mace crafting time
  • Reduced Medical Syringe crafting time
  • Reduced Medium Rechargeable Battery crafting cost
  • Reduced Medium Wooden Sign crafting time
  • Reduced Memory Cell crafting cost
  • Reduced Metal Chest Plate crafting time
  • Reduced Metal Facemask crafting time
  • Reduced metal Pickaxe crafting time
  • Reduced MP5 crafting time
  • Reduced Muzzle booster attachment crafting time
  • Reduced Muzzle break attachment crafting time
  • Reduced Oil Refinery crafting time
  • Reduced One Sided Town Sign Post crafting time
  • Reduced OR Switch crafting cost
  • Reduced Portrait Photo Frame crafting time
  • Reduced Portrait Picture Frame crafting time
  • Reduced Powered Water Purifier crafting cost
  • Reduced Prison Cell Gate crafting time
  • Reduced Prison Cell Wall crafting time
  • Reduced Prison Cell Wall reduced crafting cost
  • Reduced Prison Gate reduced crafting cost
  • Reduced Pump Shotgun crafting time
  • Reduced Pure ore tea yield to 50%
  • Reduced Python Revolver crafting time
  • Reduced RAND Switch crafting cost
  • Reduced reinforced glass window health (350)
  • Reduced Repair Bench crafting time
  • Reduced Research Table crafting cost
  • Reduced Research Table crafting time
  • Reduced Revolver crafting time
  • Reduced RF Broadcaster crafting cost
  • Reduced RF Pager crafting cost
  • Reduced Riot Helmet crafting time
  • Reduced Road sign jacket crafting cost
  • Reduced Road sign jacket crafting time
  • Reduced Road sign kilt crafting cost
  • Reduced Road sign kilt crafting time
  • Reduced Root Combiner crafting cost
  • Reduced Salvaged Cleaver crafting time
  • Reduced Salvaged Sword crafting time
  • Reduced Satchel crafting time
  • Reduced Search light crafting time
  • Reduced Sign Hanging crafting time
  • Reduced Silencer attachment crafting time
  • Reduced Simple sight attachment crafting time
  • Reduced Siren Light crafting cost
  • Reduced small furnace crafting time
  • Reduced Small Generator crafting cost
  • Reduced Small Rechargeable Battery crafting cost
  • Reduced Small Wooden Sign crafting time
  • Reduced Spinning Wheel crafting time
  • Reduced Splitter crafting cost
  • Reduced Sprinkler crafting cost
  • Reduced Stash crafting time
  • Reduced Stone spear crafting time
  • Reduced Stone Stone spear crafting cost
  • Reduced Stone tools craft time
  • Reduced Switch crafting cost
  • Reduced Tall Picture Frame crafting time
  • Reduced Tambourine crafting time
  • Reduced Tank Top crafting time
  • Reduced Tesla Coil crafting cost
  • Reduced Thompson crafting time
  • Reduced Tier 1 Workbench crafting time
  • Reduced Tier 2 Workbench crafting time
  • Reduced Tool Cupboard crafting time
  • Reduced Trumpet crafting time
  • Reduced Tuba crafting time
  • Reduced Tuba crafting time
  • Reduced Wall external high stone crafting time
  • Reduced Wall external high wood crafting time
  • Reduced Watchtower crafting cost
  • Reduced Watchtower crafting time
  • Reduced Water Barrel crafting time
  • Reduced Water catcher large crafting time
  • Reduced Water catcher small crafting time
  • Reduced Water pipe shotgun crafting cost
  • Reduced Water Pump crafting cost
  • Reduced Wind Turbine crafting cost
  • Reduced Wire Tool crafting cost
  • Reduced Wood Armor Pants crafting time
  • Reduced Wood Chestplate crafting time
  • Reduced Wood Storage Box crafting time
  • Reduced Wooden floor spikes crafting time
  • Reduced XL Picture Frame crafting time
  • Reduced XOR Switch crafting cost
  • Reduced XXL Picture Frame crafting time
  • Reinforced Glass Window renamed to Strengthened Glass window
  • Reinforced window bars health reduced (500)
  • Reinforced window bars now have glass
  • Reinforced window bars renamed to Reinforced Glass Window
  • Relaxed rug placement to allow deployment on ceilings again
  • Ripe potato plants yield more potatoes
  • Root Combiner Stackable
  • Scarecrow Stackable
  • Secret Lab Chair Stackable
  • Shirt collared requires cloth instead of leather
  • Shirt protection rebalance
  • Siren Light Stackable
  • Small oil refinery now uses similar deployment behaviour as the Large furnace
  • Small Stash Stackable
  • Smart Alarm Stackable
  • Smart Switch Stackable
  • Smoke grenade craftable and researchable (T2)
  • Smoke grenade now stacks to 3
  • Snap Trap Stackable
  • Snowman Stackable
  • Splitter Stackable
  • Sprinkler Stackable
  • Survival Fish Trap Stackable
  • Switch Stackable
  • T-shirt protection rebalance
  • Tank Top no longer requires workbench
  • Tank Top now requires cloth instead of leather
  • Tank Top protection rebalance
  • Tesla Coil Stackable
  • Timer Stackable
  • Wetsuit can be recycled
  • Wooden barricade cover no longer requires workbench
  • XOR Switch Stackable
  • Can now use Delete or Backspace in Code Lock UI
  • Planters will now slowly fill up with water when exposed to rain
  • Can now equip sunglasses with more face and head attire (including moustaches)
  • Added Phone Booths to Harbor, Supermarkets and Gas Stations
  • Added maxconnectionsperip server convar to limit the number of connections from the same IP (default=5)
  • Added build_terraincheck server convar to protect against exploits to build inside terrain (default=true)
  • Monument markers fall back to root game object name when phrase is not set
  • Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
  • Added support for maxreceivetime to Steam Networking (client perf)
  • Fixed async disconnect callback race condition in Steam Networking (could result in corrupt connection)
  • Optimized Steam Networking packet processing server overhead
  • Metal Embrasures now Workbench level 2
  • Glass Window now Workbench level 2
  • Garage door now Workbench level 2
  • RF Detonator now Workbench level 2
  • Rand Switch now Workbench level 2
  • Memory Cell now Workbench level 2
  • Laser Detector now Workbench level 2
  • Storage Monitor now Workbench level 2
  • Smart Switch now Workbench level 2
  • Smart Alarm now Workbench level 2
  • Tesla coil now Workbench level 2
  • Advanced Horse Shoes now Workbench level 2
  • Roadsign Horse armour now Workbench level 2
  • High External Gate now Workbench level 2
  • Saddle price reduced to 75 scrap
  • Boat cost reduced to 125 scrap
  • Rhib cost reduced to 300 scrap
  • Revamped Air supply crate
  • Updated APC event crate
  • Updated Attack helicopter event crate
  • Chainsaw never takes more than 3 attempts to start
  • Chainsaw uses 75% less fuel
  • Removed blueprint drops from barrels and crates
  • Добавлены предметы "Стримерские наушники" и очки.
  • Added Telephone deployable and Phone Booths
  • Added left handed VM option with graphics.vm_horizontal_flip
  • Added Ranch Monument
  • Added Large Barn Monument
  • Added Saddle Item
  • Added Moustache Item
  • Added Weather - Rain, Overcast, Storm, Dust, Fog
  • Added Destroyable Road Signs
  • Added "server.logoimage" to specify a URL for a circular server logo (up to 256x256) Rust+ App
  • Added Taxi vehicle module
  • Fixed not being able to research a Hazmat Suit if it has the Space Suit skin applied
  • Fixed Horses sometimes not eating food at a Trough if their stamina is at 100% but their health was below 100%
  • Fixed skull not dropped when skull trophy is destroyed
  • Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby)
  • Fixed Solar panels floating 0.2 above construction when deployed
  • Fixed external gates snap open when a vehicle is blocking
  • Fixed Locker item drop position often falls through walls
  • Fixed Unable to deploy Counter on HQM wall
  • Improved item search when adding Vending Machine sell orders
  • Reduced rain wetness
  • Increased brightness of map view on death screen
  • Improved Skull Trophy text rendering for long names (particularly the jar skins)
  • Elevators will now consume 5 power at all time (instead of changing based on use)
  • Reduced HQM horseshoe crafting cost
  • Reduced HQM horseshoe vendor cost
  • Small amount of boats now spawn along the shoreline again
  • Lit torch now lasts longer duration
  • Lowered scrap cost of vehicle parts from vendors
  • Reduced car lift crafting cost
  • Reduced power requirement
  • Engine components no longer require HQM to craft
  • Tier3 engine components are now researchable and craftable
  • Updated vehicle_parts model so it visually differs from Tool Box
  • Reduced crafting cost of all car modules
  • Allow deploying storage monitors onto vending machines
  • Water catchers fill much quicker while raining
  • Added "printallphones" server console command - prints all phone names and locations.
  • Horses should no longer kill the rider near uneven terrain and rocks
  • Horses should no longer snap to the floor / terrain underneath causes the horse to become stuck
  • Horses now regain their health when fed.
  • Disabled Halloween event
  • Removed horseshoe and horse armour sales from the compound - now sold at stables
  • Removed workbench rotate
  • Включен хэллоуинский ивент.
  • Добавлена новая погода.
  • New deployable Elevator
  • Added Steam Networking (requires server to be launched with -swnet and -queryport)
  • Added server demo recording
  • Added desire trails to small monuments
  • Added additional side road connections to monuments (larger overall road network)
  • Fixed recycling stacks yield fewer resources than individuals
  • Fixed cargo ship lights not turning off during the day
  • Fixed invisible barrier across airfield rear door
  • Fixed glitchy interior door at airfield
  • Fixed not being able to place water items (boogie boards, tubes) after the servers water level was changed
  • Fixed search text appearing on crafting UI incorrectly
  • Fixed barrel gibs appearing in the wrong colour
  • Fixed not being able to download some textures from the Workshop Submission UI
  • Fixed vehicle parenting exploit
  • Fixed projectile velocity change exploit
  • Fixed projectile penetration exploit
  • Fixed several RPC exploits and DOS attack vectors
  • Fixed roof conditional model flyhack false positive
  • Fixed spawning on beach too close to fishing village
  • Fixed fishing villages sometimes spawning on islands
  • Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
  • Fixed ORSwitch sparks
  • Fixed Sphere/Dome monument barrel spawners inside each other
  • Fixed allowing deployment through reinforced glass window
  • Fixed placing furnace on construction when placed at max-height
  • Fixed green card respawn at swamp_c
  • Fixed inside terrain antihack false positives at the water treatment plant (instant death spots)
  • Fixed unable to plant next to sapling or higher stage berry bush in a planter
  • Fixed engine stats not appearing when inspecting an engine on a car
  • Fixed some inconsistency shooting through glass (one way)
  • Fixed Autoturret targeting shotgun trap
  • Fixed windmill not rotating to the wind direction
  • Fixed Unable to break down multiple Steam items in inventory
  • Fixed the point of interest and death map markers using the center of the image as the origin, should have been bottom center
  • Fixed being unable to power storage monitors directly from batteries
  • Fixed minicopter being able to penetrate windows
  • Player collider now resizes correctly versus projectiles like rockets when the player is crouched or lying down (wounded, sleeping)
  • No longer showing "1ft" on wire or hose items, since they're unlimited
  • Boats now decay at an increased rate when in deep water
  • Kayaks will now be slightly slower when when two players are paddling (still faster than just one paddler)
  • Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
  • Disabled mip maps on terrain normal map to preserve terrain detail in the distance
  • Power lines can end at ring road (massively speeds up power line layout generation on large maps)
  • Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
  • Berry Bushes can now be cloned at earlier growth stages
  • Reduced building block around swamp_c
  • Reduced range of bandit sentry turret (Fishing Villages)
  • Reactive target now requires a hammer to pickup
  • Tweaked Powerplant radiation volumes, no longer result in high levels of radiation moving around the sides
  • Updated some old and incorrect/out dated item descriptions
  • Reduced chance of finding T1 car parts at road and water junkpiles
  • Moved garage door lock position higher
  • Push Button now sends a small burst of electricity when pushed even with no input
  • Refreshed player map color scheme
  • Update scope overlays to scale the color with the time of day (so no more bright scope at night)
  • Added server.censorplayerlist (default false) to streamer mode the player list returned by A2S_PLAYER server queries (will not apply to already connected players so set it at startup)
  • Added world.rendermap to render a high res PNG of the map
  • Updated tea icons
  • Healing Tea - Advanced and Pure versions now provide a small amount of instant health, As well as greater healing over time
  • Wood Tea - Basic +50%, Advanced +100%, Pure +200%.
  • Scrap Tea - Basic +50%, Advanced +100%, Pure +200%.
  • Max Health Tea - Duration increased to 20mins.
  • NPC vendors now refill their stock slowly instead of having an infinite amount always available
  • Improved picking up deployables by holding E with a hammer equipped
  • Исправлены вылеты.
  • Исправлены исчезающие сообщения в чате.
  • Fixed a number of sound effects having reduced quality.
  • Fixed getting stuck in large fishing village building via roof.
  • Upgraded to Unity 2019 LTS
  • New craftable Kayak vehicle
  • New craftable Paddle weapon
  • New craftable Storage Monitor
  • Fixed several issues / exploits with conditional roof pieces
  • Fixed water hit projectile exploits
  • Fixed harbors sometimes spawning next to massive cliffs, making them difficult to reach
  • Fixed junkyard rarely spawning on maps due to monument count / density limits
  • Fixed some workshop mesh downloads not working (doors specifically)
  • Powered Water Purifier will now stop converting if it's output container is full
  • Fixed powered Water Purifier gibs incorrectly aligned
  • Fixed garage doors getting stuck closed if a vehicle was too close (garage doors should always be able to open)
  • Fixed case where players were incorrectly being blamed for kills a recently driven car was responsible for
  • Fixed the invisible extra item slot in the locker UI
  • Fixed right-clicking ammo into an autoturret only filling the first slot
  • Fixed another user being able to turn on/off single-user static "oven" objects (e.g. refinery, BBQ) while a user is using the UI
  • Fixed cockpit-with-engine module engine not being accessible when the module wasn't in the front slot. Engine can now also be accessed from inside the module, as long as the car isn't on
  • Fixed people being able to go AFK at a vending machine, preventing others from using it.
  • Fixed oil rig crate despawning
  • Fixed CH47 crashing into oil rig radio tower on ingress/egress on some map seeds
  • Eliminated frame rate drops from several new entities when moving around the map (pooling support)
  • Electric Heater will now heat up nearby planter boxes
  • Water Barrels will now drain evenly when connected to a splitter into other barrels
  • Increased the maximum length of water connections
  • Helicopters will no longer be visible at long distances if they are inactive
  • Server performance improvements for large farms
  • Improved performance and memory consumption when creating Gibs for destroyed entities
  • Painted signs will now display in a demo if they were painted when the demo started recording
  • Locker now allows right-click moves into either the clothing or belt slots, with items going to the apppropriate place automatically
  • F9 large screenshots now include the depth-of-field effect if it's turned on
  • Modular Car cockpit modules now have glass
  • Reactive Targets can now optionally use electricity, with power in/out and raise/lower triggers. Power flows from input to output while the target is lowered
  • Searchlight deployables now use electricity instead of fuel
  • Signs, paintings etc now show up when replaying demos (for demos that were recorded after this update)
  • Door Controller now includes an electric passthrough output
  • Increased interaction hotspot size for initiating locked crate hacking, should help if the keypad is blocked by something
  • Text muting a player will now mute their voice chat
  • Workbenches can now be picked up
  • Drinking tea now hydrates
  • Healing tea is no longer found in food crates
  • Updated Hapis with fishing villages
  • Improved RHIB physics, should now traverse across the water more smoothly
  • Added triangular roof pieces
  • Added conditional roof corners
  • Added armoured passenger module
  • Added MidiConvar system
  • Wooden Barricade Cover
  • Added Mixing Table
  • Added Boosts system
  • Added berry plants
  • Added Tea items and recipes
  • Fixed several server DOS attack vulnerabilities
  • Fixed several hack / exploit vulnerabilities
  • Fixed server browser copy / pasting the query port instead of the connection port
  • Fixed roof weak side detection (now receive increased damage when hitting them from the inside)
  • Fixed inside/outside checks sometimes returning outside when a vehicle was actually inside (fixes indoor decay rate)
  • Attempted fix for cars getting stuck in thin colliders (may still happen, let us know)
  • Fixed cars and minicopters being unusable on load if the game was saved while they were starting their engines
  • Fixed car collisions with horses not always registering if hit at high speed
  • Fixed explosion forces not always knocking cars around if the car was empty and stationary
  • Fixed cars sliding sideways in a weird way when stopped on slopes
  • Fixed server-side projectiles (autoturrets, NPCs) sometimes being able to shoot into armoured modules
  • Fixed hot air balloon collider being present even when the balloon is not inflated
  • Fixed "SwitchedParent Missed horse.corpse" server error spam
  • Fixed skins not showing on third person models for bone club and bone knife
  • Fixed hostile UI marker appearing in demos
  • Fixed skins not appearing on thrown satchel charges
  • Fixed crafting menu appearing when moving camera down in demo mode
  • Fixed incorrect body shadows when wearing the bunny onesie
  • Fixed players standing up briefly when getting shot while seated
  • Fixed being able to set the fov to 0 while on a boogie board or inner tube
  • Boogie Board and Inner Tube will now take damage from thrown weapons
  • Improved server performance for large farms
  • Fixed getting dismounted while flying low over AirWolf on HapisIsland
  • Fixed supply drop flying away after getting hit by projectiles
  • Fixed spiral stairs not adding to upkeep and decay costs
  • Fixed tesla coil receiving damage through walls
  • Better audio bundle layout (build time optimization)
  • Vehicle lift bounds updated so it can now fit in a smaller T-shaped area
  • Engine internal items no longer decay along with the car, and take 50% less damage when the engine module is damaged
  • Reduced car collision damage by 50%
  • Cars on a powered vehicle lift no longer decay
  • Collisions with humans or animals now apply a force and damage back to the car itself
  • Individual panels on car modules now have their own gibs
  • Increased ability to drive vehicles up steep slopes
  • New carstats console command gives admins detailed info about all the cars in the world
  • Running forwards while deploying a Boogie Board will now apply some forward movement to the board
  • Hostile UI marker will only show when within 200m of a safe zone
  • Doors will now check for vehicle blockages while opening
  • Sunburn DLC Pools can now accept salt water
  • Reduced bone arrow thickness
  • Vehicle parts crate now spawns with two vehicle components
  • Removed middle building pocket from horseshoe cave (Balance)
  • Water pumps are now faster and each pump yield more water
  • Above ground swimming pool HP increase
  • Multiple sell order balance cost changes
  • Removed animation from water/fluid pump [temp]
  • Removed SavasIsland
Сверху